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Evo moment 37
"Evo Moment #37", or the "Daigo Parry", refers to a portion of a Street Fighter III: 3rd Strike semifinal match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong. During this match, Umehara made an unexpected comeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel of vitality. Umehara subsequently won the match, though he went on to lose the Grand Final against Kenji "KO" Obata. Evo Moment #37 is frequently described as the most iconic moment in competitive video gaming, having influenced the fighting game community strongly.
Game background
The Street Fighter III: 3rd Strike finals of Evo 2004 took place at California State Polytechnic University, Pomona, California on August 1. Daigo "The Beast" Umehara and Justin Wong, two of the best Street Fighter players at the time, had never played against one another until that point. Despite this, the two were already known for having a supposed rivalry with each other due to their differences in gaming philosophies.Street Fighter was the only game to still be played on traditional arcade cabinets at this Evo, all other games being played on home consoles. Umehara and Wong met one another in the loser's finals of the tournament. Here, Umehara opted to play using Ken, while Wong picked Chun-Li.
The moment
The Street Fighter III: 3rd Strike finals of Evo 2004 took place at California State Polytechnic University, Pomona, California on August 1. Daigo "The Beast" Umehara and Justin Wong, two of the best Street Fighter players at the time, had never played against one another until that point. Despite this, the two were already known for having a supposed rivalry with each other due to their differences in gaming philosophies. Street Fighter was the only game to still be played on traditional arcade cabinets at this Evo, all other games being played on home consoles. Umehara and Wong met one another in the loser's finals of the tournament. Here, Umehara opted to play using Ken, while Wong picked Chun-Li.
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World of Warcraft pandemic
The Corrupted Blood incident was a virtual pandemic in the MMORPG World of Warcraft, which began on September 13, 2005, and lasted for one week. The epidemic began with the introduction of the new raid Zul'Gurub and its end boss Hakkar the Soulflayer. When confronted and attacked, Hakkar would cast a hit point-draining and highly contagious debuff spell called "Corrupted Blood" on players.
Due to a programming oversight, when hunters or warlocks dismissed their pets, those pets would keep any active debuffs when summoned again. Non-player characters could contract the debuff, and could not be killed by it but could still spread it to players; in effect, this turned them into asymptomatic carriers and a form of vector for the debuff. At least three of the game's servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease. Discussion forum posters described seeing hundreds of bodies lying in the streets of the towns and cities. Deaths in World of Warcraft are not permanent, as characters are resurrected shortly afterward. However, dying in such a way is disadvantageous to the player's character and incurs inconvenience.
Reaction
At the time, World of Warcraft had more than two million players all over the world. Before Blizzard Entertainment commented on the outbreak, there was debate whether it was intentional or a glitch. On Blizzard's forums, posters were commenting about how it was a fantastic world event, and calling it "the day the plague wiped out Ironforge." An editor of a World of Warcraft fan site described it as the first proper world event. After the incident began, Blizzard received calls from angry customers complaining about how they just died. Some players abandoned the game altogether until the problem was fixed. The hard resets were described as a "blunt ending" by Gamasutra.
The people who spread the disease out of malice were described by Security Focus editor Robert Lemos as terrorists of World of Warcraft.
Model for epidemic research
In March 2007, Ran D. Balicer, an epidemiologist physician at the Ben-Gurion University of the Negev in Beersheba, Israel, published an article in the journal Epidemiology that described the similarities between this outbreak and the then-recent SARS and avian influenza outbreaks. Dr. Balicer suggested that role-playing games could serve as an advanced platform for modeling the dissemination of infectious diseases.In a follow-up article in the journal Science, the game Second Life was suggested as another possible platform for these studies. The Centers for Disease Control and Prevention contacted Blizzard Entertainment and requested statistics on this event for research on epidemics, but was told that it was a glitch.
Reference
https://en.wikipedia.org/wiki/Corrupted_Blood_incident
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