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Artist-talk Presentation
Main Thrust of Artist-talk Presentation:
https://drive.google.com/open?id=1cF9W9Kc0AnNbQ8PC-tc6zhVgxFNFlrieES4yJJMhGIg
The whole material+notes:
https://drive.google.com/open?id=1DWW1DAPXO9_8yvPT3_84QMjwDsKGz_6x
Vimeo links:
Afterlife:https://vimeo.com/297627524
LS Collage:https://vimeo.com/247433659
V Dream:https://vimeo.com/247429751
A Control:https://vimeo.com/247313351
Space:https://vimeo.com/247297715
Forgive Forget:https://vimeo.com/305809207
Cut&Paste:https://vimeo.com/305811451
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Week14 - Chelsea Galleries
I enjoyed a lot in these galleries, I felt relaxed and comfortable to view some arts in small spaces with less people around. So, I disagree with what I written in Week 2 about Glenstone Museum.
These galleries are:Â Pace Gallery, Paula CooperGallery, T Bonakdar Gallery, David Zwirner Gallery.
 Pace Gallery:
Favourite one - favourite part -the image on the wall will light come from curtain gap - create an invisble bigger space behind the gallery wall.
I think about digital media: mostly require light - how do they look have negative brightness or got inversed? Simple media but catch peopleâs curiosity.
Second favourite one - present a realistic scene - love the way he used those media(especially hiding projection in the hollow wall).
But curious about why he paint the blood on the wall so even, which I considered a little fake.
Found two artworks about tear.Interesting to saw they used different media- salt on canvas & gramophone.
I found when artists intend to close one sensory of views, viewers seem to take more time figuring out what artists what to say.
Artist-talk Presentation
âreal and unreal situationsâ! notâexistence and nonexistence situationsâ!
I donât convince viewers of sth..I provide experience to viewers about what I believe and imagine. Continue working on it!
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Week 12
I.Field Trip
I went to see the exhibition âDisappearing Actsâ of Bruce Nauman in MOMA. My sensory experience turns out to be really enriched. I drawn a sketch right after I went out of the exhibition:
All I feel is the cube of space and time broke, pieces of them just go into the pale vacuum space, floating. They are unreasonable, but somehow in common sense and still follow the scientific laws. I felt like looking down to them in âa god angleâ, but also looking up to them, appreciate the pieces of the truth. And these truths are communicating with the public.
 These artworks, curved shape was repeated. Bruce labeled it has sth to do with his one side of body. I found it tricky about the negative space. Thinking about whatâs behind these curvesâŚ
These curves: depicting negative shape of his own body.
These curves: depicting the shape around his own body.
 The scale of his installation became bigger, and more odd experience involved. The piece below made me lost my sense of direction (maybe chasing the TV too fast made me dizzy).Woman beside me became so excited when she found which camera is displaying which monitor, she played hide-and-see with her friend.what I found interesting the blind-area of the cameras is  bigger than the area they can capture you (if you walk fast enough, you may miss the capture areas on the wall corners). Thatâs the biggest different compared to normal CCTV zone I think.
The weirdist thing is that the piece below do not have a label.I asked the security guy, he said no.The tape extended so long that but still made loud sound.Why must be a chair and a pencil holding the tape? Why canât he plave the tape around a pin on the wall? Also, the artwork  blocked the way somehow.People have to walk aside it, viewersâ attention was maximized.
 The following piece is really visually striking.âDieâ and âliveâ is repeated in a really powerful way.So many random words came with âliveâ and âdeathâ,everything weâre doing seems to be conflicted: they are both meaningful now  may become meaningless when we are gone.However, I feel like Bruce treat this shitty fact in an optimistic way, since they are all in colorful neon style.
MK recommended twice about Bruceâs exhibition in MOMA PS1, so I will go check it out this weekend.
 II.Reading Set-The body is obsolete
Part I - STELARC:
In the reading, the nature of body is analyzed- bodies are outward oriented.Compared to our mind, body is fragile, inefficient.Itâs true that we almost at the end of physiology.
Quote: âAltering the architecture of the body result in adjusting and extending its awareness of the worldâ.Yes, this is the purpose of technology developing physical potential of the body.Also, if the technology of producing artificial fetus is mature enough - controlling DNA?, then human body in fully in our control, we can even design our physical biological form, your special DNA constitute, may exist in the world forever(which means you wonât die).So, at that time, body is obsolete as an research subject?But, fully rely on speculation is not enough, only we step into that circumstance can we see the answer.
 The thought of synthetic skin that can function as organs in the body and leave the hollow body space to host technological components that enhance our ability really surprising. It will be possible because earthworms and amphibians, such as frogs, breathe through their skin.If we can copy their DNA to ourselves, it will be a big step in human history.
(I learned that earthwormâs DNA is very close to human, so it may be not so difficult to achieve?
http://www.news.ucsb.edu/2001/011459/worm-more-human-previously-thought )
 About what electronic teleoperation system will do further, I guess âI am everywhereâ will come true.Just like In the film âLucyâ, her existence spread everywhere in the end.
 Itâs written in the article:âwith Virtual Reality, we enter in the realm of the imageâ.This is another proof of mind seems to be more âstrongâ than the body.
