huntressordinary
Huntress Ordinary
263 posts
23+ | they/them | hobby artist, beginner writer | multi-fandom | tumblr noob | ALSO ON: ao3, 🦋💙BSKY
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huntressordinary · 1 day ago
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Greetings fellow Winx Club Rewriters
I see youre upset about Rainbow using AI and being soulless in their reboot. From designs being bland to animation being 3D among other factors, we all agree this reboot will not be satisfactory.
So i propose something. All of us are artists. All of us have talent, and almost all of us have our own way of telling this story. What if we all got together and made the ultimate fan made official unofficial winx club animated reboot?
I know it sounds a bit scary since we all have so many diverse ideas, but trust me, I know we can do this. This fanbase has so much love and passion for all of these characters and this incredible magic dimension. For a lot of us, it was our childhood. Now i want to take soulless corporate greed and crush it under the fist of a fanmade reboot.
Sorry for getting so passionate im just really excited lol, ive had this idea for a while now. If youre interested in helping out in any way possible, please please please fill out the form below and if you can, tag a friend you think would be interested! This would mean so much to a lot of us, i know it would. Thank you for reading this far
Oh! And if you post things related to this, id prefer if you used the tag "winx club official unofficial rewrite". Thanks!!
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huntressordinary · 4 days ago
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🇨🇦recall of frozen pet food due to deadly bird flu contamination🇺🇸
Voluntary Recall of Northwest Naturals Brand 2lb Feline Turkey Recipe Raw Frozen Pet Food Due to HPAI Contamination FOR IMMEDIATE RELEASE-December 24, 2024 Portland, Oregon, Northwest Naturals is voluntarily recalling one batch of Northwest Naturals brand 2lb Feline Turkey Recipe raw frozen pet food after it was tested positive for highly pathogenic avian influenza (HPAI) virus. Consumption of raw or uncooked pet food contaminated with HPAI can cause illness in animals. To date, one case of illness in a domestic cat has been reported in connection with this issue. The recalled product is packaged in 2-pound plastic bags with “Best if used by” dates of 05/21/26 B10 and 06/23/2026 B1. The product was sold through distributors in AZ, CA, CO, FL, GA, IL, MD, MI, MN, PA, RI and WA in the United States, and British Columbia in Canada.
This recall is being conducted in cooperation with the Oregon Department of Agriculture, Salem, Oregon.
some emphasis mine. although it says one batch, it is not listed how big that recalled batch is. given the lengthy list of states (and province), it seems like a lot.
also not mentioned in the recall is the fact that the "one case of illness in a domestic cat" resulted in death. which is pretty fucking important information here. the oregon department of agriculture (ODA) had the following to say about their investigation.
“We are confident that this cat contracted H5N1 by eating the Northwest Naturals raw and frozen pet food,” said ODA State Veterinarian Dr. Ryan Scholz. “This cat was strictly an indoor cat; it was not exposed to the virus in its environment, and results from the genome sequencing confirmed that the virus recovered from the raw pet food and infected cat were exact matches to each other.”
the oregon health authority (OHA) also reports that to date, no human cases of bird flu have been linked to this pet food.
the best by dates of the recalled pet food extend well into 2026, so it is going to be an ongoing challenge to get this contaminated food out of people's freezers before it can do more harm and cause more pet death.
as always, when it comes to contamination like this, it is likely that more than just the one cat has been or will become infected. whether human or feline, illness from food contamination is very under-reported.
Consumers who have purchased the recalled product should immediately discard the product and contact the place of purchase for a full refund. For additional information or questions, customers may contact Northwest Naturals of Portland at [email protected] or 866-637-1872 from 7:00 AM to 3:30 PM PST, Monday through Friday.
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high quality for the front, potato quality for the back. not sure why.
this recall was announced on december 24th, meaning a lot of people probably missed it, and potential emails about the recall may have gotten lost among a torrent of holiday marketing. bird flu can be transmissible through contaminated raw meat, unpasteurized cream or milk, and contact with infected animals.
although very unlikely, the US CDC reports that it is possible for a human to become infected from contact with an infected mammal. one person got sick from a pet cat in 2016, and another person got sick from a cow in 2024. no person-to-person spread has been confirmed in the united states.
right now, the main risk from this contamination is pets getting sick.
help keep pets safe! check those freezers!
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huntressordinary · 7 days ago
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Why did you make the class bigger? Also, do Ondine and Socqueline exist? :0
Honestly we just like so much of the MiracuClass so much, including other Francois DuPont kids. Though not everyone is in Mlle. Bustier's class.
As for the others... Well, I think it's time we finally reveal Their Season 2 designs!
