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Prototyping that doesn’t suck. Create interactive prototypes that feel native, straight from Photoshop.
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THE MOST IMPORTANT PRODUCT DESIGN WORK IS USUALLY THE UGLIEST
http://insideintercom.io/the-dribbblisation-of-design/ (via compassion-scad)
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Process video documenting the extension of the B.E.E.Ps project into a prototype for shop safety at Gulfstream.
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Talia, Jeff, Andy & Malcolm's Spring 2013 IACT315 final project, redesigning the online ordering experience for the Savannah Food Coop.
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B.E.E.P's (Bots Enabling Enhanced Play) was a project conducted by Professor Michael Felix's Spring 2013 IACT 375 Perceptual and Cognitive Human Factors class: Cesar Corral-Castilla, Elyse Larouere, Colin Beney, William Oakman and Patrick Hoyer.
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Check out our final video! It captures the general overview of our entire process.
~Tyler from "User Team A"
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finding dem visual inspirations for some icons
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After making observations and performing primary research within the Savannah Food Co-op we came up with two persona's to help capture the user's experience with the current service.
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After doing some user testing we went ahead and did some changes with the feedback we got. Above you can see some screens of our final solutions for the tablet and smartphone.
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Presentation day for our interaction class. Showing our final solutioms for the savannah food co-op
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As a group we went through our balsamiq mock-ups for our website, tablet and smartphone. We discussed how each one of them could be improved.
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After going to the savannah food co-op we noticed there was a gap when placing an order. We started to create mock-ups for a website, tablet and smartphone. Our main focus was to make the whole process faster.
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After going to the Savannah Food Co-op, we got together as a group as starting mapping out the current experience we did this through a service blueprint. After doing the service blueprint we found out the gaps there were.
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