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Week11 (extra)
III.Guest Lecture - Michael Rees:
The lecture is enjoyable and reflective. Thanks to Mr. Rees, I know better about myself through his wonderful lecture!Looking at his work did make me feel enjoy, the plump shape and the bright color of the plastic bubbles, the space he created was calm and opening, both inside and outside the bubbles. He wants people to look into the âboxâ and figure out whatâs in there by themselves. That would create more impressive experience to viewers.He said, the unimaginable art space creates the reality. Hope I could walk into this gallery space and explore the ârealityâ he created. Yes, the worm hole- like structure is really unimaginable. Itâs true, I suddenly came up thatâunimaginableâ is also an ideal element in my artwork, always. Iâm trying to imagine things between existence and nonexistence. although itâs unimaginable.(like the piece of âSpaceship Captivityâ ,âVictimâs Dreamâ and âAfterlifeâ piece).But I also dealing with existing things: extreme situations both in physical and psychological aspect.I also agree with what he said âtwo things combined together make it complexâ, because I like mixing many things together in order to make integrated artworks complex which enables more possibilities occur and more randomness involved.
 âIâm not a conceptual artist. I do things, and find it on the way.â He said. Thatâs awesome. Sometimes I also applied this kind of process in making artwork, although I feel like itâs âinstinctâ, but uncomfortable when doing this. I find that I love initiative, but also fear it. So I only dare to try this method personally, enjoying secretly haha, although sometimes the outcome is like nothing, but I got something that I canât even describe it. For example, recently Iâm doing a collaborative project of a video. I decided to try to do videos made of animation, instead of video collages I familiar with. So far, animation I did that requires several weeks is not so effective than video collages I could which takes only several hours. But, itâs weird that Iâm enjoying it.So weird that I kept asking myself: Am I going too far in trying new things? Maybe not(Iâm still âtoo young too naiveâ). Iâll figure out something sooner or later (just give myself more time & believe in myself).
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Week 11
I.Reading Set 6-Exhibition, Institutions, Communities, Collaborations
Collaborations among artists and other career enable them to produce works that spur their innovation and invention.Those artists, especially those electronic artist played an important role in exhibitions.These exhibitions and festivals create platforms that spread the ideas to the public which is really effective way to make progress in innovation.
Itâs also very interesting to see the series of âThe Kitchenâ, and how Joan Joans evolved in it.She collaborated with people in several fields-music composers, other field of technologies.Sometimes I canât see how those fields were presented in her work, but they work so well with her simple painting and illustrations.I feel like many of her works used multi-layer mixed media creating unique experience which made me feel moved.
She saidâIâm curious about life.âAnd what I saw was spiritual world created in her work, mostly video installations and live performance.
Hereâs some examples of her relative works, simple but work quite clever with tech:
https://www.youtube.com/watch?v=jpstpzBDJ7s
https://www.youtube.com/watch?v=aJ7uME3LbGc
Her interview:
https://www.youtube.com/watch?v=WISlYE4dOKw
Besides, in the reading: The organization of ZKM supported so many programs and artists.Found some of the exhibitions and works gave me this kind of feeling: The individuals put down the memory of who they were and universal cognition of what they supposed to do in their fields, but focused on emerging media technology creation.In this way they are doing really good job.
https://zkm.de/en
II.Artist-talk Material
What I have pursued and why?
imagine situations (development)
mixed media-possibilities&randomness
conversation
1.I make mixed media installations and video art based on the current events, scientific facts, human behaviors.I also try to imagine things between existence and nonexistence although sometimes itâs unimaginable.
(I developed it from  existing situations - existing extreme situations - between existing and nonexisting ones. ) Â
2.I prefer mixed media work because its complexity enables more possibilities occur and more randomness involved.
3.The theme I investigated associated with my own experience and cultural background.
4.interaction involved in my work not only attract peopleâs attention but as a medium of starting an conversation, which enable people to give feedback both verbally and emotionally.
Project images: Â âSpaceship Captivityâ ,âVictimâs Dreamâ and âAfterlifeâ piece.
1. âAngry Controlâ : I coped with existing situation: discussed relationship between humanâs emotion and perception of time, how they affect each other.
2.âVictimâs Dreamâ is an example of me analyze social problems, visualize and exaggerate, and even reconstruct them, evoking viewersâ reflection on them and on relative personal experiences.
3. âSpaceship Captivityâ:me imagine existing extreme situation.
4. âAfterlifeâ piece:me imagine situation between  existence and nonexistence.
5. âCut & PasteâProject: based on myself, which I compared two different culture environments.
6. âLive-stream Collageâ: Find problems in current existing media like live-stream platforms, tried to enhance them.
7. âWe may forgive but never forgetsâ: I coped with existing situation.
How I pursed it?
Personal opinions
Change the way people think
Surrealism, visualize & exaggerate & reconstruct
Sometimes solutions
1.I used to pursed these themes by researching on the theme I was interested in ,
2.and express my personal opinions about them through Surrealism visual style, combined with collage images, and subtle details of odd, humorous elements, I also raise questions through cultural criticism.
3.The visual, audio and movements they produce sometimes cause optical illusions that change the way people think about common sense: I often visualize and exaggerate situations, and even reconstruct them, evoking viewersâ reflection on them and on relative personal experiences.
 4.Sometimes I propose possible solutions to the problems I investigate in my work.My work evokes deep thoughts.
I encourage people exploring and discovering the inner message of the work.
 How I may purse them in the future?
facts that affect peopleâs perception
Identifiable style
Except visualized/produce experiences on existing situation and nonexisting situations,Iâll try to focus my attention on facts thatl affect peopleâs perception not only on âtimeâ, but also on bias and illusions.
Besides,I would like to develop more Identifiable style.
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Week 10
I. Artist-talk materialGuest Lecture: Faiyaz Jafri
I donât know why, but I really like the way he narrates. Also appreciate his exaggeration and Imagination, Iâm also imaging how his work of âSnow Whiteâs final dreamâ could go further and even crazier.All music in the video matches the stories so much (sad but poisonous).The super clean and industry sense visual style make me relax and feel âsmoothâ when watching his videos.