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huntressordinary · 8 days ago
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the problem with mitsi (or as i like to call it. mitsogyny)
(context: this was written under a youtube video, which i'm sure most of us have at least seen pop up in our recommendeds, in response to many people taking criticism against the new episode. it has been edited a little to be more cohesive as a somewhat-essay)
ok, i wanted to write out a rant/essay/ramble/whatever sort of summarising the criticism against mitsi's plotline because a lot of the people here seem to be misunderstanding the fundamental issue that people have with it, including some of those people themselves.
first off, an analysis that i think tell both sides of the argument very well which i feel should be read before reading the essay: Mitsi: What Makes A Fridged Character (and why y'all are wrong about it) | an AvA essay by InksandPensblog. i will note: i don't care to discuss whether mitsi was fridged or not and that won't be of much importance in this post. the above link gives some insight into some of the fandom's criticism of mitsi and how she was "fridged", defining common tropes for examples. that's what's relevant to this post.
the main issue with mitsi, in my opinion, is less with the fact that mitsi's a girl and moreso the fact that she's one of the only female-coded character in the series, and that her character's main purpose was to further victim's own development. the other arguably female-coded character in the series is pink, who (like navy) only really exists to explain purple's motivations. i don't have much of an issue with that since they're not meant to be important or sympathised with at all. that's not their job in the story.
with mitsi, i've seen people point out that she has more character to her than just victim's love interest and supporter: she invents rocketcorp, she's smart, she's kind, innocent and helpful. narratively speaking, she shows other creations' relationships with their animators, parallels her innocence with victim's trauma, and introduces victim to the outernet (as most fans call the stick realm).
but most of this things imo are either stretches or invalid arguments. she's not really a 2/3-dimensional character in any way; her main character traits boil down to the fact that she likes to be in service of others with no nuance behind why she likes helping people. she hypes up victim for the villagers, she starts a company with him to share his talents with the world, and she helps him overcome his trauma from alan's torture. all of her main plot beats center around victim: and while technically the sticks are genderless and free to be interpreted however the viewer wants, alan and most of his team see all the main characters as male, and that subconciously affects how they're written. mitsi, the first major female-coded character, spends most of her storyline in service of victim, a character not written as female.
there's also the issue of her being victim's canonical love interest. i feel like this statement from alan is important to keep in mind (don't mind the sound effects and edits, this is the only isolated clip i can find at the moment). in particular:
"i just assume that [the ava/m characters] are just a bunch of bros]. i haven't thought of adding any female stick figures but i think it'd be good. i don't want to introduce any romance though, i don't want that to be a theme."
he seems to have changed his mind on that last part, which is fine, but the notable part for me is that he seems to associate female characters with romance from the getgo. before anyone misinterprets this, i'm not trying to call alan sexist or anything. but there's a common issue with women in stories being reduced to just a romantic partner for the male lead, and mitsi falls under this, with her entire character existing to serve victim. (not to mention people will make things about romance whether you like it or not. that's just basic fandom. search up grapeduo or chodark.) even her death is to put victim on the path of vengeance--- it doesn't need to happen to show the extent of tco and tdl's destruction, because that's already made pretty clear in ava s2 the flashback and the earlier scenes showing various characters escaping burning buildings. when you write a female-coded character whose only purpose is to serve a male character, you're contributing to sexist narratives.
a counter i see many people point out with the idea that she has no character is that she does have character traits, it's just that they're generic ones like "kind" and "innocent". the issue is that she has no flaws to counterpoint this; it's not that she didn't have enough screentime. in ava4 for example, we see tsc's flaws pretty clearly; they can be very mean when they want to, they're petty (albeit for a fair reason), they're a little impulsive. this is shown in 11 minutes (from the moment they come alive to the end of the video).
with mitsi meanwhile… she doesn't seem to have any flaws? she helps victim whenever she can. she's nice to all the villagers. her customers all like her and she's a great leader at rocket corp (to note, specifically as part of a pair with victim. they're a power couple, she's barely given credit for her work alone). she has 13 minutes of screentime, or 10 if you count from her waking up in the outernet. there's plenty of opportunities to show her having flaws; maybe she acts a little selfish during tdl and tco's attack, only wanting to help herself and agent smith, or maybe she overworks herself, or feels awkward at having too much attention (and that could also be why she redirects so much attention to victim, she's shy). you could argue that the episode needs to develop victim and agent smith too, but ava4 shows that's easy to do too: just a few seconds dedicated to showing rgyb fighting over who leaves first shows that they can be selfish and childish. it's very easy to insert a moment like that for mitsi.
it's a little disappointing when the first major female-coded character in ava is completely flawless, with no personality outside of being nice and helpful for others.
also, slightly unrelated, check out this quote from mitsi's plushie website: "her white featureless face seems to ooze mystery and feminine power all at the same time." her main character trait, as a woman, is being feminine. it's irritating as someone who's been raised a woman to see her reduced to just her gender. she feels more plastic than a person, like the concept of what a woman should be (perfect, kind, useful) and not an actual character/person.
i would expect more from the writing in the series seeing as it's not just an independent passion project anymore, and has multiple writers that all could've worked to flesh out mitsi, or at least get a sensitivity reader of sorts to point these issues out. it's extremely disappointing and i can understand why people were upset.
tldr: the problem isn't just that mitsi's a girl, or that she's nice or dating victim, it's that she's written in a misogynistic way.
