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The new Kill Team rules for the Chaos Cult have some of the most coherent and compelling rhetoric I've ever seen from cultists in official GW anything. I love the throughline of "you'll still suffer but it won't be pointless anymore." I want the adventures of all of these cults.
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List of Magical Crimes for your Fantasy Book/Series. Writers, save this!
Herb Poaching - Stealing rare or magical herbs from restricted forest areas.
Illegal Potion Brewing - Crafting and selling potions without a guild license.
Rune Forgery - Creating fake runes or altering existing ones for personal gain.
Trespassing in Sacred Grounds - Entering temples, crypts, or holy places without permission.
Smuggling Magical Creatures - Transporting magical beasts illegally across borders.
Spellbook Theft - Stealing ancient or forbidden spellbooks from libraries or other wizards.
Tampering with Magical Artefacts - Altering or sabotaging enchanted objects for mischief or advantage.
Unlicensed Spellcasting - Performing spells without the proper authorization or training.
Enchantment Swindling - Selling fake enchanted items to unsuspecting buyers.
Unlawful Divination - Providing unauthorized fortune-telling services.
Grave Robbing - Stealing magical items or treasures from ancient tombs or burial sites.
Disguising with Glamour Spells - Using glamour spells to deceive others about one’s identity.
Illegal Familiar Summoning - Summoning familiars without following the proper rituals or permissions.
Dragon Egg Poaching - Stealing dragon eggs from nests to sell on the black market.
Water Contamination - Polluting sacred or magical water sources with potions or spells.
Forging Royal Decrees - Creating counterfeit documents in the name of the king or queen.
Meddling with Time Spells - Using time-altering magic for minor personal gain.
Unauthorized Portal Creation - Opening portals to other realms without a license.
Impersonating Nobility - Using illusions or other means to pose as a member of the royal family.
Stealing Magic Ingredients - Taking rare or valuable components from apothecaries or wizard’s stores.
Unauthorized Use of Familiars - Commanding another mage’s familiar without consent.
Defacing Ancient Monuments - Carving names or graffiti into ancient magical structures.
Unauthorized Memory Charms - Altering or erasing memories without consent or legal authority.
Black Market Alchemy - Selling illegal potions and concoctions in secret markets.
Stealing Moonlight - Capturing and hoarding moonlight in enchanted jars for illicit purposes.
Tampering with Weather Spells - Using magic to change the weather without proper authorization.
Illegal Shape-shifting - Transforming into other beings without permission or registration.
Kidnapping Pixies - Capturing pixies to use their dust for personal enchantments.
Unlicensed Use of Teleportation Runes - Activating teleportation runes without proper permits.
Illegal Blood Magic - Practicing blood magic, which is forbidden in most realms.
Moonstone Smuggling - Transporting moonstones across borders without declaring them.
Unregistered Shape-shifting Potions - Creating and selling shape-shifting potions without proper registration.
Forbidden Love Spells - Casting love spells on individuals without their consent.
Illegal Enchantment of Weapons - Enchanting weapons without the approval of the local guild.
Using Banned Ingredients - Incorporating forbidden ingredients in potion-making.
Unlicensed Necromancy - Performing minor necromantic rituals without a necromancer’s license.
Charming Locks - Using charm spells to unlock doors without permission.
Stealing Elven Wine - Taking wine made by elves, which is highly valued and often restricted.
Unauthorized Use of Illusion Magic - Using illusion magic to deceive people or cause confusion.
Skywriting Spells - Writing messages in the sky with magic without proper clearance.
Pirating Magical Maps - Creating and selling counterfeit magical maps.
Stealing Dragon Scales - Collecting dragon scales without the dragon’s permission.
Magical Eavesdropping - Using spells to listen in on private conversations.
Unauthorized Summoning of Elementals - Calling forth elementals without the proper rites.
Illicit Spell Trade - Trading secret or forbidden spells in underground markets.
Forbidden Binding Spells - Casting binding spells to control others against their will.
Counterfeit Potions - Selling fake potions that don’t have the advertised effects.
