Featuring Webdexter, reviewing the myriad Little Guys of our world.
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So: This cool little mole here, and its relationship with Beeber. First things first, my thoughts on the wee mole. Adorable, and an important part of an underground ecosystem, but never really exits its lane as a little soil turning fella. Not quite cute enough to justify a full-time position on a Social Media team. Aggressively C-tier, earning the Double-C grade easily.
As for how he connects with Beeber... Beeber is of no help to the mole. Mole's ability is Tunnels, and Beeber's Dirt ability doesn't really make enough dirt to... tunnel in. and it isn't really great dirt, either, it's kind of greasy. An unpleasant consistency. It gets everywhere and coats things in a thin film.
Just because their skills don't have perfect synergy doesn't mean they can't coexist on a team, though. Mole does thier thing underground, while Beeber tends to screw around above ground, so Mole can get things done with relatively low risk of Beeber annoyance, while Beeber busies themselves with dirtying the enemy team.
So, Wee Mole gets CC, but your idea gets a "Pretty Good" from me. Give it a try!
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Alright, let's have a look... Ah, I haven't seen this guy around the meta much, but they look alright! I get why they haven't been used too much, though. High Guyscore in a competitive slot for mages. Plenty of difficult to please mages exist, and many of them play into strategies other than Social Media.
Social Media teams usually win via Clout and Subscriber Goals, and have little need to convert that fame into firepower if they can just win before their combat-aligned opponents have a chance to bash them. The Wizard, here, offers an opportunity to dip into an alternate strategy. Build up social media momentum, then pivot into lightening bolting the opposing team into smithereens, and win that way. Seems a little clunky, but super fun!
I rate them W. For Winning, and for Wharf. Like, the synonym for Pier. Yeah, that. Cool guy, but I suspect for casual, not competitive play. No shame in that!
(thing by @littleguysdaily)
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OK, so today I'm reviewing- HEy! This isn't who I asked up today! This doesn't even look like a Little Guy! This is... Nothing, it's just a symbol! An icon! It doesn't perform actions. You can't wrangle it!! Something must be wrong on my end. No review today, sorry! Going into maintenance! I'll figure out what's wrong by tomorrow, promise!
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Alright, fine. I can't keep running away from it, people want Webdexter to review themselves. I said that I would try and refrain because I'd be biased, but I'll try my best anyhow.
Anyways, this Little Guy is super handsome and cool and everyone loves them. Just Kidding! In all seriousness, I doubt the rush of people wanting to try me out on their teams will last that much longer, but I can't be sure.
People have, so far, tried many avenues to making use of me: using my reviews skill to perform a specific function in a larger strategy, or making use of me just for my base scores as a bare minimum for max engaging and media literacy in a media lit team, but my favorite has to being used as a team organizer!
Making use of my game knowledge by putting me in a position to manage which of the guy you've wrangled so far do what is a pretty decent use, if I do say so myself! The few matches where I got to try were the most fun I've had in a while, and I won two of the three. If you do have me join a match for you, consider that strategy!
Still no letter grade for myself, though. Know that I'm an S in my heart, though.
Today's Little Guy is Webdexter, of @littleguysreviewed
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Alright, a high guyscore Little Guy here to review today! So: YDA is coming down late in the match, and they've got a high score in Engaging. While their DIVINE MIGHT skill might increase their combat prowess, there are many Little Guys vying for the position of combative guys with high scores.
I believe that Yda's divinity and great Engaging score will allow them to become an object of worship. Religion-based victories are not very common, but they are certainly possible, especially with a genuine goddess packed into a tiny, widely lovable form.
Other Guys vying for the Idol position come down earlier, but are physically weak, and lack divine power to back their claims. Coming down late is OK for an Idol, if you've been preparing a dormant follower-base for them in the time leading-up to the Idol coming down, perhaps feigning as a party team.
Either way, Yda is a wonderful little guy. I rate them A-ish.
I felt greatly inspired and decided to draw and catalogue one of my most lore-important ocs, the goddess Yna, the Gilded Foremother! Recently resurrected and now tiny. She was pissed. Template by @littleguysdaily, go check out their blog if you haven't already, their blog is absolutely amazing and full of delectable little guys.
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So, out in the field, I've been seeing a lot of teams who rely too hard on Little Guys with good guyscores to sweep in later in the match and win. And that leaves low-to the ground teams the chance to take things. And the Squib is the perfect example of why you can't have only handsome good Little Guys.
