justaregularguyintheneighborhood
Just A Regular Guy
44 posts
Freelance Artist
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“The best of the best auctioneers mixed with the best of the best rap beats creates a sound you’ve never heard before. Leave a like if you enjoyed. When I was doing these on my Instagram page, people were constantly asking ‘what song is this one’ etc - hopefully this clears the air.“ From Youtube channel Cowbelly: AUCTIONEER BEATS Vey fast indeed…
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Quick art tip - child proportions
Ok this is a real quick one but let me show you how to get more-or-less accurate sizes for child characters. Kids are tricky to draw, they are - from toddler up to about teens people change radically almost every year so pinpointing character’s size during those years is pure hell.
What you need to do to make everything super easy for yourself is to check their Head Proportion. What makes kids look like - well, kids, is that their heads are proportionally large in comparison to their body.
Average adult is about 7,5 heads tall in comparison to their own body, however with children under 10 that number is just under 6 heads with about 1 head shorter the younger you go down to 3 heads as an infant.
Easiest way to figure the so-so head-height of a certain age is to find images of said age group and do a quick count on them
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at which after you can replicate it in your own works - don’t mind if it’s not 1:1 with reference, finding images that are actually of the age you need is tricky and kids in general vary a lot so someone might be a lot taller than others. You have a bout  0,5 -1 heads of wiggle room before it starts to look way older.
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Proportions are super important in art and i lovingly recommend everyone to figure out basics of them - it’s the easiest way to get notifically better with art. I could go on about proportions but let’s wrap this up. Need to note however that head proportion is not same as character height - a character can be 15 feet tall but still have head-height of 6, HH is simply a way to scale out the body.
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Library books art hack by @danarune on Twitter
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How I pratice drawing things, now in a tutorial form. The shrimp photo I used is here Show me your shrimps if you do this uvu  PS: lots of engrish because foreign 
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You bored, or feeling artsy but don’t have any inspiration...? *updated!*
Do you need to distract yourself? Or are you simply bored? Here are some great websites to make the time pass.
create pixel art
Awesome photo editor and art program, all free…!
Totally free transparent textures
make a cute chibi
draw some cool generative art
be a graffiti creator
create a picassohead (you don’t need to be a picasso to do so)
paint online
another awsome site to create pixel art on
and another one
create your own mandala
or color one
create an avatar
or you can try creating your own superhero
here you can interact with organisms in different environments to see how to music changes
here’s a website that translates the time into hexidecimal colours,
Here is a website where you can travel along a 3D line into the infinite unkown
here is a website where you can listen to rain with or without music
Need a model in a certain pose for drawing? here
Want to build your own planet
here is a website where you can create your own galaxies
make your own pattern (very useful if you need a new background)
create next hit comic
make a city which looks like something from 90′s games
draw a mandala like design
jig saw puzzles
more jig saw puzzles to solve
create a stunning HTML5 animation - no coding!
make a movie
create and dress up dolls
play a piano
you can also play a guitar
create sounds
another sound creator
create a logo
design your dream home
sketch rooms
explore fashion trends and create your own sets
build a website
try this app for building a website
Or maybe start learning how to code!
design your own t-shirt or a beanie or sweatpants and order them
design your own phone case
pretend to be a graphic designer with this cool online tool
Make your own Glitch art
Here’s another glitch art maker
And another!
Holy hell, here’s a third!
make an image look like it was created by a commodore 64
freaking cool text generator!
Easy to use word processor
Make up really cool patterns or run your photos through it :)
Write an essay on anything with no hassle
Wanna see how something you write would look like if it was on JacksFilms YGS((Your Grammar Sucks videos on YouTube))?
