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lh-fmars1 · 2 years
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AR process
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To produce my trees that I made in AR, as I said we used a site called world cast. Upon opening the page, it shows a video of AR related things, one being a giraffe that you can circle and move around. When clicking the "Start for free" button, it brings you to a page with a big start sign on, clicking this will bring you to a page with 3 things listed. For my personal project, since mine was 3D, I clicked the middle button as it has the "3D visualisation" option. This then bought me to a page which looked like this -
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This was just a place to name my file and it also allows you to change the size of how big or small my project would be. I personally didn't change the size here as at first I actually didn't notice, but you can also adjust it on the actual work space, so it wasn't that big of a deal skipping over it in the beginning. It might just be a tiny bit of time saver doing it in the beginning.
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When clicking the "create" button, on the left hand side there is an icon that says 3D. For me this is what I needed because I was importing a 3D model, not 2D. When clicking this it had an import file option, which I clicked and then added my trees into the work space.
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This is how it looks when my trees were imported. Clicking these would then bring up the size changer which is how I adjusted my numbers. In this option you can decide between meters, centimetres, inches, etc etc. I decided to just to centimetres because it was easier for me. I imagined a 30cm ruler and just took a few cm off and that seemed like a good size to use. This ended up being successful and I was happy with how it came out.
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lh-fmars1 · 2 years
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Why is 24 frames per second the industry standard?
24 frames per second was chosen because of the maths behind it. 24 is an easily divided number, which makes it easier for the editors to work out specific time cuts, based on the number of frames. For example, 12 frames would be half a second, six frames would be quarter of a second, etc etc.
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lh-fmars1 · 2 years
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What are storyboards?
A storyboard is a graphic representation of how your video will unfold, shot by shot. It's made up of a number of squares with illustrations or pictures representing each shot, with notes about what's going on in the scene and what's being said in the script during that shot. As each board is filled, the story progresses forward, only mapping out the key details of what will happen in that event.
I feel storyboards are actually very useful when it comes to brainstorming ideas. I've found that it works well for me when I need to think about things further and just roughly sketch my ideas before making full outcomes.
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lh-fmars1 · 2 years
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Stranger Things
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In this video, it shows a new AR filter released that makes people look like they are in the Stranger Things world! From becoming a demigorgan, to being trapped in the upside down, these filters make it realistic to our eyes and is very clever and creative.
Snaps can be personalised with various forms of visual effects and stickers. Geofilters are graphical overlays available if the user is within a certain geographical location, such as a city, event, or destination. Users can design and create their own geofilters for personal events at a fee of $10–15 USD per hour. They can also subscribe to an annual plan which ranges from $1,000 to $10,000 depending on the location, for a permanent filter. A similar feature known as Geostickers was launched in 10 major cities in 2016. Bitmoji are stickers featuring personalised cartoon avatars, which can be used in snaps and messaging. Bitmoji characters can also be used as World Lenses.
The "Lens" feature, introduced in September 2015, allows users to add real-time effects into their snaps by using face detection technology. This is activated by long-pressing on a face within the viewfinder. In April 2017, Snapchat extended this feature into "World Lenses", which use augmented reality technology to integrate 3D rendered elements (such as objects and animated characters) into scenes; these elements are placed and anchored in 3D space.
I think snapchat filters can be fun in some aspects, but also quite dangerous to younger people. Showing a fake version of themselves with typical beauty standards can really lower self esteem and promote fake, filtered images all around. This isn't needed for younger aged children who shouldn't think "beauty" is what these filters show. I personally do not use them unless I'm messing around and being silly with the funnier filters. I find it unnecessary and worthless to use filters to make myself "look better" or others "look better", as these aren't realistic at all.
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lh-fmars1 · 2 years
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Project Proposal
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lh-fmars1 · 2 years
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Safe working practices within the workshop.
Safe working practices are essential in a workshop to prevent accidents and injuries. To ensure a safe working environment, it is important to follow basic guidelines such as wearing appropriate personal protective equipment, keeping the workspace clean and organized, using tools and equipment properly, and being aware of your surroundings. This means wearing eye and ear protection, gloves, and protective clothing as needed, and making sure to keep the workspace free of clutter and obstructions. It also means following instructions when using tools and equipment, keeping them well-maintained, and being aware of any potential hazards such as moving machinery or sharp objects. By following these guidelines, you can help to prevent accidents and ensure a safe and productive workshop environment.
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lh-fmars1 · 2 years
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Howls moving castle
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"Howl's Moving Castle" is a novel by Diana Wynne Jones, first published in 1986. It is a fantasy novel set in a magical world and follows the story of a young woman named Sophie Hatter. Sophie is a plain and unremarkable hat maker who is turned into an old woman by the Witch of the Waste, a powerful and vengeful sorceress.
