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Hey. Why isn’t the moon landing a national holiday in the US. Isn’t that fucked up? Does anyone else think that’s absurd?
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Ranch Story Community Q&A Volume 3: Igusa Matsuyama Returns!
Igusa Matsuyama, the legendary artist behind the Story of Seasons series since the original 1996 game has once again agreed to a Q&A featuring questions from fans from around the world! A big thank you to all the members of the community who helped make this possible.
Some aspects of the text have been altered to match localization people are familiar with. (Japanese names to English names, for example: Bokujou Monogatari (牧場物語) was formerly localized as Harvest Moon and is now localized as Story of Seasons, etc). Images were not part of the original text and have been added as a visual aid. Though we translated as many questions as we could, we did not include questions involving personal information or regarding unannounced releases. Please understand.
If you would like to read our original correspondence (in Japanese), that will be provided in a separate post.
Additional cosplay photo provided by Foxface from our community Discord.
Translations: @artycharmy (correspondence, outline) Editing and Clean-up: Jerome, @artycharmy, and @regularcelery
——— Anonymous asks: What is the relationship between Jamie and the Harvest Goddess?
Igusa Matsuyama: Jamie was treated as a fairy or spirit. I'm sorry, but I'm not sure if there's any points that link them and the Goddess.
Editor's note: the term Matsuyama uses is "妖精."
Tomato asks: I would like to ask about what their inspiration was for the outfits designs in the original release of harvest moon another wonderful life. Since I got reminded of the girl clothing brand Mezzo Piano when looking at the I love Kuma/I love bears outfit.
Igusa Matsuyama: I remember the only thing I thought of was using Spring-like colours! (All designs were made with seasonal colours In mind) When I knew that Daachan, who was planned to be used in a lot of events, wouldn't actually play a big role in the game, I put him on the T-Shirt so he could at least get some attention as a mascot-like existence.
Pansy asks: If you were able to create your own game for the Story of Seasons franchise, with no rules or limitations whatsoever, what do you think it might look like?
Igusa Mastuyama: Since I love dogs, I'd like to try making a Story of Seasons that's set in a world just full of dogs. Though that dream of mine probably won't come true.
Anonymous asks: The look of Story of Seasons has changed a lot over the years! What would you say is more challenging to create - simple designs, where you have to work with very little space, or complicated designs, where you have to consider many little details?
Igusa Matsuyama: A long time ago there were a lot of things you weren't able to replicate in video games. There were constraints for things like the number of colours and patterns for hair styles and clothes. It was difficult to work around those constraints, but at the same time a lot of fun. Nowadays, it's the complete opposite. Now we can design anything with hardly any constraints. And unlike a long time ago, now I'm asked to make more complicated designs, like patterns and decorations. However, if it's a big request, sometimes I run into quite a lot of trouble when designing. They each have had their own difficulties.
Anonymous asks: Hello, Matsuyama! Thank you for bringing the worlds of Bokujou Monogatari to life for many years. Your art has had a huge influence on me!
One of my favorite candidates is “Rock” from “A Wonderful Life.” I’d love to know any particular influences for his character design from 21 years ago, and his new design for the remake.
Igusa Matsuyama: I was told that he was a young, wannabe playboy, so I somehow ended up with that sort of design. For the remake, I made his clothes a little looser without changing his design, so he'd look even more playful. I, too, wanted to avoid changing him as much as I could as there are other people among the staff that also like the original for his “Rockness”. So, he got that makeover after everybody shared and checked their opinions with each other.
Jerome asks: On page 130 of the "Special Comic" manga there's artwork of Super Famicom characters that have never been printed anywhere else. Do you or Marvelous still have these? It would be great to see them in more detail in the future some time.
Igusa Matsuyama: They're all characters that appeared in the SNES version of "Harvest Moon." Nina's parents, Ellen's mother, Ann's father, Maria's parents (The mayor couple). I'm sorry. My SNES illustrations have gone missing...
Raven Bloom, Ryan, and Moth ask: How did you feel when your designs for the men in A Wonderful Life were repurposed to be bachelors? What do you think of the changes made to the bachelors in the remake of A Wonderful Life? I miss the “Bruce Campbell” look Matthew used to have.