Make pictures out of text
ASCII word generator
Need an idea for some fanart-here :D
Still haven’t found something that would float your boat? Try these:
watch a documentary
learn to code
do something yourself
workout with the help of this great youtube channels
learn things
play pokemon or zelda or other awesome old school games
waste your time on miniclip
play games at additing games
or try games at agame
calm your thoughts
the quiet place
it will be okay
vent or listen to someone
pour out your soul
explore the sky
look at art from around the world
virtually visit museum of iraq
explore world with arounder
create a music playlist
list through rare books
scroll useful science website
create sand art
brain games
try out tastekid and discover new favorite band or movie or book
interactive 3D anatomy
random street view
post a secret
create a family tree
find our what’s the difference between x and y
help scientists and become volunteer researcher
create your own font
read a classic short story
In the mood to read, but not sure exactly what book to go for?
scribble on maps
listen to letters
play with acrobots
listen to podcasts
make a bucket list
Ever want to see the most truly useless websites in creation?
Prank a friend with this blue screen of death!
Zone out watching the colors drip down
Maybe none of these peeked your interest-maybe you’ve been wanting to create an o.c, but never really knew how to start-or you just enjoy making O.C’s….
This masterlist is to help you in making your own OCs….it can also apply to developing RP characters i suppose! (´ヮ`)!
How to Write Better OCs:
basic tips on how to make your oc even better
tragic backstory? learn how to write one/make yours great
writing specific characters
a wordier, great guide on how to develop your character
kick out those vague descriptions and make them AWESOME
Character Development:
how to actually make an OC
Q&A (to develop characters)
more Q&As
giving your character a backstory
how to write an attractive character
Need an Appearance idea?
Humanoid generator? check
Here’s another one
and maybe if you didn’t like those this’ll work
Need Monsterpeople?
Well, then here ya’ go
Maybe you need Cats?
Diversity
adding more racial diversity
avoiding tokenism, AKA, how to add diversity to your cast not just because you “need” it
writing sexuality and gender expression (doesnt include non binary, if you have a good ref to that, please add on!)
masterpost on writing more diversity into your story
cultures of the world
guides to drawing different ethnicities (not just a great art reference, but also really helpful in appearance descriptions!)
Mary Sue/Gary Stu
Test to see if your character is a Sue
Explains subdivisions of Sues/Stus
Powerful Characters Don’t Have to Be Sues
Villains
villain generator
need an evil sounding name for your evil character? bam
villain archetypes
what’s your villain’s motive for being a villain?
Relationships
character perceptions (What your character thinks of themselves and what others think of them)
how to write strong relationships between two characters
8 ways to write better characters and develop their relationships with others
OCxLove Interest Handbook
develop your couple with good ol’ Q&A!
how to write realistic relationships
how to write relatives for your characters (this is more OC related to a canon character, but will help in writing family members in general)
ARCHETYPES
12 common archetypes
8 archetypes for male/female characters
female archetypes (goes pretty indepth from two main categories)
a list of archetypes
NAMES
how to name your character
random name generator
most common surnames
surnames by ethnicity
APPEARANCE
tips for better design
basic appearance generator
pinterest board for character design (includes NSFW and images of skeletons/exposed muscle (?) so tread carefully!)
clothing ref masterpost
Clothing generator
Another clothing generator
More clothing generator
Aaaand even more
Steam punk clothing
Char Style preference
Dress Generator
DETAILS
give your character better powers
a list of professions
proactive vs reactive characters
positive and negative traits
interest generator
skills generator
motivation generator
123 ideas for character flaws
list of phobias
Oh shit someone died
Backgrounds and stuff? yep
Quirks
Personality. you need that shit
Need something fandom related?
City generator hell yeah
location? got ya
World-building?
make your own god damn laws
Landscape.
Need Item names?
Fantasy/sci-fi/etc. medicine names
Stuff to make things more interesting.Weapons, clothes, treasures… whatever your characters need.
Item & Artifact Generators
Other stuffs!
Genre, Plot, & Story Prompt Generators
How did your characters meet?
Fanfic plots. you bet your ass.
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Commission Pricing 101
Guidelines for Setting Commission Prices
Article by @dragonofdarknesschaos​ article dated April 25th 2017 Original Source: [x]
I’m going to be blunt with all'y'all.  You are most likely under-pricing your work.  That’s okay, but please consider the following:
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Industry Standard Price List for Book Illustration*
Black and White:    • Spread: $500-$1500    • Full Page: $500-$9500    • Quarter Page: $100-$350
Color:   • Spread: $700-$2000   • Full Page: $500-$1500   • Quarter Page: $200-$400
*From The Handbook of Pricing and Ethical Guidelines by the Graphic Artists Guild, ed. 13–basically the bible for all visual artists looking to sell and price their work.  Check your local library for a copy.
