jenny-jingjie
Jenny
57 posts
Jingjie Feng ADAD Z5163331 
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jenny-jingjie · 7 years ago
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jenny-jingjie · 7 years ago
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editing
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jenny-jingjie · 7 years ago
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jenny-jingjie · 7 years ago
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Images are screenshots from the ABC documentary- War on Waste
For assignment 3 our group will be focusing on fast fashion and its impact on the economy and environment. Australians spend over 6billion dollars on fashion related items, and most of them are going to landfill, most fast fashion stores have high volume, low margin, new, but cheap designs come into the store almost every single week. 
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jenny-jingjie · 7 years ago
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For last week’s AGNSW visit, our group focused on documenting Mikala Dwyer’s artworks. The artwork Division and Subtraction is a collection of artworks (mostly sculptures) that are made out of found objects, which is very similar to what we did in the class exercise a few weeks ago, it was very surprising to see her creative approach with these found objects, such as a tyre covered in clay and a bed frame with St Mary supporting the legs.
@fatimaadad2017 
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jenny-jingjie · 7 years ago
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ADAD1002 assessment 2
For assessment 2, I was inspired by a group of failed 3D printing object photo online, from there I decided to make a 3D room model that involves visual glitches. And by doing everything in a virtual 3D world, I can ignore gravity and any rules that may bound us in real life, and this gives me the chance to explore the possibility of glitches that may not be available in real life.
The entire 3D model has five components; the first room is a remake of the famous painting painted by Van Gogh, The Bedroom, 1888, I simply wanted to make this room to “trick” the audience to walk inside this maze. The second room is a room with tall walls in a curved shape, I took inspiration from Gijs Van Vaerenbergh’s maze, and added black and white check boxes to glitch the viewer’s sense of depth inside the room. The third room is an appropriation of Yayoi Kusama’s mirror room (Pumpkin), 1991. Everything is painted with different types of black and yellow dots textures that I made in Photoshop; I also added the furniture models I created from the first room but camouflaged them with the same texture as the wall. At the entrance to the next door, I used the Starry Night painting but with a Photoshop neon filter as the wall texture. And before the viewer could reach the last room, I made a maze with 23 entrances but only one exit. The entire maze is painted with black dots and scribbled lines to confuse the viewer, which I took the inspiration from Peter Kogler, where he transformed all sorts of space into a hallucinatory experience. I think the textures I added to the wall certainly enhanced the confusing experience because as the one that created the maze, I couldn’t even get out of the maze myself because the dotted lines ruined my sense of direction. After the viewer get out of the maze (If they could), the final room will be a room full of old tv screens with glitches and mosaic, the tv installation was inspired by an artwork I saw at the Museum of Contemporary Art early this year, but unfortunately I didn’t take note of the name(https://jenny-jingjie.tumblr.com/post/160675824865/mca-visit). The TV screens depict the typical glitch I always see during childhood: the screen that pops up after 10 pm every day because all the shows have finished, and in the middle of the room, I expanded beyond my first poster by creating 3D glitches that float in the air.
I have done some experiments in Photoshop and Google Sketch Up. One of them is to explore the different existing filters it has inside the program, as a self-taught Photoshop user, I never got a chance to actually go into each single filters and see what they could do, but in this experiment, I used all the filters inside Photoshop and the result was very surprising, the ‘noise’ and ‘pixelate’ filters are the perfect ones to create glitch art. Another experiment I have done was to create an object model that does not function. I ignore all the rules of the objects during the modelling process (i.e. chair needs four legs, installed on one surface) and it was enjoyable because I didn’t have to worry about precise dimensions.
I had some difficulties with presenting the 3d model because there wasn’t any website that I could access that can distinguish different floors in a 3d model.  So I switched my plans and made my models into a huge single floor maze, I think the new idea suits the glitch topic better because it engages with the viewer by making them walk around inside the made and experience the glitchy walls and textures themselves. However, as the entire model is about 100m x 100m big, it is not possible to have a really VR experience in class (walking around with the headset), so I uploaded my model to a website and created a walkthrough so the viewer does not have to walk around. There were also some limitations with what I could achieve inside the program as well, I was planning to make a room full of mirrors, but since it’s all in VR, there won’t be any reflection of the viewer which made the mirror room idea pointless.
Bibliography: https://jenny-jingjie.tumblr.com/post/165420820945/bibliography
3D model walkthrough video: https://youtu.be/Eb4D1PLlxNk
3D model(no texture, the one that includes textures in model does not allow sharing, therefore, I recorded the walkthrough video): https://sketchfab.com/models/64ad6575b3f84703b22695219e2a2201
password: adad
*I did not add a roof for my 3d model because it’s easier to get inside the model
*all the watermarks on the left top corner are from the rendering plugin.
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jenny-jingjie · 7 years ago
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Bibliography
Jobson, C, "Vertigo-Inducing Room Illusions by Peter Kogler.". in Colossal, , 2016, <http://www.thisiscolossal.com/2016/12/vertigo-inducing-room-illusions-by-peter-kogler/> [accessed 17 September 2017].
Rogers, S, "Amazing Modern Maze: Dystopian Steel Labyrinth Installation.". in WebUrbanist, <http://weburbanist.com/2015/08/05/amazing-modern-maze-dystopian-steel-labyrinth-installation/> [accessed 13 September 2017].