The best thing I learn is theâNeo Archetypesâ.I resonate with the way he uses it (very nature and pure, not stiff).Itâs unique and attractive, like peeping at othersâ dreams.
However, after listening to other classmatesâ comments on âThis Ainât Disneylandâ, watched again, I also not quite into this piece now.I feel like elements were abused and they repeated too many times.
In both his work of âSnow Whiteâs final dreamâ and ââAmoricaniaâ, I fond his camera in animation tricks a lot.If I try some 3D animation, I would first experiment with cameras and see what effects can it bring.
II. Artist-talk material
1. What themes/ideas I have pursued? (What issues were you dealing with?)
I have pursed themes/ideas about current eventsăscientific factsăhuman behaviors in my work.
Such as: 1.relationship between humanâs emotion and perception of time, how they affect each other. Â 2.compare two different culture environments. Â 3.questioning humanâs relationship with popular culture and media (live-stream industry). Â 4.How to enhance current existing media like live-stream platforms? ...
2. How I pursed it?
I pursed these themes by researching on them, and express my personal opinions about them, I also raise questions through cultural criticism.Sometimes I propose possible solutions to the problems I investigated.I use narrative or interactive media to reproduce, visualize and sometimes manipulate situations. Process: I usually analyze social problems, visualize and exaggerate, and even reconstruct them, evoking viewersâ reflection on them and on relative personal experiences.
3. Why I pursed it?
First, I had experience about some events/facts, which motives my desire to create artworks about them which communicate with the world by using my work.I intended to utilize my work to start an conversation, which enable people to give feedback both verbally and emotionally.These feedback kept inspiring me & also help my work achieve further meaning.Plus, I desire to propose creative approach to enhance current existing situations (like platforms and games) to make my artwork helpful to somebody.
4. How I may purse them in the future? (What you might deal with in the future?)
Iâll keep learning facts about current eventsăscienceăhuman behaviors as well as humanâs emotion classified under different circumstances such as nationalities and cultural backgrounds.Iâm trying to shift my attention to how this will affect peopleâs perception not only on âtimeâ, but also on bias and illusions.
In the long term, I hope I can think of ideas of works that can only be realized in installation art/videos. (canât be created in other forms).Plus, I will develop more Identifiable style.
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Week 9
I. Guest lecture
Really like the freedom of ideas in his artworks.His animations sometimes shows the process of what he was thinking, and sometimes creatives a strong texture of the objects in his work, and I felt sth. Anti-phsical laws?(which makes animation magical from real life and even films)
Impressed deeply by his recreation of visual of âTom and Jerryâ.Not only funny match of visual and audio, but the sensorium of the same audio creatives really different narratives.
II. Critical Paradigms
This is a very useful classification of works of art, it is clear at a glance, easy to understand - just like signposts! And there are many examples that I havenât even finished researching the half of them.
About the Post-Modernism in art, quote:âmeaning derives from context broader systemâ & quote:âart work is completed by viewer, viewer part of system interactivityâ, I think this two features explain the broadness of Post-modernism and otherism in meaning. Those meaning can even change over time.
Iâll keep on research the examples in the paradigms.
 III. On Exactitude in Science
This one-paragraph short story expresses doubt about the map-territory relation.Jorge fictionalized an empire that made 1:1map.What does exactitude in cartography means?Are they simulate the reality (territory) by enhancing exactitude in science(1:1 map)?Maps no longer fuctioned in the tradition way. It simulated the territory so well that in cover(instead) the territory.
This made me think of âthe death of the realâ.The exactitude in simulation went too far.
Quote: â In the western Deserts, tattered Fragments of the Map are still to be found, Sheltering an occasional Beast or beggar.â This sentence let me have strong images in my mind, so sad. Is this authorâs envision of the future of simulation? Will human torn the simulated virtual paper? Or keep on doing further until the real reality dies? Then how do we exist?
 IV. Baudrillard Short Introduction
Find it hard to understand, but:
I love his central claim ofâwe live in a âdesert of the realâ â.
What he conclude about Post-modernism is true. Quoteâwe live our lives in the realm of hyperreality, connecting more and more deeply to things like television sitcoms, music videos, virtual reality games, or Disneyland, things that merely simulate reality.âand the phrase he describes this situationâthe death of the realâ canât be more ironic.Too many things in our mind simulate reality, but what is the real reality?Thinking of this monthâs rent pay? Thinking of people around us? But when people gather together, they seldom talk about the real reality (especially in public occasion).So, Inadvertently, the ârealâ is dying.
By understanding the orders of Simulacra in art history, itâs amazing to see how purpose of Simulacra developed: from
1. Restore an ideal image of nature
2. Mass production - Simulacra in physical way
3. Simulating the Reality - Hyperreality
 V. Baudrillard Simulcra Simulation - My refection: if going to far...
Itâs said in the reading thatâthe 1:1 mapâis no longer anything but operational in fact.Thatâs why I feel uncomfortable or even terrible about that tremendous map.
Public has discuss the topic of âif computer system has consciousnessâ for a quite long time.If they really does, they will surely never give any chance of their death.They are much more stronger than human.Because:
 1. Human canât evolve physically in a short period of time (although we can use tech to enhance our ability, but I donât think this can deal with), but computer systems maybe could, maybe just in several second.
2. If they advanced enough to connect to human brain/mind, Itâs super easy for them to invade us.
3. Even if we have way to fight against them, the information shares faster among them, and maybe they can calculate the possibilities of success of strategies so fast & precise that would lead to our 0% survival.