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huntressordinary · 8 days ago
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a comic about loneliness
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huntressordinary · 8 days ago
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Ight I wanted to post them separately but I forgor. 🙁
Enchantix designs by @chocofishy 💖
Which design do you like the most?
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huntressordinary · 8 days ago
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How I learned to write smarter, not harder
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
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huntressordinary · 12 days ago
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check out @fandomsforpali for more info about how to use your art, writing, or donations to help families in Palestine!! contributor applications for their first campaign, Miraculers for Palestine, open tomorrow, January 10.
(and check out the voice acted video version of this comic, it’s phenomenal and i’m obsessed with it!)
Free Palestine! 🍉
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huntressordinary · 13 days ago
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10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas: 
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks? 
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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huntressordinary · 13 days ago
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how to create good characterization naturally? The chemistry in between characters without seeming forced
Great character chemistry can turn a good story into one that readers can’t forget. It’s a spark that makes your characters’ relationships seem real and exciting. Let’s look at how to make your characters interact in a way that feels natural and keeps readers hooked from start to finish.
Behaviour
Have characters unconsciously mirror each other’s actions.
Include small acts of intimacy, like sharing inside jokes or personal anecdotes.
Show characters prioritising each other’s needs or sacrificing their interests for the other.
Develop unique habits that characters only exhibit around each other.
Use consistent, unique actions or quirks that reveal a character’s feelings.
Create scenarios where characters defend each other’s viewpoints or actions to outsiders.
Allow characters to show vulnerability around each other.
Have characters unintentionally adopt each other’s mannerisms or phrases over time.
Have your characters make an effort to engage in activities they don’t typically enjoy, just to be with the other person.
Show characters naturally falling into synchronised rhythms, like walking in step.
Interactions
Lace your dialogue with subtext.
Have characters finish each other’s sentences or speak in unison without planning it.
Include playful banter and light teasing.
Allow for moments of comfortable silence that show a mutual understanding and connection.
Conflicts should be heated, but often end in mutual respect and a stronger bond.
Write intimate conversations where characters share secrets or dreams.
Develop scenes where characters work together seamlessly, anticipating each other’s moves.
Write moments where one character can tell what the other is thinking just by looking at them.
Have interactions where characters seek each other out for advice or comfort.
Create situations where characters celebrate each other’s achievements genuinely and enthusiastically.
Body language
Subtle touches like brushing hands or a gentle push that lingers just a moment too long.
Leaning towards each other while talking, showing attraction or interest.
Describe the way characters mirror each other.
A characters’ eyes lighting up or softening when they look at each other.
Positioning themselves between their partner and a threat.
Unintentional proximity, like standing or sitting closer than necessary.
Nervous gestures that characters show only around each other, like fidgeting or playing with their hair.
Warm, genuine smiles that are reserved for one another.
Instinctively reaching out to comfort each other in times of distress.
Relaxed posture in each other’s company.
Attitude
Show a respect for one another that they don’t show with others.
Are consistently patient with one another’s flaws.
Willingness to compromise or find middle ground.
Giving each other the benefit of the doubt in misunderstandings.
Unconditional support during difficult times.
Take pride in each other’s accomplishments, without jealousy.
Consistently have faith in each other’s abilities and decisions.
Openly express admiration for one another’s talents or character traits.
Maintain a positive outlook on the other’s intentions, even when they make mistakes.
Show an understanding between characters that goes beyond words.
Positive story outcomes
Stronger alliances or partnerships.
Romantic subplots that add depth and interest to the main story.
Believable character development as they influence each other positively.
Moments of triumph where their combined strengths overcome obstacles.
Deep, meaningful friendships.
Can easily resolve conflicts that seemed insurmountable.
Celebration is more impactful due to their shared success.
A fortified sense of trust that can be pivotal in critical story moments.
Enhanced reader investment in the characters and their relationships.
Openings for sequels or spin-offs based on popular characters dynamics.
Negatives story outcomes
Conflict arising from misunderstanding or jealousy.
Unresolved tension between characters on the outside.
Can lead to unnecessarily complex emotional entanglements
Creates obstacles due to the characters’ strong connection being exploited by antagonists.
Tragic outcomes when the chemistry between characters causes them to make irrational choices.
Intense confrontations that threaten the relationship.
Betrayals that are more impactful because of the depth of their relationship.
Unforeseen sacrifices that characters make for each other.
Heightened stakes when the wellbeing of one character is tied to the other.
Unexpected changes in the character when relationships are cut short.