Harvesting Siren Scales - Collecting scales from sirens for use in potions or spells.
Magical Identity Theft - Using magic to assume someone else’s identity.
Unregistered Magical Beasts - Keeping magical beasts as pets without registering them.
Using Forbidden Tomes - Reading or copying from banned magical books.
Illegal Dreamwalking - Entering others’ dreams without consent.
Stealing Griffin Feathers - Taking feathers from griffins, which are rare and valuable.
Magical Poaching in Enchanted Forests - Hunting magical creatures in protected enchanted forests.
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CORRECTLY Writing "Morally Gray" Characters
Want to write a hot, cool, and bad character but DON'T want he/she to come across as toxic, downright bad, or, god forbid, cringe? Well, I've got a couple of tips that may help you create exactly what you want!
1. Softness
Okay, yes we want this character to be tough and cool, but there also needs to be a certain softness, no matter how small, that comes with them. If there's someone that your character prioritizes or cares about, there has to be a point or two that it shows--a moment where they're soft only for the people that they care about. Why? Because this establishes the humanity in them. It shows the readers that your character IS human, not an emotionless monster.
2. Goals
Key to any good characters are their goals. The thing is, for this type of a character, their objectives can't be so random. They need a reason for their actions, and it needs to be valid. Usually, this is reasoned out by some kind of past epiphany, which is crucial because without it, your character doesn't have anything solid backing up their goals. We need to see where they're coming from.
Bad decisions, but for an understandable reason.
Establishing their morals is important for nearly the same reason.
Now, why is this important? Because it can pull readers to their side. As long as they understand the cause, they have a chance to follow your character's side, increasing their likeability!
3. Neutrality
Notice how this is a "morally gray" character, not a "completely evil" one. Why does this matter? Well, a trait people tend to overlook when writing these characters is the morally gray, or neutral, part. It's important to just occasionally show that your character is walking the fine line and in my opinion, a great way to achieve this is to have them help the protagonist out (instead of always fighting against them) one, or even two times!
4. Positive Characteristics
This is a very simple one, but make sure to depict a couple positive qualities (besides just being hot) of your character! Like my first point, it's pivotal to illustrate that they have some humanity, and this is an easy and great way!
Throw in a few good characteristics (I have a post with some examples of redeeming qualities for villains if you need some help), and let it show that they are still respectable!
5. Backstory
I believe that with certain characters that play certain roles in the story, explaining their backstory is a NEED for them; and this character type is no different! Introducing even a bit of their past can get the audience interested in your character. It also allows for better understanding of them and shows how they changed over time.
6. CONFIDENCE
Be confident in your skills when writing this character! To many, the idea of "cringeness" makes them second-guess how they should write. In reality, it's better to write it however you wish, because if you're confident in one moment and clearly less in another, the readers are able to sense any unexpected changes in things in your character's tones, expressions, and actions.
It's important to keep your character in, well, character. Still, there's going to be a few moments that break it, but it shouldn't be in any unnatural way.
If your character is flirty, then let them act flirty. If they mess around a lot, then let them mess around. Don't limit their actions or words just because you think some people might find it cringe!
Alright, that's it for me! What do you think? Are they valid or unreasonable?
Happy writing~
3hks <3
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List of 120 unique fantasy jobs to give to your fantasy characters. Writers save this!