Sophie sets out to find a way to break the curse and, in doing so, becomes embroiled in a dangerous adventure involving a mysterious wizard named Howl, his moving castle, and a looming war between two kingdoms.
"Howl's Moving Castle" has since been adapted into an animated film by Studio Ghibli, directed by Hayao Miyazaki. The film, which was released in 2004, has introduced the story to a wider audience and has become a beloved classic in its own right. The story has gained a following for its imaginative world-building, its endearing characters, and its heartwarming themes.
The castle in "Howl's Moving Castle" was created by a team of artists and animators at Studio Ghibli. The castle was based on illustrations by the author of the book, Diana Wynne Jones, and was designed to look like a combination of different architectural styles.
To bring the castle to life, the animators created a detailed 3D model of the castle, which served as a blueprint for the animation. They incorporated intricate details and mechanisms to make the castle look like a complex machine with many moving parts. They also added elements of magic and fantasy, such as the castle's ability to transform and move on its own.
The final animation was created using traditional hand-drawn techniques, where each frame of the film was drawn by hand. Some computer-generated effects were also used to enhance the visuals. Overall, the castle is a testament to the creativity and technical skill of the Studio Ghibli team, and it remains a beloved aspect of the film.
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lh-fmars1 · 2 years
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Mortal Engines
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"Mortal Engines" is a book about a post-apocalyptic world where cities have become huge, moving machines that hunt and consume other smaller cities for resources. The story follows a young historian's apprentice named Tom, who becomes involved in an adventure when his city, London, is attacked by a rival city. The book explores themes such as power, greed, and technology, and the consequences of a society that values resources over human life and the environment.
In the world of "Mortal Engines," a catastrophic event called the "Sixty Minute War" has caused the Earth's surface to become unstable, and humanity has resorted to building mobile cities in order to survive. This relates to the "moon wobble" research we were doing and the mystery behind space and the universe.
Although I haven't personally read the book, it does interest me with the topics it involves and the storyline behind it.
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lh-fmars1 · 2 years
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Abandoned Cottage
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The exterior of an abandoned cottage is often overgrown with vegetation such as vines, bushes, and trees, which can obscure the view of the building. The roof may have holes or missing tiles, allowing water to enter and cause damage. The windows may be broken or boarded up, and the door may be damaged or missing altogether.
It can be a sad and neglected place, with a sense of loneliness and disrepair. However, it can also hold a certain charm and mystery, with remnants of a bygone era and the potential for new life and restoration.
This is what I planned to make somewhat in my practical work in the workshop. I liked the idea of a mysterious, old place, with an unknown story. The falling apart look, mixed with the viney, leaf type look really works well together and I found it really fun to incooperate into my ideas.
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lh-fmars1 · 2 years
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Tundra and Bottomlands
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Tundra and bottomlands are two different types of ecosystems that are characterized by distinct differences.
Tundra is found in far northern regions of the world near the Arctic Circle. It is very cold, has a short growing season, and is characterized by low-growing vegetation such as grasses, mosses, and lichens. This is home to animals like caribou, wolves, and polar bears.
Bottomlands are found in low-lying areas near rivers, streams, or other bodies of water. They are characterized by fertile soil and an abundance of water, which supports the growth of large trees like cypress and willow. Bottomlands are home to a variety of animals, including beavers, otters, and waterfowl.
The primary differences between tundra and bottomlands are their location, climate, and vegetation. Tundra is located in far northern regions, while bottomlands are located in low-lying areas near water. Tundra is cold and has a short growing season, while bottomlands are warmer and have a longer growing season. Tundra is characterized by low-growing vegetation, while bottomlands are characterized by tall trees.
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lh-fmars1 · 2 years
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Painting my foam house
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After I had sculpted the shape of the house and added all the detils, it was time to paint. I decided to spray paint it grey first, just to get a base colour down, instead of trying to constantly cover all of the green parts that would show through. I put this on a small quick-made stand and went outside to spray paint it. The stand made it a lot easier to get underneath the model and all in the cracks.
After letting it dry, it was time to paint it. I wasn't 100% sure what colours to do, but i knew that I wanted the cracked parts of the house to definitely stand out, so I decided to paint them a darker red colour first. I wasn't too sure with the idea of painting the actual colour white, and i'm still not sure if this was the best choice. I wish i went for a more of a cream colour to give it more of an old like feel, instead of it being just a plain white, but at least I know for next time.
I unfortunetly dont have pictures at the moment of what the end outcome was, but after completing these steps, I painted the roof a darker grey and also cleaned up the edges a bit of where the paint overspilled a bit. I made the flat part of the roof a different colour to the tiles, not entirely different, but enough to see a slight change in colour so it didn't look too boring and plain. I then just added some green vines hanging down to give it the more abandoned and overgrown type look which I really thought topped it off in the end.
