corey | 21 | they/them | disabled and tired | probably cursed or some shit
Don't wanna be here? Send us removal request.
Text
Mel wearing a shirt that says âIâm the only survivor of the most doomed polcule in the entire world and all I got was this stupid tshirtâ
38 notes
¡
View notes
Text
Rundown of the more interesting parts from the Necrits live stream with Christian Linke (Creative Director and Co-Creator of Arcane) :
There was a longer version of the Caitvi sex scene but they got bonked by the ratings people, and because it would have raised Leagues rating to mature, it got brought down to what we got.
The entire Caitvi sex scene was directed and animated by Fortiche with zero input by Riot. Christian says, "That was French people being French."
Riot making Arcane canon didn't change where they were taking characters or the story, it just made them more aware of how it would affect other Riot projects.
Christian refused to confirm exactly when the events of Arcane take place in the existing timeline.
The Arcane doesn't originate from Hextech. It is just one - in universe - interpretation of magic.
Christian doesn't view Viktor and Jayce's love as romantic, and that romance wasn't the intention when writing their relationship. However, by the way he talks, it doesn't seem he's against people shipping them romantically - just as a creative team, they were more interested in exploring a close, complex male friendship / brotherhood.
The 250-million dollar show budget number is not accurate as marketing is included in that fund. Fortiche's goal from the beginning was to bring the level of animation found in feature animated films to serialised content. While the show was very expensive for an animated series, it was way cheaper than an animated feature film because they try and work efficiently. As an example, Christian says how often in Hollywood, it's not uncommon for sometimes 40-50% of what is animated to end up on the cutting room floor while with Fortiche they try and keep it around 5%
Ekko's hair was changed from a mohawk to dreads because the artist who worked on him told them that black hair doesn't work like that (in reference to the mohwak), and here's how it would actually work.
Legends of Runterra affected Arcane in terms of giving the team inspiration for how the everyday street life is for people in the regions.
Caitlyn's LOR Tactical design (2021) and Warwicks VGU Voicelines (2017) were made to reflect what was going to happen in Arcane - production of Arcane just took a long amount of time.
They've said from the beginning that the only person who could ever defeat Viktor at the height of his power was Viktor himself. His story is about the glorious evolution, the pursuit of that, and what it actually means to remove these human elements until there is nothing left.
All projects Riot is working on - whether the MMO, Games, Written or Animated projects - are in talks with one another at all times.
Christian comments on how very few games have remain in service as long as League has, and because of its ever growing and evolving story, it's hard to bring everything together cohesively since everything was made at different times, in different era's, by a multitude of different people. So, while many things may be very cool creatively, it makes it impossible to successfully bring it all together more often than not. So for new projects, they are more focused on making something good and successful with the team and talent they have, even if it retcons or replaces content made in the past.
Christian pitched singing Heimerdinger.
Arcane's scripts for S2 were locked in before S1 was released, so they were not impacted by fandoms or online reactions. Christian thinks maybe some animation choices were influenced by things the animators saw online, but not the story.
When watching the premier of the final arcane episodes in LA - the entire 4000 seat theatre cheered when Maddie died.
The butterfly motif shared between Jayce and Viktor specifically was used to represent transformation.
Christian talked about how they don't think about really whether people will like something or not, but whether it's the right consequence for the story (this is in discussion to Caitlyn losing an eye). What makes a character likeable to an audience in his eyes is their decisions in the story; the choices that they make.
Continuing on from this, he comments on how the choices Caitlyn makes now are so different now compared to the beginning of the show. She is now willing to take risks and sacrifice parts of herself for people, for Piltover and for what is right.
When asked about Caitlyn's signature hat, Christian says that the team saw it as somthing that didn't really fit this version of Caitlyn they were writing and the person she becomes and that's why it was never incorporated into her designs.
Back in the beginning, when they were first working on Arcane, Christian would constantly going back to Jinx and Vi's original design artists & Riot August who was their champion designer to make sure they weren't messing anything up with these characters.
