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question for people who have already played da:tv, and definitely spoiler for those who are avoiding them below the cut-
if we save treviso over minrathous, will dorian die? like the fade question in dai?
bc then I'm sorry lucanis but Treviso is GONE
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Spoliers
Emmrich
Ooooo the mask looks cool!!
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SPOLIERS
The evanuris
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SPOILERS
Varric!
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SPOILERS
Solas memories
HOLY SHIT, we actually get to see felassan and he's the general of the rebellion!!
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SPOILERS
Major taash plotline
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SPOILERS
Relating to a returning character
Isabela still rocking no pants
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SPOILERS
Look at your own risk!!!
HOLY SHIT ITS DORIAN
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I might've added the BG3 Art Book to my dnd assets stash
It' 100% does not have things like the 5e players' handbook + 5e’s character sheet, several gm guides, critical role's explorer's guide to wildmount, baldur's gate and waterdeep city encounters, 101 potions and their effects, volo's guide to monsters, both of xanathar's guides, a bunch of other encounters, one shots, and class builds
In no way are there any pdf’s relating to any wizard who may or may not be residing on any coast
(Edit that I’ve moved the folder to the new link above! So if you catch a different version of this post that link won’t work anymore!)
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If you'd like to read the Game Informer article not via fuzzy screen caps, here is the [link] to read it digitally on the site.
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"Electronic Arts Inc. and BioWare have provided a first-look at gameplay from the opening moments of the highly anticipated all-new single-player fantasy RPG experience, Dragon Age: The Veilguard. This bold, heroic adventure is built to deliver on what the series is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter. In Dragon Age: The Veilguard, you’ll embark on a quest to face powerful Elven gods and stop the destruction they’re unleashing on the world. You are known as Rook, battling on the front lines alongside a compelling cast of companions with individual storylines and motivations. In true Dragon Age fashion, companions are central to the experience and as Rook, you must rise up, rally your crew and forge relationships to become the unexpected leader others believe in. Dragon Age: The Veilguard is launching worldwide to PlayStation 5, Xbox Series X|S and PC in Fall 2024. “We want every single moment in the expansive, story-driven experience of Dragon Age: The Veilguard to feel impactful,” said Corinne Busche, Game Director of Dragon Age: The Veilguard. “Players will journey to more regions than any other Dragon Age game, where they’ll need to level up and customize deep skill trees to take on increasingly challenging enemies. Additionally, our combat blends fluid moment-to-moment action with the deep RPG strategy the franchise is known for. We’re incredibly excited to offer players around the world a first-look at this experience that embraces BioWare’s storytelling roots of carefully crafted and immersive single-player RPGs.” In Dragon Age: The Veilguard, the Elven Trickster god of legend Solas wants to tear down the Veil that separates Thedas from the world of demons, restoring his people’s immortality and glory – even at the cost of countless lives. But his ritual goes awry, and his worst fears are realized, as two of his most ancient and powerful adversaries are released. They seek only to finish what they started millennia ago – the complete and utter domination of our world. Rook’s journey to stop these two powerful deities will span across all of Thedas to bustling cities, lush tropics, boreal forests, fettered swamps and the deepest depths, but be wary of the evil forces along the way like the Dark Spawn, Venatori Cultists and Demons of the Fade."
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"Key Features of Dragon Age: The Veilguard Fellowship: Dragon Age: The Veilguard’s brand new companions come alive with some of the most compelling individual storylines in Dragon Age history. Expansive and dynamic stories navigate love, loss and complex choices that will affect your relationships and the fate of each member of the Veilguard. New companions like the Veil Jumper Bellara, the necromancer Emmrich, and the private detective Neve, come from iconic factions in Dragon Age lore, possessing individual skill trees and specialized gear for advanced team progression. You’ll see familiar faces, too, such as the archer Lace Harding who returns to the series as a full time companion. Choice and Consequences: Dragon Age: The Veilguard builds on the series’ deep role-playing roots, providing extraordinary storytelling and worldbuilding, deep personalities for each companion, meaningful choices and impactful cinematic moments. The bonds you create and the relationships you forge will be affected by your choices made throughout your journey. A Crafted Experience: As a character-driven RPG, Dragon Age: The Veilguard delivers a crafted experience that pays homage to BioWare’s history of storytelling. The Lighthouse provides a central place where you can rest, learn more about the world through conversations, while the Crossroads allows you to traverse to separate explorable regions of the world with your companions. You’ll experience more of Thedas than ever before as your story unfolds across meticulously crafted biomes and beautiful regions including Rivain, Weisshaupt, Arlathan, Minrathous, the Deep Roads and more, each inviting you to delve deeper into the narrative and uncover the mysteries of the land. Fluid, Customizable Combat: Immersive combat blends fluid moment-to-moment controls with tactical decision-making. Players can fully customize their experience to fit their playstyle with diverse skill trees among three different classes - Warrior, Mage and Rogue - each with unique abilities and specializations. Choose two companions to join you on your quests and unleash powerful team combos that can change the tide of any battle. Make strategic choices and direct your allies to fight, heal or stay out of the fray with the newly-added ability wheel. Be the Leader You Want To Be: Dragon Age: The Veilguard features a robust character creation system that allows you to be the leader you want to be with a vast range of customization. BioWare has created the most comprehensive character creator in Dragon Age yet to make this story truly your own."
