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Half of these are the names for Personas you fight as enemies.
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youtube
FEBRUARY 28TH 10AM PST!!!!!!!
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Some fandoms have all the luck. I'll never know if my blorbos bought their dress on sale.
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I would like Universes Beyond even more if it was like Kingdom Hearts. Give me the 15th Doctor and Elspeth stopping Jace from trying to take Cloud's memories, or something.
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Final Fantasy | Magic: The Gathering
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I'm going to push back a little on this one. If the deck is, like, a Kyodai Oops All Combos deck that runs 40 lands and 20 three card combos with no cross-synergy and no tutors, then that's a 1 even if you might draw into one of your dumb combos eventually.
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Join me at patreon.com/CardboardCrack for extra comics, looks behind the scenes, and more!
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Is it possible that the twenty kidnappings are, in fact, twenty retellings of the same event?
There's something funny that happens to a franchise when they keep repeating the events of the first entry.
Princess Peach getting kidnapped once is fine. Princess Peach getting kidnapped twenty times is just weird, like that's got to be a systemic issue, isn't it? And aside from that, it's ridiculous, of course. I mean Nintendo doesn't care, and the various entries mostly don't operate on the level of narrative consistency. But it still casts everything in a different light, and it's hard to stop from looking at it differently.
James Bond gets betrayed by an MI6 colleague once, that's just a story beat. It happens a dozen times over multiple books? That seems to show that he works for an intelligence agency that's suffering under severe dysfunction and poor vetting processes.
I really do enjoy these unintended meta-narratives, the ways that repetition sneaks in a message or a truth that wasn't supposed to be there. And in a world that's dominated by franchises and reboots and soft sequels, I think we're going to have plenty of examples to pick from.
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I know the Persona 3 soundtrack is nostalgic for some people, but "I'm minding my biz // so mind your own biz" is a terrible lyric.
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According to the wiki:
The Dark Age, or The Dark, was a period of time after the Sylex Blast in 64 A.R. and before 450 A.R. when the Ice Age fully began on Dominaria. … [T]he peoples of every land fell under the control of zealots and despots. Because of the Brothers' War, the use of magic and artifice was condemned[.]
Could we see a return to the dark
I don’t know what that would mean exactly. What are we returning to? An aesthetic?
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strega character design analyses ❤️💛💚
(open images for higher quality)
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Flora, my beautiful wife. I love her so much.
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My mom requested I draw Flora, so here's funny flamingo! When I draw bird furries I prefer to make them raptor-like.
I tried drawing her with backwards knees but I wasn't feeling it
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Isn't the obvious thing to walk back the complexity instead of doubling down? It's a raspberry; all raspberries are good.
On the topic, I really don't like gift giving as a central game mechanic. People don't generally like random unsolicited gifts. Gifts need to make sense in context, or people will be suspicious. "I grew way too many zucchini; please take some." is a good context. "The traveling merchant had a pair of pearl earrings that reminded me of you so i bought them; here you go." requires a certain pre-existing relationship. "I felt like paying the local construction team to build you a new house." is insane and one of the few times Stardew Valley takes gift giving seriously.
It's funny how often slice-of-life farming games whose whole theme is "here's a cozy town where everyone has their own quirky backstory and there are adorable animals" also have really intense signposts about whether you're doing good or bad. Like they want you to just chill out and do whatever you want, but also your broccoli are D-rank and your corn has a yield ratio of only 2.1, loser.
It gets worse when there are friendship levels, and you're incentivized to give everyone a gift every day, and so you have to write down what everyone wants because if you don't then you give Bethany a raspberry and she says, "oh ... thanks ...". Look, it's raspberry season, I want to share raspberries with people, I am attempting to engage with the game by thinking of this as sharing when I have abundance, but no, the game is doing everything it can to encourage a detour to the beach to find the right seashell that Bethany likes.
A part of me wants to tackle the problem by just making the systems more complicated in some way. You could code it so that characters didn't have a table of items they like, and instead something more complicated, that they would acknowledge the kindness of you making an extra loaf of zucchini bread when there was a bumper crop, or the care and understanding that you carved a small rabbit in your spare time to give to their child. And you could have the carrots come out differently depending on how they were cared for, and you'd just feel good that they were large and healthy, proof that you did a good job, without all the external metrics.
And then maybe people would still optimize themselves into a corner where every ten grams of blueberry yield feels like life or death, where you're working yourself to the bone for other people instead of sitting to watch the sunset, which gives no stat boosts according to the dataminers. But it wouldn't be part of the design.
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31 Letters
Asmoranomardicadaistinaculdacar
22 Letters
Eight-and-a-Half-Tails
19 Letters
Counterintelligence
17 Letters
Attack-in-the-Box
Desynchronization
Indestructibility
Interdisciplinary
Sackville-Baggins
Triskaidekaphobia
16 Letters
Biomathematician
Cyber-Controller
Electrodominance
Electroduplicate
Ichthyomorphosis
Paleontologist's
Sergeant-at-Arms
Slaughter-Priest
Squirrel-Whacker
Strength-Testing
Thermo-Alchemist
Triskaidekaphile
Will-o'-the-Wisp
15 Letters
All-Questioning
Archaeomancer's
Arco-Flagellant
Assembly-Worker
Biotransference
Blizzard-Herder
Breathstealer's
Colossification
Cryptozoologist
Crystallization
Death-Greeter's
Demon-Possessed
Dripping-Tongue
Ever-Sheltering
Furnace-Blessed
Insubordination
Invulnerability
Jack-o'-Lantern
Leopard-Spotted
Necro-Alchemist
Paleontologists
Phantasmagorian
Pyroconvergence
Ratonhnhaké꞉ton
Reconfiguration
Screamer-Killer
Self-Reflection
Self-Replicator
Slaughtermaster
Soldier-Farmers
Spirit-Sister's
Staunch-Hearted
Synchronization
Thought-Stalker
Thousand-legged
Transformations
Transmogrifying
Trickster-God's
Unconsciousness
I know the longest (non-Acorn) card names are things like Asmoranomardicadaistinaculdacar and Okina, Temple to the Grandfathers, but what's the longest single English-ish word in a card name, barring proper nouns? I'll accept compounds like Bitterblossom (which is the longest off the top of my head).
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i think they should invent rabies that can infect machines and simple household appliances like the microwave will start trying to kill you
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