hansamushi-blogfriend
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this is the tumblr of the dnd campaign run by neb! PCs: kite | naim evitron | peh-tar one | aspirant gammy | marella & enid blake | laela kerez | ana NPCs halja roland john the beetle luke others group shipping remember to tag posts appropriately!
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 50
Sunday, February 16, 2014
head southwest toward badlands tower - go down a river in a raft, avoiding plant monsters - discover buildings in the cliff face of a waterfall ravine
Nebilim (GM): LAST TIME ON HANSAMUSHI BOYFRIEND... Hmmmmmmmm I'm curious. Anyone else want to try the recap? kite: sweats BlakeLocked: I think I missed something in catching up on the last session's events. kite: http://hansamushi-blogfriend.tumblr.com/post/74672593756/chat-logs-session-49 heres the logs from last time SO WE left Fort Holder to investigate some funny travellers out in the waste Gammy: But now it's cheating!! kite: omg BlakeLocked: OH Wait now I remember. Nebilim (GM): TSK TSK, walks around classroom with a metre-stick ominously kite: laela... ok so then we fought these armour people who were like orange liquid zombies from iados and then iados spoke to us through one of them. then we burned them to lay their spirits at peace. It seems like the camp was set up by somebody working with iados and different from the raiders Laela Syne: Damn, beat me to it. kite: pats laela im sure yours would have been much better Laela Syne: I want to be like Lina Inverse when I grow up. Or Etna, Queen of Hell and my Heart. kite: those are really good goals Nebilim (GM): Alrighty, that's pretty much it. But one last question, as a sort of check. What is the overall goal of the party at the moment? kite: We are trying to find the tower in the badlands to figire out the deal with the towers and go home but also we want to destroy iados and also we're trying to find out the raiders' deal Nebilim (GM): Okay! BlakeLocked: Yeah! Nebilim (GM): SO The wind blows through the snowy wastes as the campfire smoulders. You all stand nearby, throughout the campsite. Roland: ...So uh. What's the plan? We gonna head back, or... uh.
Roland looks towards the southwest, to the mountains and ice and snow.
Roland whimpers.
Naim shields her eyes against the glare of the snow. "I guess that's where we gotta go, huh?"
Laela Syne nods. "We've already started this way. Not much point in turning back."
Naim nods in agreement and pulls her coat up against the wind Naim: We can handle this mystery traveller or these raiders if we run into them.
Roland adjusts his trash-beanie and his coat. Laela Syne: Well then... Lacking anything else to do here, shall we move on?
Naim smiles and looks back at Marella, Gerard and Aspirant. "Ready to go?"
Marella nods.
Gerard buried in gigantic coat, you can kind of see his nose through the hood.
Gerard seems to be nodding.
Marella quietly chuckles at Gerard.
Naim blows her breath out in a white fog. "Okay then. Let's go." She starts to walk toward the mountains to the southwest. Aspirant: Shouldn't be too hard
Laela Syne follows, nodding. Laela Syne: So I've got to wonder... Just how far does Iados' influence reach..? I didn't expect to see any of his troops out here.
Naim frowns. "I wonder if all his troops are like that. Orange..." Marella: I would somewhat prefer that to him having troops that are still, you know...
Marella mutters, "... alive of their own volition."
Naim nods and makes a face. "Sure is hard to pick one to prefer, ahah." Marella: That is true... Aspirant: There's always a few. Gerard: ...I don't think I'd want to meet someone who'd work with... those things. Willingly.
Roland nods emphatically. Laela Syne: Yeah, that's the thing. We've already met one of his loyal.. or, well, someone under him that was close to loyal. And if they were /that/ bad... Makes me wonder what one of his Generals might be like. Marella: Though... If he is that disgusted by natural life, would he really take the risk of granting it higher ranks under his rule? Aspirant: Let's find out! By killin' everyone in his power structure. Gerard: ...Um. Marella: Ahah. Probably best not to count owlbears before they hatch.
Aspirant mutters "it's always worked fer me..." Naim: Owlbears lay eggs? Gerard: ...Didn't... oh, what was it. Didn't he leave the... army? Thing? At one point...? To go to Dostford... I think. ...Would the leader of a whole army be able to just... leave? Aspirant: 'f his soldiers were the same as back there, I'm sure they wouldn't mind. Naim: Hmm... Laela Syne: Well, considering what Iados turned Luke into...