 VI. Plus, some references & further thoughts...
SCP (be aware that itâs sensitive to religions I think somehow): SCP Foundation write novels that includes elements of many genres such as horror, science fiction and urban fantasy. âSpecial Containment Proceduresâ which represent SCP are virtual objects / systems that really arouse peopleâs fear about unknown virtual stuffs.
I think the existence of those virtual events/life greatly magnified the conflict described in the readings.
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Week 8Â Reading Set#5
According to Wikipedia, âVirtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality.â
In general, VR is a simulated immersive environment that beyond reality and generated experience which gives sensory feedback.I think Virtual reality is a landmark in history because itâs not only a kind of art&tech but a gate opened a parallel "universe" for ourselves.
 I. Dan Sandin
Itâs surprising that in âThe caveâ, when people experiencing the VR, they could see other playmates, it was 1994.Also, people just need to a pair of lightweight âglassesâ.
Hereâs a video shows how it worked:
https://www.youtube.com/watch?v=-Sf6bJjwSCE
 II. Char Davies - Osmose
Itâs very creative to track usersâ breath for interaction, also very smart to connect breath with nature environment.Iâm more willing to experience this one than Danâs one, seemed like it was a kind of mental treatment.breathing and leaning is very natural human movement in daily life, which made it easy to trigger the change of the video, and made it more immersive.Osmose was created in 1995, but even now, this way of interaction wonât be out of time.
Watching the video of Omose, I feel like the visual and audio experience created a strong feeling of dream, especially when userâs âbodyâ penetrated (go across) objects.
https://www.youtube.com/watch?v=54O4VP3tCoY
III. Mary Flanagan - Domestic
I really like this one exploring the how narrative ways and memory effect on computer games.Sometimes game is a really expressive and impressive media when artists want to radiate social and culture phenomenons and meanings.Because game itself creates experience that as strong as the reality. VR games force us to think, make decisions and analyse situations in the reality.In this way, narrative VR games make VR no more âvirtualâ.
In the video:
https://www.youtube.com/watch?v=gRZBBA1HWsk
I feel like âDomesticâis a room escape game, and all the property users have is texts.The process of finding the truth through narrative is more meaning than truth itself.
IV. Jeffrey Shaw... - Configuring the Cave
10 years before the invention of Kinect, using a human puppet as a media instead of real human body also had some advantages, such as doing difficult motion like stand upside down, fell on oneâs back and spin.Did this piece pushed the invention of kinect tech?
The visual & audio event created by different movement of the puppet was impressive, but too slight to be attractive I think.Also, the interactive experience was not that strong compared to Maryâs piece.Iâm curious what sensor they used? Hope to see skeleton inside the puppet.
 V. My research on VR:
THĂORIZ-Doors (2015):
https://vimeo.com/154407574
âDoorsâ is one of my favourite interactive installations.Instead of traditional VR headsets, it created a open space to everyone, and they donât need to wear any device, so itâs really realistic.Besides, the option of choosing an opened door as a media to represent sth. between virtual and reality is very smart, it made everything happened so naturally, but itâs actually beyond the reality.By just watching the video, I really want to go into the space âinsideâ that door.I hope to experience this piece live, maybe I can find sth. new.
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Exhibition Proposal pdf link:
https://drive.google.com/open?id=1LC-kJFJy0jVrdmFYIuSqj3rQRUea3fg_
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Exhibition Proposal - Noth Liu
Abstract
Theme: âDeep in the soulâ is an immersive exhibition that contains 7 artworks by 4 artists presented in an indoor space, and curated by Noth Liu. The artworks in this exhibition all reflect the artistâs concern and exploration on what kind of spiritual literacy do our human have in common. With self-awareness, self-exploration, faith, beliefs etc, human can exist over time and stand out among other species mentally. These are âingredientsâ that human beings are born with, which are also composition of our âsoulâ generating emotions: love, fear, hatred, grateful and even some emotions we canât define, also enable us taking further steps of development in the future.
âDeep in the soulâ is an unique opportunity to experience spiritual literacies of human beings both from macroscopic angle as âbystandersâ and from personal perspectives as âinsidersâ.
Detailed description of common theme
âDeep in the soulâ is an immersive theme exhibition that contains 7 artworks by 4 artists presented in an indoor space, and curated by Noth Liu. The gallery space is imaginary, but with the feature of a gallery.
The artworks all reflect these artistâs concern and exploration on what kind of spiritual literacy do our human have in common.7 artwork all have been created under the support of digital technologies in a significant way in their art.Although these artists have done plenty of works on other themes which showed have different perspectives and different positions to the world.However, when it comes to their opinions about human soul, they all agreed with its diversity and depth, which enable them to express different aspects or reflections of human soul.
All these art pieces were combined together in order to strongly express the diversity and depth of the human soul: with self-awareness, self-exploration, faith, beliefs etc, human can exist over time and stand out among other species mentally. These are âingredientsâ that human beings are born with, which are also composition of our âsoulâ generating emotions: love, fear, hatred, grateful and even some emotions we canât define, also enable us taking further steps of development in the future.
The route of audience visiting the exhibits is also organized to guide people into gradually deeper of humanâs soul.When entering the space,people will see Tony Ouslerâs several work, which reflect human beingâs self-awareness.Go further in the middle of the corridor, a screen showing Dorothy Fadimanâs documentary video of âRADIANCE-The Experience of Lightâ expresses manâs belief overall which developed into different religions in the world.After belief, the digital sculpture of âIntrospectionâ represents the beginning of a shift from seeking answers on the âoutsideâ, to peering inside ourselves deep in the soul.The following pieces showed to audience are from Bill Viola.âThe passingâ is his very early work about things between life and death, trying to find something inside peopleâs soul, âThe Martyrsâreflects humanâs faith when they unable to resist power from outside.The last pieceâThe Dreamersâ both express and provide an experience of humanâs vision and wish deep inside their soul, which is the very original âingredientâ that hard to be eradicated.