Helpful vocabulary
Smitten
Love
Afffection
Desire
Charisma
Intimate
Playful
Magnetic
Affectionate
Devoted
Engrossed
Dynamic
Mesmerizing
Empathy
Kinship
Enthralled
Spark
Trust
Harmony
Synergy
Supportive
Heartfelt
Genuine
Symbiotic
Unbreakable
Deep-seated
Fascinating
Bonded
Authentic
Obsession
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huntressordinary · 13 days ago
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how to write fight scenes
many people have told me that Chum has good fight scenes. a small subset of those people have asked me on advice for how to write fight scenes. i am busy procrastinating, so i have distilled my general ethos on fight scenes into four important points. followed by a homework assignment.
Fight scenes take place on two axii - the physical and the intellectual. For the most interesting fight scenes, neither character should have a full inventory of the other's abilities, equipment, fighting style, etc. This gives you an opportunity to pull out surprises, but, more importantly, turns each fight into a jockeying of minds, as all characters involved have to puzzle out what's going on in real time. This is especially pertinent for settings with power systems. It feels more earned if the characters are trying to deduce the limitations and reach of the opponent's power rather than the opponent simply explaining it to them (like in Bleach. Don't do that). 1a. Have characters be incorrect in their assumptions sometimes, leading to them making mistakes that require them to correct their internal models of an opponent under extreme pressure. 1b. If you really have to have a character explain their powers to someone there should be a damn good reason for it. The best reason is "they are lying". The second best reason is "their power requires it for some reason".
Make sure your blows actually have weight. When characters are wailing at each other for paragraphs and paragraphs and nothing happens, it feels like watching rock 'em sock 'em robots. They beat each other up, and then the fight ends with a decisive blow. Not interesting! Each character has goals that will influence what their victory condition is, and each character has a physical body that takes damage over the course of a fight. If someone is punched in the gut and coughs up blood, that's an injury! It should have an impact on them not just for the fight but long term. Fights that go longer than "fist meets head, head meets floor" typically have a 'break-down' - each character getting sloppier and weaker as they bruise, batter, and break their opponent, until victory is achieved with the last person standing. this keeps things tense and interesting.
I like to actually plan out my fight scenes beat for beat and blow for blow, including a: the thought process of each character leading to that attempted action, b: what they are trying to do, and c: how it succeeds or fails. In fights with more than two people, I like to use graph paper (or an Excel spreadsheet with the rows turned into squares) to keep track of positions and facings over time.
Don't be afraid to give your characters limitations, because that means they can be discovered by the other character and preyed upon, which produces interesting ebbs and flows in the fight. A gunslinger is considerably less useful in a melee with their gun disarmed. A swordsman might not know how to box if their sword is destroyed. If they have powers, consider what they have to do to make them activate, if it exhausts them to use, how they can be turned off, if at all. Consider the practical applications. Example: In Chum, there are many individuals with pyrokinetic superpowers, and none of them have "think something on fire" superpowers. Small-time filler villain Aaron McKinley can ignite anything he's looking at, and suddenly the fight scenes begin constructing themselves, as Aaron's eyes and the direction of his gaze become an incredibly relevant factor.
if you have reached this far in this essay I am giving you homework. Go watch the hallway fight in Oldboy and then novelize it. Then, watch it again every week for the rest of your life, and you will become good at writing fight scenes.
as with all pieces of advice these are not hard and fast rules (except watching the oldboy hallway fight repeatedly) but general guidelines to be considered and then broken when it would produce an interesting outcome to do so.
okay have a good day. and go read chum.
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huntressordinary · 13 days ago
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The Writer's Guide to Authentic Wounds and Fatalities
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Writing fatal injuries in a story requires a delicate balance between realism and narrative impact. The portrayal of these life-altering events can evoke strong emotions in readers and shape the trajectory of your characters' journeys. In this blog, I will explore the intricacies of depicting fatal injuries in a manner that feels authentic, engaging, and respectful to the gravity of such circumstances. By understanding the nuances of fatal injuries, you will be equipped to craft compelling narratives that resonate with your readers.
Writing Fatal Injuries
When it comes to writing fatal injuries, it is crucial to approach the subject with care and accuracy. Fatal injuries carry immense consequences for your characters and can shape the trajectory of your story. By delving into the intricacies of portraying fatal injuries authentically, you can ensure that the gravity and impact of such events are effectively conveyed to your readers.
Choosing the right injuries for your story
Selecting the appropriate fatal injuries for your narrative involves considering various factors. Ask yourself: What purpose does this injury serve within the story? How does it affect the characters and the overall plot? Conduct thorough research to identify injuries that align with your story's context and resonate with the emotional journey of your characters.
For example, in a historical drama, you may research common fatal injuries during a particular era, such as battlefield injuries, diseases, or accidents prevalent at the time. In a crime thriller, you might explore the portrayal of fatal gunshot wounds or traumatic injuries resulting from violent encounters. By aligning the injuries with the context and themes of your story, you create a more immersive and believable experience for your readers.
