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Ralts report, made by me! Enjoy
Physical features:
Ralts bone structure is quite simple. Its head is large and spherical, making up a little more than 1/3 of its body. It has green hair in the resemblance of a bowl cut, and 2 pinkish-red horns on the top of its head, which are actually vital organs responsible for its emotional bearings. Ralts eyes are usually matching the color of its horns and are not very visible unless looking at the Ralts from certain angles. Ralts do have ears and noses, but they are very small and not viewable. The neck is slim and small, which studies have shown that it does not support the large head, but rather psychic energy keeps it up. It has no shoulders, as the upper arms simply come straight out of the very upper torso. Around the middle of the arms is an elbow that connects the lower arm and wrist. Ralts do not have visible fingers/claws or paws, but rather flexible flippers that can wrap around things. The legs are small and short, but do not have any knees, as Ralts move their whole leg at once. Ralts fur becomes longer at the legs which hides their true foot, however Ralts feet are circled and do not have any visible toes or claws. #pokemon #ralts #pokemonbiology
Breeding:
Ralts come in multiple breeds, based on regions and characteristics. Here is a list of ralts breeds:
1. Domestic: ralts born domesticated may be more social with others, but are the weakest of all breeds.
2. Pure Hoeen: ralts born in the hoenn wild will be more inept to warm weather. Some ralts may even have the ability to stay afloat in water.
3. Pure sinnoh: ralts born in the sinnoh region will be more inept to cold weather and snow.
4. Pure kalos: ralts born in urban kalos will be extremely shy but slightly more competitive in battle
5. Pure galar: ralts born in galar can be inept to the cold, but are very weak
6. Sinnoh-johto swarm: ralts in swarms are weak and have extremely low life expectancies
Communities/habitat
Ralts live in communites around 0.5 miles long in grassy meadows. The communities are designed to be shaped likes huge ovals. Before sexual maturity, Ralts live with their bloodline families. Living spaces are constructed of large logs being stacked with moss and straw being the roofing. Communities have a socialist type of operating, as everyone is guaranteed food and shelter. Other points of interest inside a community are small farms where ralts can be seen planting seeds and harvesting by hand. Shelters are on the outskirts of the colony, providing emergency cover for Pokémon attacks, extremely dangerous storms and freak accidents. Lastly, daycare areas are watched by certain gardevoirs to provide ralts safety. Kirlias are not in communities, as they spend their time finding a mate and preparing to evolve into gallade or gardevoir based on their sex.
Other forms of habitats:
In a recent test, 97% of ralts live in communities, however there are some other instances of ralts living in proximity. One of those is homesteads. These are families of ralts, gardevoir, and gallade that choose to not live in communities but rather by themselves. This gives them a lower chance to be "singled out" by packs of aggressive Pokémon, but are less likely to survive in numbers if so. It also promotes foraging for food and supplies, and its many hazards. The second type are "ralts clans." These are disorganized, small groups of ralts that live together. This often happens when a group of ralts that are lost, abandoned, or escaping from termination from their community band together. Unironically, a decent amount of ralts in these odd "clans" have mental/physical syndromes. These "clans" usually don't last long, as no supervision from adults often lead to an easy target for predators. Like the "clans" even larger ralts swarms have been reported in johto, as These ralts have been unsuccessful as a breed.
In case of a threat:
Like all Pokémon, ralts and their eveloutionary lines are not inevitable to danger. This is a chart showing a list of possible and recorded attacks, and how a community usually solves it.
1. Pokémon attack: adults escort ralts to the shelter, while providing cover from the fauna. Infants are sent in first, then the rest of the ralts. Remaining adults attack the fauna. If a decent amount of adults fighting the fauna become casualties, absurdly, remaining adults tend to send ralts out of fight. If that does not work, remaining adults will guide the remaining ralts to a safer location.
2. Storm: normal storms like rain, snow, and thunder do not require this, but natural disasters such as tornadoes, forest fires, earthquakes, etc. ralts are escorted to the shelter by adults, who can redirect storms with physic power. If unsuccessful, remaining members of the colony retreat to a safer location.
