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Latest Change Log
April came with a lot of smaller changes and fixes to AO3. We also made a few bigger improvements, such as fixing gif icons that weren't animating and updating the way we send invitations to new users. On top of that, we added a confirmation email to the email change process and created a button to delete all your subscriptions. We also made a number of changes to make the work of our Policy & Abuse committee easier as they continue to tackle a wave of spam.
â Releases 0.9.404 - 0.9.408 - Change Log
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Not to be a technical writer on main, but I've been bumping into the idea lately that the only reason explaining yourself in more detail never seems to work is because neurotypical people are misunderstanding you on purpose, or because they have short attention spans, or because they just hate listening to you talk â and sure, occasionally that's even true, but most of the time the problem you're running into is more fundamental.
Every time you add more detail, you're running the risk of tripping over a bad assumption on your part about the listener's prior knowledge, or hitting the tipping point where they become overwhelmed with new information (and remember that you don't know which parts of what you're saying will be new information for them), or making a leap of logic that isn't as self-evident as you think it is, or any of a dozen other potential snags which, by definition, you will not see coming until it's too late to correct course.
Basically, every piece of information you add multiplies the odds of you getting blindsided by some vector of misunderstanding you didn't anticipate, even as it addresses the ones you did anticipate. The point of diminishing returns where continuing to elaborate increases the odds of unexpected miscommunication more than it decreases the odds of expected miscommunication is much nearer than you'd like.
The most effective act of communication is not the one which contains the most possible information, but the one which contains the smallest amount of information it possibly can while still getting its point across. It sucks, but it's the reality of the situation. People far more autistic than you have been trying for hundreds of years to invent a way of communicating which doesn't work this way, without success.
All of which is to say that "getting to the damn point" is legitimately a communication skill, not just an accommodation for people who aren't paying attention. If it's any consolation, it's something neurotypical people struggle with just as much as anyone else â if it was easy, technical writers wouldn't have jobs!
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Write for yourself first. Write what you like and be in love with what you create. Readers who will love it as well will just follow naturally.
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What I hate about writing is when I have to write so much before I finally get to the part I actually wanted to write.
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I've already said that my number one piece of writing advice is to read.
But my number two piece of advice is this: be deliberate.
Honestly this would fix so many pieces of bad writing advice. Don't forbid people from doing something, tell them to be conscious and deliberate about it. This could help stop people from falling into common mistakes without limiting their creativity. Black and white imperatives may stop a few annoying beginner habits, but ultimately they will restrict artistic expression.
Instead of "don't use epithets": "Know the effect epithets have and be deliberate about using them." Because yes, beginners often misuse them, but they can be useful when a character's name isn't known or when you want to reduce them to a particular trait they have.
Instead of "don't use 'said'" or "just use 'said'": "Be deliberate about your use of dialogue tags." Because sometimes you'll want "said" which fades into the background nicely, but sometimes you will need a more descriptive alternative to convey what a character is doing.
Instead of "don't use passive voice": "Be deliberate about when you use passive voice." Because using it when it's not needed can detract from your writing, but sometimes it can be useful to change the emphasis of a sentence or to portray a particular state of mind.
Instead of blindly following or ignorantly neglecting the rules of writing, familiarize yourself with them and their consequences so you can choose when and if breaking them would serve what you're trying to get across.
Your writing is yours. Take control of it.
It probably sounds like I'm preaching to the choir here because most of my mutuals are already great writers. But I'm hoping this will make it to the right people.
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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sometimes the best writing advice is "just let it be bad." revolutionary. terrifying. but it works.
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Small fantasy worldbuilding elements you might want to think about:
A currency that isnât gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isnât 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that arenât brown or grey/black, like San Juanâs blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that donât look like people
Domesticated pets that arenât re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isnât Fantasy Zoom
âBooksâ that arenât bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
Iâve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isnât Kansas anymore.
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if you're trying to get into the head of your story's antagonist, try writing an "Am I the Asshole" reddit post from their perspective, explaining their problems and their plans for solving them. Let the voice and logic come through.
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sometimes you need dialogue tags and don't want to use the same four
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Moral Dilemmas That Will Mess Up Your Character
» They witness a crime but helping the victim means exposing a secret that could ruin someone they love.
» They could save someoneâs lifeâŠÂ but only by hurting someone else.
» Theyâre offered everything theyâve ever wanted, by the worst person they know.
» They have to lie to protect someone, but the lie costs someone else dearly.
» They can bring justice, but only by breaking a promise.
» Theyâre given power, but to keep it, they have to become what they hate.
» They have the chance to take revenge, and it would be so easy. So satisfying.
» Theyâre the only one who knows the truth, but telling it would destroy someoneâs faith.
» They could protect the many, by sacrificing the one. And the one matters to them.
» They promised not to get involved, but walking away would haunt them forever.
» They were wrong  and admitting it now will shatter their credibility.
» Theyâre asked to forgive, and they know the person doesnât deserve it.
» They have to pick a side, but both sides are flawed. Both will cost them something.
» They want to help, but theyâre not sure itâs their place.
» They said theyâd never become their parent and now theyâre staring in the mirror, wondering if they already have.
» They catch their friend doing something terrible, but they owe them everything.
» They canât tell if theyâre protecting someone, or controlling them.
» They get what they want, but someone else suffers for it.
» They promised to keep a secret, but now someone innocent is getting hurt.
» They fall in love and realize it compromises everything they believe in.
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I control the narrative, I whisper to myself like a lunatic while the characters in the story I'm writing are not following my orders.
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When a Character is Falling in Love but Doesnât Trust It
Love is terrifying. Especially for characters whoâve been hurt, shut down, or raised to believe vulnerability is weakness. So when they start falling? It doesnât look like a Disney montage. It looks like panic in slow motion.
