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This is the final animation piece that goes along side with the game, it was created using Maya. The only issues in this are the few times where the camera became hard to control, so the camera became stagnant at the end.
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This is the final design for my box art. The blurb has the names of the characters highlighted so people know who the characters are. I really like the way it came out as it shows exactly what I wanted on it
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Meeting
On the following Monday of assigning my blurb to someone, we had a meeting to see how it was going. I made sure that the blurb was at the quality standard that I set for him and he blew it out of the park. The game was described in detail and it informs you of the key elements that you would need to get what the game is about.
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All these are the final designs for the Maya animation, they genuinely came out rather well.
The flask, 2candles and torches had an emitter effect. The candles were lit and the flask started emitting smoke. The glass had a water effect inside.
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Three models that I have designed so far for the 3D room animation. They came out better than I expected, all I need to do with these would be to texture and add the flame effect for the candle. Table colours are temporary.
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These were the other choices for the font, I will still use the Dumbledore one for the heading and any subtext.
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This was the first incarnation of what i wanted for the box art, it was the main character Leo walking into a dungeon. The reason I decided to not go for this was because I couldn't design it properly without making it all seem dissociated with each other
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This is a topdown view of the room that I will be designing in 3D using Maya. This room is design as a standard Witch or Sorceress’ living quarters and contains the few basic living and magical materials.
In terms of the game’s story, this is the prologue room for the alternate main character known as Willow.
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Outsource Work
I have decided that I will outsource one small portion of my work to another Game Designer. As I focus on other parts of the project I have given the responsibility to L0025729 to write the blurb for my game as I trust that they can perfectly describe the game while giving it a Wow factor.
L0025729
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A more complete version of the box art, the only pieces remaining is the blurb which describes either the tone or gameplay and then I would need to add one or two 3D screenshots.
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This is the font that I have chosen to use for the Title of the game, the name of the font is BlackChancery. The primary reason why I chose this was because the font was Fantasy based which fits into my game’s aesthetic. The second reason was because of the curve on each letter which made it look elegant and Knightly (Simple yet Stoic)
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This is the front half of the box cover, the idea for this was to show what the character and the villain’s castle looks like.
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Mood Board three - Ideas for Box Art - Simplest - Age rating - 16+ Middle Child - Not Light hearted but also not Grim Dark
A more basic idea in terms of what is shown. All that it really shows is the main character being encircled by different enemy types who are about to finish him off.
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Mood Board two - Ideas for Box Art - Age Rating - 12+ Light Hearted Cel-Shaded Adventure
The idea for this one was a more cartoonish cel-shaded look, but it just didn't feel appealing to me because i prefer a more realistic art form.
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Mood Board one - Ideas for Box Art - Age Rating - 18+ Dark and Gritty Realism
This one is my favourite out of the three because I like the idea that Fantasy doesn't have to be bright and pretty but it instead can depict the worst things that are not seen.
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