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Not all artists are comfortable charging this much for their work, or maybe feel that their work isn’t good enough to charge more than a few bucks (if anything at all), some are just doing it for fun and don’t care about the money so much.
All of that is okay.  Individual commissioners usually don’t have the kind of money to drop that large corporations do.  
This is more about setting a few guidelines to prevent people from charging pennies for a full-color spread.  
See below:
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Fandom’ Average Price List
Black and White:   • Spread: $10-$50   • Full Page: $5-$30   • Quarter Page: $5-$30
Color:  • Spread: $50-$200  • Full Page: $20-$70  • Quarter Page: $10-$30
Valuing Your Work
If you don’t value your time, no one else will.
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You probably put a lot of time and effort into your work over the months or even years that you’ve been honing your craft.  So even if you’re in the select few who can actually bang out a beautiful piece of art in twenty minutes or less, think about how long it took you to get to that point.  I knew I wanted to do art professionally since the age of four; at the time of this writing I’ve gained 21 years of experience.  Not all of it was paid or professional quality work, but I learned and grew to what I am now.  Even if you’ve only been drawing a few months, that time and experience matters all the same! ��Don’t sell your skills short. Now that you’ve gained some confidence in your abilities, it’s time to set a monetary value for your skills.  Usually artists go with an hourly rate.  This means that for however many hours you work on a piece, you charge the commissioner (or customer) by the amount you set.  THE COMMISSIONER DOES NOT NEED TO KNOW HOW LONG IT TAKES YOU TO MAKE THE ARTWORK.  DO, however, ask when they need the artwork by.  If you cannot complete the artwork in that amount of time asked, turn down the commission or find out if the deadline can be changed. Let’s try this hourly rate in an example now.  
Say it takes three hours to do a full color bust and the hourly rate is $10.  
In math terms it’s…
(hourly rate) x (time spent) = (amount to charge).  
The artist would charge $30 for the full-color bust commission.  
Thirty dollars for just a drawing of a head and shoulders might seem like a lot, and one might be tempted to decrease the hourly rate so the amount to charge is within those ‘Fandom’ Averages mentioned above. 
 Doing the same work for a total of $5 means one would charge $1.67 hourly.
Most states have minimum wages well above that.  
Are you worth less than the bare minimum, or are you worth more?   Spoiler alert–YOU MATTER!!  And so does your artwork too!  
If you’re still not feeling confident enough, just look up your state’s minimum wage and use that for your hourly rate.  You can then slowly raise your prices as you gain more confidence in your work.  While people might complain, remind them–and yourself–about those Industry Standard Prices listed above.  
It doesn’t hurt to let your fans know that you will be increasing your prices in advance either!
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When to Increase Your Prices
Either increase your prices when you feel confident in doing so, when there’s simply too much demand for your work, or if you’ve been undervaluing yourself.
Increasing the price will deter some potential customers, but those who sincerely want your work will save up to commission you no matter what.  Those are the people you want to work with. 
If the demand is still too high for you to keep up, or you don’t feel comfortable increasing prices to keep up with demand, create slots, or a short list of commissions you are currently working on.
Create a wait list too, if that helps.  Just maintain a clear path of communication with your supporters.
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The Nuances of Pricing
If you really want to get technical, there’s going to be MORE MATH ahead. Though it’s basically all about breaking down how much time it takes you to do anything.
It will take you three times longer than you think it will.
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Pricing by Style
Wow, you can actually draw in multiple styles!?  GREAT!  AMAZING!  Not everyone can do that.  
If it takes you more time to draw one style than another have a price chart that clearly shows that. 
If you have multiple coloring styles or techniques, break down how long each takes and give prices based on that. 
Dissect your artistic process into steps if that helps to understand what to charge for. Creating steps like this will also help if (and when) you need to make invoices, or lists of the services you’re providing for billing purposes.  