1. Spellscribe: Weaves magic into ink, creating enchanted scrolls and spellbooks.
2. Dreamweaver: Shapes dreams, ensuring a peaceful slumber for all.
3. Star Cartographer: Maps constellations and celestial paths.
4. Potion Alchemist: Brews elixirs, love potions, and invisibility brews.
5. Whispering Wind Courier: Carries messages on ethereal zephyrs.
6. Crystal Harmonist: Plays melodies on gemstone xylophones.
7. Arcane Librarian: Guards forbidden tomes and ancient grimoires.
8. Stormcaller: Commands lightning and tempests.
9. Shadow Weaver: Manipulates shadows for stealth or illusion.
10. Fey Ambassador: Bridges the gap between humans and fae.
11. Time Tinkerer: Repairs temporal rifts and broken clocks.
12. Soul Gardener: Tends to souls in the afterlife.
13. Dragon Whisperer: Communicates with fire-breathing beasts.
14. Labyrinth Architect: Designs mazes with shifting walls.
15. Aetheronaut: Pilots airships through the skies.
16. Cauldron Chef: Cooks magical stews and enchanted pastries.
17. Goblin Negotiator: Haggles with mischievous goblins over stolen treasures.
18. Wisp Shepherd: Herds glowing wisps across moonlit meadows.
19. Constellation Painter: Dips brushes in stardust to create cosmic art.
20. Swordsmith of Destiny: Forges blades with prophetic properties.
21. Oracle of Riddles: Answers questions through cryptic puzzles.
22. Moss Whisperer: Encourages moss-covered stones to share their secrets.
23. Harvest Moon Dancer: Leads celestial dances during lunar eclipses.
24. Chimera Veterinarian: Cares for mythical hybrid creatures.
25. Lore Bard: Sings epic sagas of forgotten heroes.
26. Stardust Prospector: Mines cosmic minerals from fallen meteors.
27. Mistwalker: Guides lost souls through foggy moors.
28. Enchanted Cobbler: Crafts shoes that grant extraordinary abilities.
29. Celestial Clockmaker: Constructs timepieces powered by starlight.
30. Gargoyle Sculptor: Carves stone guardians with hidden sentience.
31. Wandmaker: Whittles wands from ancient tree branches.
32. Mermaid Translator: Deciphers underwater songs and sea whispers.
33. Nightshade Apothecary: Harvests moonflowers and midnight herbs.
34. Serpent Charmer: Mesmerizes serpents with haunting melodies.
35. Skyship Navigator: Charts courses through floating islands.
36. Frostfire Sculptor: Shapes ice and flame into ephemeral statues.
37. Cursed Cursebreaker: Lifts hexes and breaks enchantments.
38. Goblin Archaeologist: Digs up lost goblin civilizations.
39. Sylph Perfumer: Captures the essence of zephyrs in fragrances.
40. Mystic Cartographer: Maps hidden ley lines and magical nexuses.
41. Moonstone Miner: Extracts shards of moonlight from caverns.
42. Gryphon Trainer: Raises and trains majestic gryphons.
43. Candlemaker of Lost Hopes: Creates candles that reveal forgotten memories.
44. Starwhisper Cartographer: Maps cosmic phenomena—comets' paths, shooting star trails, and celestial alignments.
45. Gloomsmith: Crafts melancholic artifacts—music boxes that play haunting melodies, mirrors that reflect lost loves, and inkwells that pen tear-stained poetry.
46. Siren Songstress: Sings enchanting melodies by moonlit shores, luring sailors toward rocky fates or guiding them safely through treacherous waters.
47. Astral Weaver: Spins threads from stardust, creating cloaks that grant glimpses of alternate realities or tapestries that depict forgotten legends.
48. Cryptobotanist: Studies otherworldly flora—glow-in-the-dark mushrooms, singing vines, and moonblossoms that bloom only during eclipses.
49. Soothsayer: Reads the future in tea leaves, cloud formations, or the patterns of fireflies. Their predictions shape destinies.
50. Stormglass Sculptor: Carves intricate sculptures from stormglass—frozen lightning, raindrop chandeliers, and thunderstorm dioramas.
51. Wispkeeper: Tends to wisps—tiny, glowing spirits that flit through forests. They bottle wisp-light for healing potions.
52. Eidolon Portraitist: Paints portraits of ghosts, capturing their essence before they fade into oblivion.
53. Moss Oracle: Listens to moss-covered stones, deciphering their murmurs to reveal lost histories.
54. Labyrinth Minstrel: Wanders through shifting mazes, singing songs that guide lost travelers to safety.
55. Frostbite Healer: Extracts shards of moonlight from caverns.
56. Gryphon Trainer: Raises and trains majestic gryphons.
57. Candlemaker of Lost Hopes: Creates candles that reveal forgotten memories.
58. Starwhisper Cartographer: Maps cosmic phenomena—comets’ paths, shooting star trails, and celestial alignments. Their charts guide explorers to hidden constellations.
