QA professional with over 3 years of QA testing experience, struggling yet striving hard to be a developer for websites and web apps. Also a gamer, a guitarist, and a car guy.
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Every time I take a new online course, I feel like I'm sitting in a casino at a one-armed bandit, spinning spins and placing bets. Will this information be worth my time and money this time? Place a bet?
I willingly play this game, digging through streams of crap information and dodging banners from famous schools, because I know that sooner or later I will come across a diamond that will be worth all the money and time spent.
Last week I finished my Docker course from Bogdan Stashchuk on Udemy and immediately bought and took another one on Git. I've never met a more talented instructor, with his drawings and schemes he lays it out like a godsend, perfect for a dumbass like me.
The good news is that he has so many more courses I need. The bad news is that they are in English. Well, I started to learn English for a reason, it would be another incentive to learn it quickly.
These 2 courses cost me only 30$. Once again I get convinced that the best information is usually worth the money, but not much. Expensive courses are guaranteed to be crap. As an advertiser, I know that the cost of the course for 100k includes a minimum of 40% advertising.
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Alpha Testing, v0.01a-v0.03a
The internal alpha test of Stellar Terminus is underway! I’ve only had a couple of friends (and myself) test it so far as it is unfortunately quite unstable, but here’s a record of what’s been done so far!
v0.01a
The alpha testing officially began on the 25th of January, 2023… and promptly stopped a few minutes later (after the opening cutscene) when the tutorial map - the rocket launch site - refused to load and showed a black screen.
That same day, I spent a couple of hours furiously trying to debug the code and traced it back to a variable that signals that the map manager is ready. Even though the map had loaded properly, it was still reporting that it was not ready erroneously, so I was able to fix this and make the code look quite a bit neater in the process! This was the birth of v0.02a.
v0.02a
This version had the entire prolog section playable and mostly bug free. This included several cutscenes which I’ll be showing off later, the tutorial map with tons of interactables, flying to the first “real” dungeon, and getting your first robot companion. However, although combat was mostly functional, it would crash upon both gaining experience AND trying to recruit robots, so there was more work to do. I watched my friend stream it to me and was taking notes, and some of the really (unintentionally) funny stuff was:
Interacting with a flowerbed and having the game log report that “you successfully disarmed the trap”
Explaining that there was a bar that tracked how much of the map you had explored, but finding a tile that was unreachable behind some boxes, meaning that the completionist in my friend could not achieve 100% map exploration
Having an earthly window spawn in the walls of a deep space observation post, complete with rolling hills outside
Having all of the robots available at the beginning of the game and my friend immediately filling his party with the ones that he had designed
I worked on the bugs and notes that came out of this playtest for a little over a week (see below for the changelog) which brings us finally to…
v0.03a
This was a build that was tested by two friends over the weekend. The original tester from v0.02a, and a new person. In this version, combat was mostly stable, with only a couple of crashes that needed to be addressed. I won’t go through everything here but again, some of the funny stuff was:
Treasure chests not despawning after interacting with them, causing my friend to load up on tons of materials and equipment
Having the “game over” state unreachable during battle causing a softlock at 0HP, ONLY for it to be saved by a “launch cutscene” key that, after finishing, dumped you back at base with full HP.
Some move description text being entirely too long and spilling out of the text box
Me complaining about how I couldn’t replicate a crash when recruiting a robot, which my friend was able to perform within like 2 battles - I now have the exact units causing it so I can hopefully replicate it now!
…And that’s about all for now. I’ll definitely be posting some more pics and videos in between debugging sessions! See below the cut for the full patchnotes if you’re curious!
Keep reading
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Luna: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Marea: Etiam porta vel ex non eleifend. Luna: Maecenas efficitur odio vitae congue vulputate. Marea: Sed sollicitudin metus tortor, id pretium mauris tempus nec.
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"He who does not know how to look back at where he came from will never get to his destination."
-Jose Rizal
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Hello, I am a League of Legends player and I play the mid role as Syndra!
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Test 2
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Test
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam arcu elit, pellentesque ac augue sit amet, ultrices consectetur tellus. Aliquam nec pharetra ipsum. Duis id purus tellus. Vivamus placerat, ante nec faucibus luctus, odio eros hendrerit dolor, sed volutpat odio lacus sed risus. Curabitur eget hendrerit lectus, vitae iaculis ligula. Proin sit amet semper dui. Praesent tempus vitae nunc ut finibus. In fringilla dapibus viverra. Suspendisse maximus dui id ante finibus scelerisque.
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