kixidust
kixidust
Yugioh Stuff
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kixidust · 5 hours ago
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Cuddles, gay cuddles
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kixidust · 7 hours ago
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i love uuuu cathy :3c
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kixidust · 16 hours ago
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kixidust · 18 hours ago
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youtube
Kotori/Rio Stories & Duel Lines Testing | Yu-Gi-Oh! ARC-V TFSP Re-Translation Project (WIP) Project-Announcement Blog Post
ZEXAL DONE ✨
After finalizing GX 126 a couple weeks ago, I went ahead and got to work knocking out translations for both Kotori and Rio's story events, along with their in-duel lines and bios, and I'm glad I was able to squeeze them both in relatively efficiently 😌 I like that Kotori's events show her POV as Yuma is resolving to face off against the Barians, while Rio's have her somehow there for some of Shark's biggest moments… 🤔 Also thought it'd be nice using Merag's Theme in the video, lol. (Also, for Yuma's whole "imo-Shark"/"Sis Shark" nicknaming thing for Rio, I lifted "Sharkina" from Duel Links since I thought it would be a better way to get the "little Shark" idea across, lol. "You're pretty good, huh, Shark's sister!"/"Don't call me that..."/"Then, let's cut it down to Sharkina!")
I also went ahead and revised the in-duel duel-system dialogue text (for things like "Will you activate an effect?" etc) to be more accurate to the Japanese text as applicable, working off the FLSGaming ISO's version of the cardinfo_jpn.ehp file's DLG_Text_R.bin and comparing it to the extracted Japanese text, while also fixing a few errors that were missed there with some missing words or text-color-coding (and capitalizing "Monster" like I do everywhere--I'll also be updating that in the card descriptions as names are also updated). You might see some of it in the video, but most of it showed up in parts of the recordings that I didn't use because of audio stuttering too much, lol.
I actually finished up with them a bit over a week ago and wanted to whip something up, but I'd noticed an odd texture issue with the duelist and deck name boxes in the Opponent Select screen in Free Duel and Duel-Confirmation screen (after the rock/paper/scissors turn order is set) that I wanted to fix--which also happens in the original game. Details under the cut below, but tl;dr I did fix them up and they do look pretty spiffy.
Anywho, yeah, with this, ZEXAL's done and we've brought it to 'em--now, it's time for the Pendulum of the Soul to swing as I jump into ARC-V stuff! I've already done Yuya's story events and duel lines/bio as part of my announcement video work; once I finish work finalizing my subs for GX 127-128 [which should be done soon! I'm halfway through 128 now], I'll be reviewing what I did for any touch-ups and then starting on Yuzu. Enjoying how the progress looks, though!
So, those name boxes...
See, they're drawn oddly--blank space where the names load and slightly shaded top/bottoms on each side of that, while the deck name box also gets drawn oddly, with the middle jutting out. I spent a bit figuring out how the game loads this texture .gim image from its title_menu_j.ehp file, how texture bytes and the GE Disassembly in PPSSPP works, and testing out changes to some of the coordinates involved with how parts are cropped and then pasted into place. Ultimately found which bytes to change how to make it look much better (opting for removing the shading on the name boxes but adding a "drop shadow" and bringing the top/bottom of the deck name boxes' middle down/up to make it a smooth box), but because the drawing instruction bytes are loaded into the "modehsys" region of memory and not within the game's Eboot or anything ("modehsys" actually covers the Eboot but also where save data gets loaded--things like the character-event-completion level which affect if the voicetest shows up in their bios), the related bytes don't seem to be firmly coded in anywhere and they'll always be set at random close-by offsets, so a consistent byte fix wouldn't work.
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Ultimately saved myself the agony--after a day or two of going through the PPSSPP Disassembly and stepping into functions 🥲 --and just replicated the fixes I made byte-wise by tweaking the texture .gims involved slightly, and all looks good, as the second image above shows! I first did this to the title_menu .gim and then did the same to the same .gim file in the duel/start_j.ehp file for the post-rock/paper/scissors duel confirmation.
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kixidust · 2 days ago
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MINI BANG PIECE COMPLETE @ygorarepairs
PLEASE PLEASE PLEASE READ THE FIC NAIL WROTE YOU WON'T REGRET IT
(The fic is Alito/Yuma/Vector btw. I left including Yuma optional because I wanted to focus on the rarer pair of that ship, but Nail did amazing things with it! ♡♡♡)
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kixidust · 3 days ago
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Yu-Gi-Oh! Duel Monsters GX Episodes 127-128 Subbed (Finalized)
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(Previously: Episode 126 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
TURN-127: Martin, Breaker of the Seal
Principal Samejima and Pegasus discover the stone tablet dedicated to Rainbow Dragon and are en route to it. Martin, acquiring the three Phantasm cards, provokes Amon into a duel with the three Phantasms at stake. Amon is conflicted, but he decides to duel Martin to ascertain how he feels. Martin summons Mad Reloader in Defense Mode, while Amon summons his 3000-ATK Cloudian — Eye of the Typhoon to blow away 3000 of Martin's Life--yet Martin is composed about that attack. Elsewhere, Johan and the others know the facility that will allow them to obtain the Rainbow Dragon card and head for it.
