Technical minecraft player's journey to becoming a builder.
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Finally got the inspiration and urge to build again. Server updated to 1.18 sometime during the build hiatus so I spent some time creating an enchanting area that isn’t just a square stone brick room. Went for an overgrown cave setting with hanging bookshelves, floating candles, and a glass fog floor to create an enchanting enchantment area ;)
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The start of the town’s sewer system - eventually the sewers will stretch throughout the town’s territory and lead to secret areas. The first secret: The sewer walls closest to the entrance are wall blocks and serve as hidden doors (you can ender pearl through them) to small rooms/lockers for town members that don’t need full rooms. These lockers are preferred by pvpers as the sewer entrance leads directly to the war room and potion supplies. Side note: Updated to the latest Iris Shaders release with the shader configuration gui. Still going through all the options available in different shader packs, but so far, being able to manipulate blocklight colour directly in game is amazing. (Especially since many shader packs lean hot in colour temperatures, which might not suit a build).
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Personalized the standard room design in my town and added a valuables room accessible through a secret entrance (retractable pillar). The zoning (claiming) plugin ensures only specific players can interact with or break blocks, so the basement room is safe from snoopers. The pvp meta on the server is diamond pot pvp - netherite is non-existent.
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Main area of town, used by players to restock pots and warp to fights. The server uses a custom conquest plugin for territory fights and has a pot pvp meta. Liberal use of magma blocks in the “war room” design after becoming obsessed with how magma blocks look with shaders on.
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Newly built rooms for town members. Provides individuals with a bit of private space to store their own items, armour, tools, etc. separate from communal town storage.
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