An AU where a sudden occurence trapped the world between life and death; existance... Time no longer applies, and everyone knows.
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Drawing request from @demonsheyd500025 I hope u like it đâ¨
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Finally!!! :D Done! Phew, enjoy~
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Right, so my first attempt at drawing humans, at least after a while of drawing pretty much anything but humans. XP You can probably tell that Iâm a simplistic artist. >3> Anyway, if youâre wondering how these two got into Limbotale, Iâll tell you.
So itâs not so much what either Frisk or Chara did, but rather itâs more of an anomaly of what happened. See, after a genocide run and when you can give your soul to Chara, what happened was after Chara got what they wanted and proceeded to bring the world back, the game was abruptly closed. This caused the data to metaphorically grind to a halt, and in turn jumbled some things. Everything that was in the middle of being recreated wasnât able to regain tangibility, including the inhabitants, as well as Frisk and Chara themselves.
So now everyoneâs basically dead, and any inanimate thing is mostly made of magic and spiritual energy, so the world is still interactable to those who were trapped by the anomaly. Also, Frisk and Chara glow red because they both share a determination soul, and subsequently they canât venture very far from each other because of which. But since things canât go back to the way they were, Chara now regrets the things theyâve done, mostly putting this world in purgatory; being as time no longer applies. So that means, no more going back to fix their mistakes⌠Frisk is still innocent Frisk though, as in their soul being not tainted by Charaâs nefarious ambitions. I suppose you could say that since being with Frisk, Chara got complacent with being able to redo moments in time, and now they canât do it anymore. Talk about karma, eh? Oh the irony. Though itâs not completely their fault this time, but they did set things up for Limbotale to come into existence. :/
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hereâs limbo sans for @demonsheyd500025
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Whey! Iâm done with these things! :D Also, what the crudâs anatomy? XD I wanted to make some gaster blasters with bodies, and I love latios and latias, so hereâs the result. I gave the bodies a few different features like the spine spikes and longer claws, but the rest is pretty much what I figure makes up a normal Eonâs skeleton. :/ Hopefully Iâm mostly anatomically correct.
But Iâm also going to give these two a home in Limbotale, and I may write up how that happens, so if youâre curious, just hold your horses. :b
As for abilities, these two are able to use the standard GB energy beam, and they can still use sight sharing. They also still sound roughly the same as normal Eons, but with more of a growl. And theyâre a lot bigger than when they were alive, Iâm gonna say because of magic; they went from 4ft & 6ft to 17ft & 20ft. I hope you can tell who the bigger one pertains to. XP
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Such crazy shiz! XD
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*flips their couch* HOW THE FRENCH TOAST DO WRINKLES I HATE DRAWING GOSH DANG CLOTHING LOL!!! This bollocks is so amiture. XD
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FINALLY! DX Took me long enough. ;u; And yeah, the confident one (not my fault itâs misspelled) was partially breaking the 4th wall at me. XD And literally I only had enough layer space in Sai for this; I had to collapse the dialogue folder into a single layer to make more room. ;n; But thatâs fine, no more editing for this project. :D
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Another pic from my thing Iâm gettinâ done. I actually have one of the layers on the wrong layer, but I said âscrew it, canât notice anywayâ so whatever. I hope I made it spooky enough. ewe
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From a thing Iâm doing, this isnât done, but I wanted to post it early anyway. :3
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Limboâs pastimes
Not sure what to call it, maybe things he tends to do? Iâm talking about Limbo, by the way. I was going over some of his qualities, what he likes to do, I just didnât know what term to use. Likes, hobbies, or what, but I think Iâve chosen either âwhat he tends to doâ or âpastimesâ. I like the latter more.
So Iâve been going over what Limboâs pastime activities are, and I figure he likes to spend time with Napstablook and his music. He also likes to relax at Waterfall; a good place for him to actually relax and gather his thoughts. He tends to think apposing thoughts sometimes when he visits places of interest, such as âjudgement hallâ. And heâs even found a way to link his subconscious to any living timelines, so he can watch whatâs happening through the eyes of any living Sans. Sometimes the ones he latches onto arenât as oblivious to his link as others, but he tries to be as subliminal as possible for the most part.
