/Transformers fanart /my English is terrible 😢/中文使用/Twitter:@Hei_Lin113
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Hello hello!! I just wanna start off by saying how GORGEOUS your art is! Truly inspiring. I was wondering what your process was? Again, your art is truly impressive
Thank you!! Oh man, it was a saga and you've opened a can of worms because my favorite thing to ramble about outside of sad gay space robots is our unholy overlord Photoshop (warning for length)
Hatching workflow: step 1: have too many Doré artbooks The refined process is thumbnail > cleaner sketch > black-and-white base OR 3D render > cut out whites > clean up edges > mask out each building/section > hatching lines with the upcoming layer setup
One:
And another:
Below is the layer setup I use for hatching! First I separated each element into its own folder, with its own mask—
Then used this structure in each folder— I just want the hatching lines to appear black when on lit areas, and white on shadowed areas (as opposed to having to draw part of a line in white and another part in black). So, after separating the lit and shadowed sides, I copied the "Light" layer, clipped it on top of a folder of hatching lines, and inverted its layer mask.
(*I draw on layer masks because it's easier to recolor lines + toggle between drawing and erasing with the "X" shortcut (I have fore- and background colors set to black and white for layer masks))
Sometimes I do a pass of grayscale values and overlay that layer on top as a reference while hatching.
I've two main brushes: one choppier and one smoother and tapered at the ends (for thin lines, 2px-3px). Really thin horiz/vert lines are just the Pencil at 1px.
Black-and-white workflow with 3D:
Tbh at first I only intended to make that one lurking Drift illustration. But I cower from 3D like it’ll kill me, so I turned it into a 3D assignment. First I used that "separate ways" piece to make myself model at low stakes (I just made items from the comic backgrounds and jammed them together), then I modeled the Dead End wide shot and got the final lurking Drift comp from that.
1. Drew enough detail to model (>see the 5th image in this post)
2. Used fSpy to generate a Blender camera that matched my perspective
3. Shoved together the barest essentials of the clinic set in Blender (setting the 5th image in this post as a background image in Viewport)
4. Rendered at hi-res twice: once with lighting, once with Freestyle outlines.
5. Changed clinic design in the close-up, so I went back to revise the wide shot.
In conclusion, my hobby is wrangling Photoshop to minutely speed up the extremely tedious and niche thing I can't stop myself from doing If anyone's got a faster way to do any of this, tell me!!
here's a gif for funsies because I get 1 more image on this post
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the family who has never met eachother lmao
(Partially)
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oops, still feral over pre-war Dead End Dratchet
(drift: you're rusting at every joint gasket: but isn't that doctor chummy with the cops? we're literal thieves??)
started with the headcanon that drift hung around the clinic like a feral wet cat for a while, then halfway through shading these, I started thinking, what if deadlock was an especially reliable assassin because he knew what kind of damage would make sure that even the best of the best couldn't bring you back
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Ratchet
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#现在是我的微博头像了#
Here's a tiny and interestingly shaped Prowl from the 1985 UK annual
Trying to figure out what art direction he fits into. Cubism? Expressionism? Someone help me out here
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Mirage&prowl
Merry Christmas!
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working
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SentiShock is basically Facecard and(vs) Facecard
yeah
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Hi hello hi. I just wanted to say how much I love your art. I found your blog literally half an hour ago but oh my god, I can't stop scrolling it. The way you work with colors and composition is honestly incredible and I literally want to study every drawing with microscope. You are so skilled. Thank you for sharing your art :>
Thank you! It's nice to receive such an honest review! It's a great honor for any artist to be appreciated in this way!
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your art is absolutely fucking fantastic. i wish i had a fraction of your skill. thank you for sharing your work with the world it’s a gift
Thank you! (Sorry again for seeing you after a year) Your art is just as fascinating and beautiful! I like it so much!
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您从事数字艺术多少年了? 我不是数字艺术家。并发现你的艺术具有启发性 我说英语并使用翻译 :D 我可以翻译你的回复
It probably started in 2014! It was tough at first, I couldn't get used to the transition between software and pen and paper, and it wasn't until I started creating Transformers Tarantula x prowl fan art, which I could barely find in China at the time, that my journey into digital art began in earnest……
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I just saw your Transformers: Wilderness movie poster and it made my brain work (i love it) can i make stuff inspired by the concept?? love your work ! ♥️
omg of course you can, it would be an honor, sorry for not replying until now🥺……
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Hello! I know it's been a bit since you've posted anything, but I was hoping you'd might see this! First of all you are really inspiring! I love your work and every single bit brings me joy. Secondly, I noticed your usage of real photos and pictures of objects (like vents) in your art, and was wondering your process for melding them into your art? It's something I struggle with and really want to learn.
Thanks for the favorites! It's true that I haven't used tumblr in a while, and I'm glad to be noticed by you. I refer to some of the vehicles or human figures from other sci-fi works in my drawing process, although they are not Transformers, they will have a lot of design that enriches the rationality of their operation, such as bearings, pipes, exhaust fans, chamfered corners for industrial needs, seams between the models, etc., which is also used in the Transformers movie, I hope that these thoughts can help you out!
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happy Two months since the trailer aired . in Celebration i re-animated the first 12 seconds in tfa's art style (or attempted to, at least LOL)
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