I usually use the translator to communicate, sorry about that. 🌈 Ts2 blog: @ZozoSim
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A couple of Sims 2 easel painting recreations I made in 2020.
I should make the level 1 painting some time, that would be fun.
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Video
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Cooking Ingredients Simlish Texture Default Replacement
Some prettier textures for the cooking ingredients used by sims.
I also strongly recommend the defaults made by @anzuchansims if you're looking for more options.
Only install ONE default replacement for each item!
Milk carton used for pancakes, waffles, mac and cheese, etc
2 dairy options: the cow logo or the farm logo
2 non-dairy options: coconut (brown) or soy (light blue + green leaf)
textures by aroundthesims4 (the cow one) and budgie
Yogurt carton used for fruit parfait
the yogurt carton is shown in the last picture with the fruits
3 versions, same as the milk: dairy (farm), coconut, or soy
textures by budgie
Macaroni box
3 versions: green, light blue, or dark blue box
textures by budgie
Spaghetti box
1 version: dark blue box
texture by budgie
I don't know why the mesh is so shiny in-game 😩
Only install ONE default replacement for each item!
Packages can go in Overrides or Packages.
Download: simfileshare / mega
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My BACP (Build A Community Project) Guidelines for TS2
A couple weeks ago, I lost my Pleasantview Uberhood to corruption. I wanted to start a custom hood, and considered doing a BACC, but ultimately decided against it because my gameplay objective is to have fun, but the BACC financial aspects and challenge rules seemed a bit overwhelming; I felt like it would lead to more stressful gameplay for me personally. So I decided to come up with my own minimal guidelines to provide some level of organization and rules, without getting in the way of the creative and sandbox elements of the gameplay I love so much. So here's the Build a Community Project, guidelines that are free for anyone to use or borrow from. I may add on to this or change some things as I play my first BACP hood, Las Flores!
iSimchi's Build A Community Project (BACP) Guidelines:
How to determine the founding families:
1. Use a random number generator from 2 to 6. The number you roll is the number of households. 2. For each household, use a random number generator from 1 to 4. This is the number of adults in the household. Each adult must be either spouses or siblings. 3. (Optional) For each household, use a random number generator from 0-2. This is the number of pets for each household. Flip a coin for animal type: heads = cats, tails = dogs.
CAS Guidelines:
• No rules in terms of appearance or name, randomize or choose. • Use a random number generator, 1 to 6, to determine aspiration: 1- Family, 2- Fortune, 3- Knowledge, 4- Popularity, 5- Romance, 6- Pleasure. • Use a random number generator, 1 to 10, to determine zodiac: 1- Scorpio, 2- Sagittarius, 3- Capricorn, 4- Aquarius, 5- Aires, 6- Taurus, 7- Gemini, 8- Cancer, 9- Leo, 10- Libra. * You can adjust the personality points however you want afterward, as long as it does not change their zodiac sign. • No rules for Chemistry, randomize or choose turn offs/ons.
Move in Guidelines:
• For each household's family funds, use a random number generator from 13-20. The number you get is how many thousands they can start with. You can lower the bottom number if you want a bigger challenge. • (Optional - mod needed) When building a home, you can use the loan jar, 5k max, and must pay it off before borrowing more. • For emergency devices, your family.. needs 25k+ in net worth to use fire alarms. needs 35k+ in net worth for burglar alarm. needs 55k+ in net worth for car alarm or security cam. • When moving back to the hood after college, use a random number generator, 1-5, to determine how many thousands your grad is starting with. They must move to an apartment at first, and can have multiple roommates. • When moving out from a household, those moving out get a fair cut of the original household's funds instead of the standard 20k. (using the familyfunds cheat, evenly divide the total funds between those leaving and those staying). At least 1 of the sims moving out needs to have earned a total of least 1k with that household before they leave.