Laela Syne shakes her head. Nebilim (GM): As you all plod forward, the sound of running water starts to reach your ears. Laela Syne: A river? Naim: Huh... Maybe everything isn't frozen here...
Naim is that a river? Naim: rolling 1d20+5 perception ( 1 )+5 = 6
Naim well
Marella listens to it a bit more carefully. Marella: rolling 1d20+12 Perception ( 11 )+12 = 23 Nebilim (GM): You're fairly certain there's a river nearby! Marella also hears a slight wooden noise, very faint. Marella: I hear a wooden noise?.. I wonder if it's a watermill.
Aspirant points his hammer in the general direction of the sound. "Let's investigate." Naim: All the way out here? I wonder if the raiders don't bother them.
Naim steps back to let Marella lead the way since she heard the sound
Marella carefully walks toward the sound, listening to the wooden noise to try to determine if it is, in fact, a windmill. Marella: rolling 1d20+12 Perception ( 18 )+12 = 30 (*watermill even) Nebilim (GM): You don't think it's quite frequent enough... or loud enough. A periodic clunk of wood. Marella: Hmm, probably something else... Nebilim (GM): You all pass over a rocky hill, following the noise... and find a river, somehow not frozen over. It's moving at a decent but calm pace, with water surprisingly blue. Little bits of ice and snow float downstream gently. A wooden dock stretches out into the water, with what appears to be a raft of sorts tied up to it. It clunks against the dock as it is pushed around by the current
Aspirant approaches raft Laela Syne: Huh.
Laela Syne looks over the raft, to see if it might be safe to use. Laela Syne: rolling 1d20+8 Perception ( 18 )+8 = 26 Nebilim (GM): The raft looks... less than dignified, but it appears to be floating well, holding together, and could probably carry a lot of weight. Laela Syne: Hmm.. Well, this could probably support us pretty well. It's crude, but operable.
Naim shields her eyes to look at what direction the river flows. "This could save us some time." Nebilim (GM): It's heading south-southwest. Naim: It's kinda in the same direction we're going. Aspirant: If the river holds constant. Laela Syne: Worst case scenario, we beach it, right?
Naim looks around for things to row with. Naim: rolling 1d20+5 perception ( 13 )+5 = 18 Nebilim (GM): There's a lot of trees and fallen branches in the area... The creaky dock planks are also an option.
Laela Syne pulls Leva's spear out of her pack... then slips it back inside. Not yet. Aspirant: I wonder who this belongs to, anyways. Marella: True. What if the owner comes back for it? Naim: Oh, yeah... it seems kind of rude to take a stranger's perfectly good raft. Roland: What if it's like. The raiders? Or those soldier... Marioknight things. Marella: It could also be a trap. But that should be easy enough to check. Laela Syne: Yeah. Aspirant: Can ye see 'f there's any magic about it? This seems suspiciously generous. Naim: Or lucky. Laela Syne: Ooh, good idea. Naim: I mean, or we're lucky.
Laela Syne examines the boat for any sort of enchantment. Laela Syne: rolling 1d20+14 Arcana ( 3 )+14 = 17 Nebilim (GM): You can't detect any magic on it. Laela Syne: Looks safe to me.
Aspirant hops on Nebilim (GM): It holds up to Aspirant's weight with a little splash.
Marella takes a few steps and watches the water. Marella: rolling 1d20+12 Perception ( 1 )+12 = 13 Nebilim (GM): It's very wet.
Marella lets out a very little gasp at this revelation.
Naim goes to pry off a couple of boards off the dock. Nebilim (GM): Roll strength. Naim: rolling 1d20+6 strength ( 3 )+6 = 9 Nebilim (GM): You pry one off... sort of. It breaks apart in half of what you wanted. Naim: Oh.
Naim goes for another one. Naim: rolling 1d20+6 ( 8 )+6 = 14 Nebilim (GM): The second one goes much better and you get the full plank!
Naim pumps fist in the air. "Yessss"
Laela Syne steps onto the raft slowly. Aspirant: Might be a bit cramped.
Naim is gonna keep doing this for oars Naim: rolling 1d20+6 ( 4 )+6 = 10 rolling 1d20+6 ( 3 )+6 = 9 Jezebel prowls onto the deck, Gerard on her back. Nebilim (GM): You tear the deck apart, leaving you with a second oar. The deck kind of. Collapses in that area.
Naim drags two wood planks onto the boat Naim: Who wants to rooooww
Aspirant raises hand
Naim tosses one to him Jezebel leaps onto the boat and kneads ground, curling up there.