Theres a lot of things I feel I could have done different about this project, but overall I thought the outcome was okay. A major thing I think I need to work on is definitely my confidence and attitude within the workshop. I feel if I was a little more positive about things and didn't give up so easily, I definitely would have made far better progress and been able to think about my ideas more clearly, instead of slightly rushing them.
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lh-fmars1 · 2 years
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My opinion on this weeks cartoon list!
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lh-fmars1 · 2 years
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This was the final view on my AR project! I am very pleased with the outcome, especially with the amount of time we were given. It was too short to create something big and special, but along with the few obstacles I faced while making this, I feel i did quite well and the best I could!
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lh-fmars1 · 2 years
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AR Results!
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This was a fairly simple process in which I opened the AR website which, after clicking start, bought me to a list of 3 options. On one of these options was something labelled “3D visualisation” and since my design was 3D, I figured this was possibly the one that I needed to pick. After clicking it, it bought me to the work space where I needed to import the trees/forest that I had made.
I imported the file onto the work space and I remember chris telling us that the size we put, is the size it will actually be, so I kept it at around 20cm so it wouldn’t be too big or too small and then clicked save. This bought us up a QR code which I scanned with my phone and it took me to an AR viewing mode and placed my trees in the middle which I could move around wherever I wanted, and that I could also make bigger and smaller.
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lh-fmars1 · 2 years
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AR progress
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Unfortunely from last time, my work hadn’t saved from where i’d left it so it deleted everything i’d previously done, except for just one singular tree that i’d made. This meant i’d lost all the materials i’d made and all the clones on the other trees. After this frustrated me quite a bit, I realised the only thing I could do here was just start from where I was and slowly continue until it was completed. My only issue here with this was, Chris was not in this day and I had no idea how to clone my tree again. I tried having help from my class friends but no one could seem to help. I then tried asking “Henry”, the man who was in the room helping us, but he wasn’t sure either. I tried using youtube tutorials but for the first hour, none of these were really that helpful for some reason. I tried overcoming the issue myself with no help, first I just tried adding a cloner modifier but this didn’t do much and I could not figure out why. I managed to get it to the point I had around 3 trees in the working area, but anytime I tried adding more, it would only add them in a straight line and wouldn’t start clumping them together. After hitting the “honeycomb” button in the cloner modifier, it then made a load of trees all together. Yes this is what I was trying to achieve, but it still didn’t look random enough, it was too blocky for what I was going for, but could not figure out why when i switched the setting to “random” it wouldn’t change. After watching another load of tutorials and Henry trying his best to help me, we came across a video which gave us the answer I was looking for. There was another modifier labelled “random” in the purple drop down box, holding this would bring this modifier up and that was what I was missing. When adding this, it gave me the random effect that I was looking for. All this together took me about 2 hours to do, but was definitely worth it in the end. To finish it off I just did the same thing as I did before with the materials, changed the disc to green and added it into the AR website!
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lh-fmars1 · 2 years
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Hand-Drawn animation
Hand-drawn animation is a traditional animation technique that involves drawing individual frames of an animated film by hand. It is a slow process that requires a great deal of skill, patience, and creativity.
The basic process of hand-drawn animation involves creating a series of drawings that represent the different stages of a character's movements or actions. These drawings are then filmed one frame at a time, creating the illusion of movement when the film is played back at a normal speed.
One of the key benefits of hand-drawn animation is its ability to create a unique visual style that is difficult to replicate using other animation techniques. Hand-drawn animation often has a more free and moving feel than computer-generated animation, and it allows for greater flexibility in terms of character design and visual storytelling.
Hand-drawn animation was the biggest form of animation from the early days of animation until the late 20th century, when computer-generated animation began to gain popularity. Despite this, hand-drawn animation remains an important and respected art form, and it is still used today to create a variety of animated content, including feature films, short films, and television series.
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lh-fmars1 · 2 years
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Group Project !
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As a group we have begun making something all together. The small foam/wooden houses that we have made will also contribute to this piece and bring it all together.
The original idea of this is to create a sort of beast/monster with gorilla like features and attach houses and buildings to it which everyone participated in. Whilst the houses and things were being created, Oliver had created a baseline to work from to create actual dimension to the gorilla. After this was done, Anthony and Oliver used hot glue to stick cardboard on, and around the beast to create a stable base to stick modrock too. I'm pretty sure Kyrstie placed most of the modrock and let it harden so that we could decorate it the next monday we came in. Anthony and Oliver then stuck clay all around the model, constantly smoothing around it and making sure to add details in the muscles, arms, legs, etc, along the way. This was actually really clever and I believe Oliver did a really good job sculpting where the bones were and a good representation of where the muscles should be. I helped a tiny bit smoothening the clay over, but not as much as Oliver and Anthony had.
After all the clay was on and complete, other people in the class had began making armour pieces to place over the beast which made it look like it was in some kind of battle. I thought this was a really clever idea and liked how it all came together. It was then painted grey to give it more of a realistic colour.
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