Researching the mechanics of fatal injuries
To portray fatal injuries convincingly, it is essential to delve into the mechanics behind them. Understand the specific anatomical structures and systems involved, as well as the forces or mechanisms that can lead to fatal outcomes. Explore medical resources, consult experts if possible, and gather insights into the physiological and psychological implications of such injuries.
For instance, if your character suffers a fatal stab wound, research the anatomy involved, the potential organs affected, and the potential consequences such as internal bleeding or organ failure. By understanding the specific details and implications of the injury, you can describe the physical and emotional toll it takes on the character with greater accuracy and depth.
Depicting the immediate aftermath
When writing about fatal injuries, vividly describe the immediate aftermath to capture the intense emotions and physical realities. Consider the sensory details, the shock and disbelief experienced by characters, and the chaotic environment that often surrounds such events. Balancing realism with the needs of your story, create a scene that immerses readers and evokes empathy.
For example, if a character experiences a fatal car accident, you can depict the chaos at the scene, the character's disorientation, and the reactions of witnesses. Emphasize the sensory details such as the sound of screeching tires or the smell of burning rubber, creating a visceral experience for your readers.
Emotional and dramatic impact on the narrative
The impact of fatal injuries extends beyond the immediate moment. Explore the ripple effects on other characters, relationships, and the overall plot. Delve into the emotional responses, grief, guilt, anger, or determination that arises in the aftermath of loss. Utilize these emotional arcs to deepen character development and drive the narrative forward.
For instance, the loss of a loved one due to a fatal illness might lead to grief and strained relationships among the remaining family members. The emotional journey of a character grappling with guilt and seeking redemption after causing a fatal accident can become a central theme in your story. By delving into these emotional arcs and their consequences, you add depth and resonance to your narrative.
Writing Minor Injuries
While fatal injuries may capture our attention with their dramatic impact, it is equally important to pay attention to the portrayal of minor injuries in your writing. Minor injuries, though less severe, can still significantly affect your characters and contribute to the authenticity of your story. In this section, we will explore the art of depicting minor injuries, ensuring that they are not overlooked or trivialized. By delving into the nuances of minor injuries, you can add depth and realism to your characters' experiences.
Types of minor injuries to consider
When crafting your story, it is essential to consider a range of minor injuries that can occur. These injuries can include cuts, bruises, sprains, minor burns, or even minor fractures. Each type of injury carries its own unique characteristics, associated pain levels, and recovery processes. By understanding these distinctions, you can create accurate and believable depictions that resonate with your readers.
For example, a character who sustains a cut on their hand may experience sharp pain, the sight of blood, and the need for immediate first aid. On the other hand, a character with a sprained ankle may struggle with mobility, experience swelling, and require rest and care for a few days. By paying attention to these specific details, you can enhance the realism of your storytelling.
Conveying pain and discomfort
When writing about minor injuries, it is important to effectively convey the pain and discomfort experienced by your characters. Consider describing the sensation of pain, the throbbing or stinging feeling, and how it affects their daily activities or interactions. Showcasing the emotional impact of pain, such as frustration, irritation, or vulnerability, can deepen the readers' connection to the character's experience.
For instance, if a character suffers from a sprained wrist, you can describe the dull ache that persists, making simple tasks like typing or holding objects challenging. By capturing these small but significant moments, you immerse readers in the character's struggle and create a more realistic portrayal.
Balancing realism with narrative pace
While it is important to depict minor injuries realistically, it is also crucial to strike a balance with the overall pace and momentum of your story. Consider the significance of the injury within the larger context of your narrative. Some injuries may require more detailed attention and impact the plot, while others may serve as background elements. Adjust the level of detail and focus accordingly, ensuring that the portrayal of minor injuries aligns with the narrative's flow.
For example, a small cut on a character's finger may not require an extensive description unless it becomes infected or triggers an unexpected consequence. By aligning the portrayal of minor injuries with their narrative relevance, you maintain a consistent pace while still acknowledging their impact on your characters' lives.
Writing Bloodshed And Realistic Blood Loss
When writing about wounds and injuries, it is essential to consider the amount of blood loss your characters may experience. Realistic portrayal of bloodshed can enhance the authenticity of your scenes and immerse readers in the gravity of the situation. In this section, we will explore the factors influencing blood loss and techniques for accurately depicting it in your writing.
Understanding blood loss and its impact on the body
To authentically portray blood loss, it's crucial to have a basic understanding of how the human body responds to injury. Research the circulatory system and the role of blood in transporting oxygen and nutrients throughout the body. Consider the different types of blood vessels and their potential for bleeding when injured. This knowledge will help you create realistic scenarios and determine the appropriate level of blood loss for specific injuries.
