inabadancedcrazy
2K posts
Stephen | 20+ | He/Him. I write fanfiction once in a blue moon at ParadoxDivide on Ao3. Please feel free to message me about games or story tropes or anything else!
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#ryu ga gotoku#like a dragon infinite wealth#ichiban kasuga#saeko mukoda#masato arakawa#masataka ebina#akane kishida#masumi arakawa#love this art so much#Ichiban is legit one of my favorite characters of all time
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unique parade redraw weee
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it's kind of a shame that mob psycho 100 was released before these talks of 'main character energy' and 'npc behavior' really started to take hold in an annoying way. 'i am the protagonist of the world' no you're not you're the protagonist of your own life just like everybody else is. bitch.
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SHIN MEGAMI TENSEI V: VENGEANCE ▴ 43/--
#shin megami tensei#smt v#smtvv#this game made me care about Tsukiyomi#vv is such an improvement over base v
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You didn't pre-order that figure that had a pre order window of 2 weeks 6 years ago and how it's $700 on ebay
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i am a firm believer that ocs are a reflection of the self in the way that every character you create has to hold some piece of you to really feel alive. sometimes this is why all your ocs have certain traits, sometimes this is why you can track your various issues and traumas all the way from middleschool to now based on what your ocs are like. this is a feature not a bug
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there's a friendly face at the end of the road
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I love when fiction makes the audience feel guilty about their role as the audience. When something fucked up is treated as a joke but later it's recognised how fucked up it was and the audience feels guilty for finding it funny. When a character breaks the fourth wall to plead for help, and you can't do anything so you just watch. And you know that the characters pain isn't real, but they're begging for help and you're not helping because their suffering is entertainment for you
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axe ending is the funny ending. to me
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BECOME AS GODS
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tragedy fans when their fave characters do not make it
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big fan of when a character joins you to bring them to a specific place and they have dialogue for bringing them to every place that isn't the one they want to go
#if you do this with kaya you get the funniest dialogue in the entire fucking game#the ending goes from being lightly foreshadowed#to becoming as blatant as a fucking boulder#love raidou 1#raidou kuzunoha#megaten
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Happy “Majin Tensei 2 protagonist arrives in the future” day.
#welcome to the future naoki#it's not any better#and you're gonna have to eventually justify your existence to the supernatural council#sorry bud#Majin Tensei II#Spiral Nemesis
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So, the way I see it, there are 5 types of lore in your game.
There's what you might call basic lore, which is just normal information players need to know about the world - elves exist, we're on a terraformed Mars, people get powers thanks to aliens. This tends to not be that interesting, it's just basic stuff. No-one hugely cares about them.
Then there's pragmatic lore, which is lore that's mostly there to determine what people can or can't do. "The lich's phylactery is the kings crown" or "the state has spies everywhere". This is also usually fairly boring. Related is narrative lore, which is things like "we have high tensions with the klingon empire" or "the vampires are massing under one ruler" - lore that is intended to set up a plot. This is only interesting dependent on the plot its setting up happens, otherwise its just pointless.
Then there's awesome lore, which is thing like "this land was founded by eternal dragons!" or "magic is drawn from Lucifer's chains!". Lore for the sake of lore, big setpeices and cool reveals and such like. And they can be interesting, but they can also be really annoying if the players don't find them as cool as the GM does.
Which is why I advocate the fifth kind.
Shitty bullshit lore.
Shitty bullshit lore is things like "Elven woman love children's toys. They're Lego Lasses" or "Oh, gold pieces detonate if you have more then ten in your pocket at once, did no-one mention that?". It's lore whose function is designed to grind the story to a halt while your players beat you to death with hammers. It's lore as an active weapon to use against the rest of your game group.
You should put as much as it in your game as possible.
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I'm at a :.|:; for words.
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harry dubois would end death note in one episode. he'd be unkillable bc he has no fucking idea what his name is and then he'd go drink driving and accidentally run light over and the killings would mysteriously stop
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