TURN-128: The Gem Beasts VS Cyber End Dragon
As it turns out, obtaining the Rainbow Dragon card will require fierce Duel Energy--leading Hell Kaiser Ryou and Johan to duel to that end. On his first turn, Ryou summons Chimeratech Overdragon, going on to activate his Future Fusion Permanent* Magic and prepare to summon his Cyber End Dragon in two turns. Johan performs a direct attack with Amethyst Cat, but Ryou barely flinches, summoning his Cyberdark Dragon to attack him even more. *Like originally happens in the episode, the original summary makes the mistake of calling Future Fusion "an Equip" Magic and not a Permanent/Continuous one.
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Like Pegasus designing Rainbow Dragon, I've splendidly finalized my subs for 127 and 128!
Working on both works as a bit of an unintended two-parter as we have Amon confronting Martin--and the being within him--for the three Phantasms, learning more about himself in the process, while the race is on for Johan and co. to make it to the tennis courts and accumulate enough Duel Energy to get Rainbow Dragon and a shot at getting home. I do like 127 for the juxtaposition of Echo confronting Pegasus and offering more of Amon's past ("My dream of Amon becoming king... was shattered by Amon himself.") with the being--which episode 128's credits already reveal as Yubel so there we go--reading Amon and the will he's adhered to like a book and making him think of how it's held him back. Where that ultimately takes him--and whether it's good or not--is for another post, ofc. I also do love 128 and Ryou's intense duel with Johan; that opening turn with "Rival's Onslaught" playing and the first use of "Testing Duel" off Sound Duel 2 are great, as is the first use of "Wicked Grudge" as Martin plays House of Sand and we see what happened to Yubel. [Also I forgot how much dialogue 4Kids stuffed into this episode, especially as Marcel activates House of Sand--so much needless fluff...]
Animation error-wise, there's actually nothing too big involved--I applied a handful of fixes to both episodes (13 altogether), mostly quality-of-watching ones like split-screens, though I did fix up the error with Ryou calling Future Fusion an "Equip," along with one odd Ruby-related animation error. Details under the cut below, as always, for the interested!
Anywho, enjoy! We're just about set for a big reveal as we hit the arc's climax; I'll be mostly focused on getting some work started on 129-130 (I'd hoped to get them done before the GX remaster starts next Friday but hopefully it won't be too long after it does lol) while I look over the ARC-V work I've done for Yuya over in Tag Force Special as I get started with translating the ARC-V character story text after having just wrapped ZEXAL's. Stay tuned!
Fixes and Edits! (127)
As Martin and Amon get their duel started, they slide into a split-screen to shout "Duel!"; as they then slide apart to show their LP counters, Martin's split takes a frame longer to slide offscreen than Amon's does. A quick fix in Sony Vegas, as I held a split-less frame after that over the erroneous frame to get them offscreen simultaneously.
A bit later, as Amon uses Eye of the Typhoon to attack Martin's Mad Reloader, the two are on a split-screen as Amon explains the former's effect; as they split apart, something odd happens: 1) Amon starts to slide offscreen but Martin's split stays still--and shows more of Martin behind Amon's split; 2) Martin's split, now showing more of him, only starts sliding offscreen the frame after their slide-out starts; and 3) with the slide-out lasting only four frames (vs the usual 7-8 frames), this leads to them unevenly sliding out, with Amon's mostly gone and Martin's still halfway in the shot in the last frame before they're both gone. Fixed this in Vegas by redoing their slide-out to be smoother and the usual frames long while also keeping Martin's split consistent, grabbing a loop of the rain/wind slamming on him to move.
Later, after Martin is impressed by Amon's first move, the two are on a split-screen as the being inside Martin assesses his dueling--but as they split apart, things are uneven and odd, with Martin and Amon both moving to split apart yet Amon's split slides down and offscreen for two frames before Martin's actually splits away from his (and Martin still moves up in his split as the border on it shows up), leading to Amon's eventually being fully offscreen a frame before Martin's is. Fixed this all in Vegas by redoing their split-out to be even, keeping Martin consistent in his split as it slides upward, and also panning the pan shot of Amon behind them slightly downward behind them as it's transitioned to.
Later, as the being inside Martin suggests breaking Amon's god-like will, Amon slides in on a split-screen to gasp, but a few things happen: 1) Martin slides down for two frames before Amon's split starts to slide in; 2) after Martin reveals his Break the Seal Traps, Amon slides up to end the split-screen, but it's a quick four-frame slide-out (vs the usual 7-8). Fixed these in Vegas by redoing both the slide-in and slide-out, syncing Amon's slide-in with Martin's moving down and making Amon's slide-out a smooth seven-frame-long slide-out.
As we see the Phantasms’ silhouettes rising behind Amon’s Eye of the Typhoon, Amon and Martin slide in on a quick split-screen before sliding out to show Eye of the Typhoon being made to dissipate–but for a quick frame on slide-in and slide-out, the border on Amon’s split is a bit ghosty and faded, while on the slide-out, the close-up of Eye of the Typhoon that's being transitioned into is also briefly missing. As noted in 126's breakdown as I looked at this shot for the preview, I fixed these here first, redoing the border on Amon’s split for both ghosty instances to look more per usual, while on the slide-out, I masked in part of the close-up Eye of the Typhoon shot between him and Martin.
