koi-no-maqo
koi-no-maqo
Maqo
2K posts
I used to chase after stars ● Any/all ● ��🇧 Native (I am getting worse every day pls help) 🇯🇵 を勉強する 🟩⭐ Lernas ankaŭ esperanton
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koi-no-maqo · 2 hours ago
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she looks like if a deep sea fish had a brother complex (affectionate)
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koi-no-maqo · 12 hours ago
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Just take “type” as whatever type of looks you’re most attracted to
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koi-no-maqo · 12 hours ago
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shout out to when junna went "hey nana you could always wear that ring on your wedding finger.... but ofc it's already taken..... just kidding haha unless......" and almost gave nana a heart attack until she tried to save it by claiming she meant they're all married to the stage
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koi-no-maqo · 12 hours ago
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zzzzzzzzz
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koi-no-maqo · 12 hours ago
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I fucking ate soap it tasted sk bad
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koi-no-maqo · 1 day ago
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Beatrice: Ohhhh...Battlerrrr....did you hear that Witches have figured out how to turn a sphere inside out...?
Battler: What's the big deal, then...? Isn't that easy? Just poke a hole through it!
Beatrice: But the point of it is to do it magically...! Using a sphere that cannot be pierced, creased or bent sharply.... but can pass through itself...!
Beatrice: If you say so, then try it, Battler!
Battler: Okay... here goes... I'll just pull the two halfs through eachother!
Beatrice: Watch out, Ushiromiya Battleeeer....! You're pinching it infinitely tight....!
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Battler: Uwooooo! It's useless....! It's all useless....It is impossible to turn a sphere inside out...!!
Beatrice: Ohhhh...really...?
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Battler: Is this it...a....sphere turning inside out...!? What the fuck!?
Beatrice: KYAHAHAHAHAHAHA....! I DID IT WITH MAGIC....! AHAHAHAHAHA AHAHAHAH *CACKLE*CACKLE*CACKLE*
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koi-no-maqo · 1 day ago
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feelings conveyed with a stone
i drew the episode from tomori's initial 2 star card cus it was so adorable... the autism to autism communication going on is OFF THE CHARTS!!! everyone in mygo is autistic except for anon who has adhd
this was really just a silly doodle but i was having a lot of fun so i drew the whole conversation LOL
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koi-no-maqo · 1 day ago
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umiko the boyfail you are
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koi-no-maqo · 1 day ago
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wolf & puppy 🐺🐶
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koi-no-maqo · 1 day ago
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need more of this
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koi-no-maqo · 2 days ago
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Another PC98 dev sneak peak: Transparency! (holy cow is it slow right now though. In the future I might take a look at the touhou decompilation project to see if that can give me any tips) Animation support! (though without any transparency for now) Dialogue history! (currently limited to storing 4 boxes with no scrolling backwards or forwards, but unlike the other limitations this should actually be fairly trivial to improve)
Behind the curtain, I've moved the dev environment over from Windows (+ dosbox + nekoproject + a GUI-only virtual floppy editor) to Linux (+ dosbox + nekoproject + a floppy editor script). That last part is real big, because now instead of "removing" the floppy, opening the program, dragging and dropping changed files one by one, closing the program, and re-inserting... I just tab over to the command line, hit up, hit enter, and all of the files are made up-to-date. This is especially nice when I'm working on file format changes, since that generally involves updating both code and assets back and forth, and it used to be easy to update one but forget the other.
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Next steps will probably be to improve the UI layering. This shouldn't be too crazy hard: I can just start by splitting the UI elements into a few different images and drawing them individually. Right now, the "vines" along the left and right side, along with the dialogue box, along with a massive blank space are all stored as one giant image, so it's impossible to redraw it over top the background without. Well. Drawing it over top the background. That's why the background and character sprites overlap the name box a little bit... Or, actually now that I think about it, I only swapped the border over to the transparency-supporting file format tonight, so I could probably just re-order the draw calls and it'd be fine now. Anyway, it'd still be good to split up the UI into a few different elements for performance reasons.
As an extension of that, it'd probably be good to set up a way to mark certain areas of the screen as dirty and in need of a redraw. That would also help with supporting animation and transparency better. As is, if I want to change any of the actor sprites, I also redraw the entire background behind them. Since the actors and background are both static, that's okay, at least for now. But if I wanted to add in animation for a character, then redrawing the entire background every frame would be incredibly slow; instead I should try to only redraw the area around where the character has moved.
Very separate from all of that, I also need to figure out a better way to handle input. Right now, it works sort of similarly to typing, so if you hold down the advance key there will be a short delay and then it will quickly speed through the rest of the dialogue. That's obviously not idea.
I think that's all for now! This was a pretty big update, since the last update was back in November and since a lot of December and January was fairly slow going. But I've started a new job that's likely to pick up fairly soon, and I'm going to be moving in just a couple weeks, and this is pretty much the lowest priority project I have, so progress might slow quite a bit. I wonder if I should start actually writing a story for this thing, too...
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koi-no-maqo · 2 days ago
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koi-no-maqo · 2 days ago
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Spent all day making this on a whim, please enjoy?
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koi-no-maqo · 2 days ago
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koi-no-maqo · 2 days ago
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koi-no-maqo · 2 days ago
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koi-no-maqo · 2 days ago
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