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jakilutra · 3 months
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Pokémon GO Progress #12: Level 50!
Finally, I made it to 999 excellent throws! I now share the same trainer level as the most elite of the Pokémon GO player-base. I’ve now got 8 special research on the GO, so I want to focus on completing some of them, including the Level 50 challenge. I’m generally keeping up with collecting in the overall Pokédex. Other than that, I’m focusing on best buddying Level 50 Gyarados and Tapu Koko…
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jakilutra · 5 months
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Pokémon GO Progress #11: Level 49
Trainer Level 49! Today, I finally leveled up to level 49. Just a couple of days ago I had 30 lucky trades to go, but miraculously I managed to climb all the way up to 50 lucky trades during this boosted event. It looks like level 50 won’t take too long. Only about 5 million XP and many excellent throws to go. My missing 3* species counts are: Kanto – 1 | Johto – 0 | Hoenn – 1 | Sinnoh – 5 |…
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jakilutra · 5 months
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Pokémon Legends Arceus: Progress #8—Perfect Dex
All 242 entries perfect and 3 maxed. Finally, after over a year and a half after I started playing, I managed to get the motivation to finishing perfecting the dex! With all that grinding, I managed to master all the moves for all 4 maxed out Giratina also.I’ve got several options as to where I go next: completing the alpha living dex; completing path of solitude; maxing the research for…
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jakilutra · 8 months
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Super Mario Bros. Wonder Progress #1
I’ve been playing Super Mario Bros. Wonder since it’s release and I think I’m done with the game now. I have all six medals, an online rating of 99,999 (the maximum), and I’ve even left the save file with 99 lives, 999 flower coins and 99 (normal) coins. Super Mario Bros. Wonder: Personal Bests I’ve also had a decent go at trying to get good times (and score for credits) on the levels which…
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jakilutra · 11 months
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Pokémon GO Progress #10: Level 48
After over a year, I finally got around to completing the walking tasks required for level 48! My missing 3* species counts are: Kanto — 1 | Johto — 0 | Hoenn — 1 | Sinnoh — 7 | Unova — 6 | Kalos — 10 | Alola — 24 I recently reached the milestone of 300 shiny pokemon in my living dex.
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jakilutra · 1 year
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Pokémon Legends Arceus: Progress #7—Balloon Pop: Over 1 million
Quick update to say I finally got over 1 million in a mini-game. The highest scores tend to require fluke combos, and I happened to get an over 990k one, allowing me to reach the incredible milestone. I do want to get 9,999,999 one day, but I have no idea if it’s actually feasible.
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jakilutra · 1 year
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Pokémon Legends Arceus: Progress #6—Boss Rematches All Under 2 Minutes!
3 days ago I finished beating every boss rematch in under 2 minutes, and I’ve finished uploading videos for them all today. For Kleavor, Lilligant, Dialga and Palkia, there are also no damage runs (mainly because less damage means quicker time). I’ve also mastered all the moves for my pseudo-alpha Giratina now. Regarding my other progress: I have 212 (12 to go) species and 304 (19 to go) forms…
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jakilutra · 1 year
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Pokémon Legends Arceus: Progress #5—First Max Perfect Pokédex Entry
A brief progress update. I realized that the shiny Giratina I had transferred from GO a while ago was in fact the maximum size possible for Giratina in PLA, a pseudo-alpha. Once I realized that, I began thinking about how I could get a minimum size one, an omega. I had seen information about Pokémon from previous generations being the minimum size when transferred to PLA, and once I began…
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jakilutra · 1 year
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Pokémon Legends Arceus: Progress #4: First Pokédex entry with all 999ed Research Tasks
Following on from my 999 for Shadow Claw, I gradually 999ed the other move-related research tasks for Giratina. Maximising Number caught was an interesting challenge though. The only way I believe it can be incremented past 1 is to receive a Giratina from a trade. Luckily, I already had another switch and an alt account, that’s in french/metric to show off maximum and minimum sizes. I had to…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 12 (Post-Production)
For my final week of post-production, I started with making it so that the enemy would have to be in camera before it moves, since the red enemies were all stuck to the wall before I got there. if (targetPosition.x >= 0 && targetPosition.x <= 1.2scale && targetPosition.y >= 0 && targetPosition.y <= 1.2scale) Figure 1: In-camera view check code I had already done the check in the teleport code.…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 11 (Post-Production)
During Week 11, I completed the red enemy layer of the level as well as introduced a screen overlay. Figure 1: End (Teleport Area) of Red Enemy Layer in my Project in Unity. First, off I worked on the far right side of the red enemy layer, past the three big green enemies. I wanted to introduce an interesting mechanic, the ability to teleport shooting. The idea is the enemy will move toward the…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 10 (Production)
For week 10, I asked 4 peers who are interested in game development the following couple of questions, as well as suggesting they could give other any feedback: Q1. What should I prioritise developing next (can rank)? Option A) Player Health / Points Overlay Option B) Sound Effects Option C) More Level (introduction to other enemy colours and scenarios) Option D) Anything else, such as…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 9 (Production)
In week 9, the final week of production, I aimed to implement the final set of mechanics that’d make something that could be realistically considered a game: shooting and health/damage for both player and enemy. I decided to make an attack script that would contain the partitioned code for both player and enemy attacks. The damage would meanwhile reside in the player and enemy scripts at the…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 8 (Production)
For week 8, I started making walls to obstruct the enemy and add more detail to the scene. Thinking back to the plan, I also wanted the player to be safe while in ‘white mode’, so I constructed a white wall, where no enemies could pass. This white wall would be a vertical inner wall, while the outer walls would be magenta, to distinguish them from the Green, Red and Blue enemies. The background…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 7 (Production)
In Week 7, I started looking for an example of an enemy script. I struggled a little about what to search for. Luckily, our Lecturer suggested what keywords I could search for. In the second search, I found an ideal enemy tutorial: Figure 1: Unity simple 2D Enemy AI Follow Tutorial (MoreBBlakeyyy 2022) It took a while to get working, but eventually I got the enemies moving towards the player,…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 6 (Production)
For week 6, the lecturer provided me with a useful tutorial from the DEV community to set up a basic game in Unity. I ignored the player movement part, since that part was already done. I followed the camera part of tutorial, and then googled various sites in order to adapt their script to 2D top-down. I eventually got the camera working with lots of testing. using System.Collections; using…
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jakilutra · 1 year
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Digital Arts Foundation—Final Project: Week 5 (Production)
In week 5, I looked at a couple of in-program tutorials. The first was the Karting microgame. It helped familiarise me with the basic tools in Unity and how to publish a game. I also looked at the FPS microgame. It was also useful, this time teaching me more about moving the camera around in the scene view. While these tutorials were useful, they still didn’t really give me a good place to…
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