They/Them | Pansexual, Polyam, Autistic, Indigenous (Oglala Lakota) | TTRPG Designer and Fiction Writer, Open for Work!
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Current/Future Projects
So I'm currently working on two BIG projects and one smaller one, but kinda wanted to hear people's opinions on what to prioritize after that!
The current projects are:
Moonbeasts, a bestiary for my game (as of now heard on Party of One the podcast!) The Moon Fucking Hates You (The monsters are all chosen it's just building the statblocks and then layout after that!)
SACRAMENT, a gothic horror-fantasy "meatpunk" game inspired by Fear & Hunger and Blasphemous with skill trees. It's a big game but its system is kinda gonna be the backbone of the majority of my projects from now on.
The smaller project is Hearts of Victory! Rally Racing League, which is exactly what it sounds like. I'm drawing from inspirations like MFZ: Firebrands, Speed Racer, Mario Kart, and the aesthetic of 90s rally racing video games.
Future projects are the following:
Hallowed Halls, the Loop Hero-inspired psychedelic fantasy ttrpg about mutating and dying over and over while trying to stop a villain that's kinda already won
NAILDRIVER, Be fae and kill the rich in a mashup of DOOM and Hotline Miami
Unleash the Horde, a love letter to one of my all-time favorite games, Goblin Commander
An unnamed mecha game fully inspired by the Orbment from Legend of Heroes/Trails series
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SHARING THIS EVERYWHERE I CAN OH MY GOD THIS IS MY GAME!!! Absolutely incredible, the exact kind of fun I want my game to help produce, I'm so glad they got to play it.
New Episode: THE MOON FUCKING HATES YOU with Ryan Stevens
Ryan is a writer, playwright, director, and one of the hosts of Nation of Animation, a cartoon book club podcast for all ages! We sat down to play The Moon Fucking Hates You, a game about the Moon, and You, and how the Moon fucking hates you.
You'll dig this episode if you like: Stories about the moon, and how badly it wants to kick your ass
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Less a question and more just a response to your Hallowed Halls/Loop Hero inspired idea from your other account.
But I think that idea lends well to some really cool NPC ideas which is not something I usually focus on but it immediately gave me ideas for what gribbly little recurring merchants or other lost people that are caught in the distortion.
One aspect I really like about Loop Hero is the expanding hubworld, do you have any plans to imitate/respond to that roguelike concept or do you plan to have it be a continuous further traipse into the distorted dungeon?
My base idea is a further descent, essentially like the world around you getting more and more surreal and incoherent as you try to stop the Lich, but I do want to eventually try and do a like roguelike variant of it? I like the idea of failure/tpk in this meaning you get to get stronger so that you can push even further the next time, with the mutations brought on by the tarot cards being what empowers you on each individual run (that is to say the mutations vanish upon death)
But I do really like the idea of having NPCs be almost part of that environmental storytelling! Meeting NPCs on the first level only to meet them again deeper and they don't look the same, warped by the magic you're fighting.
#indie ttrpg#game design#hallowed halls ttrpg#I'm so glad this ask directly references Loop Hero cause I LOVE that game
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I have this old ttrpg idea called Hallowed Halls inspired by Loop Hero that's basically "You've entered the villain's dungeon lair right as they succeed and begin destroying reality" so reality begins warping as you go deeper and I might add Tarot to represent powers/mutations you can obtain? It like just recently clicked in my head that that works
EDIT: I meant to post this on my ttrpg blog @hollycrowngames cause I wanna use it more so if this idea sounds good follow me there and also send me questions to answer
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Antonio Basoli - Night scene with architectures, 1810.
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Project Sacrament Update!
I'm building the items list for the game, starting with weapons! I'm separating the weapons into four categories (Bladed, Blunted, Multiple, Ranged) Multiple is going to be stuff like Halberds where it is multiple angles of attack and then all but the Ranged is going to be separated into 1handed and 2handed!
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OH GOD IM ALIVE anyways which of these sounds better for my gothic meatpunk renaissance game's version of subclasses
Option A - You get a few free skill points in character creation to unlock the subclass of your choice and a couple skills from it, the subclasses would be separate from the base skill tree you have
Option B - You choose one you are working towards but do not unlock automatically, working towards it on the game's skill tree. You get a passive bonus from the subclass you chose that goes away once you unlock it
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God I hope so, ttrpg where the classes are Pinball Wizard and Jukebox Hero
TTRPG PEOPLE I NEED HELP
DOES ANYONE KNOW OF A PINBALL THEMED TTRPG
I NEED TO KNOW
FOR REASONS
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Thinking of putting like ORIGINAL system game ideas on pause and maybe trying out making games using Lumen and Liminal Horror respectively,,,
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I'm working on a ttrpg that utilizes skill trees as the main focus of abilities but struggling to figure out the best way to visually design them, does anyone have recommendations?
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oH WAIT WHAT IF THIS GAME IS INSPIRED BY THE PHYREXIA STORYLINE? DIFFERENT PLANES ATTUNED TO DIFFERENT ELEMENTS, TEAMING UP TO STOP A NIGH-UNSTOPPABLE ARMY
working on those skill trees for the barely-formed idea, this is the full list before I started tinkering and writing down what I wanted each tree to feel like (really just paragraph-long blurbs)
What kind of tone does this speak to? I feel like this is fantasy but hmm
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working on those skill trees for the barely-formed idea, this is the full list before I started tinkering and writing down what I wanted each tree to feel like (really just paragraph-long blurbs)
What kind of tone does this speak to? I feel like this is fantasy but hmm
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Christening this blog with a list of current ideas/projects
TMFHY Supplements
Halls of Carcosa, a Weird and Psychedelic Fantasy game about trying to stop the inevitable decay of reality
An unnamed game built around western rpg Skill Trees
The inkling of an idea on a horror-fantasy game that's Play-by-Post about surviving in a small town in a terrifying fantasy world
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IVE MADE MY FIRST NEW TTRPG SINCE 2019!!! I'm really honestly super proud of this and hope yall enjoy it, please even just reblogging helps!
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