Social structures:
While most psychic Pokémon are deemed as shy and botherless, Ralts have it tough compared to most Pokémon. Ralts and their families are structured similar to domestic families of humans. Ralts most of the time have a gallade "father" present as well as a gardevoir "mother." Other domestic Ralts treat each other as "siblings." Ralts that are not family but in the community are treated as peers or even friends. Non domestic gallade and gardevoir are treated as "adults." Ralts without both parents are usually voluntarily adopted by other family units in the community. Families share food, sleep under the same roof, and provide care for each other. During the first month of living, baby Ralts are put in daycares for most of the day under watch of some gardevoir. These daycares are inside the big oval of the community. Daycares must be watched after by adults due to the Ralts wandering off or the case of emergency. After these few months, Ralts are given tasks. Often asked to pick berries from bushes or replace seeds. Ralts do not get any pay or reward for their labor. Ralts are often pushed by older peers, siblings, or adults to act more like their genders, male Ralts tend to act more chivalrous during the process of evolving into kirlia. This act has been more forced and used now that dawn stones are given to most of kirlias or even mandatory. In communities, Ralts that are born terminally ill or with disabilities are often moved to a different location moments after they were born so they cannot find their way back. Families/residents of the community that are disliked are sometimes exiled or driven out of the community for good. From a young age, ralts are told by adults that things such as male Kirlia not evolving into gallade and being unable to evolve as disrespect and "sins" for their behavior.
Mating and courtship:
It's a large misconception that Ralts cannot bear babies. However, this is avoided by most Ralts as this can lead to major health problems for the baby, including an extreme undersized body. Couples tend to mate when they are fully evolved, as they are fully developed themselves and can defend their young successfully. Courtship starts when Ralts pick a berry. The Ralts then find a partner that mutually enjoy each other's berries. Since most Ralts are almost identical, physical features are not often looked into or considered when choosing a mate. However, Ralts with disabilities, injuries, or illness are usually rejected by others. Ralts are at sexual maturity at ages of 10-11, as their hair hardens slightly in preparation to evolve into kirlia. Ralts usually are partners for life. Mating is usually quick and easy, as it takes the tip of the males reproductive organ to the females cloacal reproductive vent. egg cycle is often 19 weeks. After hatching, all Male Ralts are given dawn stones as coming of birth, as this has been more common for all newborn boy Ralts in all regions. Baby Ralts are nursed by parents until they are old enough to begin mingling in the community. When the ralts evolve into kirlia at sexual maturity, they immediately leave their home community and find a mate. Once a mate is found, they meet with other pairs and begin to construct a community of their own. This is so the evolutionary lines can repopulate and avoid inbreeding.
Evolution process:
Ralts can only evolve into kirlia at sexual maturity. Ralts also can not evolve if they are not strong enough at time of sexual maturity, causing a process called Exvolving. The ralts Deoxyribonucleic Acid will literally grow too large for their small and simple body structures and cause the victims vital organs to implode. Other humanoid and amorphous pokemon such as Abra, Machop, Gastly, and more share this feature.
Diet:
For the majority of being an infant, ralts drink just milk. They prefer their mother's milk, but can become adapt to formulated milk. They eat berries, seeds, and fruit, as plant material is too complex for their small, simple systems. They enjoy sweets, (which you should absolutely not give them, by any means.) giving them processed food will give them extremely severe diarrhea. Ralts can eat meat, but choose not to due to the concept of hurting and killing. However, in desperate times of famine or starvation, they will eat meat, which sometimes is their own kin; during very hard times, ralts will eat weaker newborns. Some studies have even shown ralts on the verge of deadly starvation will eat whatever.
Known predators:
Ralts are very wide and open types of meals to other fauna, due to the fact their meat is tasty and tender, as the younger the Ralts the more tasty the meat, combined with the fact of their low intelligence and no ability to defend themselves. From a scale of rarity, This is a list of known predators, which are included but not limited to:
1. Raticate, Meowth, Persian, sneasel, houndoom, mightyena, liepard, youngoos, gumshoos, paras, parasect,
2. Nuzleaf, shiftry, lairon, salandit, salazle, malamar, pinsir, skorupi, drapion, graveler, golem, seviper
3. Pupitar, tyranitar, bagon, salamance, aggron, gible, gabite, Garchomp, Deino, zweilous, hydragon
4. Other Ralts: Some research has found that cases of cannibalism are extremely rare
Illness:
Ralts are a one of the most receptive pokemon in terms of illness. They get colds every few months and having a fever over 100 could be life threatening. They have an odd case of something called "ralts pox," where they could get chicken pox and keep the spottings. Hand, Foot, Mouth are also permanent, keeping the spots and the sores. In most cases, pokemon centers usually can cure them and give the ralts a full recovery. Stomach Bugs are extremely bad for ralts and their colonies, as their diarrhea from ralts can destroy trees and healthy air system. Ralts under trainership or captivity are given vaccines to prevent dangerous germs. However, wild Ralts cannot. There have been Ralts found with tumors in thle brain, testicles, breasts, lungs, pancreas, and bones. Ralts are subject to common colds and fevers, sometimes even escalating to pneumonia.