[source]
"his worst fears are realized, as two of his most ancient and powerful adversaries are released. They seek only to finish what they started millennia ago – the complete and utter domination of our world."
👁️
"All the world will soon share the peace and comfort of my reign" / "Glory to the Risen Gods. They've come to deliver this world." [x]
also:
lush tropics, boreal forests, fettered swamps, the Deep Roads ("the deepest depths")
more regions than ever before
Rivain, Weisshaupt, Arlathan, Minrathous, the Deep Roads and more
fight darkspawn, demons, Venatori cultists
the Lighthouse (our central hub) is a central place where we can rest and have conversations
We will travel around the world via The Crossroads and presumably the eluvians
companions have specialized gear (Fel note: more on companion skill stuff here)
and I love what they are saying here about storytelling and character-focus and everything of that kind here. :)
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[link] to a video interview with DA:TV Creative Director, John Epler.
Notes:
In-world it’s been 9 years since the events of DA:I
“At the end of Trespasser, Solas declared he was going to break the world to rebuild it”
The section of the game that we saw in the Gameplay Reveal takes place “after Varric and another handful of adventurers, the initial Veilguard, have been tracking him down throughout Thedas”
If you have played previous DA games, there’s a lot of lore and references in DA:TV that will add to the experience
No save transfer, but there are opportunities to reference what you did in previous games
Tevinter is the most impressive civilization in modern Thedas because it’s a nation that runs on magic
Lore/art direction: “Magic has started seeping into the world through Solas’ ritual”, “and so you’re seeing the effects of that on the space, and on the visuals as well”
The CC team and character art team spent a lot of time working on making sure that hairstyles behaved appropriately, in a realistic way, and on representing a lot of different hairstyles
They wanted to provide more opportunities to spend time with the characters in a way that previous games didn’t allow for as much
They “did start a first version of Dragon Age 4 after Trespasser. Anthem came out, we needed to ship development to that. And when we came back we really rebooted development, started fresh, but the story has remained the same throughout, the goals of that story have remained the same. We’ve always wanted to take Solas’ story and put a final conclusion on that” (Fel note: the previous project was code-named Joplin. It was since revised to such an extent that its code name changed to Morrison, per the Bio25 book. This sounds like lots of the story, beats, themes etc from Joplin have remained despite the project change :>)
“A lot of what we want to do in this game is show the story as much as tell through conversation, dialogue”. They want the spectacle to be part of the storytelling, they want the player to be able to feel the story happening around them as much as it being told to them
They aren’t getting more specific regarding the release date as yet beyond Fall 2024
Game is coming out on Xbox Series S and X, PS5, PC
Will it be playable on Steam Deck? They are “not going to get into that quite yet, so”
[source]
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So I recently listened to the latest episode of the "Split the Veil" podcast, in which Caitie (Ghil Dirthalen) talked a bit about her experience as a member of the Community Council, where she got to play some of the early builds of the game to provide feedback for the devs. It's really interesting and obviously, she can't talk about anything that BioWare hasn't revealed yet (which must be SO hard to keep quiet for two years 😂), but there was one thing that stood out to me and while she kept it frustratingly vague, it might be a liiittle spoilery..? So I put it under a cut!
So basically, she got to see what happens right after the Gameplay Showcase cuts off and she's dying to talk about what happens next because it's obviously a huge deal... so all she said was (quote) "It's so fucking funny, but it's not the tone that's funny".
And I'm sitting here like ???????? Like, what the heck, that's got to be the last thing I was expecting to hear. 😂 And now my imagination is running wild, like how are we going from "The Evil Gods are here, someone's gonna die probably, the world is doomed" to "That's so fucking funny" if it's not the tone? lol
I need you guys to give me some ideas please... Here are some of mine:
the Evanuris will pick Solas up and drag him like a ragdoll
after the gods emerge, Hawke stumbles out right behind them, looking like Robin Williams "What Year Is It" in Jumanji, visibly confused
there will be a hard cut to Varric sitting in a chair, cuz all of the prologue was actually made up
Also, another interesting titbit, in a recent video from Playstation Access, someone who also got to see the full scene at their demo, talked about how the graphics were so impressive, especially in the final moments, describing it as a "raging, magical storm/stuff flying about all over the place" and "a big swirling vortex of chaos" (are they referring to what we've seen during the showcase or something that happens right after? 🤔
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Here are some of the animated gifs Santa Monica Studios have been putting out for God of War: Ragnarök
Sorry for the quality, tumblr only allows for 10MB gifs & these are quick & dirty rips straight from twitter which were already not great quality to start.
I'm assuming these are made to be used, so go right ahead & save & use however you like
Animator credits I could find:
Kratos making a heartshape & Kratos swearing about Valkyries by Dennis Pena, aka @/Boltfinger on twitter
Wolf paw slap by Grace Pan, one of the animators
Angrboda making faces by Jack Ebensteiner, aka @/AnimJack on twitter
Sweating Atreus by Kim Nguyen, aka @/KimbaWin on twitter
Thor sliding by Roberto Clemente, a senior combat animator
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I usually avoid twitter because this place is a dumpster fire but the green throlling everyone with their communist Aemond is the funniest shit ever
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