Hood Guidelines:
• Your first community lots must be a grocery/shopping center, and a nightlife destination (restaurant, club, bowling, combo, etc). • For every household beyond the first two, you earn a new community lot (so if you start with more than 2 households, you can start with more than 2 community lots). • Community lots can be purchased if it is not a public work (library, school, town hall, etc), but do not need to be owned or run by a playable sim. • You can chose to build multiple of the same kind of community lot (resturants, clubs, bars, malls, etc) as long as their decor themes differ. • Add a University when your first child ages up to teen, or a teen is adopted. You can use a premade Uni or make your own (I hate making my own so this is biased for me lol) • Add a custom downtown when the main hood population reaches 30, and add 3 nightlife destinations. If you add families there, you get 2 community lots for each household (since downtown is more commercial than residential). • Add a custom shopping district whenever you want, but these shops must be owned by sims, so you need at least one sim with the resources to start a community or home business to relocate there. • Add a vacation destination when you reach 50 residents across main and sub hoods.
Misc/ Optional Guidelines:
• Sim's life choices are determined by their wants, any actions you choose for them must either align with their aspiration/LTW or their current wants and fears. Other than that, I personally only direct them to fulfill their needs if they are very low, but let them pass out or pee themselves if they aren't caring for themselves. If you put their needs before their wants, that's fine too. • There can only be one level 10 career holder in the entirety of the main / sub hoods per career. If two sims roll want for the top spot, coin flip or make them play rock paper scissors or another win/lose game… or fight for it. • Insane wants can be adjusted with LTW adjuster, must match asp or true hobby. (I hate the 20 kids/6 grandchildren LTW and feel it clogs the genetic pool, so I change those, my bias again) • Disable Rod Humble by using mods or give away/never open the computer he delivers. Sims only get a computer when they can afford it. • Multi-generational households: I don't stick to the traditional American nuclear family customs, family members can live with each other indefinitely while also starting families of their own, space permitting. • No taxes or price increases, you only need to pay Maxis standard billing/pricing, unless you use the loan jar mod. If you use this mod, you can use the Maxis level billing (level 0). • Use whatever lifespan mods if you want shorter or longer lives. • Add custom townies to the townie pool if you wish, limited to 8 for each age group (if using townie free hoods you'll need to do this anyway). If you play with supernaturals, you can add one of each type to the townie pool. • Aside from emergency devices, there are no limits on what furniture your families can purchase. • If not fond of building, downloaded lots work all the same!
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As a Sims 2 player one of the most eerie things about playing the original game isn't necessarily the creepy/more liminal aesthetic or the repetitively endless gameplay, but the fact that almost all the pre-made Sims from the original game are inexorably doomed by the narrative.
There's something odd about Pleasantview specifically, where the majority of the returning Sim families live (save for Tara Kat, who seems... relatively fine). Like, the concept of the game is that twenty-five years have passed, and all of the returning characters are pre-baked into character arcs that communicate an unavoidable truth: You, the player, failed.
Bella Goth will disappear. Her brother (though in the original Sims we aren't aware that Michael Bachelor is her brother) will die, possibly murdered. Mortimer will be lost and alone. Cassandra will be stuck in an unloving engagement. The Newbie's daughter will be impoverished, a single mother whose husband died young, with two boys and another on the way. Daniel Pleasant will grow up to be a cheater. Jennifer Pleasant will never be an athlete like she wanted (her brother will). And though poor Johnny Burb never mentions Tucker anymore, you know that old dog died years ago. The Roomies, the Mashugas, the Hicks, the Charmings - all leave town... or worse, die out.
I think about Jeff Pleasant's bio in the first game: "Jeff and his family are new to the neighborhood. Can you help Jeff provide for his family and fulfill his lifelong goal of being the first man to walk on Mars?" And how it contrasts to Daniel's in the second: "Since his father Jeff died without achieving his dream of going to Mars, Daniel has felt an overwhelming guilt."
And sure, you can save the families of Pleasantview. You can choose for Mary-Sue to not go to work that day, or maybe Daniel never pursues Kaylynn Langerak again. You can give Cassandra a happy marriage, tame Don Lothario's womanizer ways. You can financially save Brandi Broke. You can get John Burb another dog. You can get Jennifer the career she always wanted. You can defy the scripted in-game prompts and say "No. I don't want to play like this." You can break the cycle, every time you play.