How to perform a health exam on your ralts:
Please make sure the required objects provided with this guide are in close proximity to you while performing the exam. Review the horns on the ralts head if they are damaged or not. For the second exam, withdraw the swab and thermometer from the packet and have your ralts be in a lying, relaxed, position. Carefully place the swab inside the anal cavity of the ralts until the swab is halfway in. Remove the swab slowly and review the coloring on the swab. Greener color means healthier, while orange, yellow, and red are unhealthy. After this, please have your ralts sit on a toilet where it's samples can be collected. To review the sample, withdraw the stool comparison card and match your ralts sample with one of the images on the diagram. The final step of the exam is based on its sex. Please withdraw the sexual reproductive organ comparison card from the packet provided with this guide. Make sure it is for the right gender. (Males are highlighted in blue while females are highlighted in pink.) review your ralts sexual reproductive organ and match it to one of the images on the diagram. When complete, withdraw the overall scoresheet for the health exam. Here is the scoresheet: after completing the scoresheet, calculate an average score.
Rare syndromes and mental disfunctions:
Ralts can be plagued with numbers of hindering disabilities, Disorders, and birth sickness. Here is the list:
Dyslexia: A birth trait by all ralts is the ability to read text. Dyslexia is a less harmful disorder, but can still affect it from learning/using TMs HMs
Deafness: Deafness is a serious disability that rarely shows up on ralts. Ralts born in colonies, even with elders, are helpless and will likely not survive for longer than a day. In captivity or under traineeship, there are types of hearing-aids designed for ralts. If a deaf ralts is strong, it will not have a problem with communication due to telepathy.
Blindness: Blindness is another serious disability that can happen to ralts. Ralts born in colonies are still likely helpless and captivity can't do much either. More intelligent ralts can use Braille, that many blind humans use.
defocitis: Defocitis is the inflammation of the intestines. This illness occurs at birth and is unfortunately incurable until the age of 1. defocitis effect is that if a ralts with this illness eats a meal, about a couple hours later, when it needs to deffocate, it deposits much more than usual. (4ft worth of droppings.) Unfortunately, most ralts with defocitis die of "overgas," which is when a ralts with the illness deffocates so much that it's organs get sucked out of the body. A ralts with defocitis will usually need to use the bathroom 15 times a day. It is a rare case that defocitis has gone to the extreme. Ralts born in communities with this are usually killed/abandoned by their own parents due to being the unpleasantness of the birth affect. Another thing to note is the ralts’ droppings are much more of a dark green then the usual grey.
Worthalosis: Worthalosis is a disability unique to ralts. A rare occurrence at birth, if an egg has twins, triplets, quadruplets in it, there is a higher chance a ralts in the egg could have it. Worthalosis is a disability where a ralts could be born without arms, legs, horns, hair. (There have been many cases where ralts are only born with 3 or 2 limbs, but it is not true worthalosis.) Proper worthalosis is a ralts who does not have both 2 arms and both 2 legs, no limbs. Unfortunately, robot limbs do not function due to the limbs disappearance also taking out the muscle vain in their triceps, the receptor for other muscles. If a gardevoir bears more children, a higher chance there could be more ralts with worthalosis, or a chance of loose body parts being inside the egg, unattached to any other ralts in the egg. Ralts with worthalosis in colonies are abandoned due to being useless, hence the origin of the name: Worth- (Certain Value) Loss- (Lose.).
Abalosis: Abalosis is a disability associated with worthalosis and also unique to ralts. Unlike losing limbs in worthalosis, the abalosis disability causes ralts to gain an extra limb. In most cases, this only adds an extra toe, which are unseeable small and hidden on the ralts body. Much major cases are ralts having extra limbs on different places on their body. Most cases of an extra arm appear on the torso, while cases of an extra leg appear on the knees. Ralts born in colonies with Abalosis usually are abandoned to die.
Other psychical mutations: Ralts can be born Siamese twins, and genetic freaks. In the wild, they are abandoned and left to die, but in captivity they are donated to scientific research. Nobody yet is sure on how this happens, but pollution and inbreeding are speculations.