Igusa Matsuyama: Matthew (マシュー) is Masshu (マッシュ) in the Japanese A Wonderful Life (Editors note: Charmy made a careless mistake when translating the questions, sorry Matsuyama san 🫣) When I first heard this name, the first thing that came to mind was Evil Dead's protagonist, Ash. You're right. I designed him after Bruce Campbell. I still love Bruce Campbell today. When Wonderful Life was under production, I had heard they weren't going to make a girl version, so I designed him not as a love interest, but as a quirky character. Knowing that he'd appear in the remake as a marriage candidate, I redesigned him as a character that would be liked by many. I hope you can enjoy the game for its nostalgia, as well as for being a shiny, brand new release.
Salmon Axe and Anonymous ask: I personally adore Doraemon x SOS game. Are you interested in working directly with or collaborating with other franchises in the future? And is there a series outside Story of Seasons you would like to work with now as a guest artist? (Could it be Pokemon?)
Igusa Matsuyama: I've loved Doraemon manga since I was a kid! Working as a guest artist? Hmm, I'm happier being the main illustrator, so nothing in particular comes to mind. I enjoy a lot of games in my free time, such as Fallout, Far Cry and Border Lands.
Anonymous asks: Even though we never see his face, was there ever a concept of how Woofio would look without his costume?
Igusa Matsuyama: I designed Woofio as the being that is Woofio, so there's no design of him without his costume.
Idris asks: Your style has upgraded a lot over the time to match the trends. Do you think you will ever go for an old school look (early HM) for a SoS game again? What do you think is the secret to your art’s charm?
Igusa Matsuyama: What I'm particular about when designing for Story of Seasons is making characters with head/body proportions and an atmosphere that go well with that release. First, I listen to the client's request then think of a design according to that. These days, game visuals have gotten fancier and fancier, so there's not many opportunities for characters with short proportions to make an appearance. To me, what's important when designing is "playfulness." More so than "pretty" or "cool" and such, I get attached to the character, have fun making the character. I find joy in character creation itself.
MacGyver asks: Yasuhiro Wada has shared some interesting stories about how chaotic the original game's development was. Is there anything interesting you remember from around that time?
Igusa Matsuyama: Now it's a memory I can look back on and laugh about, but I'm not sure how much I can talk about it so please forgive me. If Wada hadn't been there back then, then "Harvest Moon" wouldn't have become a thing.
Toyberb and Anonymous ask: There’s a lot of different cow designs now, which is your favorite to draw?
Igusa Matsuyama: I've loved drawing animals since I was a kid, so I love all of the cows. Although the easiest one to draw is the cow with the big nose.
Anonymous asks: Were there any games where you made designs for protagonists of genders that did not end up available to play as? (Like a girl protagonist for Save the Homeland/Hero of Leaf Valley or a nonbinary protagonist for any game before A Wonderful Life)
Igusa Matsuyama: There's so many designs that got scrapped, but as far as I recall, there's not really many where that character's setting itself was scrapped. (Excluding Thumbelina, mentioned below)
Koharu asks: Were there ever any character designs made for other older SNES characters like Ellen for 64? Some magazines had Marie with blue hair, like the SNES character, so it made me wonder if she (SNES Maria) was meant to also be there at some point.
Igusa Matsuyama: I'm not in the position to make settings or scenarios where characters from other games appear, so I can't say, but I like the idea of older characters making an appearance!
Amina/k0iisu asks: Hello! I really love Hiro’s design specifically. Could you tell me a few facts about him/his design that might not be well known information? Thank you so much! I love your art :D
Igusa Matsuyama: Thank you very much! Hiro is a future doctor, so I tried to make them look as much like a doctor as I could. Also, to make him look friendlier, I designed him as your average everyday boy you'd see in the neighbourhood. He doesn't have a flashy face or hairstyle, but he's one of my favourite designs, too. I wrote this in the guidebook too, but what I like about him is the Asian flair I added to his clothes and the spot of colour around his feet.
Bunbun asks: I'm excited for the Nendoroid that was announced of Claire! I hope there will be ones of HM64 designs too. Since you have a lot of figures on your blog, how does it feel to be able to add one of your own characters to your collection? Are there any of your other characters you hope will get figures of?