Factors influencing blood loss in different injury scenarios
The amount of blood loss can vary depending on the severity and location of the injury. Factors such as the size of blood vessels, the rate of bleeding, and the body's ability to clot play a significant role. For example, a deep laceration in an artery will result in more substantial blood loss compared to a superficial cut on the skin. Consider these factors when describing injuries and their resulting bloodshed.
Techniques for accurately portraying blood loss in writing
There are several techniques you can use to convey the realistic impact of blood loss in your writing. Describing the color, consistency, and flow of blood can provide vivid imagery. You can also include physical symptoms such as dizziness, weakness, or fainting that may accompany significant blood loss. Additionally, consider the emotional response of your characters and how they react to the sight of blood or their own injuries.
By incorporating these techniques, you can create scenes that evoke a visceral response in readers and enhance the authenticity of your writing.
Bruises: Colors, Progression, and Pain
Bruises are a common result of injuries, and understanding how they form, change in color, and cause discomfort can greatly enhance the realism of your writing. By accurately describing bruises, you can bring depth to your characters' injuries and portray their healing process convincingly.
Understanding the stages and colors of bruises
Bruises go through distinct stages of color as they heal. Initially, they may appear red or purple due to the broken blood vessels beneath the skin. Over time, the color changes to blue, green, yellow, and eventually fades to a brown or yellowish hue. Understanding this color progression can help you accurately describe the age of a bruise and the healing process.
For example, a fresh bruise might be vivid purple, indicating recent trauma, while a fading bruise may have a yellowish tinge, suggesting that healing has begun. By incorporating these color details, you can add realism to your characters' injuries and track the passage of time within your narrative.
Depicting the progression of bruises over time
As bruises heal, they often change in appearance and size. Initially, a bruise may be small and localized, but it can gradually spread and become more extensive. Describing this progression can provide a sense of the healing process and the passage of time within your story.
For instance, a character who sustains a significant blow to the face may develop a bruise that starts as a small spot near the eye but expands to cover a larger area over the next few days. By accurately portraying the progression of bruises, you enhance the authenticity of your characters' injuries and their recovery.
Conveying the pain and sensitivity associated with bruises
Bruises can be painful, sensitive to touch, and affect a character's movement and daily activities. Describing the pain and discomfort experienced by your characters can create empathy and immerse readers in their physical ordeals.
Consider conveying the tenderness of a bruise when pressure is applied, the throbbing sensation, or the limitation of movement due to the pain.
Remember The Side Effects
Injuries, whether minor or severe, often come with a range of side effects that can significantly impact your characters' lives. These side effects can extend beyond the physical realm and encompass emotional, psychological, and social aspects.
Physical side effects
Injuries can have profound physical side effects that go beyond the immediate pain and discomfort. Consider the potential consequences such as limited mobility, impaired coordination, chronic pain, or the need for assistive devices like crutches or braces. Describing these physical side effects can add depth to your characters' struggles and provide a realistic portrayal of their healing journey.
For example, a character who sustains a leg injury may experience difficulty walking, require physical therapy, or have long-term complications that affect their day-to-day activities. By addressing these physical side effects, you create a more nuanced depiction of the aftermath of injuries.
Emotional and psychological side effects
Injuries can have a profound emotional and psychological impact on characters. They may experience fear, anxiety, trauma, or a loss of confidence. Consider how the injury affects their self-image, relationships, or mental well-being. Explore the emotional journey your characters undergo as they navigate the aftermath of their injuries.
For instance, a character who survives a near-fatal accident may develop post-traumatic stress disorder (PTSD) and struggle with recurring nightmares or panic attacks. By incorporating these emotional and psychological side effects, you can deepen the complexity of your characters and their responses to traumatic experiences.
Social implications and changes
Injuries can also lead to significant social changes for your characters. They may face challenges in their personal relationships, encounter stigma or discrimination, or experience changes in their roles or identities. Explore how the injury affects their interactions with others and their sense of belonging in the world.
For example, a character who sustains a facial injury may encounter judgment or stares from others, leading to self-consciousness or isolation. By addressing the social implications and changes resulting from injuries, you can create multi-dimensional characters and explore the impact of their injuries on their social dynamics.
By incorporating these various side effects into your writing, you bring depth and authenticity to your characters' experiences and showcase the wide-ranging impact of injuries.
Conclusion
Writing authentic wounds and fatalities requires attention to detail and a deep understanding of the physical, emotional, and psychological aspects involved. By following the guidelines and exploring the subheadings discussed in this guide, you can create compelling and realistic portrayals of injuries in your writing.
Remember to conduct thorough research on the specific injuries you want to depict, understanding their mechanics, symptoms, and potential outcomes. Consider the immediate and long-term effects on your characters, both physically and emotionally. Incorporate sensory details to immerse readers in the experience, describing the pain, bloodshed, colors of bruises, and the progression of healing.
Additionally, don't forget to address the side effects that injuries can have on your characters' lives. Explore the physical limitations, emotional struggles, and social implications that arise from their injuries. By delving into these aspects, you can create well-rounded characters and compelling narratives that resonate with readers.