Questions will be raised aboutâWhat kind of spiritual literacy do our human have in commonâ, âHow is the human spirit formed?â, âWhat is the composition of our soul?â...âDeep in the soulâ is an unique opportunity to experience spiritual literacies deep inside the soul of human beings both from macroscopic angle as âbystandersâ and from personal perspectives as âinsidersâ.
 Descriptions of the Artists
I. Bill Viola
Bill Viola is one of the leading roles in contemporary art, especially in video art.He produces mainly video installations for 40 years, sometimes performances were applied in order to make the video.In Violaâs videos, he explores ways to present universal human experiences like birth, death, suffer and potential consciousness, trying to help us be aware of spiritual literacy inside ourselves.For example, the work âThe Martyrsâ, Viola claimed,âit expresses humanâs ability to remain faithful to their values, beliefs and principles which helps illuminate our next generationâs life.âThe way he present visually is in super slow motion, images are often large scale with nice details, creating powerful works with a strong kind of soulfulness, giving people an old master painting feeling(they may have dramatic lighting and dark backgrounds), which caused peopleâs resonances.
II. II.Tony Oursler
Tony Oursler is a experimental multimedia and installation artist.Heâs a pioneer of new-media art who mainly creates videos, video sculptures, installations, and projection arts, which provides immersive experience to the audience.Unlike normal video installations displayed on flat screen, he carries videos to sculptural forms, blurring the edges of reality and virtual.Many of his works like âThoughts formâ ,âThe Influence Machineâincluded human figurative puppet-like objects and ghost, as a reflection of self-awareness in humanâs soul.âThe Influence Machineâ is a digital holographic model of human image created by lights and smoke, tricking people making them doubt their perception.
 III.: Frank Somma
âDare to gaze inside the well and you'll see truth's gentle ripple in your soul... ever so subtle,like a soft breeze on still waters.â -Patricia Cori.
Inspired by this saying, Frank Somma explores psychological themes on sculptures, especially about unknown things in ourselves, as he describe he working process as âa journey of self-discoveryâ.His most famous work âIntrospectionâ was a huge scale man sculpture made for burning man.This is a rare sculpture that involves digital parts among Frankâs works, with the light coming out from the huge man, it seems stop at the moment he just opened his chest.Heâs opening his chest and a strong bean of warm light projecting outside.This piece represents the beginning of a shift in consciousness: from seeking answers on the âoutsideâ, to peering inside ourselves deep in the soul.
Four: Dorothy Fadiman
Dorothy Fadiman is a documentary filmmaker, director, and producer.Most of her works focus on social justice and human rights.After created the team of âconcentric mediaâ, she created the experimental documentary of âRADIANCE-The Experience of Lightâ.In this documentary, she recorded images about light from different religions: Christianity, Hinduism, Buddhism, Judaism, Islam and other faiths.These clips combined together create a connection among visions and values of people all around the world, which represent humanâs belief deep in our soul.Insightful visual elements cause peopleâs resonances of their own personal belief and wishes.Dorothy uses her work to let audience become a âinsiderâ to understand her philosophy concept.
 Images & Labels:
1. Bill Viola: (human faith)
1.Martyrs (Earth, Air, Fire, Water)
2014
High-Definition video polyptych on four vertical plasma displays
140 x 338 x 10 cm
Running Time: 7:15 minutes
2.The passing
1991
Videotape, black-and-white, with sound
Running Time: 54:13 min
3.The dreamers
2014
Video/Sound Installation, seven channels of High-Definition video Â
displays vertically on wall in darkened room
2. Tony Oursler: (self-awareness)
1.Thoughts form
2006
Video projection on objects
Dimension variable
2.The Influence Machine series
2000
seven outdoor video projections, smoke machines,trees
Dimension variable
3.Frank Somma (humanâs self-exploration)
Introspection
Bronze sculpture, lighting, 3D projection mapping
1.12meter-tall, 2017
2.bronze(original): Â H 48'' x W 8'' x D 15'' 2004
4.DOROTHY FADIMAN (humanâs belief)
The Experience of Light
1978
Documentary film
Running tima: 21:39min
Poster:
Layer out:
1.overall
2.outside
3.plane design
4.abstract - printing
5.installationsďźmixed media
6. printings hang on the wall
7. screen- size about 18ââ X 13ââ
8. screen on the wall- size about 70ââ X 48ââÂ
9.multi-screens on the wall -size:133ââ X 55ââ X 3.9ââÂ
10. multi-screens on the wall -size:166â˛â X 43â˛â X 3.9â˛â
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Week 7: DDA Alumni Exhibition
1. Pointing in Passing (Eric Rieper and creative partner)
This work left a deep impression on me after I finished the exhibition.Although itâs just revealing a computer screen and a keyboard (input-keyboard, output-computer screen), itâs function produces really good interaction, and grabs the viewers curiosity strongly.
To me, giving the right of controlling videos playing made me take the first step towards this work.I tried all the way of controlling, pressing horizontal keyboards results in jumping to another key frame of the video.I also switched channels to see different footage.I also saw some people left after played a circle of the keyboard.And what I fond is that videos on some channels changed.I went to check the channels and fond different videos in one each channel have some similarities: For example, channel 1 was some documentaries, channel 2 was sth funny and entertaining...Afterwards, when I saw the description , it mentioned,âThousands of videos were curated and categorized in different categories like trange, ugly, personal, beautiful, absurdâ.They are all played real time on Youtube.
