hi, i'm max. if you're looking for me somewhere else, check this page.
Don't wanna be here? Send us removal request.
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i forgot to mention this happened. he had The Costco Hotdog.
fuck disney land…. Fuck status of liberty…. you Come to america… you see Costco.
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the twyrine drinkers
#trypophobia#listened to 2hollis Destroy Me on loop for a while. so now the bg feels like the instrumentals to me.
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This artic fox, with posable tail and ears, is now up for grabs through a "name to win" contest over on my patreon! Come up with the most fitting name and take them home 🪄
This event is open to all current and new $6 ''jester jackpot'' supporters, and runs until April 29th
(I ship internationally from Ireland, at no extra cost to the winner)
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l'énigme et l'évidence
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PATHOLOGIC RAREPAIR MASTERPOST PT. I
#judas was over at my house when he was drawing the mark and oyun pic and let's just say it was an adventure#for him at least. i was just staring at his head and wondering what was going on inside of it
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bad news: i cannot for the life of me figure out why the UVs came in all fucked up. it was not this hard to work with the p2 polyhedron........... [gives up immediately]
[bottom right corner] what da hell is this man
good news... P3Q polyhedron obtained... but now i just have to figure out the textures.
[it's everything inside of "level53 > Buildings > Polyhedron", exported with Model > Export selected objects (merge)]
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good news... P3Q polyhedron obtained... but now i just have to figure out the textures.
[it's everything inside of "level53 > Buildings > Polyhedron", exported with Model > Export selected objects (merge)]
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P3Q Datamining Roadblock: .anno files?
Hi everyone... I have been snooping through the files of P3Q and have found one roadblock in this kind of totally inadvisable quest that I'd like to drag other nerds into.
First of all, I'm using this mod of AssetStudio [the original one by perfare doesn't work for the Unity version that P3Q is made in, and even this new one shows some issues in the terminal... but at least everything loaded in.]
I'm also following this tutorial from the Pathologic Modding Wiki for changing assets.
Now... to the roadblock itself & some workarounds that haven't worked as of right now.
When you load in all of the files and sort by TextAsset, you'll get a lot of files whose containers end in .anno, and the contents are entirely unreadable.
They seem to be related to voiceovers in English and Russian, because the container path has voicover in it, and only ever mentions those languages.
I've tried bringing in the file into Notepad++ and changing the encoding, but nothing makes it more readable.
I've also looked up the file extension, and the closest I could find is this 20 year old page for a lipsyncing software. I've tried downloading the demo for it here [cue Silent Hill "My dick has led me to places I wouldn't go to with a gun" meme] and loading the .anno file in there, but it needs a .wav file to go along with it that I don't have. I've tried putting random .wav files in there and nothing happens.
[Love how creepy this application is though.]
So... that is my issue. I have no idea what these .anno files are and how to read them. I found one that was between Daniil, Andrey, and the Changeling, and it is driving me mad. I want the forbidden fruit.
Obviously I can and should wait for the full game, but I love roping people into my highly specific endeavors.
[My theory is that the 'text' in the file represents phonemes, which the game then uses to splice together animations for lip syncing. So, they might not even be readable... but... yes.]
In cooler news, I was snooping around the mesh files, and I think the P3Q Polyhedron uses the Exact same model as the P2 Polyhedron, but with some additional meshes and new textures.
[The additional parts I believe are called "Small_Part_##"]
I have to remember how I ripped buildings from P2 with all of their parts and props [I have the Polyhedron, along with Peter's whole damn house], but I think you have to go through the Scene Hierarchy tab + export as something besides OBJ.... I don't even remember.
Okay. Thanks everyone.
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it's great to be making music and doing web design for the fisher king game [since it's made in twine] again... T_T<333
i do these things pretty regularly for myself, but using those on a project in the same way i would illustrate one of judas' short stories or comic scripts is really cool.
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snippet from 'feeding the bruise'
[process video & full image are up on patreon]
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he just sent me the first /playable/ draft of the game... [HEAD EXPLODES]
[the first falconer, the mad king, and the first huntsman]
judas just finished writing the first draft of our Fisher King inspired twine game, and it is looking so Good... here are some bits and pieces of the designs i've drawn for it.
you can also read some behind the scenes info about the game's art, writing, and music [!] here
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snippet from 'feeding the bruise'
[process video & full image are up on patreon]
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snippets from strange attractor
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Video
youtube
F*CK U SKRILLEX YOU THINK UR ANDY WARHOL BUT UR NOT!!
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Last Call for Physical Copies!
Only 3 days left to put in your order for a physical copy of meat4meat!
What is meat4meat?
meat4meat is a body horror anthology featuring a foreword by @cryptotheism, stories from eighteen disabled and/or transgender authors including Claudine Griggs (as featured in Netflix's Love Death Robots), @masonhawthorne, @horrorsong, @jayahult, and many more, illustrated by several other trans and/or disabled artists including @maxbanshees, @himecommunism, @receptor-modulator, and more! Because we met all of the stretch goals during the campaign, we have extra goodies such as three additional stories with illustrations, color printing and absolutely incredible cover art by @celestial-fang.
Still not sold?
Check out our review by @literary-illuminati!
When does it come out?
Digital release early access releases on April 4th, and the full release will be on April 18th!
Physical editions are expected to begin shipping on April 18th, but are subject to change.
Get your copy here!
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