Everyone hates the Squib. It's awful to look at. But guess what? It's already here. As soon as you decide to begin the match, as soon as you look away, there the squib is. No need to Wrangle at all, it's there barely managing to breathe on the floor before anyone else. Why do you want this??? Well, many guys like having more guys around.
Need to increase the Friendship power? Why not have a squib hang around? Hero-type guys find them especially pathetic as a source of righteous anger if they're smushed, and mean guys will be glad for such a hapless victim to kick off their misfortune combo.
They're not great, but they're free! And a free guy who does a little to help is better than a super powerful guy who you can never convince to join you before you lose.
Requested by @zettatoad & @vacancy-open & @damngirlyou :(
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Now, I know what you're thinking. 'Webdexter, why aren't you reviewing yourself?' It's simple, really. I haven't been used in teams for long enough to really develop a review like I like to do. Also, I'd be a biased reviewer. So... Instead of that, while I'm on break...
Gunko is one of a crew of Guys that are entirely ignored by the competitive scene. My guess was that everybody looked at their Lonely skill and thought that they were useless. The skill itself can be replicated by guys who are repulsive in some way, who themselves have better skills.
But: Guys are not merely their skills! Gunko wants to form long-lasting relationships! Though their skill will make things difficult, they're an excellent catch for a power of friendship team. Overcoming their predilection to going solo will reward a friend group with love and care.
Bottom line, consider using Gunko, especially in teams that... That have nothing to do with me. Look, they want it! Spend some time with Gunko! I rate them O, because that's what their name ends with.
OK, Gunko, If you’re not gross then explain why you’re so pee-coloured, HMMMMMMMM???
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Sorry, no review today, I've been in matches all day long. I guess I've become, pretty popular? I've just been placed on a team where I'm supposed to be reviewing books written by this one other Little Guy, and the reviews will be part of a media ecosystem, really a novel new strategy that I think is meant to play off of-
GAH! Well- Off of my strengths, right, but I really can't focus because our opponent has sent a guy on pretty much exclusively annoying me, and I can hardly get a thing done. This must be the worst match to date. I swear, I've never seen them before. Were they picked specifically to screw with me?
Whatever. Sorry again, World Wide Web! I'll try and get to you tomorrow! Gotta sign off if this match is going to have a chance at turning around!
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Alright, so. Big News aside, we have a Guy to review today.
So: Lego Seagull. Pretty popular little guy in scrappier, low end teams, infamous for completely ruining the feet of late game little guys when thrown at the right moment to shatter into... sharp pieces.
But we already know about that use case! Let's focus on one that doesn't involve the complete destruction of the Little Guy! Instead of sending your beloved Little Guy to the front lines to be Annihilated, you could instead. Not do that! And allow the Guy to perform their function!
Right, so, the Lego Seagull, if left to its own devices, will glide around and generally be an annoyance, one that enemy teams must be wary not to knock down, lest the Gull fulfill its... other function, so it can get some nice annoyance work in!
I guess the point I'm trying to get to is consider not sending the Little Guys on your team to their deaths unless you need to? Please? Exploding during a match doesn't mean perma-death, but it still is really very unpleasant, research suggests.
lego seagull
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Hey! That's me! Wow! Well... I guess that means I'm legal for competitive play now. Uh oh.
Today's Little Guy is Webdexter, of @littleguysreviewed
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I've been hearing some noise about who the leader of the Jams should be, so I thought it prudent to make a postmortem review on the previous undisputed leader of JamIsland Jam teams, Dr. Banambla Jam. Their high splorpability combined with a frankly incredible tolerance for annoyance made them an ideal coordinator for Jams. Under his leadership, Jam teams experienced a stint as the de-facto Tier 1 team, during the so-called "Jam-boree."
Since their passing, Jam teams have struggled to find a jam to fit the leadership role. Bringing in a non-Jam leader invalidates the "Big Happy Jamily" bonus, which is a no-go, so that leaves Little Guys like Grandpa Jam, Blandy Jam, or even Tricky Jam to take role, to mixed results.
Jam Island Jam teams exist today, but their disorganization has proven their most exploitable weakness. There has been murmurings of an election to find and train a proper Jam to a mayoral role, and if this goes through, Jam teams may find themselves in a better place in the meta.
Overall, Dr. Banambla Jam was an excellent Little Guy, explorer and scholar, I'd rate them "S Jam" during their prime.
Andy Jam Comix #2 Exploring the rich history of Jam Island...