Igusa Matsuyama: A nendoroid of Claire! I'm looking forward to it too, but when is it going to be released? If it's possible, I'd like one of Woofio.
Editor's note: Preorders are open for Nendoroid Claire now!
Chickee asks: A purple-haired princess character was rumored to have existed in Harvest Moon 64, but she didn't make it to the published game. Did you create a design for this character?
Igusa Matsuyama: That's probably Princess Thumbelina. Wasn't she Incredibly small? What I designed didn't end up being used. Speaking of HM64 characters, I pushed for them to include a pet turtle, but in the end it only appeared as an ornament. For A Wonderful Life, I asked for a turtle to be included again and designed a tortoise with a scarf, but it didn't make it as a pet and appeared only as a wild turtle that walks around the pond. I'm waiting for the day they finally include a pet turtle in the game.
emery flower147 asks: omg I saw the pics where the AWL girls are in a team and Muffy has a shotgun and stuff? Do you think any other characters would work in a cool team like that?
Igusa Matsuyama: For the Friends of Mineral Town guide book, I had the five girls, Popuri, Marie, Ran, Elly and Karen work hard as Harvest Sprites. Also, for the guide books, I drew Pete (The old male protagonist), Sarah (The GB version female protagonist), and Claire doing whatever I wanted them to. I don't know if you can call it cool or not, but it was fun being in charge of that.
Ixur asks: A lot of the PoOT character designs for the regular villagers seem more popular than the marriage candidates in my region. Is that something that's been noticed by you/Marvelous in Japan? Lars, Clemens, Beth, and Misaki for example.
Igusa Matsuyama: Marvelous doesn't really talk about that sort of thing so I'm not sure if they're aware of it or not. I don't do social media so I'm also not sure which characters are popular. I'm happy as long as the characters are liked. The design on Lars’s shirt is modeled after my beloved dog, so I’d be especially happy if you like his shirt too.
Anonymous asks: What do you think about people cosplaying your designs?
Igusa Matsuyama: It makes me very happy! I'm no good at sewing, so I really admire people who can make their own clothes. It's an honour having the designs I made be made into real clothes, and I think it's great to have fun acting out the characters.
Afro Fae asks: When creating designs for characters, how do you settle on a specific color palette? Do you take color meanings into account with a character's personality or do you go purely off of feeling?
Igusa Matsuyama: I keep in mind the overall colours the client asked for while designing. Sometimes I propose a new colour when I think there's one that fits better. I'm also careful when choosing colours and everyone's traits to make sure it's easy to tell which character is which when seen from a distance. However, in the cases of families and such, I do the opposite and give them all a common colour to give them a sense of kinship.
———
From all of us at Ranch Story, we'd like to thank Matsuyama from the bottom of our hearts for answering our questions again! Whether a fan has only just discovered the series or has grown up alongside it, so many people have loved these characters and worlds that Igusa Matsuyama brings to life, so it feels truly special to be able to have this opportunity. We'll end this article with Matsuyama's own words, as well as a parting gift.
Igusa Matsuyama: I'm so glad I could answer your questions again. I'm the one that should be saying thank you. It means the world to me knowing that everyone enjoys my illustrations! I added an illustration as thanks. I'll keep up the hard work!
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I was offline on most of my socials for awhile, so I want to make a post about my disappearance. This is also an endometriosis awareness post, tw: surgery, medical talk. It really needs to be discussed more than it is because a lot of women have it and aren't aware of it.
And it can get real ugly.
I wasn't aware how sick I was until a tumor was found late in 2022. I had begged the doctor to do a MRI because I had horrible pain and was unable to walk without difficulty, and this scan finally uncovered the reason. It was in an area that wasn't supposed to have anything in it. After many additional scans and tests, I was scheduled for it to be removed and any possible endometriosis inside.
For over four years, I had been struggling with a sitting heart rate of 120 (walking, 140-160) and a perpetual mystery fever over 102. I had multiple infections that kept returning after the antibiotics ran their course. It took the large tumor to alarm my doctors into action.