And yet, at the end of the day, no matter what you do... uninstalling the game and reinstalling it, maybe just deleting that Neighborhood folder, they are reset back to exactly where they were again. They're doomed to repeat it forever.
The game makes it clear that there are some things you aren't meant to change. A genie lamp or a Resurrect-O-Nomitron can bring back sims like Michael Bachelor, but you will pay for it in your neighborhood deteriorating to corruption. And no matter what you do, no force in the universe can bring Bella Goth back. The one in Strangetown isn't even really her, after all. And maybe she isn't. They say they deleted her in development, replaced her with a clone. Maybe that's what Bella Goth in Strangetown is. A clone. Maybe we were wrong, after all. Maybe she was never abducted by aliens. Maybe Don Lothario killed her. Maybe Dina Caliente killed her. Maybe Mortimer did. But you can't bring her back, no matter what you do. Recreate the original Bella, pixel by pixel, extract her data, make your zombie Bella. Build your own monster. Create a sim. But she will never recognize her family. Never see them as her own.
And she was never meant to.
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Colorful TS4 Cursors for TS3
I'd been using Arro's TS4-to-TS3 cursors for awhile, but now and then I kept wishing for a dark cursor scheme that matched the one I use on Windows, so I went through the cursors one by one to change them to dark versions. And then I felt like making colorful versions as well, so here we are 😁
Here you have:
1 new flat black cursor scheme that's an inverted (edited) version of Arro's;
7 new cel-shaded cursor schemes (black, green, yellow, teal, orange, pink (matches the Sakura UI), violet (matches the Wisteria UI), light blue (matches the default UI);
4 new gradient-shaded cursor schemes (blue/cyan, green/yellow, pink/purple, purple/green).
The spinning wheel cursor is not replaced.
ℹ️ You can place the .package file either in Mods \ Packages, or in Mods \ Overrides. I put it in Overrides, but it doesn't really matter.
⚠️ Use only one cursor scheme at a time! These will also conflict with UI mods that affect cursors. To use these (or any) custom cursors with existing UI edits that also modify cursors, open the UI edit in S3PE and import the cursor .package into it, with the 'Replace existing' option ticked.
Credit: @arro-now for converting the white TS4 cursors to TS3.
🔸Download: Flat black cursor: SFS | Mega Comic cursors: SFS | Mega Gradient cursors: SFS | Mega
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Floating OMSP (animated)
plus standard floating and sea-level omsp
Download (SFS)
*decor objects in the previews have been placed on SilentLucidity's *90 degrees OMSP, which was then placed on animated omsp.
Tip: outside OMSP by Julsfels is useful for moving the objects outside of the swimming area.
Enjoy!
*This is for The Sims 2
OMSP = one more slot please ;)
Shiftable OMSPs are enough if you want to place decor objects above the pond... Most of the time. But it seems nobody ever shared an omsp that can be placed on pond water surface (??) Weird.. So I made one, but then I thought it would be cool if it was really floating.
I used Echo's skeleton tutorial to add a rotating joint and edit CRES hierarchy to attach placement slot to it. I expected it to be difficult, but it wasn't.
Animation runs automatically in live mode so I recommend you let it play for a few seconds before adding another animated omsp to the lot. That will prevent these from moving in a synchronized way. That's not possible on public lots unfortunately. I hope to improve this object at some point, maybe add a few different animations or add a random few seconds pause before animation starts playing.
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I present to you my very first recolors! This is a set of 36 recolors on Maxis items that I created specifically for my airport build (build will be uploaded soon!). That being said, most of the items in this set are airport signs. I've separated the downloads into a few options below. Enjoy and reach out to me for any concerns/questions! (:
SimFileShare: All 36 Signs | Advertisements Only | Airport Only | Food & Shops Only | Bathroom Only
MediaFire: All 36 Signs | Advertisements Only | Airport Only | Food & Shops Only | Bathroom Only
CREDITS & THANKS
@ajaysims for the amazing SIMLISH sans font
@teaaddictyt for her amazing comprehensive tutorial on recolors
Canva for the non-sims graphics used
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Graverobber's MP3 Player Default Edit + Color Traits Support
This MP3 player default by Graverobber is one of the best ones available. I made some edits to it for my own game and thought I'd share.