I hope this blog on forging epic battles will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.  
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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huntressordinary · 13 days ago
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What to give a fuck about,while writing your first draft!
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
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huntressordinary · 13 days ago
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50 WORDS TO USE INSTEAD OF “SAID”
Do you ever find yourself over-using the word “said” in your writing? Try using these words/phrases instead:
stated
commented
declared
spoke
responded
voiced
noted
uttered
iterated
explained
remarked
acknowledged
mentioned
announced
shouted
expressed
articulated
exclaimed
proclaimed
whispered
babbled
observed
deadpanned
joked
hinted
informed
coaxed
offered
cried
affirmed
vocalized
laughed
ordered
suggested
admitted
verbalized
indicated
confirmed
apologized
muttered
proposed
chatted
lied
rambled
talked
pointed out
blurted out
chimed in
brought up
wondered aloud
(NOTE: Keep in mind that all of these words have slightly different meanings and are associated with different emotions/scenarios.)
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huntressordinary · 13 days ago
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Writer Jargon 101 ✨
Show, Don’t Tell – The golden rule! Instead of flatly stating emotions, reveal them through actions, dialogue, and sensory details. Like, don’t say, “She was angry.” Show her slamming a door or clenching her fists.
Head-hopping – When you switch POVs in the middle of a scene without clear demarcation. It's confusing and jarring, like taking a sudden detour while driving.
Purple Prose – Over-the-top, flowery writing that can come off as trying too hard. A little flair is fine, but don’t smother your reader with excess.
In Medias Res – Starting a story in the middle of the action. No boring build-up, just bang—we’re already in the heat of things.
Foreshadowing – Dropping subtle hints about what’s coming next. A small detail now could be a huge reveal later. It’s like dropping breadcrumbs leading your readers to an epic twist.
Chekhov’s Gun – If you introduce an object or detail, it better serve a purpose later. No random things just hanging around. Everything matters.
Canon vs. Fanon – Canon refers to the original source material, while Fanon is the fan-created version. You can take liberties with Fanon, but Canon needs to stick close to its roots.
Saturation Point – That place in your writing where things become too repetitive, too familiar. You’ve got to find a way to push beyond it to keep your writing fresh and engaging.
Bait and Switch – Leading your reader to expect one thing, then suddenly giving them something unexpected. It’s like pulling the rug out from under them.
Plot Device – Any element (object, event, or person) that drives the plot forward or allows the resolution of the story. It’s the item or moment that has to exist for the plot to make sense.
Vignette – A brief, evocative scene that focuses on one moment or idea, often without a formal plot. It's about capturing a snapshot of a bigger picture. Think of it like a small, poetic portrait within a larger narrative.
Mise-en-Scène – A French term used to describe the setting or visual elements within a scene, especially in film and theater. It refers to how everything is placed or designed to create a specific atmosphere.
Framing Device – A structure or technique used to tell a story within a story. It's like having a character tell their experiences through flashbacks or letters, giving the plot a layered, nested feel.
Endowment Effect – When writers unintentionally overvalue a character or plot point simply because they created it. It’s the I’m so proud of this, it’s got to stay! mindset. Sometimes less is more, so watch out for this.
Conflict (Internal/External) – Internal conflict is the emotional struggle within a character (e.g., wanting something but being afraid of it), while external conflict comes from forces outside of the character (e.g., fighting an enemy or dealing with societal pressures).
Pacing Breathers – Moments in the story where the action slows down to allow the characters to breathe and reflect. These help balance the high-energy scenes and give readers time to process.
Symbolism – Using objects, actions, or settings to represent larger ideas. Think of a wilting flower symbolizing the decay of a relationship. It’s subtle but adds layers to your story.
Subtext – The hidden or underlying meaning in a scene or dialogue. What isn’t said, what’s implied but not directly stated. Like that tension between two characters that’s so obvious but never spoken aloud.
Red Herrings – Misdirection! These are the details or clues that seem significant but lead readers down the wrong path. It’s like planting a fake trail to keep your reader guessing.
Narrative Whiplash – When you suddenly change tones or perspectives, jerking the reader’s expectations. It’s like riding a bike and then suddenly taking a sharp, unexpected turn. Used well, it adds suspense, but too much can feel disorienting.
To those readers who became writers ✍🏻, we instinctively and intuitively know what works and what doesn’t, but just in case I’m putting it out here so writing becomes easier. The more you write, the more these little tricks and tools become second nature. Keep going, trust yourself, and keep honing your craft. ✨
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huntressordinary · 13 days ago
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all RIGHT:
Why You're Writing Medieval (and Medieval-Coded) Women Wrong: A RANT
(Or, For the Love of God, People, Stop Pretending Victorian Style Gender Roles Applied to All of History)
This is a problem I see alllll over the place - I'll be reading a medieval-coded book and the women will be told they aren't allowed to fight or learn or work, that they are only supposed to get married, keep house and have babies, &c &c.