Marella cautiously hops on the raft. "I could try rowing, if need be."
Roland sighs. "Better than walking, I guess."
Roland hops on.
Naim grins at Marella. "Okay, I'll start, but we can switch." Marella: That sounds good to me.
Marella undoes the knot. Nebilim (GM): The raft is untied and starts to drift downstream.
Naim guides it with the plank oar
Aspirant hums a sailing shanty
Nebilim (GM) casts level 5 DM abstraction: pretend you've gone downstream away from the dock! Nebilim (GM): The paddling of the raft carries you down the river. It's a fairly gentle cruise so far, making a good pace. Naim: Aspirant, you ever been on a boat before? Aspirant: A few times, yeah. Me n' water aren't always on good terms. Naim: Haha, I can relate...
Laela Syne sits down, swirling the water with her staff. Naim: There was a harbour at the first town I went to after I left home, it was pretty small. Fishing boats and such. My feet were always steadier on land. Aspirant: It does take some getting used to. At least I don't get seasick. Naim: Haha, that's true. What about you, Marella?
Marella shrugs. Marella: I still feel bad about taking the raft, just like that. Aspirant: Should've left a note, eh? Marella: Yes... Naim: Ah... Oh! If we come back this way, let's carry it up the river and leave it where we found it. Me and Aspirant could probably do it. Marella: That is a good idea. I will help however I can. Nebilim (GM): The pace of the river starts to pick up.
Naim says to Aspirant, "Keep us steady in case we need to bail." Aspirant: I've never gone over a waterfall before. That would be an experience. Naim: Hahaha! Well, when you put it like that... Laela Syne: L-let's hope that isn't today's experience, shall we?
Roland lets out this REALLY pained noise as a reaction.
Marella pats Roland's shoulder. "If something happens, I will carry you." Nebilim (GM): The river starts to wind between rocky hills, as you enter the full force of the badlands.
Roland whimpers out a little thank you
Naim peers at the surrounding landscape. "This is gonna be a pain to trudge back in" Nebilim (GM): Rocky cliffs start to rise up on the banks. Aspirant: Hold 'er steady... Naim: Yeah, I got it- Nebilim (GM): The river feels calm as you round a corner... Naim: Phew! You want a turn, Marella? Nebilim (GM): And see a downhill trip ahead of you. The raft starts going much faster.
Marella offers her hand for the plank. "Sure."
Naim passes it to her. "Let me know if you need help!" Nebilim (GM): Marella and Aspirant, roll strength to keep the raft steering correctly. Aspirant: Everybody hang on to...something? Is there anythin' to hang on to? Roland: DEAR LIFE Marella: rolling 1d20+2 Strength ( 8 )+2 = 10 Aspirant: rolling 1d20+6 strength ( 18 )+6 = 24 Nebilim (GM): Marella holds on, it's a little rough but nothing she can't handle. Aspirant isn't even sure there's a current. The raft stays steady. Naim: Nice job, you two! We're good! Roland, try grabbing these ropes holding the raft together... Roland: I... wh??? OKAY?
Roland grabs hold in fear
Naim tries to... put a steadying hand on his upper arm. "Hey buddy! You're okay!" Roland: AM I? Naim: Yeah! Don't worry! I've got you. Nebilim (GM): Roll perception, anyone who is looking forward! Marella: rolling 1d20+12 Perception ( 3 )+12 = 15 Nebilim (GM): You see some shapes under the water up ahead... Marella: I see something in the water over there. Nebilim (GM): You're all heading directly at one... Naim: Huh??
Marella tries to steer the raft to avoid colliding with it. Marella: We are heading into one! Aspirant: rolling 1d20+4 perception ( 6 )+4 = 10 Nebilim (GM): Aspirant sees it!
Naim drops into a crouching position, grabs roland's shoulder with one hand in case they tip & the boat wiht the other Naim: Try to go around it! Marella: rolling 1d20+6 Endurance ( 5 )+6 = 11 Aspirant: rolling 1d20+13 endurance ( 3 )+13 = 16 Marella: rolling 1d20+7 Athletics ( 1 )+7 = 8 Nebilim (GM): You're on the verge of going around it...! WITH A SPLASH, IT ERUPTS FROM THE WATER Aspirant: Oh, balls. Naim: Shit-! Nebilim (GM): You have a moment to react! What do you do? Gammy: Can we roll something to try to avoid still? Nebilim (GM): Yep! But everyone will have to try and hold on
Aspirant looks to oar, and to monster Aspirant: Naim, can ye hit that thing for me? I'm a bit busy here! Naim: Hang on! Aspirant: Also you're the only one with a right big choppy thing in case it tries to grab us! Marella: Do not kill it! Maybe if we prod it we can gain speed away from it!
