Don't wanna be here? Send us removal request.
Text
platform
I made a platform to get up to the area where you need to move the boulder, I decided to give it a mythical feel to it with green fire protruding out the bottom of it.
0 notes
Text
background
I made the background to look like a darker and bigger version of the rock in my tile map so it fits the cave theme and goes well with my tielmap
0 notes
Text
boulder
I designed the boulder that will hit the lion to just look the same as any other rock and then you push it onto the lion to damage it
0 notes
Text
nemean lion
I decided I needed to make the lion so much bigger to make the fight and level look better and to sort of imitate big bossfights in games like dark souls and games of that ilk with big bosses and tiny players making the fight feel like David and goliath and way more epic
I made his head and his arms and I have the coming out the dark to make it so I didn't have to make the whole body and Id have just his arms reach out and attack you.
I then decided to make a healthbar for the lion that follows the motif of greek pottery
0 notes
Text
death screen
for the death screen I decided to do the same pottery motif but reversed it so on the main title its predominantly orange with black complimenting it whereas on the death screen I decided to do the opposite with it being mainly black and complimented by the orange colors
0 notes
Text
main title
for the title of my game I decided to call it -twelve.- for the twelve labors and I decided to use the Greek pottery motif for the design of the title screen then I decided to put on the new version of my character beneath the game title as it shares the Greek pottery style
0 notes
Text
target
my target for the last week is to get one working mechanic to kill the boss so the game is functional
0 notes
Text
2 week plan
my plan for the next 2 weeks is to do a couple of title screens and redo my charcaters and their sprite sheets then map out my boss room and get hopefully part of the mechanics down
0 notes
Text
design idea
an idea I was given that I found could be a fascinating concept is the design idea that perhaps the color scheme of the game could be the color scheme of the old Greek pottery with the clashing oranges and blacks creating a unique style, this two tone art style is something I've previously done before in my game counterpart that I made for my year 1 FMP and this Greek pottery artstyle could be a unique aspect to add to my game, I'm not too sure currently if I'm going to implement this but I will try to do a draft of character designs with this idea to see what it would look like and depending on how it goes if I will do it or not.
0 notes
Text
boss fight plan
the plan for the boss fight roughly in my head at the moment is having one enclosed room in a cave as that's where in the story Hercules corners the lion and have the massive towering boss on the right side of the screen and have his 2 attacks be with his claws and the two attacks are that if you get close to him hell swipe down with his claws and deal damage to you and the other attack is one that sweeps the whole floor and you need to jump up onto a platform to avoid it and the way to damage him is to trigger his swipe down attack but dodge it so he hits the ground then the room shakes and then a boulder falls down and hits him in the head playing into the cave motif and that will be how you damage him and it could easier to design this way as id only need to create the head and legs sticking out of the darkness instead of the full bodied one
0 notes
Text
observations about boss fights
after researching many boss fights in different games such as cuphead and dark souls and many metroidvania style games, a thing that stands out is having these massive towering giant bosses and you yourself have a character that pails in comparison to the size of the boss and it makes the game feel like your overcoming insurmountable odds and makes you feel like the underdog or the hero and it has a lot of David and goliath symbolism nestled within it.
another thing ive noticed is most boss fights are just one big enclosed room and the environment plays a big part in the fights like certain platforms you have to switch to when the boss does different attacks or baiting the boss into inadvertently hurting themselves or things in the environment like boulders or lightning or something damaging the enemy and these normally go hand in hand with patterns or sequences that the boss does that you can learn and read and find out how to most effectively and how to kill the boss
0 notes
Text
lions in real life
youtube
youtube
in real life male lions fight each other for dominance over the pride of lions and they use their razor sharp claws and massive sharp teeth to wound and maim other lions, they also hunt using their teeth and claws in combination with their incredibly quick pace and tactics as a group to surround prey.
lions themeselves are also hunted a lot in real life for things such as their fur or sport or to stop them killing livestock which has resulted in the lion population decreasing 90% in asia and africa and this could effect my game as the fight results in you killing the lion and this could result in controversy.
0 notes
Text
review character
the mechanics my character should have is obviously things such as jump and run and some sort of way to attack and in the tale itself of Hercules he uses weapons like swords' and spears and bows but in the story of the nemean lion he cant use weapons like these as the skin of the lion is impervious and thus cant be damaged by things that cut and slash like the previous weapons listed and in the story he actually ends up strangling the lion to kill it as other weapons simply wont work
0 notes