After realizing this, I felt like this work was more interactive than before.It was just like listening to others opinions about some certain topics, like a video of towed cat lying on the ground in the âfunnyâ channel, a video of exhausted woman also in the âfunny âchannel.So, different video makers/posters have different understanding of âfunnyâ.the category.The work itself is raising many question of âWhatâs your opinion on the topic of...?â âDo you agree with the video was put into this category?âandâWhatâs the category of these videos?â
Besides, controlling with different key frames to play the video allowing people to play with time, they can replay the important parts, reverse videos, and reconstruct the video if they played several times and remember the sequence.
In all, this well designed system can so good in terms of artistic height.
Fond potential of this work: if video can be displayed in other ways: projection, bigger screen, immersive spaces, it may work greater.
2.Night Drive-Invention in F (Thierry Gourjon)
The one is attractive visually. It seems that the artist translated the musical notes into road signs.At first glance, it seemed make me feel the melody of the music, but I actually know little about piano score and canât read or sing this piece of music.So, I realized the artist somehow visualized this piece, and I could even imagine theânight driveâ scene in my mind.However, if this piece of music can be played in the exhibition, making the audience hear a little bit, It will be better for audience to connect the âvisual narrativeâ symbols to what it should represent directly.(Since it isnât simple song, it include 2 sound track playing at the same time, even Ofer and Mk who knows how to read it took some time to sing it.)
Or the artist intention was to just target thiS work to the audience who knows this song.But itâs also hard to imagine in our DDA gallery, people around this work seem all confused and discussing, suddenly someone says, âI know this song! This image shows exactly how it feels!â
3.TV Being 099-23 (Taezoo Park)
After watching this piece several time, I fond I consider the âTV Beingâsomehow as a tiny  man, sitting in the gallery, waiting for his accidental evolution.Different from Taezooâs large piece made of several electronic devices, this one consists only one device, a small and old monitor with several adjustment button.We asked Taezoo on the opening day, can we adjust the button? He said sure.The moment I try on the button, I felt the âTV Beingâ is no more discarded, it already came to alive because we were using it, giving it command.But the thing donât change is that when it never stop operating the code on the screen,making it keep alive functionally.
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Week6
Thoughts on Reading Set#4
1. Atsuko Tanaka- Electric Dress
This piece is weird and somehow horrible.Image you see the art work with out telling anything, when you find thereâs a human inside the electirc dress, you must freak out.But at that time, you may be drawn to her intention.
2. Chris Burden
About the pieceâDoorway to Heavenâ, thereâs an artist talk about him: https://www.youtube.com/watch?v=6WuBUlyh2zY
According to his explanation, the âdoorwayâwas the moment he hit by the electronic current.And he used the photography to let the audience see- the door opened. This point is awesome!
3. Antunez Roca- Epizoo  1994
Similar to Chris Burdenâs âDoorway to Heavenâ, âEpizooâ is also visually striking, and involved performance of artist with pain.However, I think this one may be stronger to call reflection of the relationship between body and technology, because it allowed audience to control and even decide the fate of the artist.I do agree that technology can be a violent in some aspect, but in 1994, I donât know how can technology at that time be a violent to people? Maybe I should know more about the artist: https://www.youtube.com/watch?v=-caAi2n4SLc
Besides, it may turned the audienceâs emotion to guilty somehow which encourage them for reflection: Â the artist forced people to make others suffer painfully through their action.And the way he suffered is totally unable to resist.The Deformation of his face reacted to the digital input was the best part of this art work.
4. Antunez Roca- Epizoo- I Have Never Read the Bible  1995
ASCIIďźAmerican Standard Code for Information Interchange.
Itâs amazing that the program (allow his voice read letter-by-letter) took 37days in 1995, I wonder how long will it take today.Itâs true that innovative project often takes incredibly long time & effort to accomplish.
5. Ken Feingold- The animal, vegetable, Mineralness of everything 2004
My favourite one in reading set4. I wonder how Ken programmed each head a personality...He really made âthe animalâ alive.
https://www.youtube.com/watch?v=HSBLQUWK9ls
About exhibition proposal:
Working Individually...
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Week5
Thoughts on Reading Set3
1. Communimage by Johannes Gees and CALC
This interface must be a will designed and advanced one at that time.Itâs surprising that people could zoom in and out to see individual images or see different areas.An artwork accomplished by global users means diversity.However, it donât have that sense to me, maybe because of the color of the whole image is so even that I have an illusion: they are all about the same.But that happened in 1999, so it really opened peopleâs horizon at that time.Now day, we have tech of classifying pictures by intelligent.I wonder what it looks like when this tech applies to Communimage.
2. BLAM-Necro Enema Amalgamated
Itâs creative to make the medium of magazine in digital way in 1993.And the visual style was very cool, bloody sentences really makes me fear:https://www.youtube.com/watch?v=wbR89xRfNCg
At first, I felt itâs cool, but when I watch for a longtime, I felt dizzy.Also, the part of medical surgery experiments on different sex frightened me so bad.I guess Necro Enema Amalgamated had depression?Seeing lots of things of death and things may happen after dearth, I really like the visual footage, but itâs hard to understand.I like Swenson and Sewardâs âgiving a user more buttons to click is like giving extra links to a dog chainâ.Compared to paper magazines, I feel more fast food feeling in this one, and include much more interactivity in it. Anyway, I appreciate her imagination.
3. Hans Haacke
The teletype machine was constantly printing news, result in larger and lager piles of paper. If I want to find what happened several days ago, It will be tough, because just like now day, every hour even seconds, hundreds of news spring up, covering the former news.As a consequence, we have to focus on the new printed ones, in order to keep pace with the world.