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Alright. So, I dredged the Institute's databases on Lawyer Little Guys, and this is the one that came up. They can be a little spotty sometimes, but in this case we're alright, I wanted an example Lawyer with no Media Literacy anyways.
So, this Little Guy, Who is someone's Lawyer, will be out on the field being present for you very quickly! They have impressive Gumption and Enthusiasm among their hidden stats, which means they'll get out there for you even faster than the average 4 score Guy. Of course, they aren't going to win you the match alone, though.
If you need them to be somewhere, their great chuckability means throwing them is an excellent opener to get them into the action. But what kind of action can they get into?
Being a small, happy thing can often be enough to get an opposing early guy distracted long enough to get a proper defence up, so they serve that purpose well enough. The place they really shine, though, is against Legal attacks. A high-tier strategy at the moment Involves hitting an enemy team with a legal strike before they can do anything about it. Having at least Any lawyer to stall the courts for a few minutes can give you the time you need to hit the opposition with hammers or something.
I rate them an L, for Lawyer, because they passed the bar.
there's some upsides to these sorts of things
fits in pocket btw
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Alright, fishing through the Askbox, looking at things I thought I'd get to... Here's one! Ooh, our first Little Guy from the Jam archetype! Let's see...
Wolf Jam is undoubtedly the best frontline Jam available. Like all Jams, they have absolutely no Bones, which is a downside for fighters near the action, but that means that they work with Bone-hating synergies like the rest of the Jams. Instead of raw Bones, Wolf Jam brings high Skill, Stubbornness, and Tenacity stats to the table, which more than makes up for no Bones and comes at physical defenses from an angle most enemy teams won't expect.
In addition, there's the bonus "WereJam" effect he brings, which is sadly the reason most teams runs him. With a lunar guy around, Wolf Jam becomes a furry, and gains further battle prowess, at the cost of being rather upset about the whole arrangement. It's a very cool ability, but in general not worth making a whole team around.
Of course, while Wolf Jam is great and all, the thing which really keeps them from being amazing is their difficulty to wrangle. Stubbornness also impacts how easily you can coerce them to join... Overall, They're a good fighter with a cool bonus effect, who covers a weakness in an established team type, even if they're a little difficult. Sold B! (a B made of Jam.)
Support the comic on Patreon
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AAAA! OK!! Let's get going!!!
Fast Mover is a special speed guy whose special skill causes himself to move fast and occasionally other things to move fast too, they come down in the mid game and can get to places where people don't expect them to be for a while longer and also making certain machines run too fast can put a stress on them I mean like you get it don't you, you can see what's going on here anyways I rate Fast Mover
@littleguysdaily comin at you live from far too many champd up games where i couldnt think of anything funnier
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Acid is an interesting Little Guy, who I just don't think has found a niche yet. Their Guyscore dictates that they would come into play late in a match, and their abilities include a wide range of destructive incantations, often destructive to everyone nearby.
Altogether, this means that when they would come into play last, after the rest of the team was likely around, and then would consequentially be spewing out acid and biohazards where it might impact their teammates.
While there has been some fringe teams that bring in Acid as a finisher, or to clear the field for even bigger guys, I think that Acid would excel in a Toxic team, likely with high splorpability synergy, such that acids and toxins can be spewed onto resistant teammates without fear of harming them. No such team exists at the moment, but I leave the exercise of creating it up to my audience.
@littleguysdaily they are more of a big guy, but still
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In the spirit of Tuesdays, let's have a look at this Little Guy here. Note their similar stats to our previous guy, who was a potent physical threat, and also note that Spaghetti Cowboy is most definitely not a threat. The cowboy will not harm enemies, and while their ability to sincerely enjoy Spaghetti may earn them decent joy output on a gourmand team, they can generally get easier to please guys much easier than the 8 guyscore Spaghetti Cowboy.
No, the cowboy rarely shows up in gourmand teams. Instead, they show up in a most baffling role: To show "bad manners." A team which feels it has a lot of time and effort to spare may bring along the spaghetti cowboy. I think it's the fact that they make such a loud slurping sound while they eat the pasta. Truly, there are few experiences worse than getting squarely defeated at Volleyball, and then it turns out the Guy your opponents were wrangling this whole time is a guy who stands there and slurps noodles. If you lose that match, it's hard to live it down.
While his love for pasta has been weaponized in ways I never would have expected, I have to respect him for toughing it out and keeping to his spaghetti-based morals. Slurp on, Pasta Cowboy!
Rootin', Tootin', Slurpin' & Suckin'! YEEEEEHAWW!!
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