moralanxietystudio
Moral Anxiety Studio
281 posts
The indie video game developer behind Roadwarden - an more to come. In love with games focused on their stories.
Don't wanna be here? Send us removal request.
moralanxietystudio · 2 months ago
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I plan to start posting more. As it used to be - the more formal, larger news here, and the casual stuff on another platform. But it's time for me to give up on Twitter. I was hoping it would return to normal, but I have no hope left. As the time goes on, that place is getting only crazier. So come join me on Bluesky:
It's gonna be fun.
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moralanxietystudio · 4 months ago
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I found some typos in Roadwarden when I was playing last week. If I can find them again, can I submit them to you or should I go through Steam? LOVE LOVE LOVE the game btw!!
Thanks a lot! And sure - you can send them via [email protected] , too.
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moralanxietystudio · 4 months ago
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Roadwarden: The Final Update
Dear Travelers,
It’s been two years since Roadwarden’s release. I can’t believe that over this time my humble game passed 3000 reviews on Steam - I’m honored to know that my stories keep reaching new ears.
For the anniversary I prepared a final bug-fixing patch. Nothing too big - mostly addressing typos or misplaced lines of text. I also changed some more annoying gameplay issues. You can find the list of changes more in stores where the game is present.
To make ending this chapter a bit sweeter, I’d love to use the following links as a bit of a parting gift:
Roadwarden’s Soundtrack - The Ultimate Guide
Finding the music used in Roadwarden isn’t easy, and the game’s files are edited in a way that turns them into a terrible listening experience in isolation, so I think some of you may enjoy this quick guide where you can actually find the music:
The original soundtrack by Nick Roder
It encompasses the game’s main theme, as well as the majority of the most recognizable tracks. 
Three tracks by Dan Caine:
Enter the Sea, used during the final exploration scene (just a brilliant track)
Dark Colors used in some combat encounters
In The Deep Woods used at White Marshes
Hinterheim’s earthwork used in dream sequences
And also his finnaly lost (sic), used during conversation with Orentius
Black Yen’s White Birch, used in a very special village
Scott Buckley’s Blood, used after completing Old Págos’ questline
Jonathan Fraser’s Interlude, used at various tense, violent scenes
And there were also additional royalty-free tracks taken from WeLoveIndies website, though these specific pieces of music are not really available in isolation. “During The Night” was used in combat scenes, “Petrified” during the attack on White Marshes, “Searching For Trails” in Peat Fields, and “Vastlands” was introduced in the fishing hamlet.
Some of those tracks were altered significantly to actually loop in the game, often getting abridged in the process. Some were paid for, while others were used either with individual permission or thanks to the Creative Common License. I hope that looking at this broad list portrays well what it means to make a game on a budget. : )
See you soon,
Aureus
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moralanxietystudio · 6 months ago
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Give me maybe 2 more years. With a brave party by my side, we're going to bring you something great.
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moralanxietystudio · 7 months ago
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Hello, thank you so much for making Roadwarden. This is cheezy but your game helped me through tough times. I've played through it so many times and still discover new things. You have my support on future projects.
Thank you, and if being cheesy helps you stay honest with your feelings - where's the harm in that? : )
Thank you for your support and I wish you strength. Video games and art help me get through the rough times too.
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moralanxietystudio · 8 months ago
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I know that I'm going to be "that Roadwarden guy", but Windy Meadow was also a great love project of mine, and seeing reviews like this one brings me the brightest of smiles.
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moralanxietystudio · 9 months ago
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If you're interested in game development, I just had an opportunity to talk with Andrew at Indie Game Movement about storytelling and game design. Check it out here!
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moralanxietystudio · 10 months ago
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Massive thanks to GIC for releasing my talk on Roadwarden's pyramid of design. I was very happy with how it went.
Soon, I'll have quite a few new updates to share with you as well!
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moralanxietystudio · 1 year ago
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Frail health kept me away from my socials for the last 2 months, but I'm working on a new project. Great journey on the horizon.
Thank you for supporting both Roadwarden and Windy Meadow. You gave me more than I can comprehend.
It was the best year of my life.
Safe travels, and happy New Year,
Aureus
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moralanxietystudio · 1 year ago
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After being sick for more than a month I've only recently returned to game development, but you can expect the first large updates maybe even this month. And in the meantime - have you seen this cute review of Windy Meadow from Adventure Game Hotspot?
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moralanxietystudio · 1 year ago
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I don't know if this qualifies as an Easter egg, but it's my favorite 4th-wall-breaking bit in Roadwarden. I'm glad some players stumble upon it.
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moralanxietystudio · 1 year ago
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The boundless prototyping is such a delightful stage of indie development.
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moralanxietystudio · 1 year ago
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hello! first of all i wanna say roadwarden is an absolutely fantastic game, genuinely one of the best rpgs I've played in my life - i have a question about a particular moment (for other people seeing this ask, uh, spoilers?)
after you give efren vaschel's earring and confirm they're dead, i noticed that efren refers to them with he/him pronouns for a sentence or two. my first assumption was that it was a typo, but i also did wonder if it was a small intentional moment that represented efren being so upset by the news that he was going back to his earlier memories of vaschel before they knew they were nonbinary, maybe? no matter the answer I'd be happy to hear your thoughts on it :)
Hi! Sadly, I’m not that brilliant. I’d rather have Efren stick to they/them during this moment, for this kind of a mistake - while interesting in concept - would deserve a proper setup, instead of a conjecture.
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moralanxietystudio · 1 year ago
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HOLY CRAP YOU'RE THE DEVELOPER OF ROADWARDEN?!
Loved the game! Awesome!
<3
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moralanxietystudio · 1 year ago
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Just so you know, I didn't influence the title of this article. ; )
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moralanxietystudio · 1 year ago
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Nothing interesting going on here... ( ͡° ͜ʖ ͡°)
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moralanxietystudio · 1 year ago
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I just learnt that Andrew Gast recently released a very flattering video essay on Roadwarden's atmosphere, themes, and worldbuilding. Come, have a look!
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