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First go at Animating the reveal of the new house model.
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First maze test. Physics not quite working - Ball not falling through floor but not rolling either.
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WEEK 1
This week, I started my intern position at Visual Playground, a Design, VFX and VR production house in South Melb. I found this company when attending a VR meet up at loop bar. They are one of the organisers so i thought they would be a good company to get in with. They saw my VR work at RMIT end of year exhibition 2016 so they where keen to have me on board.
On my first day I met everyone and they are really nice people and very friendly. The guy who I would be working with mostly is the Technical Director Niel. He was working on stitching some 360 video footage and walked me through the process in both After effects and Nuke.
Later, Niel and Creative Director, Pat came and asked if I had done much AR (Augmented Reality) I said i hadn’t but was keen to try. Excellent they said and told me they had a project for me.
So I was set to work developing a company logo that could be used as an AR tag. This didn’t take too long and they where imp[pressed that my design achieved and AR tag rating of 4 stars. This simply means that the AR content will stick to the tag very well, which is important.
I then moved on to Unity and created a simple glowing cube to test the AR app and deployed it to the Samsung s7. It worked perfectly. When Pat was looking at my work he came up with another idea... To make an AR business card which when viewed through the phone, turns into a ball maze where you tilt the card (not the phone) to move the ball though the maze. So I began researching and beginning a test build of the maze.
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