keyfucker
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Lily / Mori / ๐ต / Night โก 26, it/she/fae โก polyamorous lesbian doggirls
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sorry for saying i relate to doll imagery you still think im intimidating right
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legitimately this is not a vaguepost & i have no specific people in mind when i make this. but it frustrates me how common male-as-default language is used on posts. i refuse to reblog posts to my mostly-trans-women follower base that use "guys" or "dude" or "bro" because like, its a basic principle of feminism right?, that male-as-default language is inherently patriarchal, and i don't enjoy even tacitly applying that in general or especially to fellow trans girls, even if its not "the point" of the post or that its "not meant to be gendered". which frankly results in a lot more posts being skipped over for reblogging or sending to friends/partners than you might think because it's literally everywhere on here
#i think this is coherent but it's a touch flow-of-thought. ah well#inb4 โwell x term is neutral where i come fromโ yes. the reason why using male terms as the default or as 'gender neutral'#is literally *because* it posits men as the default and women as those that fit loosely-enough into the category
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Is the crystal evil, or is it just convincing her to grow a spine and stand up for herself? Is the crystal a dark artifact, or is it just managing to help her become self sufficient as a person in a way you donโt like?
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oh. so thats why mortis has consumed my entire dash
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We need to erase the light in a character's eyes more often. It's enriching for them to look completely hopeless and lost
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all 5 of us king's field fans are having the best week of our lives between the 2004 king's field mobile game being recovered and the lunacid prequel that was made in sword of moonlight releasing
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Not to reinvent the wheel over here but humanity is sooo right about tea. It really is the perfect finnicky little thing to do. You can use it as an excuse to get up and transition to the next thing for yourself or with others; you can use tea as the centerpiece for socializing; you can use it as a meditative device or a comfort ritual or as medicine or to soothe pain or to set intentions or go to bed or to wake up. And most tea is pretty inexpensive, healthy and sometimes you can just harvest the ingredients yourself. And there's a set amount of time it takes to heat up the water and prepare your cup and let it steep, which is all part of a ritual that makes it fast but not instantaneous which is. Good.
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haters turn into writhers when i chain them in my basement of success
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girl who has something deeply wrong with her: I wish I had something wrong with me for real because at least then I'd have an excuse for everything wrong with me
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(bleeding from my wound) notice anythiung differebt about me ;)
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i think its just going to be part of my blog that every handful of months im gonna talk about the kings field games. it cant be escaped.
its hard to put my finger on exactly why i adore it so much when its absolutely a very old-fashioned series in terms of design direction, graphics, everything, but i think thats part of what gives it not only charm but also a lot of uniqueness. in a lot of ways its a very *classic* sort of dungeon crawler, featuring labyrinths that look mostly similar with small quirks and details that give you just enough information to slowly learn how to recognize where you are. it's also got pre-standardized rpg design, which is certainly barebones but keeps me engaged in how it spaces out certain weapons and armors - there's a feeling of play to it, to when you gain access to an element, the different types of spells, it all feels very experimental because genre standards hadn't been set in stone yet.
in a lot of ways its just emblematic of why i love playing older games in general - modern games (even when they tread new ground) have precedent for their core flow, and there are strongly writ genre standards for how one goes about design. we seldom see tank controls now, minimaps exist and are meant to be useful, its unheard of for a game to let you sell key items, and so theres a lot of unique traits in older games that let you watch creators explore their own vision of what their game could be, rather than what it "should" be, and i think in a lot of fashions that's exciting and feels honest.
sometimes it results in jank or in shitty sections, and this certainly happens at times in the kf games (the 1994 game's last two levels are a slog i'll admit), but the way progression is uniquely laid out and the experimental, puzzle-box construction of the game that includes its weapons, that includes its consumable items, going right down to the moonlight sword's beams being a secret that you stumble upon, creates a really unique and deliberate experience that i think is really honest to what a player's experience is meant to be like. it feels creative, and experimental, and novel in numerous ways, and i don't think its a game that could get produced in that way today
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