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Visual Language Presentation
Back-up: https://docs.google.com/presentation/d/1mFzEdHgmfsygX_ury0eqHH-ViEHTHL9HWUmhoAG1ri8/edit?usp=sharing
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My final image scene with the camera directions. I wanted to keep the carea still focused in the middle to see how far and cramped and compact everything is. 1: Shaky and a little frantic like its the persons eyes that will slowly zoom out. 2: Falls down quickly to number 3 3: Shaky and blurring on the hands almost dizzy letting the viewer know its a first person view. 4: Zooms out and back up 5: Seeing the whole scene as the camera is shaky and frantic seeing the figures between book cases.
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Storyboard 2. Taking in some feedback on my storyboard, I wanted to add some suspense as well as clean up the storyboard. Still telling the same story in a way, I added some words within the books that may give the audience some more insight and understanding on what is to come as well as draw some suspense with he shadow figure through the books and the first person view becoming distorted.
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Film Analysis
Before working on my storyboard animation, analysing films will give me some insight on how to work on my storyboard and how a movie presents a location in different ways and what impact it gives the audience. A good example that I’ve been using is WALL-E by Pixar. The visuals being largely focused on the locations that they are in something I’m looking for and how they set the scene for the audience to understand. Especially in the beginning that I analysed before, the zoom and transitions through the planet earth being full of rubbish and broken down houses with that orange and dark ashy colour scheme to it adds isolation and dirt to the scenes and audience perceptive.
Further into Wall-E the scenes where it’s first person and we see through WALL-E’s eyes is something I want to implement in my storyboard as well. This change of views from scenery to a first person gives a outsiders view to the scene but also a personal one where the audience sees what the character sees. https://www.youtube.com/watch?v=d8szceStqZI In this scene you see a part where WALL-E wakes up and you see what he sees when he wakes giving an idea on how his home looks like and how cramped it is but also showing off his vast collections. What I find that is a nice touch is that when using the first person perspective on other robots, each one has a different view compared to WALL-E’s. Showing his older model of robot compared to a sleek and modern robot showing that different perspective with design because they are robots, but when I do my storyboard it will be the perspective on how people mentally see things, such as cramped areas.
WALL-E definitely has really good camera angles to show the scene and take in the information without words but all visually. https://www.youtube.com/watch?v=s-kdRdzxdZQ This scene shows the inside of the ship where humans now lived in for over 700 years, the technology and the visuals on the holograms being ads and commercials showing everyone's way of life where technology does everything for them and its clearly shows within the first few minutes of meeting people for the first time, they are all reliant on technology and it shows more than tells.
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My storyboard and concept art for my animation. The storyboard in the beginning was inspired by WALL-E when I did some research on the opening of the scene where you look at the location that you are in to understand where you are which is the library. Then as you are in first person the walls get to close in and the person begins to crawl and it gets darker and distorted.
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Presentation
So my idea for my heterotopia animation is to showcase a small claustrophobic location. Right now my idea will start off with a first person walking in a library, it looks normal to the viewer at first but then it starts getting narrower and narrower until the first person perspective is almost crawling and the location and the colours are a lot more darker and suffocating with a narrow front line where there's light but doesn't seem to be getting any closer. I wanted to go this route because my previous heterotopia was a bit different with bright colours and with actual fish, but I really liked the idea of feeling trapped in he heterotopia and the perspective of other people, how one person might see the library and closed spaces comforting and cosy while others find it suffocating because of a phobia and how a place can look different to another persons perspective.
Because I want to work with animating in first person but also take in the camera angles I've researched throughout this module, my main inspiration is cave exploring and understanding how a person moves around in tight spaces in first person while also taking in the location and atmosphere of the save. Because I want to work with camera angles my animation wont just be first personas I want it to pan to the library and the location from different view points to show a the difference between someone without the fear of tight spaces to someone who is.