My surgery went ten hours, and I woke up with an ileostomy, six scars and the news that I had polypoid endometriosis. It was everywhere BUT my uterus. That's the thing about endometriosis - I was always told it was contained in certain areas. My endometriosis had coated the outside of organs, nerves, and perforated my intestinal track. It had tied some organs together. Someone on the team estimated at my surgery that I was 2 months away from spontaneous bowel failure with how thin the intestinal wall was, which was what was causing the repeated infections. The feeling I had all of 2022 of feeling close to death, that prompted me to fill out my will before my surgery, had not just been a feeling - it had been an inkling of knowing that something was critically wrong with me. If I had listened to doctors and kept taking antibiotics and not requested a scan, things could have turned out drastically different for me.
Recovery was hard from this first surgery, I spent a week in the hospital. Living suddenly with an ileostomy was an abrupt change, and I had to make a lot of dietary changes and learn how to change the equipment. I couldn't eat any of my favorite foods, so a lot of my diet changed - but I was still riding a high from surviving my surgery, so this discomfort was easily tolerated. I was so thankful just to be alive. I remember the first time I came home and felt like I was cold - COLD! It turns out I was the one with a broken thermostat, not my house. It was like living as a new person, so I fell off of my social activities as I tried relearning how I used to live before all of my health problems began. It really felt like someone had given me another chance at life. I still think back on that time and I don't recognize the person I was, because every bad trait I had came out when I was struggling with how I was feeling.
After a few months, I had my ileostomy reversed - I had just enough tract left in the large colon to be able to do this. If I hadn't, I would have had a permanent ileostomy (this is still a concern for the future, if it reoccurs, but we'll get to that). The nerves around my bladder had to be cut during my first surgery because the endometriosis wrapped around it and they couldn't keep it from getting into my bladder unless they removed the nerve.
This led to my next two surgeries, to install a pacemaker for my bladder so it could work again. Again, I was thankful I had the option available, because the alternative is catheters for life.
Polypoid endometriosis does not stop growing once it's removed. There's medication to slow it down, but it will inevitably return, and in different places. I was told it was like cancer with the way it spreads, but it can't be treated like cancer. What usually kills people with endometriosis is repeated surgeries that create scarred tissue that builds up and makes it hard for organs to continue to function. The cause of death isn't noted as endometriosis, but the failure of those organs. The myth that people don't die of endometriosis is just that - a myth. Endometriosis is largely a mysterious disease still, and it's actively being studied, but there's so much we don't know about it.
I'm glad to be alive, despite knowing what is ahead. Everything has been a lot happier now, even though it's been rough - I have a map of scars on me, but they're my reminders I survived this and I'm going to keep doing my best with my diet, physical health and medicine to put time between my next surgeries. The pain will probably return, but I have methods to help with it (baths are a life savior!) There's more surgeries in my future, but it's a reminder to enjoy the time I have with my loved ones and live as happily as I can.
I've been trying to get into spreading endometriosis awareness where I can, because I know I'm not the only one dealing with mysterious symptoms - and I never want anyone to go through what I did.
I don't know what words of encouragement I can give those who are still trying to fight for their diagnosis, but know you should rely on your instincts. You know your body. If you think something is wrong, something is wrong. Keep searching, don't ever give up - you will thank yourself later. I hope something in my story can give you some insight if you've experienced similar, from the mental changes, to the physical - and I hope if you do find yourself being diagnosed with endometriosis, you find it earlier than I did.
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shhhhh guys be quiet we need to be quiet or else the bears will hear us. as long as we all keep quiet (everyone liking this post) we will be fine just don't do anything to alert the bears okay?
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The Way of the Househusband (Gokushufudou) - Volume 10 bonus comic
(and further proof why it’s one of my favourite manga of all time)
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cannot stop thinking about this skit from the new i think you should leave season
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‘redditors need to know this’, ‘twitterinas need to know that’… no. you need to know one thing and that is that you are not allowed to complain about werewolf fuckers. this is the werewolf fucking website. grow up and go fuck a werewolf.