The first thing I changed was texture size - it was lowered from 512x512 to 128x128 (trust me, you won't see a difference since it's so tiny). The original mp3 came with a big number of recolors. I only picked 12 of them to resize (from CuriousB's palette, already made by Graverobber) and to make them work with @episims color traits mod (be sure to get it if you want colors to be randomized upon purchase at the kiosk). But if you are not using it, there is a separated version with these 12 colors (keep either this one or traits support version!). Note that all others recolors originally made by Graverobber work perfectly fine, they are just bigger in size.
I also changed the default screen texture - the original was a bit too dull and had English text on it. Now it has lit up effect, animates longer and uses new textures with simlish "bands". All the textures for them were created by @gulioss-sims (these) @deedee-sims (these) and @fake-sims (these).
@episims was super kind to make the color traits coding which definitely makes this edit a million times better. Thank you Epi!
Instead of the usual Inventory Check, this mod requires Trait Globals mod by @picknmixsims to work properly so be sure to get it! With this method, if your sim has several favourite colors, the 1st one in the line will be picked for your mp3. If you want to change the picked color, just sort out your inventory manually and put the desired color first. Note that after buying, in the inventory the mp3 will appear black in the icon but will switch to the correct color when a sim uses it. If the mp3 is moved out of the inventory, it'll be in the default color (black). Traits version works well with catalog buyable mp3 mods (again, the color will update when used).
To prevent an annoying bug in maxis coding ("stealing" of your sim's mp3 by another household member), I highly recommend using this mp3 fix mod by Simler90.
Mp3 base colors resized (same as color traits colors, 128x128):
New mp3 screens, 5 in total but animated (so texture is bigger - 1024x128):
At night:
Compressed, clearly labelled, picture included.
🎶🔊🎧Download at SFS🎧🔊🎶
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Updated Resource List: UI Edition (Updated 11/10/24)
This is all the mods in my downloads folder that changes the game UI and makes it look better on modern display, removes annoyances etc. My old resource list only listed 3 which have since been replaced.
I play on a 2k monitor with the game set to 1080p with the default UI because I like the nostalgic look.
If you use cleanUI by @greatcheesecakepersona, then many of the widescreen fixes are already included! Many of these also have an alternative version made for cleanUI.
Loading screen replacement:
UC loading screen by @eddysims replace the Fun With Pets logo and removes idle M&G sims on select menu (I use an older version to match the Super Collection for mac, but have combined with this to remove the idle sims).
UC startup strings by @simsllama replace the M&G text strings while loading to fit Ultimate Collection.
M&G to UC program name replacement (MTS) changes the program name to say Ultimate Collection on taskbar, when closing the game and in credits. I use the old original Sims 2 icon in start menu.
More UI mods below my loading screen.
Removed or disabled buttons:
No delete button in Sim Bin by Chris Hatch avoid accidentially deleting a family in the neighborhood.
No delete button in Buy/Build mode by Chris Hatch. I prefer to delete cc in the downloads folder instead.
Edited No useless town buttons by ePSYlord. Removes the AL, FT and Pets buttons from upper select menu in hood view. It also disables Custom Content Browser button to the old sims2 webpage, the camera and video buttons which I never use but always accidentially click.
Removed Auto Login button by ePSYlord. Removes the redundant option in settings.
No delete button in CAS, edited More Columns in CAS by ePSYlord. This is an edit of Chris Hatch's ui mod (cas300Extra) that adds the columns while also removing delete button from all categories. I had difficulty getting it to work for me, but managed after changing load order and removing specific cc hairs.
Remove hood popup dialog box reoploaded on MATY. No more nagging to add subhoods when entering a neighborhood.
Visual annoyances begone:
No CC icon in CAS (MTS) hides the star on custom content.
No pause frame by @simnopke removes the red frame from live, buy and build mode.
Add store icon to CAS by @jawusa. Restore the TS2 Store Edition icon on store content which can all be found here.
Widescreen fixes:
Wider change appearance by Chris Hatch.