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Idea: Animation Heterotopia
So for my heterotopia idea, I'm going for the idea of a enclosed space as well as the perspective of others. For enclosed spaces, some people feel safe or unbothered by the idea of being closed up in a small room or between a lot of people. To others especially those with claustrophobia, it gives a different perspective of being closed in and feeling trapped in a way. The uncomforting feeling they go through I wanted to show this within my animation. Re-search on Claustrophobia: Claustrophobia is a fear amongst a lot of people, even if it’s mild, some people grow anxiety and discomfort when exposed to a confined space or when there is too many people. This can be lead from mental illnesses, Traumatic experiences, or lack of social skills and anxiety. It juxtaposes the nature of humans who are very social by the fact that people with claustrophobia do not enjoy big crowds and areas that may seem to small and sometimes not enjoy human contact as much in rare cases. It can cause panic attacks and loss of breath and even sweating. Those with claustrophobia see places different to someone who doesn't experience it. Their perception of a place is a lot darker and nauseating where they struggle to breath and I want to include this within my animation.
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My Storyboard depiction of the movie “WALL-E” This film is one of my favourites and the opening of the movie is very memorable and gives the audience a huge exploration of this planet that is very clearly dirty and isolated going from beautiful galaxy frames to a contrast of a murky and shy toned planet and soon an introduction to the character to understand the mass amounts of cubed shaped rubbish. The scene is followed by the a song that changes within volume later on when the character is away from the scene to show he's listening to this dated song but also the song has a more important role in the movie where its the last movie WALL-E could really salvage and also gives him some goal in wanting to dance and hold hands with EVE. These are establishing shots that show the whole location and scene of the movie before the introduction of the main character. RESEARCH To understand storyboard a little more I did some research on them to understand how they are portrayed and how they are played out for the directors to approve and understand in a more visual way to understand angles and the composition of the opening or the scene. I looked at how WALL-E’s storyboard went and noticed they have some words put in such as “hello” which I didn't know. there is also some arrows shown to indicate camera movements.
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My heterotopia is one of the principles of presuppose an ambivalent system of opening/closing, entry/ exit, distance/penetration. I want to play around with some dark colours and have this affect of how an enclosed space can also be quiet scary and changes the perspective of each person, how something as normal as an elevator can be claustrophobic and seen differently by each person. PHOTOGRAPHERS Will Ellis - Will Ellis is a photographer who specialises in traveling to abandoned places and takes pictures. The photographs are very creepy and isolated ad follow the theme of an enclosed space that used to be something used by many people but now its abandoned but has more of a claustrophobic scene to it.
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Heterotopia Brief
For my second simester I will be expanding on the portrayal of heterotopia. For my brief I will need to create a moodpboard of one of the six principles for my final animation and storyboard idea. Heterotopias are defined as sites which are embedded in aspects and stages of our lives and which somehow mirror and at the same time distort, unsettle or invert other spaces.
Foucault summarises six principles of these ‘different’ spaces. In brief, they: 1. become established in all cultures but in diverse forms (especially as sites of ‘crisis’ or later ‘deviation’) 2. mutate and have specific operations at different points in history 3. juxtapose in a single space several incompatible spatial elements 4. encapsulate spatio-temporal discontinuities or intensities 5. presuppose an ambivalent system of opening/closing, entry/ exit, distance/penetration 6. have a specific operation in relation to other spaces as, for example, illusion or compensation I will then need to create my storyboards and my concept art before moving onto a 20-30 second animation portraying my heterotopia location within the animation and showing off the principle I had chosen.
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VISUAL LANGUAGE 2
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Storyboard edit: After getting some critiques on my storyboard from my lecturer, the changes where minor but definitely increased the feel that I wanted to show within my storyboard. Wanting to include the girls hands more into each panel to show this divide between freedom and confinement. Also implementing the transition between one lace to the other going through the wall or glass to create this mood change from both the fishes and the girls perspective at where they are. Adding more annotation to show more clear actions as well as removing the scene with the bubbles and showing more of the fake glass wall where it is just a one way mirror with fake coral stickers to show that the peoples experience in seeing fishes are more important than the fishes quality of life. The my lecturer mentioned to annotate the last two panels of moment from the bird eye view showing the small place and how the fishes swim about everyday of their lives.
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Storyboard research. Researching some storyboards, I can see the angles and the shading that distinguish the characters and the location making it clear where it is as well as tell the story within the storyboard. the story is clear and shows different angles which adds a lot of depth and the camera work is very clean jumping from panel to panel.
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