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Story of Seasons: A Wonderful Life Veteran’s Review
In a year littered with Gamecube-era nostalgia with remakes and remasters of games like Resident Evil 4, Baten Kaitos, and Metroid Prime, experienced farmers have been waiting for A Wonderful Life. The original iteration of the game, released in Japan during 2003, is a long-time fan-favorite game in the series but is also somewhat divisive for some of its game feel in spite of the unique features that make it stand apart from other games in the series, or even the entire genre. So, how does the new remake compare?
Presentation
Players familiar with Forgotten Valley will likely feel right at home in the remake. Nearly everything is left exactly where it was 20 years ago, with some small changes to superfluous or unused elements like the infamous locked shed. The color palette is brighter, but no less capable of providing moody or serene moments and it's still nice to take a moment and just look around as your surroundings shift from season to season. Beyond the art style shift, the male bachelors have also been given a makeover that may be divisive to some fans. Personally, I feel like I'll miss Matthew's incredible sideburns and chin, or Gustafa's pointy nose and more pronounced scruff, but overall I'm positive on the changes. Similarly, the new musical arrangements are also a welcome addition, though I do wish for the option to use the original or Special Edition soundtrack sometimes. Even if just for nostalgia's sake.
Playing on the Nintendo Switch and Steam versions, the Switch did noticeably have some pop-in for details, objects, or shadows. However, perhaps remarkably when compared to the launch experience of Pioneers of Olive Town or Rune Factory 5, there were no issues with slowdown or unstable frame rates even with a full field of crops and dozens of animals roaming around the farm.
Gameplay
Classic farming and socializing elements return more or less as-is, which is likely expected for the series that defined the genre. Compared to the original game however, it's far easier to keep track of details like who is befriended, what you've collected, what requests you're working on, and tasks you've accomplished thanks to a more robust menu system to help you keep track of everything. As a result, the game feels more cohesive than it did before. The quality of life changes even extend to character movement and animations while exploring and working in the field, with the entire game feeling less sluggish compared to the original.
Hybrid crops also return as a feature you unlock, with a sizable array of stage two and stage three crops to produce via mixing and matching existing seeds. From standard, real-life produce that isn't normally present in the series, like garlic, or even outlandish and fantastical crops that look and behave like disco balls or jingle bells. Hybrid crops are also essential to cooking, with many ingredients only available by producing hybrids. Producing new crops that can't be bought in shops and leveling up your cooking skill to learn more recipes will be essential to filling your encyclopedia, turning a higher profit by making meals that sell for more than their base ingredients, answering requests on the town notice board, or donating them to the local festivals.
For returning players, the festivals are probably the most asked-for change from the original game. Though similar to the somewhat forgettable events they've replaced, the New Years and Harvest Festivals will ask the player to submit their own offering, which can elicit some distinct reactions from both the host and villagers who attended afterward. The other festivals are more passive, like simply watching fireworks, but nevertheless I found myself looking forward to them in each chapter to see how they changed with each passing year.
Feeling that flow of time is, at its core, what makes Story of Seasons: A Wonderful Life special. You'll get the opportunity to watch your neighbors grow older, your child age from a toddler to an adult, and each chapter (taking an in-game year) features several unique event scenes that accentuate the passage of time. Your child is also reactive to how you raise them, with their self-doubts, interests, and desires changing as they grow older and your influence leans them towards different career paths. Sometimes, doing things early or late can also result in those actions being noticed, like your full grown mid-20's to early 30's child wondering why on Earth you would buy them a weird teddy bear. As pleased as I was with just one full, 100 hour play-through, I'm tempted to jump in again to see what could've gone differently.
Closing Thoughts
Though some changes may be divisive, to me, this is without a doubt the definitive version of A Wonderful Life. The quality of life enhancements, the steadier pacing, dozens of new events, more things to spend money on, find, and create might even make it the best Story of Seasons experience this console generation by a pretty sizable leap.
Whether you're a long-time fan or a newcomer visiting the valley for the first time, Story of Seasons: A Wonderful Life is, in fact, pretty wonderful. If there are still any doubts after reading our review, feel free to reach out to us with any questions. We will also be preparing a second review featuring a perspective of a newcomer to A Wonderful Life as well as a focus on the PC release and Steam Deck compatibility.
Review codes provided to Ranch Story staff by XSEED and Marvelous Europe.
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