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CONCLUSIONS:
I really enjoyed this minor. Using 3D has a lot of benefits:
freedom of designing - seeing an instant result of the idea, easy communication of the idea, skipping physical sewing, seeing the design from all angles, sizes, and options at once, other ways to experiment with patterns and drape
less waste - sustainability
less money
the efficiency of time use and communication
learning the software is a benefit for career
a new perspective on fashion: brands design and sell only digital clothing
drawbacks of 3d designing:
a limit of the software to feel and touch
a limit of realistic representation of a 3d garment
perspective for the future:
learning additional 3d software to expand the quality of design (3d modeling, rendering, etc)
using 3d prototyping to experiment with the graduation project
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SUSTAINABILITY:
- 3D design-no physical prototypes
- Re/upcycling: reusing old and waste materials (old curtain, vintage garment, old overstock from Vivienne Westwood, home leftover pieces, restored thrown away furniture)
- Multifunctionality: many options of wearing+ transformation into the interior
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REAL VS DIGITAL
Conclusion: I believe that my digital designs worked really well on a real body in the end. They looked quite real on their own and look similar to actual physical garments. The drape looks good, general proportions as well. My main concern before the pre-collection check ( when I skipped toiles and started sewing the real garment) was that my physical designs might look worse than a beautiful and sleek 3d image. But it looks equally good.
What to improve: several moments in 3d software do not allow to reach a fully realistic outcome. First of all, all physical patterns are lined. I also sewed 2 pieces together in Clo, but they look bulky. The fabric covering the head was not possible to sew out of 2 pieces in 3d because layers were mixing. In the end, the head cover was left as a single layer but had a double-sided material effect. Secondly, trims were not looking that real. Buttons had a plastic look, ribbons were fake. Also, it is hard to define the size of the fabric print. When adding patterns to Clo, the avatar is not seen in real size, thus checks and flowers might be too big or too small. Finally, to enhance the concept and design idea, 3d designs were styled with 3d objects (I downloaded what I could find for free within obj files). In real life, a person would not feel comfortable walking around with heavy furniture on the body.
Perspective: I think that 3d technology definitely has a future. It is an efficient design tool, perfect for communication, allows to create in a different way and thus come up with new ideas. Next to that, when paying attention to millimeters and avatar sizes, it is also possible to minimize or skip prototypes and save on fabrics as well as create less waste. What I also think is interesting for the software developers, is to collaborate with other 3d companies to provide a more extensive kit, for example, 3d modeling of objects, rendering programs etc for a more detailed realistic look.
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ADDING FABRIC TEXTURES TO CLO
VIZOO SCAN VS NORMAL SCAN
I used the vizoo scan couple of times to scan in some of my fabrics that have a 3d effect. My results were not satisfying for the reason that the first time i was given a brief by a student (how to use the scan) who did not mention some crucial steps. Secondly, for some reason the program was crushing every time when it was about to save my files. So i received either blurred or damaged files. The process of scanning took a lot of time and also the scan was not able to recognize a printed pattern. So some fabrics in Clo do not look smooth, they have a line between.
Normal scanner actually worked quiet well to recognize the texture. Then in Photoshop I created normal and bump maps that added more landscape in Clo. Next to that, Clo has its own database of some textures that I used, for example, cotton twill.
Conclusion: flat fabrics are scanned much faster and in a good quality with a normel scan. Unfortunately, I did not get correct images from the Vizoo.
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EXPERIMENTING WITH VISUAL EFFECTS FOR PRESENTATION
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FINAL CLO DESIGN: LIVING ROOM SET
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EXPERIMENTING WITH VISUAL EFFECTS FOR PRESENTATION
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EXPERIMENTING WITH VISUAL EFFECTS FOR PRESENTATION
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EXPERIMENTING WITH VISUAL EFFECTS FOR PRESENTATION
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EXPERIMENTING WITH VISUAL EFFECTS FOR PRESENTATION
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FINAL CLO DESIGN: KITCHEN SET
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FINAL CLO DESIGN: BEDROOM SET
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ADDING TEXTURES
Textures and real materials were added also to obj furniture.
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3D DETAILS
Adding finishings in Clo for a more realistic look. This is, however, a very time consuming work and often is about adding fake elements. For example it is not possible to actually tie a knot in such small details. As a solution I have to stitch a bow shape on top. The same happens with loops and buttons.
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GRAPHIC DESIGN RESEARCH
Digital catalogue.
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