59. Gloomsmith: Crafts melancholic artifacts—music boxes that play haunting melodies, mirrors that reflect lost loves, and inkwells that pen tear-stained poetry.
60. Siren Songstress: Sings enchanting melodies by moonlit shores, luring sailors toward rocky fates or guiding them safely through treacherous waters.
61. Astral Weaver: Spins threads from stardust, creating cloaks that grant glimpses of alternate realities or tapestries that depict forgotten legends.
62. Cryptobotanist: Studies otherworldly flora—glow-in-the-dark mushrooms, singing vines, and moonblossoms that bloom only during eclipses.
63. Soothsayer: Reads the future in tea leaves, cloud formations, or the patterns of fireflies. Their predictions shape destinies.
64. Stormglass Sculptor: Carves intricate sculptures from stormglass—frozen lightning, raindrop chandeliers, and thunderstorm dioramas.
65. Wispkeeper: Tends to wisps—tiny, glowing spirits that flit through forests. They bottle wisp-light for healing potions.
66. Eidolon Portraitist: Paints portraits of ghosts, capturing their essence before they fade into oblivion.
67. Moss Oracle: Listens to moss-covered stones, deciphering their murmurs to reveal lost histories.
68. Labyrinth Minstrel: Wanders through shifting mazes, singing songs that guide lost travelers to safety.
69. Frostbite Healer: Treats frostbitten extremities with salves made from frost sprites’ tears.
70. Chalice Enchanter: Carves runes into crystal goblets, infusing each sip with memories or emotions.
71. Goblin Archaeologist: Digs up lost goblin civilizations, unearthing rusty gadgets and cryptic hieroglyphs.
72. Sylph Perfumer: Captures the essence of zephyrs in fragrances—dawn mist, thunderstorm ozone, and moonrise musk.
73. Mystic Cartographer: Maps hidden ley lines and magical nexuses. Their charts reveal portals and ley-gates.
74. Moonstone Miner: Extracts shards of moonlight from caverns, which can be used for enchantments or as lantern fuel.
75. Gryphon Trainer: Raises and trains majestic gryphons for aerial patrols or epic quests.
76. Candlemaker of Whispers: Crafts candles that flicker with spectral flames, allowing communication with the departed.
77. Stardust Prospector: Mines cosmic minerals from fallen meteors—star iron, comet opals, and nebula gems.
78. Golem Animator: Breathes life into clay and stone constructs, imbuing them with purpose.
79. Wraith Whisperer: Communicates with restless spirits, negotiating unfinished business.
80. Celestial Navigator: Guides ships by star charts, steering vessels through astral currents.
81. Chaos Theorist: Predicts chaotic events using butterfly-wing equations, preventing or exploiting chaos.
82. Fairy Ring Dancer: Enters mystical circles to converse with fairies, striking bargains or seeking wisdom.
83. Banshee Lullaby Singer: Soothes grieving souls with haunting songs, easing their passage to the beyond.
84. Goblin Diplomat: Negotiates peace treaties between realms, balancing goblin mischief and human interests.
85. Veilwalker: Steps between dimensions using shimmering veils, exploring parallel worlds.
86. Moonshard Weaver: Threads moonstone shards into cloaks that grant moonwalking abilities.
87. Gryphon Whisperer: Communicates with gryphons through empathic bonds.
88. Cursed Curator: Collects cursed artifacts, safeguarding them in hidden vaults.
89. Sphinx Riddler: Poses enigmas to travelers seeking wisdom, granting answers in exchange for riddles.
90. Bard of Echoes: Sings songs that echo through time, preserving forgotten tales.
91. Goblin Inventor: Constructs whimsical gadgets—umbrellas that predict rain, shoes that dance, and hats that translate squirrel chatter.