Instinct and psychic evaluation:
Ralts have interesting instincts compared to many other Pokémon. In fight or flight circumstances, they will almost always choose flight. Ralts usually retreat from a threat by running, as teleport will do no good, as it will only launch them a few feet. When faced with hazard that has not been warned or described to them, they will not run from the hazard, and may even approach it, due to a lack of understanding. Another case of lack of understanding is the aforementioned fight or flight. If a threat approaches, there are cases where ralts will attempt to neutralize the threat, (which most of the time does not work.) A hindering ability about Ralts is their ability to sense emotions and their body even changes based on the different types of emotions it can beexposed to. Ralts are generally content creatures, but being exposed to negative emotions such as anger, frustration, sadness, and illness can be detrimental to their bodies. This can mean if exposed to these emotions constantly over long periods of time can weaken their immune systems, and even worse, leading to death. This process starts when organs such as the brain, lungs, heart, liver, and others very very slowly start to shrink. Your Ralts will start coughing up blood and it's hair will start to fall off gradually. It's horns, which are actually the vital organs that absorb these emotions, will start to crack and shatter off its head. As it's Psychic energy depletes, it's neck will shrink down and stop supporting its large head. Eventually, the Ralts bones and skin will flatten and deplete, leaving just a carcass that is completely flattened. This is very sad, but rare. Unfortunately, there have been reports of wild and captive Ralts attempting and/or committing suicide due to these emotions. On the bright side, ralts exposed to happy emotions such as love, victory, and joy will make your Ralts become stronger in battle and be warm to the touch. Ralts are extremely clumsy and not careful, and are very unbalanced. They have human-like vision, hearing, and smell. They have amplified taste buds, but terribly poor at sense of direction. Ralts have soft voices, and are physically incapable of deep voices. They do not have any barking, growling, or yelling for their voices but rather squeaks, coos, bubbles, and chirps. Ralts are generally extremely unintelligent, but can be extremely logistically capable it’s given the right training. Trained Ralts have been known do be capable of Equations, writing, and even musical instruments.
Training/Battle Information
having a ralts on your team will make or break it's success. A team with primarily depressed, angry, or formidable pokemon will make it unapproachable to it's teammates. On the other hand, having happy, joyful, and positive pokemon on a team will make it happy and stronger in battle. Ralts will be generally timid and docile when battling, even sometimes refusing to attack the opponent. This characteristic, although hindering, simply doesn't go away until they evolve into kirlia. Ralts will sometimes imprint on party members, especially ones that show it love back. Ralts can go into incredibly depressive states if a party member is switched. Ralts are very weak pokemon, with a 198 total base stat. They have awful, to say the least, pyshical attack and overall defensive power. They have a good amount of special attack potential, but are also averagely slow. Their additional fairy type removes their weaknesses to dark and bug types, but also adds a steel weakness. They are ultra resistent to fighting types and resistent against dragons. With a steel weakness and resistence, Ralts are impossible to use against steel pokemon. Ghost pokemon often give it trouble but if they have shadow sneak they can be easily suppressed.
Care-taking:
Ralts are one of the most needy pokemon to take care of due to it's baby like needs and unstable emotions. For bedding, it's best to put it in a crib so that it cannot escape at night. Put lot's of fluffy blankets and pillows on it's bed, and make sure it is not trying to go under the pillows, as many accounts of ralts suffocating due to this have been reported. For food, as an infant ralts should be given forumalated "baby" food, as it does not require chewing. Let your ralts sit at the table in a high chair, if available. Even as the ralts gets older, supervise it eating so it does not choke. When bathing your ralts, wash it in a bathtub or large sink. DO NOT LEAVE YOUR RALTS UNATTENDED IN THIS SITUATION. It does not know that you cannot breathe underwater. When traveling, have it in a backpack out in the open. If there is a situation where negative emotions arise, putting it in it's pokeball is best. When it is out of it's pokeball, it should be the most supervised member on your team.
Life expectancy:
Ralts have vast and varying life expectancies. This chart will include ones that evolve into kirlia and final stage eveloutions.
1-5 hours if born terminally ill, injured, or disabled in a community, where the ralts is relocated to die and not find its way back.
2-5 weeks if a member of a ralts "clan."
3-6 months if apart of a Ralts swarm.
1-2 years if in a community with little to no adults or protection
3-10 years if raised poorly under captivity or trainership.
11 years If healthy but not strong enough to evolve. If not evolved, Ralts growing dna will burst out of them and slowly shrink their bodies until they implode and void into dust.
12-20 Years if a kirlia that does not have a partner
21-40 years if a gallade or gardevoir that is exeptionally unhealthy
40-100 years if a gallade or gardevoir that is very healthy
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