Howarth, D, "Gijs Van Vaerenbergh creates Labyrinth steel maze in Belgium.". in Dezeen, , 2015, <https://www.dezeen.com/2015/07/24/boolean-voids-shape-labyrinth-steel-maze-gijs-van-vaerenbergh-genk-flanders-belgium-c-mine-arts-centre/> [accessed 11 September 2017].
Frank, P, "How Yayoi Kusama Invented The Selfie-Friendly Art Show.". in Huffington Post Australia, , 2015, <http://www.huffingtonpost.com.au/entry/yayoi-kusama-selfies_us_562687ede4b08589ef493823> [accessed 10 September 2017].
Qagoma.qld.gov.au. (2017). YAYOI KUSAMA - QAGOMA. [online] Available at: https://www.qagoma.qld.gov.au/whats-on/exhibitions/yayoi-kusama [Accessed 14 Sep. 2017].
Sodhi, R. (n.d.). Peter Kogler's Rooms of Illusions - Projection Mapping Central. [online] Projection Mapping Central. Available at: http://projection-mapping.org/room-illusions/ [Accessed 16 Sep. 2017].
Horn, L. (2013). 11 Spectacular 3D Printer Failures. [online] Gizmodo Australia. Available at: https://www.gizmodo.com.au/2013/06/11-spectacular-3d-printer-failures/ [Accessed 10 Sep. 2017].
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jenny-jingjie · 7 years ago
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Finished making the final room
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jenny-jingjie · 7 years ago
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Experiencing the maze I made 
and it wasn’t fun, although it looks pretty simple from outside, I struggled for more than five minutes inside the maze (and still could not get out at the end of the experience)
I used dots and scribbles for the walls and floors, and this definitely contributed to the confusing experience inside the maze. 
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jenny-jingjie · 7 years ago
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Today’s progress:
I completed the second room and added a yellow dots over black texture, mimicking Yayoi Kusama’s mirror room (Pumpkin), 1991.
The texture is actually too confusing, and even after I rendered the scene, I still can not distinguish the stairs on the right-hand side of the room really well.
I wanted to make the room into actual mirrors, however, that isn’t possible in Google Sketch Up, and even if it is actually possible, there will be no reflection when the viewer looks around in VR. 
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jenny-jingjie · 7 years ago
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Process
I have completed the first room and was doing a basic testing, the walkway is a bit narrow to walk through, however, I think it can create a sense of being pressured.
I also changed the wall texture of the walkway to confuse the audience. 
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jenny-jingjie · 7 years ago
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Super excited when I found Peter Kogler’s works, he transformed galleries, transit centres, and lobbies into near hallucinatory experiences.  By plastering walls with optical illusions he challenges a viewer’s sense of depth (and sanity) with his ambitious monochromatic installations of repeating patterns that incorporate pipes, ants, and bold snake-like patterns.
http://www.thisiscolossal.com/2016/12/vertigo-inducing-room-illusions-by-peter-kogler/
I found that a lot of the artworks I found have the ‘ hallucinatory’ effect. (i.e. Kusama’s dotty room and this optical illusion).I guess this is the biggest impact glitches have on the audience because by painting the entire room with the weird textures, it certainly will do something to the audience’s eyes and brain...
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jenny-jingjie · 7 years ago
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research
The maze was created by Gijs Van Vaerenbergh – a collaboration between Pieterjan Gijs and Arnout Van Vaerenbergh, whose previous installations in their home country include a see-through church and an upside-down dome of suspended chains inside another religious building.
This steel labyrinth looks like something left behind after the production of a dystopian film, its irregular grid of steel rising and falling onto the concrete surface outside Belgium’s C-mine art centre.
http://weburbanist.com/2015/08/05/amazing-modern-maze-dystopian-steel-labyrinth-installation/
https://www.dezeen.com/2015/07/24/boolean-voids-shape-labyrinth-steel-maze-gijs-van-vaerenbergh-genk-flanders-belgium-c-mine-arts-centre/
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The rusty texture and the weird geometric shape of the walls create a strong uncomfortable feeling, it confuses anyone who walks inside the maze. I like how image 3 shows people walking in different ‘layers’ in the maze, even though they can see each other through the open wall, they won’t be able to reach each other because the wall is still separating them, it is more frustrating than walking in a maze with normal walls.
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jenny-jingjie · 7 years ago
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Process-planning I think the idea of a maze room is actually better than a two floor model.
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jenny-jingjie · 7 years ago
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Experiment
My initial plan was making a two-floor model. However, I don’t think it’s possible because after I tested a few VR model website, none of them could recognise my model has two floors.  (The viewer won’t be able to access the second floor because the system won’t recognise there’s a stair and it’ll just make viewer walk into the wall)
So I changed my plan to make a room that looks like a maze.
Also, some random glitch happened when I was trying to upload my model.
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jenny-jingjie · 7 years ago
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My plaster cast I dusted some chalk onto the clay before I poured the plaster in. It looks mouldy after I removed the clay
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jenny-jingjie · 7 years ago
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The Art Institute of Chicago recreated the Van Gogh' famous painting
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The idea of recreating a room according to a famous painting is really fascinating. When we step into the room, are we the audience or the tenant? Does the value of the painting change inside this room? Do I become the part of the artwork if I sleep there? 
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