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Request for @numercnnightingale
Dark Astral during Yuma vs Vector
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Love love love characters that present themselves as emotionally open social butterflies but the more you see of them the more obvious it is that they’re the most closed off fuckers in the story. Sure, they want to help you with your personal problems and messy emotions, but if you turn that shit back on them, they’ll shut down or deflect every time. Why are you sticking your nose in their business anyway? It’s not like it matters. They’re not a person, they’re just a role being played. They’re the guy who fixes things and saves people. Please ignore the man behind the mask, he’s fine. Everything’s fine.
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As kind of a companion piece to my other post where i found some ultra early YGO fanfics and fansites, here are some reaction posts to the premiere of the first dubbed episode of Yu-Gi-Oh Duel Monsters I found on rec.arts.anime.misc, a anime-related newsletter messageboard (i cut the part with the dates, but most are from either 29 or 30 of September, 2001):
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Johan Speaks! 🗣🔊💎 | Yu-Gi-Oh! ARC-V TFSP Re-Translation Project (WIP)
(Project announcement video/post)
Good news, everyone! 🧓🏽
So, thanks to chrisfand and I doing some digging over on a Tag Force modding Discord over the past 1.5-2 weeks (chrisfand's been around doing various TF-related mods, and after I saw some discussion about doing this, I got curious and swallowed a bit by a rabbit hole), we've figured out how to add spoken in-duel dialogue back to those who weren't given any! Likely one of the more disappointing things about how TFSP cut corners compared to the earlier games (while still fun of course), only the 25 characters with story events across each series's world gets spoken in-duel dialogue out of the box--and in digging through the file that boots the game/runs a bunch of code/has a bunch of text like the character names (the EBOOT file), we found that, rather than some deeper code setting a flag for enabling the others from Yugi and Shou in DM and GX all the way to Yuto and Shun in ARC-V and the TF/WDC-exclusives to have voices, there are hex pointer bytes for each character pointing to where the game should find their respective voice folder path on the disc to store in memory and then load the audio files from, and they were simply set to some empty space for everyone who's not the primary 25 (with folder paths for them not included). Finding some space in the Eboot to write in the folder paths for everyone, and starting with Johan as a test, I updated Johan's pointer accordingly and the game properly loads the voice pack I set up for him!
[More on that below, but tl;dr current plan is still getting the base game re-translated as-is while also setting up for a "deluxe" version with all this added in after that along the way]
For Johan's voicelines here, I pulled audio mostly from Tag Force 3 and tried to stick as close to his Japanese in-duel lines here as doable, but some lines are different vs TF3, so I pulled from Duel Links or Duel Terminal voicelines as needed (for example, Johan's duel-starting line about wanting to see his opponents' best [said to Judai in GX 106] here doesn't include the bit about "using up our skills/that's the kind of dueling I go for!" and instead his text is just the first part and then "Let me see the power you've got in ya!", but being the closest to what that is, I used that line. I also added his attack line with Rainbow Dragon near the end, figuring out how his line parameter file works and grabbing audio from Duel Terminal for it (how did he not already have an "Over the Rainbow!!" line), and while not shown here, there's his loss line, "People like you being out there's why I can't stop dueling!", which I grabbed from two Duel Links lines and edited to combine them into one file. There'll likely be similar editing involved for compiling voice packs for everyone else (and grabbing WDC and even maybe Wheelie Breakers audio, as apparently a handful of people like Himuro in 5D's were non-duelable in earlier TF games--for everything else, I'll probably scrape the anime, which I did here because, fun fact, Johan has in-duel lines for a "hehehehe" [heard in the video's cold open] and "hahahahah!" but he doesn't have audio in TF3 saying them; these being callbacks to his and Judai's duel vs Fujiwara, I grabbed the lines in question from GX 175 and ran them through Ultimate Vocal Remover to solid results). Leveling the volume some wil likely also be needed since, while I did my best with Johan's lines here, they are a bit quieter in spots than they probably should be. We also want to look at adding the newly-voiced characters to the Voice Test list so that comes up in the Database for them, but that'll be a later thing.
SO. All that being said, currently the plan's still to go on with getting the base game re-translated as-is, while setting things up for a later "deluxe" version. Along with voices/all there, I'll likely also want to add in lines for the different summon methods that GX-ZEXAL characters don't have (those get stock "I Special-Summon a Monster!" lines) and edit their voice packs accordingly with them. But some neat progress here (even briefly picked up assembly language thinking it might be needed lol). Stay tuned!
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Beginning of Yu-Gi-Oh! GX season 3. (Original meme template)
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His clear mental health issues and swagless breakdowns have captivated me
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I need to get used to drawing him again so have some baby Cronos doodles
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GX Finalized-Subs!122-123 (WIP): Bang, Bang
One last little art/animation error I fixed as I got started on revising the scripts for episodes 122-123, this happens early into 122 as Ayukawa worries about Rei's worsening condition, turning her head as she hopes Judai is on his way from the desert with the medicine he found. As she turns, it looks like the animation team had duplicated the [I assume] layer with the larger bang on her head partway into the turn and had it moving behind her head along with the one on the front, even though of course she only has the front bang in her design.
Actually a pretty easy fix to work on, as it just took me maybe 1.5 hours to edit these five movement frames over some coffee; the shot stays still from frame #2 on, and even on frame 1 the background is just a few pixels down from where it ends up once the panning finishes in frame 2 (though the background and Ayukawa are panned at different rates). Using Photoshop, and using the last frame as reference, I masked in or cloned bits of the background as needed to cover up the extra bang, then as of frame 3, I'd also masked out the smaller bang she has on the back of her head to keep it over the replaced background, redid the outline along her earring and collar around where the extra bang was, and then spliced those edits in as needed with everything else in the later frames to keep it looking consistent before throwing the fixed frames into the video using Sony Vegas. Looks pretty nice, I think! (Give the gifs a sec to load maybe)
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