Graphic designer & layout artist available for hire - TTRPG, mechas & fonts - My portfolio
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When in Rome
Right, so I write for Mothership RPG, yeah?
It was basically a professional obligation for me to go see Alien: Romulus on its opening weekend.
Short review: Cool. Though I wish directors would make a new alien horror movie instead of new Alien movies.
Lemme tell ya, I might have designer brain disease, but this movie really is a series of problems for a sci-fi adventure, haha. My favorite thing about this movie was the smart, player-skill level problem solving the characters came up with. I was actually impressed. The film made me want to put my friends through the same ringer, and write up a similar scenario.
So I did.
When in Rome is a 20pg Mothership RPG adventure module with two player handouts, obviously heavily inspired by Alien: Romulus. I started last weekend, and released it yesterday. (What’s wrong with me, right?). That is: writing, playtesting, Mothership 3pp approval, peer review (thanks Josh Domanski, Christian Sorrell, Iko and Allen Hall!), hiring Brandon Yu “Chaoclypse” for the sick art, revising and putting into layout.
So yeah, this module is basically an adaptation of the film, but it does have some very notable (read: legally distinct) differences.
It's free for the next five hours, and I would love to hear what you think, and how your PCs fare on Caesar/Augustus.
Click here to download the module on itch.io. Note that I’m still working on the plaintext file and VTT asset updates. I would love to hear what you think, and how your players’ crews fare on Caesar/Augustus.
Good luck.
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This is Money Snake. She only appears every 312 years.
If you reblog her picture within the next twenty-five seconds you will have good luck and fortune for the rest of your life.
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I released a multiplayer game! (Source included)
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I've made a new game!
It's about passing down a journal and a deck of cards across a line of occult investigators and scholars, through the mail!
Or. You know. The means you can afford. Postage is expensive.
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Please share: I've just added a buuunch of new prints to my INPRNT shop, as well as updated a few of the older ones! You can browse them and buy anything you like with 15% off here:
www.inprnt.com/gallery/ohotnig/
Berserk, Sonny Chiba, Chainsaw Man, Judges Anderson and Dredd, Hellboy, Signalis - and much, much more!
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Tacticians of Ahm - Monthly Update #2!
Full spread art by @helenacore depicting Early Graduation's opening field exercises!
Greetings Tacticians!
Tactician of Ahm's Monthly Update #2 is finally here! With it comes the early access version of the setting book, The Ahmian Almanac, which features its first sample region of Ahm, showcasing the style and structure of setting book I am hoping to create with the Almanac. The book will feature lore and locations, of course, but it will also feature more in-depth maps, new NPCs, unique equipment, a complete new Class, and more! I want to create a book that it as much a sourcebook chock full of new things for GMs to bring to the table as it is information about the world of Ahm and inspiration for adventures.
Thanks you so much for the continued support of and engagement with the game! I used more of the raised funds to commission more art from Helena Santana including a new, full-spread art piece for Early Graduation (at the top of the post) and a piece of Dekkin Von Lopesbane character art (also for Early Graduation). Plus, I've worked with Jean Verne on a second preview spread (see above) of our planned look and feel for the game's final layout, this time utilizing some of Helena's awesome art from Monthly Update #1!
Because of my delay of this update (it was originally slated for last month) and the update overall being smaller than I originally was hoping, I am delaying this month's price hike on the game so if you enjoy Tacticians of Ahm now is still a great time to get on board! Tell your friends to do the same! Next update, the price will rise by $5 USD and that will continue apace (barring unforeseen delays like the one I suffered this last month, of course).
Lastly, I recently ran the opening two hours of Early Graduation over on The Weekly Scroll. Check it out if you'd like to see the game in action and see how I run it as the GM!
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PATCH NOTES - v0.8.3
Tactician’s Textbook
Clarified Conditions to apply until the end of target’s next Turn (as opposed to confusing wording regarding Rounds).
Renamed “Shield” Condition to “Ward” to avoid having the same name as a shield, the piece of equipment and updated relevant uses throughout the text.
Ward condition now explicitly blocks all damage AND any/all Conditions while in effect.