 Critique on Exhibition Proposal
My last week thoughts on exhibiton proposal were kind of dispersed.Because I both liked the concepts of human beings ourselves, and the relationship between human and outside world.After discussing with the class, I did feel like the concept of artworks I mentioned about Li Binyuan are actually really different from the ones from Bill Viola and Tony Oursler.I should looking for a cohesive theme for the proposal, insteading of drawing an imaginary timeline among the artists.What Micheal said to me is really help me get the point:As a curator, we should consider more of what the audience will think of. If I provide a blurring theme, they may misunderstand some pieces, even there will be no meaning the bring the artists work together here in the exhibition.
I need to focus mostly on concept about on human ourselves, research more artistsâ works relevant to this topic and choose the most suitable examples.
 Personal Problem:
Recently, I doubt my way of thinking frequently. My thoughts sometimes get messy and kind of jumping around randomly.How can I find the emphasis point? I fond itâs very necessary to organize my ideas and thoughts especially doing for Exhibition Proposal.So I Â force myself to list my thoughts and refine them, but thereâs nothing better.
 Continue on Exhibition Proposal (5 artists, 8 pieces)
I want to narrow down the theme: the artworks in my exhibition all reflect the artistâs concern on whatâs inside us, and what sustain us to exist over time.
I.Bill Viola
1. Martyrs  faith
2.the passing   transmigration
3.The Quintet of the Astonished 2000
4.The dreamers  large inner mind
II.Tony Oursler
2.Thoughts form  human awareness
3.Apparition protential intellegence
III.: Frank Somma Â
'INTROSPECTION'for burning man:https://www.youtube.com/watch?v=JJaRJ1oBmH8 Â
humanâs gentle love
âDare to gaze inside the well and you'll see truth's gentle ripple in your soul... ever so subtle,like a sofe breeze on still waters.â -Patricia Cori.
Four: DOROTHY FADIMAN (humanâs creativity)
The Experience of Light-http://www.concentric.org/films/radiance.html Â
Humanâs belief and hope
 Mischer'traxler- Curiosity Cloud  humanâs curiosity
(let auidence explore the curiosity of themselves, bacause when you close to the light bulb, the insect move more rapidly)
https://vimeo.com/140291348
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Week4
Thoughts on Guest Lecture
The atmosphere was lively on their lecture.We laughed a lot.Emily and Ariel are really young and creative artists. They inspired me so much, especially the words Emily said, âif you want to do something, just do it.âAlthough itâs common sense to us, It still reminds me of lots of ideas (years ago) locked in my brain, havenât been implemented now.
I think the three main advantages in project The Emily & Ariel Show are:
1. imitating real life scenes to provides the same experience of real show (less cost , scale down).
2. collage style, clumsy characters doing silly things really attract peopleâs eyes.
3. Audio and video synchronization with real voice of the character , the movement all based on real video - make it more weird, funny, attractive.
The themes of their works are somehow blurred, but they have many similarities: about woman in different time and space/characters in a room doing sth... Iâm still trying to figure what they are focusing on generally. Anyway, mixed media are great.
 I love Emilyâs Nevada animation film.The story is told in animation but not film is because the issue is too personal and political sensitive I think.I hope to learn more about the context of the piece. I also appreciate her gift in humor(especially the representative fruits in OK, Call me back), and she can manipulate with how much information to put in front of audienceâs eyes.When people figure it out later, they may remember it better.
I watched Arielâs video on vimeo, she experimented a lot with stop motion.Looks like she loves mixing different media, making things interactive with each other.The piece:âSprayâ is creative.I am also looking forward to her follow-up works.
 Readings-STICKYMONGER
This series of immersive illustrations rebuild the space.I love the holes connect to other spaces.Itâs interesting that Thereâs also very deep space in the large scale womanâs face.I also love black and white classic style(between serious and relaxing, seem to fit many occasion like workplaces).
Besides, itâs also smart of her to make stickers on the window of 69 floors of World Trade Center.She borrowed the entire beautiful landscape to add the beauty to her work.
 Readings-DIGITAL BEING
Digital being series are awesome.
Iâm agree with his hypothesis on detritus of broken and discarded technologies are formless creature.I felt really bad when my 2006 canon camera broken and retired.It was a 10 years friend.I felt like a friend of mine died and all our memory stayed there forever.However I kept it, consider it as a living creature, because when I can accidentally fix it, it will wake up.Accident happens everywhere in technology:http://www.visualcapitalist.com/accidental-inventions/
I like his medium size works because theyâre more organized and in a better formal sense.The installations make an illusion that digital devices are communicating invisibly.In TV BEING 010-01 ,TVs are talking with circles and lines languages, discussing how to evolve.
Digital Being at "Future Reboot"Â is exhibited in a really good postion.The installation is in a huge pile and standing tall against the ceiling, which make me feel like it occupied more space than it actually did.Plus, pieces of digital pieces are in a mess, match the âaccidentalâ perfectly.
Readings-DANIEL ROZIN
The wooden mirror...really shows the magical of interactive media with clever technology.Itâs like reproducing physical phenomenon in an unscientific way, playing tricks of audienceâs sense.Also,the slightly 3D surface of wodden mirror is way more interesting than just graphic image on the wall/screen.If I have chance, Iâm willing to see how I look like in a larger size with wooden blocks texture.
 Primary thoughts on Exhibition Proposal
 1. Bill Viola(age over 60): I choose him because his plays a leading role in video art, installation art and contemporary art.
2. Li Binyuan:
3. Tony Oursler.
4.(not fond yet) issue: how digital age change our world, impact?Will human become cyborg in the future?
 These artists all involve the reflection of the relationship between human beings and nature/ the environment in which they live.