If I point this out ppl will be like "yes but there was misogyny back then! women were treated terribly!" and OK. Stop right there.
By & large, what we as a culture think of as misogyny & patriarchy is the expression prevalent in Victorian times - not medieval. (And NO, this is not me blaming Victorians for their theme park version of "medieval history". This is me blaming 21st century people for being ignorant & refusing to do their homework).
Yes, there was misogyny in medieval times, but 1) in many ways it was actually markedly less severe than Victorian misogyny, tyvm - and 2) it was of a quite different type. (Disclaimer: I am speaking specifically of Frankish, Western European medieval women rather than those in other parts of the world. This applies to a lesser extent in Byzantium and I am still learning about women in the medieval Islamic world.)
So, here are the 2 vital things to remember about women when writing medieval or medieval-coded societies
FIRST. Where in Victorian times the primary axes of prejudice were gender and race - so that a male labourer had more rights than a female of the higher classes, and a middle class white man would be treated with more respect than an African or Indian dignitary - In medieval times, the primary axis of prejudice was, overwhelmingly, class. Thus, Frankish crusader knights arguably felt more solidarity with their Muslim opponents of knightly status, than they did their own peasants. Faith and age were also medieval axes of prejudice - children and young people were exploited ruthlessly, sent into war or marriage at 15 (boys) or 12 (girls). Gender was less important.
What this meant was that a medieval woman could expect - indeed demand - to be treated more or less the same way the men of her class were. Where no ancient legal obstacle existed, such as Salic law, a king's daughter could and did expect to rule, even after marriage.
Women of the knightly class could & did arm & fight - something that required a MASSIVE outlay of money, which was obviously at their discretion & disposal. See: Sichelgaita, Isabel de Conches, the unnamed women fighting in armour as knights during the Third Crusade, as recorded by Muslim chroniclers.
Tolkien's Eowyn is a great example of this medieval attitude to class trumping race: complaining that she's being told not to fight, she stresses her class: "I am of the house of Eorl & not a serving woman". She claims her rights, not as a woman, but as a member of the warrior class and the ruling family. Similarly in Renaissance Venice a doge protested the practice which saw 80% of noble women locked into convents for life: if these had been men they would have been "born to command & govern the world". Their class ought to have exempted them from discrimination on the basis of sex.
So, tip #1 for writing medieval women: remember that their class always outweighed their gender. They might be subordinate to the men within their own class, but not to those below.
SECOND. Whereas Victorians saw women's highest calling as marriage & children - the "angel in the house" ennobling & improving their men on a spiritual but rarely practical level - Medievals by contrast prized virginity/celibacy above marriage, seeing it as a way for women to transcend their sex. Often as nuns, saints, mystics; sometimes as warriors, queens, & ladies; always as businesswomen & merchants, women could & did forge their own paths in life
When Elizabeth I claimed to have "the heart & stomach of a king" & adopted the persona of the virgin queen, this was the norm she appealed to. Women could do things; they just had to prove they were Not Like Other Girls. By Elizabeth's time things were already changing: it was the Reformation that switched the ideal to marriage, & the Enlightenment that divorced femininity from reason, aggression & public life.
For more on this topic, read Katherine Hager's article "Endowed With Manly Courage: Medieval Perceptions of Women in Combat" on women who transcended gender to occupy a liminal space as warrior/virgin/saint.
So, tip #2: remember that for medieval women, wife and mother wasn't the ideal, virgin saint was the ideal. By proving yourself "not like other girls" you could gain significant autonomy & freedom.
Finally a bonus tip: if writing about medieval women, be sure to read writing on women's issues from the time so as to understand the terms in which these women spoke about & defended their ambitions. Start with Christine de Pisan.
I learned all this doing the reading for WATCHERS OF OUTREMER, my series of historical fantasy novels set in the medieval crusader states, which were dominated by strong medieval women! Book 5, THE HOUSE OF MOURNING (forthcoming 2023) will focus, to a greater extent than any other novel I've ever yet read or written, on the experience of women during the crusades - as warriors, captives, and political leaders. I can't wait to share it with you all!
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huntressordinary · 16 days ago
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⚠️ ROAD WORK AHEAD ⚠️
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________________ SPEEDING FINES DOUBLED WHEN WORKERS PRESENT —————————
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⚠️ ROAD WORK 500FT ⚠️
|           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           |
🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧
        🚚 🚚                  🔩             웃  🧰   🕳️   🪚웃       웃📋     웃    웃 🛠️       🔨웃               🏗️  🕳️                 웃   웃 🔧                                                     🚚 🔩      🔩                      🔩                             
🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧
|           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           |
Tumblr media
|           ||          ��| |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           | |           ||           |
⚠️ END ROAD WORK ⚠️
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