Iâd say eventually he might get his power to the point of being able to connect with a living timeline strongly enough to be able to influence it directly, but for now all he can do is subtly link with a living Sans and communicate via spiritual telepathy. Iâd think also that the realm of limbo is kind of like the anti-void, he can reach other AUs as well, though he hasnât tried yet. He possibly could link with those in the anti-void as well. >3>
Also, I dunno if anyone really cares, but I chose to make his clothes only three colors because the last you see of Sans before he dies is in the black and white battle screen, but I made some things blue, because 1) itâs my favorite color, and 2) it fits with the whole ghost visage. And his magic color is blue.
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My first Undertale pic! :D Actually, when I look at it, I slightly wonder if I even did draw it, lol. But anyway, this Sans is from my AU, Limbotale, ergo, this Sansâ alias is Limbo. (So many puns could be made on his name XD)
So I talked a bit about Sans in my skit on Limbotale, but I suppose I could say more about him here. So my take on it is that since heâs from a genocide timeline, he has some trust issues, and itâs almost strenuous to befriend him. But once he accepts you as a friend, he still does all he can to offer help when needed. Heâs also more often serious, being as he was killed with various melancholic emotions, though he still enjoys humor and jokes now and then when heâs relaxed.
He was pretty deep in grief when he was killed and resurrected in limbo, seeing that he wasnât the only one, that everyone who was killed now wandered as specters with horrible scars, be they gashes or dismemberment. No one felt physical pain from their scars, but it was still saddening to acknowledge that their hopes of leaving the underground to relish in the overworld with possibly friendly humans could now never happen.
Itâs been so long now that Sans has grown more or less desensitized to the âsightsâ of everyone. So just that much of his melancholy has settled, but heâll never forget, thus he tries to distract himself of it all when he finds it becoming too pervasive.
As for his abilities, theyâve been expanded to spectral qualities like being able to phase through solid matter and able to possess living beings. Not that he ever has the chance for it, but heâs able to do so. And he still has his pre-existing powers of telekinesis, excellent dodging, and control of bones. I think thatâs just necromancy. *shrug* Iâll just start referring to it as that  if thatâs pretty much what it is. For some reason I doubt it though. >_>
Just ask me if thereâs any questions. :D
Also, if thereâs any confusion as to why his fingers have only one joint rather than two, thatâs indeed how they are. I figured that since heâs from a genocide timeline, the monsters do look more combative, this Sansâ fingers grew into a structure more akin to claws.
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Limbotale
A continuation of Undertale: Genocide route.
Iâve been thinking, Iâve seen so many continuations of the other routes, but none for the genocide route, understandably. But like normal death for us humans, maybe the monsters of Undertale do have somewhere to go when theyâre slain. But Heaven or Hell are too typical and cliche, so what about some of the other afterlife realms, like Limbo. Thereâs so many AUs of Undertale, but only like, one or two of them are really continuations of the original handful of endings. Like I said, mostly the Pacifist and Neutral endings, and yes, I know that Genocide means everyoneâs dead, but even that isnât complete erasure.
What I was contemplating about this âLimbotaleâ is that every character whoâs died still wanders about, still with their old personalities and quirks, albeit everything is more somber and melancholic and even slightly cynical, but generally the same as the lively Undertale timeline was. Although, every character has prominent scars racked across their bodies from when they were mercilessly cleaved by Charaâs blade. The scars no longer secrete blood, and donât cause the monsters physical pain. Mental and emotional pain, yes, very much so, but they try to set aside the damage that theyâve suffered and go about their lives as they once had. Of course, some monsters may be better at this than others.
One of the main points of melancholy is that everyone remembers, so theyâre very wary of humans. Somewhat mercifully, itâs not too severe since they are already dead, so they have the comfort of knowing that they can never die again, at least via normal means of death. The monsters holding the most suspicion of humans are the characters youâre able to befriend the most with during an Undertale playthrough. ie. Sans, Papyrus, Toriel, Asgore, Undyne, and Alphys. Some of the ex villains too, like Mettaton and even Asriel. Remember, Asriel wasnât always a flower, and I figure that when heâs killed, his dust reverts back to its original body in Limbo.