The following are examples of pricing broken down into each step in an artistic process for two vastly different styles:
Super Cartoony Style (full page):
- sketch: $10 x 15mins (or .25hr) = $2.50  - lines: $10 x 90mins (or 1.5hrs) = $15.00 - color: $10 x 1hr = $10 - (no shading) Total: $27.50
Semi-Realistic Painterly Style (full page):
- sketch: $10 x 1hr = $10 - (no lines) - color: $10 x 2hrs = $20 - shading: $10 x 6hrs = $60 Total: $70
Having these kinds of breakdowns will help potential commissioners identify what they want and what they can afford.  
Yeah, that’s great, but what if someone just wants a sketch in the Super Cartoony Style?  Then I’m making less than those ‘Fandom’ Average prices! 
True, but what if you sit down to do the sketch commission, and instead of taking fifteen minutes, you end up spending twenty minutes looking up reference of the character, and the poses you want, end up scrapping a bunch of attempts, and before you know it, an hour and a half has passed? By then you’ve charged the commissioner for fifteen minutes of work when it actually took you six times longer.  If this happens to you consistently, consider switching to a flat-rate approach or compensate for this time difference in the prices you offer.
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Flat Rate Pricing
Essentially you charge more up front and lower the price of any additional steps.  As such, additional services, like lines, color, and shading are then smaller fees that get tacked on after the preliminary sketch is completed.  
The flat rate is typically based on the average amount of time it takes to do each step of the process.  
Say it takes anywhere from 15-90 minutes to do a sketch depending on how inspired you are. 
With the same hourly rate of $10, that’s a range of $2.50-$15.  Depending on complexity things might take longer, so let’s bump it up to $20 just to be safe. 
Keeping the total costs the same as for the hourly break downs above results in the following:
Super Cartoony Style (full page) flat rate:
- sketch: $20 - lines: $4 - color: $3.50 - (no shading) Total: $27.50
Semi-Realistic Painterly Style (full page) flat rate:
sketch: $30 (no lines) color: $15 shading: $25 Total: $70
There’s less actual math involved, but it means that you’ll at least get your money’s worth whether you spend the fifteen minutes you originally allotted, or wind up taking two hours.
Again, the commissioner doesn’t need to know how long it actually took you to make the art.  
Consider adjusting the flat rates if you find yourself spending more time on certain things than your hourly rate covers.  
In the example, if you repeatedly spend more than two hours on a sketch, then you need to increase your initial rate to compensate. This model also plays a bit into the ideas behind the “super size” marketing. For just four dollars more you get cleaner line art. For only three and a half dollars more you get full color!  If a commissioner can get over the initial price to start, chances are they’ll be more willing to spend the few extra dollars to get a higher level of finish.
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Methods of Payment
While DeviantArt is a great place for finding and getting commissions, they don’t exactly have the best monetary system in place.  
Here are a few other methods you can use.  
While there are other sites and services you can use to send money, be sure both the artist and commissioner have agreed on the amount due and payment method before sending anything.  
In general do not start on the artwork until at least half of the payment is received or processed.
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The Commissions Widget (on DeviantArt)
Pros:
easy to use
built into site
allows points to be turned into actual cash
Cons:
deducts 20% from your earnings (most sites charge less than 10%)
keeps points earned from commissions separate from total points
few people have 3,000 points to drop
If you’re intent on using this system, be sure to add a 20% tax to your final cost (e.g. $27.50 + ($27.50 x .2) = $33.00 or 3,300 points) 
While you could simply trade the points outside the commissions widget, the points cannot [legally] be turned back into cash.
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Google Wallet
Pros:
easy to use
works fast
no usage fee
Cons:
open to continental US ONLY
requires gmail account
no invoices
If you already have a gmail account, then you automatically have access to gwallet.  It’s just a matter of connecting a bank account or credit card then. 
 While there are no invoices for any money exchanges that I’m aware of, still consider making invoices for your records.
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PayPal
Pros:
internationally available
used across many sites for payment
very secure
has built-in invoices
Cons:
lots of rules that constantly change and are difficult to understand
difficult to navigate; if done incorrectly one may be charged
both parties must fill out forms correctly or the artist will be charged or have their account banned
If you live inside or outside the continental US, here are a few links that may be helpful in [writing those invoices], and [making sure you don’t get burned].  