Updated Mage Ability - Barrier to include “May be cast on self (1 target maximum per use)”
Added clarifying text to Shields in Equipment section: “(does not block Conditions)”
Added clarifying text regarding applying multiple Conditions to a single target: “A target may suffer one or more different Conditions at the same time. If a target currently has a Condition, they may not be affected by that same Condition again (nor does it add turns of effect to the current Condition) until the current instance has ended.”
Gamemaster’s Guidebook
Added Boar (EL1) to Bestiary
EARLY GRADUATION
Added a massive new piece of art from Helena Santana to the title page, depicting the Tacticians sparring with Imperial Army soldiers during the Field Day exercises!
Added Boar (EL1) to “BATTLE: Wolves in the Woods” and adjusted combatant numbers at various party sizes to more accurately reflect typical intended difficulty.
AHMIAN ALMANAC (NEW!)
Lake Traecine region added, includes the following:
5 Major Points of Interest: New locations for your Tacticians to travel to and explore!
20 Calls for Aid: Adventure hooks and strange happenings across the region!
1 Class: New classes, accessible only to Tacticians who prove their worth!
11 Abilities: New combat skills, taught to those favored by a certain faction!
2 Enemies: New combatants, unique to the specific region or faction!
2 Relics: New guarded/lost pieces of equipment, be they mundane, magical, or corrupt3d!
2 Factions: New groups, wielding political, cultural, or magical power!
1 Shop: A New specialty establishment carrying new and rare items!
4 Characters: New NPCs for your Tacticians to meet, interact with, and fight alongside!
More detailed (placeholder) map of the region with travel paths!
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🦷EMERGENCY COMMISSIONS🦷
I have an abscessed tooth thanks to my dentist preforming a botched filling and have to get it removed ASAP. I have some of the money to take care of it but will be wiped out.
Taking all commissions, any donations are greatly appreciated.
ko-fi.com/mathraptor
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Z-week of the Alphabet Superset: zweihänder!
For this final entry I indulged myself with lots of texture and a very simple write-up. It's one of my top 3 favourite in the whole series, so I'm ending with a bang! Thanks for following along, news about I'm doing with these soon 😗
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Y-week of the Alphabet Superset: yatagan!
Back to my usual style with simple colours and graphics to highlight the subject and typograhpy. Still a bit of an experiment for this series as the title for once is very much in the background. Also only one more left!
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Y-week of the Alphabet Superset: yatagan!
Back to my usual style with simple colours and graphics to highlight the subject and typograhpy. Still a bit of an experiment for this series as the title for once is very much in the background. Also only one more left!
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X-week of the Alphabet Superset: xyston!
Something in a similar style to the previous design with cutouts highlighting the subject but this time with something more organic and lively.
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W-week of the Alphabet Superset: warship!
Stretching the definition of weapon a bit more here in order to use a different subject and get some variety in its treatment. The final result is a rather simple design based on some contemporary trends.
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V-week of the Alphabet Superset: volley gun!
Back to the kind of simple design I enjoy so much with discreet typography and a structure that frames the subject in order to draw attention to it.
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U-week of the Alphabet Superset: unarmed!
So for this one I had to cheat a little because I couldn't find enough resources to make the poster about a weapon. Instead I went with unarmed martial arts and was inspired by magazine covers for a sleek and striking design.
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T-week of the Alphabet Superset: targe!
A little late because reasons! A rather straightforward design with plain colours and an emphasis on the "product" with an eye-catching type, inspired by ads from the 70s.
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S-week of the Alphabet Superset: szabla!
Another style experiment that I tried to take in a completely different direction before realising it couldn't work the way I wanted it to. The result is simpler than what I had in mind but still very much the style I was aiming for.
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For #ZiMo2024 the Good Sleep Collective is creating the Dreamlands! A dream and nightmare themed supplement for DURF. New monsters, adventures and art by @emielboven, JimmyShelter, Pilot Program, @ribstongrowback, @strega-wolf, JeanVerne, Philthe Maker, JyriR and @bertdrawsstuff
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