Also, the point with Alphys, yeah itâs a contradictory thing because sheâs never encountered in a genocide run. Maybe when Charaâs free, she finds her somewhere and kills her too eventually? *shrug* Same with the other monsters whoâd evacuated from the Underground.
Anyway, just like in Undertale, you have the option to fight or spare everything you encounter. Now that everythingâs dead, people mainly cheer themselves up by engaging in sparring matches for sport. Nothing can die, so sparing is technically considered forfeiting, but itâs still labeled as âspareâ. For the sake of aesthetics, lol. And the battle system is all the same; monsters still use the same attacks as they had during life, so things can be pretty easy to go through.
So Iâve been going on about how lifeâs like now for the monsters of the Underground in Limbo, and mentioning the battle system seems like a good segway into the plot of the whole thing, no? Like I said, battles are now friendly competition amongst the monsters, but against humans itâs much the same as before. You see, thereâs a barrier between two sections of this Limbo world; one being a residential zone for the dead monsters, and another for the souls of dead humans. Ooh, interesting, no? ewe Anywho, the two races live separated because of the monstersâ stigmatic view of humans, even though the humans are dead too. The monsters still want only to live in peace, and since being massacred by one evil human, this is where their skepticism originates from; the monsters essentially want nothing to do with the humans. But sometimes, members of either race seem to fancy risking interactions with each other. It doesnât happen often at all, and thankfully the races never really squabble with each other over the rare mingling members, but the monsters do see that some humans are still good-hearted even after death. But of course they still prefer to play it safe and keep the barrier up to at least let them have a peaceful afterlife.
As the story goes of a new foray into Limbotale, one spectral human is interacting with Asriel through the barrier, simply talking as is all they can do. They talk about their lives in their respective residencies, what they tend to do for fun otherwise, how their other neighbors are going about, and so on and so forth. They proceed to converse about how they were killed, and how their lives were like before their deaths. Itâs both joyful and solemn for the both of them, and when they come up to talking about random topics, theyâre interrupted by their respective caretakers and separated once again. When theyâre able to meet up again, Asriel starts coming up with an idea to bring the human into the monster zone, but heâd need to plan how to not have his friend monitored and outcasted by all the other monsters. His main plan involves the human befriending the main characters foremost, being as theyâre the most looked up upon by all the other monsters. If they can trust at least one of the spectral humans this time, maybe the stigma will lessen at least for the human for now.
So, the story technically begins with the player going around Snowdin Town, of course accompanied by Asriel, and you can wander around freely as you wish, interacting with virtually anything. I should also mention that Limbotale does take place a few years after the events of the genocide ending, possibly in the wake of Chara reincarnating the world after you give your soul to them. Thatâs a plausible outcome, no? .3. Anyway, Asriel acts as your sidekick in this world, and he stays with you throughout the whole thing, if only to see to it that youâre not too uncomfortable in the midst of all the wariness and stigmatic fear.
As I said for the battle system, the random monsters who get into battles with you can be spared, and similarly to your hypothetical score in Undertale, every monster you spare slowly lessens your skeptical projection to the monsters, making you more viable to be trusted. Occasionally you encounter the main characters, funnily enough in the same orders, and their battles are more of a test of how determined and faithful you are to show them youâre not out to hurt anyone. This is about as committing as before, but this time thereâs more room for error⌠The local monsters are simple enough to work around, but the main theme of this world is faithfulness, and thatâs what the main bosses are testing. You have to be a lot more honest and careful with your choices to win their acceptance. This may seem cheap and cynically straightforward, but remember, all of these characters were brutally murdered by a demon and they wonât forget those scars⌠So as you go through the story, befriending the characters in general sequence, Papyrus, Undyne, Alphys, Toriel, Asgore, and finally Sans, you gradually gain the acceptance of the whole monster zone. The main bosses do pretty much grow accustomed to you as you go along anyway, but in sequence is as itâs confirmed if theyâve accepted you as a friend.