Also do not use PayPal to send your art, as their rules are a bit convoluted about who owns the rights to the artwork then.
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Patreon
Pros:
easy to understand
processes payments through Amazon
allows creators to build communities around their projects
multiple price points can be offered at the same time
encourages repeat customers
Cons:
while it’s a bit daunting to get set up and situated, Patreon has an almost infinite amount of easy to understand resources to help their creators take off
though not necessary, it helps to have a strong social media presence elsewhere
smaller group of commissioners
For those who don’t know, Patreon is like KickStarter, but it recurs monthly, and it’s just for creatives.  
What I’ve seen most artists who do commissions exclusively through Patreon do is have a lower reward tier that is fan driven like monthly requests, in addition to a higher reward tier that is the actual commission button so-to-speak.  
This format kind of forces the flat rate pricing method to an extreme, so price well, or create a dialogue with your fans/patrons/potential commissioners to see what they’re most interested in getting for their money.   They might even give you ideas for projects to do down the road.
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TL;DR
Professional illustrations go for 20-50 times MORE than what most ‘fandom’ artists charge.
Value your time, or else no one else will.  This means that you deserve to work for above minimum wage.
Never tell the commissioner how long it takes to make your artwork (unless you need more time to make your artwork).
It’s OKAY to increase your prices.  Especially if there’s high demand for your work.
You can price by how long it takes you to do each step of your artistic process OR…
You can have a higher flat rate to do the first step of your process, with smaller, additional fees for finishes like color, or shading, or both.
Be transparent about what you’re charging for.
There are many sites and methods of payment, use the one that is most convenient for both parties.
USE. INVOICES.  No matter how simple.
If you DO decide to use dA’s Commission Widget, charge a 20% tax to cover the site’s cut.
Trust yourself–after all, these commissioners came to you for your unique art style!  You can’t go wrong by doing you.
Anyone is welcome to ask further questions, or suggest additions.
Article by @dragonofdarknesschaos​ article dated April 25th 2017 Original Source: [x]
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This book is near perfect. The tutorials specifically are super helpful. They are short, simple, and sweet. Excellent for beginners to pros.
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What ARE Vanishing Points?
So I feel like a lot of confusion with drawing in perspective is because people are not taught the absolute basics properly? So let’s do that.
Let’s say we have a cube.
Now, a cube we know is made out of 6 squares or rectangles, and every edge is at a 90 degree angle.
so every opposite edge of a cube is exactly parallel, right?
but let’s say we draw a cube using only parallel lines:
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this looks a little weird, you know? Like if i try think of this as an object in 3d space and i look at it for too long, the faces start to look really warped - with like the back looking bigger than the front as if its been made out of weird wonky trapeziums
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so what’s going on here? if all those edges are exactly parallel, why does it look weird?
lets take a look at this photo of a railway track
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Now we know that the rails on a track are always going to be parallel, they have to be the same distance apart so the train can stay on the track yeah?
But we can very clearly see that these tracks are converging to a single point in the photo.
So what does this tell us, exactly? That our view of the world is naturally warped, and that lines that are physically parallel when drawn in perspective will converge to a single point.
Now, I could call this image “one point perspective” - but that’s not really true,
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if these lines are also parallel, then they must also converge to a single point in perspective, right? so lets add another point
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clip studio paint automatically adjusts the horizon line to fit the new points you add to your perspective…. notice how the horizon line actually fits the photo better now?
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our new point is a very very long way away, so we don’t notice a lot of difference in the angle between lines, but the point that i’m trying to make here is:
Drawing with perspective guides is not about choosing one, two, three point perspective etc. those are just quick ways to set up a certain viewing angle
What you are doing when you use these guides is making your parallel lines converge to a point.
So, if you want to draw a big ol’ cube that’s aligned to be parallel with these railroad tracks, then you can do that with the same point as the tracks - because it’s parallel. It’s on the same axis!
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but what if you want to draw a cube that’s rotated, and isn’t parallel to the tracks?
well that’s not too difficult to do if you know that every point represents one set of parallel lines.