Christian goes on to tell an anecdote of when Paul 'Zeronis' Kwon was drawing the first concepts for Vi. This was back when Christian was in music. She didn't have a name at the time, but when Christian looked over Paul's shoulder at the art, he comments "she kinda looks like a Violet to me." They never spoke about it, but months later, when she became a serious character concept internally, she was gifted the name Vi. To this day, Christian doesn't know if his comment resulted in her name or if it was just a coincidence, but Violet became stuck in Christian's brain as Vi's true name. Riot August (who was in chat) then confirms that her name came from her tattoo, which came from one of her key design elements, being that she had the number 6 on her face. So, just a happy coincidence.
Talking about the tattoo. The tattoo was shrunken in size so, from a distance, it would look more like a beauty mark and the brain can more easily disregard it. One of the many things that they had to think about when translating the designs over as, is animation, you would be looking at a characters face a lot more than you do in league where the camera is situated top down.
As they were wrapping up the stream, Christian talks about how there always needs to be a bit of space between what content creators / content consumers do (pointing at Necrit) and what Riot does. He thinks it's good that there is space for criticism and a critical view of the things Riot does. In order to succeed, he believes they need to listen to their audience but also that they need to have their own vision, take risks, and be bold. It's a delicate balance in his eyes, and projects tend to fail when these two sides are too in cahoots.
He iterates that they are not trying to shove anything down anyone's throats. They are just trying to find what makes these characters cool, tell their stories, and be true to the regions they come from. With taking the characters from League to Arcane, it was important that they translate these stories and characters so they can hold up with the best storytelling in the world.
This circles back to the earlier point about retconning things and replacing past stories and content. He comments on how some characters are very outdated or too archetypal, but they still have an essence that people love about them.
Arcane was something Christian worked on for 9 years, and he was getting clearly emotional near the end. He also adds they're just getting started and he wants to make sure they do a good job with this IP and the characters we really love.
To those who are not happy with certain decisions, he's sorry they didn't hit what you personally wanted, but there is simply no way they can please everybody. While they are trying to make as many of the Riot / Arcane audience happy, they as the creators and artists need to follow their own compass, be the shepherds of this IP; that being creative is hard. They will keep doing that even if they sometimes have to ruffle some feathers.
He closes the stream by confirming that they are investing quite a bit in Noxas, Ionia, and Demacia for the next regions they explore.
2K notes
¡
View notes
Text
"I can fix him" not in a "I can make him into a better person" way but in a "if he was my character I would've handled his story better" way
77K notes
¡
View notes
Text
no more "steve rogers doesn't know modern technology." embrace "steve rogers has no fucking clue what's a realistic timeline for technological advancement is." this guy used a telegraph one day and a hologram the next. his first introduction to the present was tony stark. he's never lived in a world with an ethernet cable. he doesn't know what the fuck an ipod nano is. if you showed him something supposed to be a groundbreaking impressive invention he'd just be like "oh neat. regular future stuff. okay." steve rogers with the tech awareness of a gen alpha kid. if you showed him a cd rack he'd have to think about it.
2K notes
¡
View notes
Text
explaining to my non american friend how i think our society would literally collapse if we stopped having free refills on non specialty drinks
155 notes
¡
View notes
Note
It's truly fascinating how one of the most beautiful looking shows of all time (Arcane) can have such dogshit liberal disability & revolutionary politics. Not fascinating in a "ough the art is good how could the writing suck" but just in like a. "Aw, that's disappointing although entirely expected" way.
im not watching s2 as it comes out so idk whats happened there but so true. im used to insipid liberal politics so the zaun/piltover stuff didnt surprise me but the way the show (at least, season 1) treats viktor is one of the few times a television show has made me angry in real life
427 notes
¡
View notes
Text
sorry that my pussy is so wet and soft and inviting and my heart is pure and full of whimsy. as if itâs my fault.