In the next shot, we see a shrouded-in-darkness Raviel standing up--but in the original preview for 127 in 126, his eyes ominously glowing red as he does so, while this was removed for some reason in the episode proper, so he stands up with his eyes looking normal. I thought it made more sense to still have his eyes ominously glow, so I took the preview version of the shot and masked out the glowing eyes over the footage here to restore it.
Near the end of the episode, as Johan and Ryou are about ready to start their inter-dimensional duel, there's a quick frame as we start to pan up on Ryou (as he stares Johan down) where he's... missing from the shot--he's then added back in the next frame. A quick fix in Vegas, as I replaced the erroneous frame with that second fixed frame.
Fixes and Edits! (128)
A rare audio fix: as Ryou activates his Future Fusion on his first turn, he erroneously calls it an "Equip;" the card is shown as a Permanent/Continuous Magic, with its last appearance as an Equip Magic being in episode 83. Fixed by using UltimateVocalRemover to isolate the vocals and music/SFX, then replaced his use of "soubi"/"Equip" with an "eizoku"/"Permanent" I pulled from one of his Duel Links lines before mixing it all back together, making sure it was a seamless edit working with the audio before and after the clip before mixing it back into the episode's audio--to some good success, I think!
The next error doesn't happen until the eyecatch; it's a rare eyecatch involving a split-screen as Judai, Ryou, and Johan slide in--but there's a bit of a ghost split-screen border around the bottom of Judai's split that sticks around as Ryou and Johan slide in. Fixed using Photoshop to draw the ghosty border away with more of Judai's jacket and shirt, slightly redoing the proper borders around the edit for blending, then sliding the fixed portion of his split down with the rest of his split.
A bit later, after using Sapphire Pegasus to place her in his Magic/Trap Zone, Johan activates Ruby Carbuncle's effect to Special-Summon her and his other crystallized Gem Beasts--but an odd error happens as Ruby uses its "Ruby Happiness" effect, as light shoots out of its tail in a close-up scene launching the effect, yet in the next shot zooming out from her the light is... detached from Ruby's tail somehow. Thought I could fix this, and I think I did pretty well at it; I first used Photoshop to work on the first frame of the zoom-out by clipping out Ruby to move her so that her tail overlapped the ball of light, then redrawing the tennis court turf under her [using the Clone Stamp tool] and clipping out the ball of light to now be a layer above the re-positioned tail--after that, I started using Vegas to redo the zoom-out that happens before remembering, "Oh, yeah--Track Motion in AfterEffects;" working in there, the Track Motion mostly nailed the positioning for the zoom-out, so with a few tweaks, re-positioned Ruby was working seamlessly.
In the next shot, as Johan calls out Emerald Turtle, Amber Mammoth, and Amethyst Cat, who emerge onto a split-screen that then splits out to show them on the field, their splits all slide out unevenly, with Emerald's split being the first to slide offscreen before Amethyst's does so in the next frame, while Amber's takes two frames after that to fully slide offscreen. Fixed in Vegas by re-doing their slide-outs so that they were in sync, each lasting the usual eight frames.
After everyone escapes into the underground pipe tunnels, Judai implies what happened to Napoleon after he rescued him and stayed behind, causing everyone to gasp; Asuka then turns and notes that Amon hasn't come back either (want to note that the dub instead made Alexis think they're all done for because Bonaparte's gone for some reason), but as she turns, for some reason Rei jitters on the same frame and then stays in the same position the rest of the shot. A quick fix in Vegas as I masked out Rei in the previous frame and held her over her jittered self for the rest of the shot to keep her consistently drawn.
One last error happens at the very end of the episode: Judai, shaken by Martin's threat to eliminate everyone he turned into a Duel Zombie, boldly says, "I don't think so, Martin!"--but as he moves his head upward to say this, there are three movement frames [each lasting about three frames] in which Judai has a duplicate bottom-lip shadow. Fixed each one using Photoshop to first remove the extra lip shadow, then used Vegas to throw the fixed frames back into the video.
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kixidust · 4 days ago
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Page 73
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kixidust · 6 days ago
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More spirit shipping!
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kixidust · 6 days ago
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I was enabled to self indulge so here you go
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kixidust · 6 days ago
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I was trying to figure out this bastards hair if it was long
Its really stylized so its hard XD
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kixidust · 6 days ago
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Colored the bastard (affectionate)
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kixidust · 7 days ago
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Yubel my beloved
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kixidust · 10 days ago
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i'll just keep running forward.
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kixidust · 14 days ago
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Page 72
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kixidust · 20 days ago
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Zexal Eps 47 What If
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Moko on pixiv
What if Kaito and Shark are also there when Yuma lost his kattobingu? Somewhat OOC but hella funny imo
More under the cut(2)
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kixidust · 20 days ago
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Promise
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Fushitas on Pixiv
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kixidust · 20 days ago
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Different Responses
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Fushitas on Pixiv
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