Bill Viola and Tony Oursler are more concerned about the existence of human beings ourselves, and the relationship between humanâs spirit and the real world.
Li Binyuan and Peter xxx look for the state of humans when the circumstances of surrounding the environment change.
 Relative art work:
1.Bill Viola:MĂĄrtires---http://billviolaatstpauls.com/martyrs/
2.Li Binyuan:Long jump---https://www.facebook.com/randianmagazine/videos/1174556342600882/
& 2cm---https://www.youtube.com/watch?v=iedGkwOAso8
3.Tony Oursler:
b0t---https://www.tonyoursler.space/b0t-fl0w-chart
& Thoughts form---https://www.tonyoursler.space/thought-forms-new-york
4.inspiration:https://www.youtube.com/watch?v=ygRNoieAnzI
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Graduate Seminar Week02
1.Summarize revisiting DDA Faculty Exhibit & Discussing about MOMA PS1
 We went to see and discuss the exhibition again.Itâs very interesting that many classmates have different concerns.I learned that âIntentional Fallacyâ can also be instructions to help viewers understand the art works. And how much information is brought to the audience need to be considered by the author carefully, because it will influences how much will the viewers be involved and how much time theyâll spend on the art work.These information can be labels, texts, titles relate or not relate to the art works, visual elements in art works, narrative in art works, interaction between art works and audience, interaction in art work itself.
Like Andy Warholâs interview, non-interactive objects in Moma ps1, and not so much personal identification in Seth Priceâs skin photos, they all reflect that the authors consider itâs not necessary to let all the audience know the contexts or descriptions of art works.Their works may target on specific kinds of people who already know it without any description.
The issue of selection of audience bring to the Glenstone Museum.
2.Glenstone Museum(Washington Post)
The Glenstone Museum has been designed for visitor experience rather than maximizing the number of visitors, as a consequence, whoever visits the museum must have a unprecedented experience of walking in such a quiet and peaceful museum, a peaceful place with luxurious exhibits. Visits can immerse themselves better in the exhibits and the museum space, reading the content of exhibits like reading books in the library, with almost no people in the view, they will have the best visual enjoyment.
However, personally, I donât support this kind of museum to be promoted, because I think art in museum shouldnât be isolated from itâs surrounding environment and people around them. As a visitor, I also hope to listen to others comment on the same art pieces Iâm looking at and thinking about.Nowdays, most art is designed to be interactive to viewers, or the reaction of viewers is a part of it.For example, the Museum of the Moving Image wants peopleâs best reaction GIFs.
https://jasoneppink.com/the-reaction-gif-moving-image-as-gesture/
 3.Reading Set #1
CLAFUR ELIASSON -Â installation of sun
The most influential point is the huge immersive experience it brings to the audience. As a huge immersive installation, it has successfully simulated the natural phenomenon of sunset/sunrise in digital way.And it;s nice to have the huge ground space of Tubine Hall let viewers freely walking on/lying on.
TATSUO MIYAJIMA - Clock for 300 thousand years
This  is my favourite one in Reading Set1.Although itâs a really small piece of work, itâs very impressive and successful on confusing and attracting people like a hook.According to the artist, three principles it refers to in Buddhism are,âkeep changingâ,âconnect with everythingâ,âcontinue foreverâ, which Iâm quite familiar with.I think these happen to everything in universe until the end of the world/end of eternity.
It took 300 thousands from the earth born to The emergence of the Homo sapiens. So, the rising digital numbers operate the time of this period again and again in cycles.What the cycle means to human history? Why do the numbers stop when itâs big enough? Do we live in a âcontainerâ with invisible limitation?
EADWEARD MUYBRIDGE
He creates revolutionary series of photos captured by high-speed camera.Itâs interesting that itâs a way to unfold time.When photos put together, still images go into moving image/film.Iâm thinking of mixing the sequence of these stop-action photos, and to create illusion of different movements.
JEAN DUPUY - Heart beats Dust
Nice interaction (twice interaction) because first, heartbeats is already feedback of viewerâs interaction when seeing the art work, and then his/her heartbeats are amplified through a speaker.In that moment when the view first hears and recognize the heartbeats, he/sheâll interact for a second time.
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Comment on Week01 Reading - Graduate Seminar
1. A Series of Digital Interactive Multimedia Murals
Using digial methods to deal with murals is creative, murals will show more artistâs feelings and emotions.Most of professor OâRourkeâs murals consist of images with common experience shared by human, showing one specific moment.
 Nice ideas in interactive arts:
(1).This is my first time to hear about human interaction with the art work as an analogue, which makes the format more meaningful.
(2).Hidden cameras allowing viewers to become a part of mural makes the mural itself become productive, different viewers create different outcomes and visual effect.This kind of real-time interaction provides feedback to viewers in a fastest way.
 The complicated fabrication separates different areas of the mural, make it possible for interactive works with many different parts/areas of objects combined.
 2. Redefining Sculpture Digitally
The virtual sculpture made in 1980 is crazy, at that time, the work must be revolutionary.Ge-le is a rumor of death of a healthy child at night, I can understand how it works through the virtual sculpture.Simple parallel lines and echo wave like structure is the symbol of spirit rise into the air.Itâs like a âstill animationâ.
 The polygon unfolding makes virtually created sculpture can be calculated.This can become a smart tool when artists want to make a real sculpture using hard materials like steel, wooden board and so on.They can just print the unfolded document.
 I also see much possibilities in the Smoke Sculpture.Smoke is gas, and donât have stable form, so smoke sculptures can have endless shapes.
 Plus, digital sculpture is the field what I would like to explore as well.I hope to create sth revolutionary too.
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