Wider buy/plan outfits by Chris Hatch.
Wider family tree by SixAM!
Wider design tool by @lamare-sims.
Wider collections by Chris Hatch.
Menu fixes or addons:
Subhood selection by Mootilda changes menu from big button to list of selections instead. Useful if playing with multiple subhoods.
Select your cemetery (MTS) adds dialog box to move tombstones if all sims on a lot die.
Baby Last Name Chooser by @midgethetree adds dialog box to choose a baby's last name when born.
Marriage Last Name Chooser (MTS) adds dialog box to choose last name after sims gets married.
Misc. UI changes:
Clearer need bars by simnopke. It just looks nicer.
Season icons in color (MTS). Replace the blue with colorful icons.
LTW icons fixed by Lamare. Resizes the Life Time Wants icons to be consistent.
I think that was everything concerning the user interface in my game. A lot more than anticipated and most added in the last year or so. My game looks so nice now!
If you have other UI mods or dialog box addons that isn't on the list, then please leave a suggestion for me 🥰
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Worked on a cuter/easier to follow version of the TS2 install guide at TS2.crd.co!
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I will never know exactly how many hours I've spent playing The Sims 2 throughout my life. I think that knowledge would horrify me.
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Dear CC-creators...
I started my annual revision of CC for my lepacy save, and I just want to rant about CC... But before that THANK YOU TO ALL ACTIVE TS3 CC CREATORS, I LOVE YOU SO MUCH FOR WHAT YOU ARE DOING, THIS IS JUST TO GIVE US ALL (ME INCLUDED) SOME IDEAS REGARDING IMPROVEMENTS WE CAN MAKE. 1. No polycount in post. As a gamer who experienced huge in game lags because I was using thousands of 3454981345976134856786 poly stuff now I consider what to put in my game more carefully. It takes a lot of time to check every item I've downloaded in bulk (usually it's more than 300 items at once) whether it's ok for my game or no (I'm using up to 15k hair and up to 10k other stuff) and would be great if all had a habit to put polys in infobox about their cc. Would save a huge amount of time, really. You can check it in s3pe, tsrw or blender. 2. No custom thumb. I understand, we all are lazy at times, and not all of us pro photographers, BUT it really helps to identify CC and author (if all thumbs have something in common) if there is something you want to get rid of. It takes literally 5 mins to do a custom thumb. 3. Not making unisex stuff actually unisex. Come on, guys, it's a 21st century. Males deserve more love in ts3. And don't get me started about other ages… Basically, that's why I started converting, because I CRAVE more unisex and uniage CC. 4. Not checking suitable categories for your stuff. Loafers in athletic or sleepwear? That gorgeous hair is perfect for the official outfit, but it's nowhere to be found in that category. And my favourite — high heels for swimwear 👠, so your sims could swim with style! For a ccholic like me with f.e. 1000+ items only in “Hair” folder, it sounds like a nightmare to click EVERY item and check categories. I'll do it anyway (cause ts3 has me in a chokehold T.T) but I mean........ 5. Not making recolorable preset. TS3 unlike TS4 have beautiful colour wheel! Non-recolorable presets might be good, but what truly gives you freedom is to recolour it however you'd like. Please, please, PLEASE make at least one recolorable preset for your stuff. I begging you on my knees 🧎♀️ You can add anything else you want to be improved in the comments section yeah...
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4T3 Default Replacemenet Hair Someone request to me for convert these sims 4 hair to sims 3. There have 112 hairstyle from sims 4. Some other hair require specific pack like from expansion pack - 64 female hair - 40 male hair - 14 child hair I will add more sims 4 hair to sims 3 next time Before installation, you must clean the cache. http://simpedia.sims2cri.com/Install_default_replacement_TS3 Download https://simfileshare.net/download/3103476/
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Townie Face Presets Pack Eyes 1-9 + Nose 1-9
I used custom sliders, here is my sliders folder. They are from OEM’s list, I just renamed most of them for my comfortable using 😶
3 presets + 3 different size of them
Credits: @lazyduchess
Download
@pis3update @katsujiiccfinds
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