If these lines aren’t parallel to the ones you already have, then clearly you just need new points.
We’re not planning to tilt this cube up into the air, or rotate it onto its side, so we’re going to leave the vertical axis alone, and just move our horizontal points to a different place on the horizon line
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But speaking of the vertical axis - the only points that will be on your horizon line are the ones that are flat on the ground. But you can still have points that are not on the horizon line!
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This is important to remember because if you’re trying to draw something like a slope or stairs, something that has an incline, it’s not going to be level with your horizon.
Let’s draw some stairs as an example.
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This is actually pretty simple - first draw where your slope starts and ends by drawing a big L shape.
this will give you some parallel corners, which you can then connect to make a new point for your slope
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And with this you can then find the centre and divide that up into equal parts to make your stairs (http://lesbianlinkle.tumblr.com/post/176704472820)
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So lets go back to our original cube, with the knowledge that our parallel lines should all converge to a point and draw it again
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well, doesn’t that look better!
but also, now you know how to make a cube lean against its buddy like this
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because we just make new points for the new parallel lines
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Anyway I hope that clears some things up, and makes perspective easier to understand!
Also if these tutorials have been helpful and you’d like to support me, I do have a patreon & a ko-fi you can donate to :^)
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A long time ago an anon asked my thoughts about drawing backgrounds, so I finally got around to putting this together. It’s more prop-centric, but it still represents my philosophy to backgrounds. 
I’ll try to do something more about drawing actual background spaces in the future! Please let me know what you think, if anything is unclear, or if you have suggestions for other tutorials you might find helpful!
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gif example for the first 3:
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another example of applying measuring:
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I know poppin’ to be roughly 5 feet tall. I also know that, on average, the height of a room is at least 8 foot tall.
I also know that the pokémon centre has two levels to its base floor room, so I’m thinking it’s a bigger room than average but still a little less than two storeys tall. I decide to make it 12 feet tall, thats one and a half rooms. Considering the average size of pokemon is like, huge, it sounds about right to me.
So I measure that out:
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then I add another floor on top, and that gives me the height of the building!
this is the same as measuring out the cubes, I just applied a number this time! the pokémon centre is about four poppin’s tall, or four cubes if you will
there’s all kinds of things you can do by using just a few lines to measure things out. I wanted to make sure hugh was taller so I measured that out too!
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so when you’re drawing things like architecture instead of thinking of it as a big complex shape, break it down and think about the size and position of things - especially the edges - relative to each other, and you’ll find it much easier to draw.
It’s very time consuming, but if you’re patient you can draw anything no matter how complex :^)
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Sometimes I use 3D models as a base for backgrounds but sometimes I feel like painting things from scratch. This video show some of the shortcuts I use with Free Transform to make architectural backgrounds :) 
HD images and full video process for all new paintings on my Patreon.com/Yuumei
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PLEASE TURN THIS OFF
Most of tumblr activity is on mobile and this feature is hurting many small creators like myself. Our activity is dropping rapidly as our content is being buried under more “popular” content creators that automatically get put on the top of your dash.
Support ALL content creators and turn this off, please. It sucks having our work be pushed to the bottom never to be seen.
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Inktober Run - I may actually get caught up today! We'll see 5 commissions and 10 inktober sketches? Haha prolly not. #underwater #run #sketch #sketchaday #inktober #instaart #artistsoninstagram #ape #dailysketch #inktober2017 @inktober #fanart #bnha #bokunoheroacademia #comics #copicmarkers @otakufuel @copicmarker
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INKTOBER SCREECH #Inktober #screech #presentmic #bnha #bokunoheroacademia #fanart #anime #comics #manga #inktober2017 @inktober
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Inktober LONG #JAKE #jakethedog #adventuretime #cartoon #stretch #fanart #dailysketch #fantasticfour #luffy #monkeyluffy #onepiece #plasticman #long #inktober #inktober2017 #sketchbook #marvel #anime #dog #reedrichards #dccomics #dc
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the pinnacle of portraits. Street Fighter Zero 3 (1998)
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1k follower requests ★ Kirishima and Tetsutetsu    ↳ requested by @eijjirou
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