However, Sans is the one who your choices strictly matter; heâs very cautious of humans, still relatively laid back, but definitely very watchful, to the point where heâs as daunting to be around as he is relieving. Once Papyrus is befriended though, Sans is a little easier to persuade as long as you play your cards right with him. Partially by way of that is successfully befriending his other friends, the aforementioned characters, and when interacting with him himself. Of course, since heâs so analytical and psychological, you have to essentially match his mindset. That doesnât mean just telling him what he wants to know on the spot. What I mean by that is, Sans is virtually the only one who critically listens to what you tell him, so if you say one thing, and then tell him something that doesnât quite match up, he will call you out on it, and if his trust for you isnât sufficient enough, heâll initiate a very difficult battle with you. But seeing as you probably wouldnât want to fight him, you need only talk to him three times and then spare him, granted he doesnât beat you down first. Of course you canât die in this world, but him beating you has pretty much the same effect as in Undertale, and his trust decreases. If youâre not honest, or even if your own words escape your knowledge as to what you once told Sans, you may find yourself in a lot of battles with him. Of course, heâs also as frustratingly difficult to fight as when he was alive; of course all of the bosses are, relatively.
So Sans is essentially the main monster you would benefit most from befriending, but his battles can range from relatively difficult to borderline unfairly hard depending on where you stand with his friends. Of course this is all easy if you go about the story with pacifist intentions. Curiously enough, his battle on a completely harmless Pacifist run is surprisingly forgiving. By the time you face him for the last time, he should be mostly accepting of you, but you must still be very careful. If you choose to attack him even once, or even by accident, his trust will drop back to below half and make the battle much harder than it should be. Interestingly, if that happens, he wonât be particularly happy about it. Almost disappointed, but indifferent at the same time. Youâd think heâd actually be more expectant of it if anything. But if you get through it with no mistakes, the last battle is the point when Sans finally fully accepts you as a friend. If you do happen to blunder up, heâll likely be the only one who still doesnât fully trust you. It seems unfair, but understandable as well.
So all this explaining, and there hasnât really been a point to all this, has there? Hmm, right then, whatâs this world looking forward to, you wonder. I suppose thereâs not much of a goal for them to anticipate, but maybe making friends with the humans again. I mean, before, they wanted to leave the Underground and live among the humans again, but now that theyâre dead with a stigmatic view of them, living among them would be the last thing theyâd want. Yeah, this time theyâre simply hoping to befriend particular humans who do still approve of them, to come to terms with their death and eventually accept that friends can still be made in the humans.
Whatâs interesting about this world is that unlike Undertale where if you beat the game, then go through the world by the same route, nothing much differs, Limbotale actually remembers previous playthroughs, even if youâre going down the same route. Albeit, something interesting does pervade, such as of course the new character being unknown to the monsters, but the last human you played as is now an NPC in the world, and they can even be interacted with. They generally tell you things theyâve done and can give tips about things, like qualities on their main friends or comments on the world from a 3rd person perspective. But this only happens if you go through the whole story up till the point where the âresetâ option in the main menu says âtrue resetâ. Which doesnât actually reset anything as it does in Undertale, what it technically means is itâs âresettingâ the routine of life in the game, so youâre going through the same script on a different forward in-game point in time. So with each playthrough of the same Pacifist route, your previous humans will get to become permanent residents in the monster zone, sometimes interacting with various overworld monsters too. Also, the monsters remember as well, but beware of course, the stigma will pretty much always exist, hence with each playthrough, you will have to battle the boss characters every time.
However, this world is also very unforgiving if you decide to try and go through with murderous intentions. Well, I say murderous. I mean by getting into battles and choosing the fight option will quickly scare the monsters, and get the bosses on your case almost immediately. If caught, theyâll berate you and Asriel, and then throw you into stupidly difficult battles. Should you somehow survive all this, the monsters all accuse you of being Chara coming back to torture them again. The payoff is hardly even worth it, Iâll tell you now, seeing as it should be pretty obvious even thinking about it. The only thing that does happen for a tormenting run is raising the resentment of the monsters towards humans, dead or alive, and making the next playthroughs more difficult, until after quite a few at least. And besides, thatâs supposed to be the whole idea of limbo, isnât it? To go through and atone for your sins and mistakes?
I wonder if this might clash with the Aftertale AU in some way. >3>
#undertale#limbotale#au#sans#papyrus#undyne#alphys#toriel#asriel#dreemurr#humans#monsters#limbo#dead
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