92. Serpent Astronomer: Studies cosmic serpents—constellations that writhe across the sky.
93. Wisp Choreographer: Stages ethereal dances in moonlit glades, captivating forest creatures.
94. Lorekeeper of Lost Languages: Deciphers ancient scripts, unlocking forbidden knowledge.
95. Mistral Cartographer: Maps winds—trade winds, storm fronts, and zephyr currents.
96. Harbinger of Eclipses: Predicts solar and lunar eclipses, foretelling cosmic shifts.
97. Grimoire Illuminator: Adds luminescent runes to spellbooks, making incantations glow.
98. Nymph Whisperer: Listens to water nymphs’ laughter, translating it into healing melodies.
99. Celestial Harvester: Gathers stardust for celestial events—meteor showers, comet arrivals.
100. Goblin Mechanomancer: Constructs clockwork creatures—mechanical squirrels, steam-powered beetles.
101. Sylph Skyweaver: Spins cloud silk into airy garments that grant flight.
102. Oracle of Shifting Sands: Reads desert dunes, predicting sandstorms and mirages.
103. Moonmoth Keeper: Tends to moonmoths—luminous insects that guide lost travelers.
104. Gryphon Herald: Announces royal decrees from the backs of majestic gryphons.
105. Cauldron Seer: Gazes into bubbling cauldrons, glimpsing past, present, and future.
106. Whisperwood Arborist: Nurtures ancient trees that whisper forgotten secrets.
107. Stardust Cartographer: Maps cosmic phenomena—supernovae, black holes, and quasars.
108. Goblin Clockmaker: Constructs timepieces with peculiar quirks—watches that run backward, hourglasses that pause.
109. Sphinx Scholar: Studies riddles, deciphering their hidden meanings.
110. Wisp Guardian: Protects sacred wisps from curious wanderers.
111.Labyrinth Keeper: Guards labyrinth entrances, ensuring only worthy seekers enter.
112. Frostfire Forger: Crafts weapons that blaze with icy flames.
113. Goblin Meteorologist: Predicts weather using enchanted barometers and cloud crystals.
114. Sylph Windwhisperer: Converses with gusts, learning their secrets.
115. Dreamcatcher Artisan: Weaves dreamcatchers that trap nightmares and release sweet dreams.
116. Celestial Herald: Announces cosmic events—comets, eclipses, and planetary alignments.
117. Grimoire Binder: Assembles spellbooks, binding them with dragonhide and phoenix feathers.
118. Nymph Songkeeper: Records water nymphs’ melodies, preserving them in enchanted shells.
119. Goblin Tinkerer: Repairs broken gadgets—flying broomsticks, talking teapots.
120. Starforged Smith: Hammers star fragments into celestial armor and swords.
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The BBC is releasing over 16,000 sound effects for free download
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"immortality sucks because all your friends die" all your friends die anyway. those we do not mourn are those who mourn us.
"immortality sucks because you forget who you are" we always forget who we are. do you remember who you were at four years of age? who you were at fourteen? "who i am" is a shadow cast on the wall.
"immortality sucks because" skill issue. skill issue. skill issue. give me your liver
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Agnosic (7a)
One of the 1/1 Agnosics available at Objkt.
Series closed.
Video with full series (Youtube - Music by Coio)
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Some tips for using a few words to describe voices:
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
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WORLD BUILDING CHECKLIST
If you are writing a book/story that takes place in another world, I have provided for you the complete world building checklist to ensure that you know your world inside out.
Economy A. Currency B. Poverty rate/line
Government A. Crime & Legal System B. Foreign Relations C. Politics D. War
The Land A. Physical & Historical Features B. Climate C. Geography D. Natural Resources E. Population
Society & Culture A. Arts, Entertainment, & Recreation B. Architecture C. Calendar D. Daily Life. E. Diet F. Ethics & Values G. fashion & Dress H. History I. Dining Customs J. Education K. Language L. Gestures M. Manners N. Meeting & Greeting O. Religion & Philosophy P. Social organization
Magic A. Magicians B. Magic and science C. Magic & Technology D. Rules of Magic
Technology C. Technology D. Medicine D. Transportation & Communication you're welcome <3
Fell free to reblog and fill it out if you want. I am curious to see the worlds in my fellow writers heads.
Follow me @leisureflame for more posts like this!
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