â§ They start noticing everything and it unsettles them. The way their voice cracks when they laugh. The way their fingers tap when theyâre thinking. These little details burrow in and refuse to leave. And that awareness makes the character feel exposed.
â§Â They become hyperaware of their own body. Where their hands are. How close theyâre standing. If theyâre blushing. Itâs like being inside a body thatâs betraying them constantly.
⧠They act a little mean. Not because they are mean. But because being cold is safer than being real. Sarcasm, distance, teasing, they use it like armor.
â§ They hate how much they want to share things. Theyâll see a funny meme and instinctively want to send it. Then stop. No. Donât get attached. They want to tell them about a childhood memory, then bite it back. Too personal.
â§ They become inconsistent. Warm one moment, distant the next. Showing up, then pulling away. Theyâre testing how much of themselves they can reveal before it feels like too much.
â§ They assume the worst. They know it wonât last. That this person will leave. That theyâre misreading everything. Love doesnât feel safe, it feels like a countdown to pain.
â§ They self-sabotage. Pick fights. Flake on plans. Pull away emotionally just to âprotect themselvesâ before it goes wrong. Itâs tragic and messy and real.
â§ They notice silence more. What wasnât said. A delayed reply. A joke that didnât land. Everything becomes a sign that maybe this love thing was a mistake.
â§ They want to run, but never do. The desire to bolt is constant. But they donât. Because something about this person is pulling them back, despite every warning bell going off in their head.
â§Â They donât trust the feeling, but they keep falling anyway. And thatâs what makes it beautiful. And heartbreaking. Because they donât want to fall. But they do. And maybe, just maybe, thatâs the bravest thing theyâve ever done.
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Have you ever read so much fanfiction and consumed so much fanart that you genuinely forgot what canon is?
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Vibes for Softly Tortured Characters
For the ones who make you want to wrap them in a blanket and also scream âJUST TALK TO SOMEONE.â
Always looks like they didnât sleep (because they didnât)
Talks like theyâre about to say something else, but never does
Constantly touches their sleeves/jewelry/lip, like if theyâre not holding something, theyâll fall apart
Laughs too easily, but it never quite reaches their eyes
Over-apologizes for things no one noticed
Craves affection but flinches when they get it
Body language = trying to take up as little space as possible
Flashes of unexpected rage, like pressure finally cracking glass
Always says âIâm fineâ in a tone that screams âPlease ask againâ
Cries alone, then wipes their face like itâs a secret
Feels safest in chaos because stillness feels like waiting for pain
Thinks being loved means being a burden
Cannot remember the last time they were truly, fully relaxed
Keeps people at armâs length, but is the first to drop everything if someone else needs help
Treats their own joy like it's a luxury they didnât earn
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Emotional Walls Your Character Has Built (And What Might Finally Break Them)
(How your character defends their soft core and what could shatter it) Because protection becomes prison real fast.
â¶ Sarcasm as armor. (Break it with someone who laughs gently, not mockingly.) â¶ Hyper-independence. (Break it with someone who shows up even when theyâre told not to.) â¶ Stoicism. (Break it with a safe space to fall apart.) â¶ Flirting to avoid intimacy. (Break it with real vulnerability they didnât see coming.) â¶ Ghosting everyone. (Break it with someone who wonât take silence as an answer.) â¶ Lying for convenience. (Break it with someone who sees through them but stays anyway.) â¶ Avoiding touch. (Break it with accidental, gentle contact that feels like home.) â¶ Oversharing meaningless things to hide real depth. (Break it with someone who asks the second question.) â¶ Overworking. (Break it with forced stillness and the terrifying sound of their own thoughts.) â¶ Pretending not to care. (Break it with a loss they canât fake their way through.) â¶ Avoiding mirrors. (Break it with a quiet compliment that hits too hard.) â¶ Turning every conversation into a joke. (Break it with someone who doesnât laugh.) â¶ Being everyoneâs helper. (Break it when someone asks what they need, and waits for an answer.) â¶ Constantly saying âIâm fine.â (Break it when they finally scream that theyâre not.) â¶ Running. Always running. (Break it with someone who doesnât chase, but doesnât leave, either.) â¶ Intellectualizing every feeling. (Break it with raw, messy emotion they canât logic away.) â¶ Trying to be the strong one. (Break it when someone sees the weight theyâre carrying, and offers to help.) â¶ Hiding behind success. (Break it when they succeed and still feel empty.) â¶ Avoiding conflict at all costs. (Break it when silence causes more pain than the truth.) â¶ Focusing on everyone elseâs healing but their own. (Break it when they hit emotional burnout.)
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10 Traits That Make a Character Secretly Dangerous
â„ Disarming Humor. Theyâre the life of the party. Everyoneâs laughing. No oneâs noticing how much they arenâtsaying.
â„ Laser-Sharp Observation. They see everything. Whoâs nervous. Whoâs lying. Who would be easiest to break. And they donât miss.
â„ Unsettling Calm. Even in chaos, they stay still. Smiling. Thinking. Calculating.
â„ Weaponized Empathy. They know how to make people trust them. Because they know exactly what people want to hear.
â„ Compartmentalization. They can do something brutal, then eat lunch like nothing happened.
â„ Controlling Niceness. The kind of kindness thatâs sharp-edged. You feel guilty for not loving them.
â„ Mirroring Behavior. They become whatever the person in front of them needs. It's not flattery. Itâs survivalâor manipulation.
â„ Selective Vulnerability. They know how to spill just enough pain to make you drop your guard.
â„ History of âBad Luckâ. Ex-friends, ex-lovers, ex-colleagues⊠they all left under âunfortunateâ circumstances. But the pattern says otherwise.
â„ Unshakeable Confidence in Their Morality. They donât think theyâre the villain. That makes them scarier.
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