36K notes
¡
View notes
Text
I cannot relate to people who dislike female characters for âbeing manipulative.â Sheâs literally creative problem solving before your eyes. Sheâs literally just using her words. Maybe the other blorbos should be less pawn-like for her beautiful hands hmm
10K notes
¡
View notes
Text
80K notes
¡
View notes
Text
I just know if he'd told Vi she would've been sick đ
5K notes
¡
View notes
Text
home routine because this is what i really need
they become a little familyâŚ
8K notes
¡
View notes
Photo
709K notes
¡
View notes
Text
I hate Mel Medarda discourse because sheâs an insanely well-written character with a lot of depth, but people almost always have only two things to say about her: 1) evil girlboss or 2) never did anything wrong. both make me want to krill myself đŚ
In front of you, thereâs a female character born of war who rejects the physical brutality of her familyâs name and the regime she was born under. except said violence never really goes away because if it ever does leave, nothing else would remain
This character can and will reproduce the hatred she has always known, just in more palpable ways, ways where sheâs allowed to look away â or even better, ways where sheâs so distanced from the action itself that where she âlooksâ doesnât even matter
Itâs also so interesting to think that maybe Mel doesnât dislike physical violence because itâs âbadâ but simply because she does not excel at it The thought that if Mel was maybe stronger or a more skilled fighter, she would be just like her mother tickles my brain. yaaaas Although, to me, that's a more "what-if" scenario than the actual characterization Arcane deceipts
By the way, I do not think Mel is a monster. She clearly does try to be what she considers a "good" person, but the violence sheâs always known sometimes escapes (just like in the Viktor scene above â she does not like to be disagreed with).
Sooo insane that sheâs a diplomat/politician because yes. what other job in the world would allow her to exercise that repressed violence while also giving her the sense of dutyâof goodness.
Mel is stuck at the scene of the execution form her childhood. All she does is repeat the same scenario in her head with different outcomes: sometimes one where she saves the prisoner, another where she doesnât hesitate (that being the keyword here) to kill her
This reverberation of the violence she suffered is just her manner of coping with that traumatic scene. a way of lessening the pain without actually confronting its cause.
I feel like I need to clarify that no, I do not think Mel is âevilâ. I donât even think she is intentionally manipulative (most of the time), I think she handles people the only way she knows how to, which is probably one of the only reasons she survived Noxus at all (as, to how I see it, there's only a certain extent your House will guarantee your protection in Noxus).
I know the fandom talks a lot about Viktor and Jayce being idealistic, but I rarely see people mention how Mel is just as romantic. Jesus- thatâs literally a huge source of conflict with her mother: Ambessa thinks Mel is naive, which to her means weakness, which to her is unacceptable.
I hate that Mel Medarda is forced to be subjected to fandom spaces, because, no, she is not a small bean. no, sheâs not an evil girlboss.
Do I believe she is a good person? I think she tries to be (even if her notion of goodness is so heavily aligned with honor, too), and that tells me a lot more about her character than how successful she is at it
246 notes
¡
View notes
Text
Mel and Viktor are both in an Oculorum
The prison the Black Rose have put Mel in is what "Kino" calls an Oculorum, where "According to legend, the ancients built specialized chambers to seal away false prophets." It's unclear whether this place is real and physical, but it certainly seems to be to Mel. It's built like a puzzle box that seems to probe Mel's innate abilities as a mage.
Note that these runes are like yet also unlike Hextech runes with long connected lines and hard angles, like Mel's Art Deco aesthetic, and like the prison itself and its walls.
In Zaun, something was bothering me about Viktor's home - until Jayce blew a hole in the top of the chamber, creating a spiraling tunnel of debris. So now there is a hole in the top of Viktor's chamber with a "tunnel," the same as there's a hole in the top of Mel's Oculorum:
The aesthetic of Viktor's chamber is opposite to Mel's. No squares or hard angles, only circles and fractal-like spirals, curving like Zaun and Viktor's Art Nouveau aesthetic.
But how do we know Viktor's chamber is an Oculorum, specifically? Vi and Jinx give us our biggest hint when they find the wall where their heights were marked as kids:
Which Vi and Caitlyn found in season 1 deep in the undercity, near the Shimmer addicts that Viktor later "cures":
Which was underneath a giant neon Eye of Zaun:
What does the word Oculorum mean?
"ocu" comes from the Latin "oculus," meaning "eye." "Oculorum" means something to the effect of "of the eye." Viktor's chamber stands right by where the Eye of Zaun stood.
Mel is imprisoned while Viktor appears free, but is also in effect trapped. Mel is "the child" the Black Rose was searching for, possibly with magical or even semi-divine heritage. Viktor is a regular man made into a magic user whose religious imagery was not what it appeared to be. Mel and Viktor are both magic users confined to a chamber meant to hold "false prophets."
137 notes
¡
View notes