Naim lets go of roland to tie like a rope around her wrist and her sword so it doesnt fall into the water, really fast Naim: I'll hit it with the blunt part!
Naim draws it and edges past Marella to the front of the boat! Naim: rolling 1d20+10 normal attack ( 3 )+10 = 13 Nebilim (GM): Your attack is a little clumsy, pushing you out of the way but rocking the boat! Everyone, acrobatics to stay onboard! Naim: Oof! Marella: rolling 1d20+2 Acrobatics ( 17 )+2 = 19 Naim: rolling 1d20 ( 12 ) = 12 Nebilim (GM): Marella makes it handily, Naim manages to keep footing. Aspirant: rolling 1d20+2 ( 16 )+2 = 18 Nebilim (GM): Aspirant proves surprisingly nimble Aspirant: Ha! Still got me sea legs. Nebilim (GM): (Laela auto-succeeds due to afk status) Jezebel lands it, Roland looks kind of cool doing a ridiculous midair flip and landing it. But you think the flip was accidental. As you pass by, it sinks back underwater.
Naim relaxes a little. "Phew." Naim: What was that? Like a plant thing? Marella: Yes. Not sure beyond that. Nebilim (GM): You see more shadows ahead.
Naim gets into a steady stance at the raft's prow. "Okay, you two steer, I"ll bat them if we need to." Marella: Got it. Aspirant: Aye! Nebilim (GM): Roll athletics to steer this time. I keep forgetting Athletics Marella: rolling 1d20+7 Athletics ( 4 )+7 = 11 Aspirant: rolling 1d20+11 ( 5 )+11 = 16 Nebilim (GM): You've got a pretty good control of the boat! Aspirant: So was this, in fact, a good idea? Nebilim (GM): The pace of the river is picking up again. One last push to get by these shadows... Naim, roll perception. Marella, Aspirant, Athletics. Marella: rolling 1d20+7 Athletics ( 10 )+7 = 17 Naim: rolling 1d20+5 perception ( 4 )+5 = 9 Nebilim (GM): Naim is focused on being ready for the shadows. Aspirant: rolling 1d20+11 ( 16 )+11 = 27 Nebilim (GM): You stay in control of the raft! Naim: Nice steering! Nebilim (GM): The plant creature emerges, lashing out! ...but can't reach. Naim: It's like a... plant snake. With frills. Aspirant: Didn't we fight some plants a real long time ago? I wonder if they're related. Nebilim (GM): The river continues to pick up the pace... very rapidly. You round a corner. Naim: Is that... Nebilim (GM): The river drops off sharply. Your pace is high. You hear the crashing of the waterfall right ahead. Aspirant: Oh, balls. Naim: Quick, push left! We can still make it!
Marella tries to make a swift turn left! Marella: rolling 1d20+7 Athletics ( 9 )+7 = 16 Aspirant: rolling 1d20+11 athletics ( 13 )+11 = 24 Nebilim (GM): To clarify, are we talking map left, or party left kite: party left of course Gammy: I think party left, since closer? Nebilim (GM): Just making sure you didn't have some player character weird plan kite: we're not smart enough for that Nebilim (GM): You turn hard, pulling to the shore! The abruptness makes it hard for you to hold on... Acrobatics! Marella: rolling 1d20+2 Acrobatics ( 17 )+2 = 19 Nebilim (GM): Marella pretty much pirouettes into a landing Aspirant: rolling 1d20+2 ( 4 )+2 = 6 Nebilim (GM): Aspirant falls off! kite: rolling 1d20 ( 10 ) = 10 Aspirant: thud Nebilim (GM): Naim barely clings to the edge of the boat! Naim: Aspirant!
Marella runs to the other side of the raft to offer the end of the plank for others to hold on to! Nebilim (GM): Roland and Jezebel manage their landings! Aspirant, roll reflex to try and grab Marella's hand before you sink under the water! Aspirant: rolling 1d20+12 ref ( 19 )+12 = 31 Nebilim (GM): You grab hold! Marella, strength to hold on! Marella: rolling 1d20+2 Strength ( 3 )+2 = 5 Laela Syne: rolling 1d20+3 Acrobatics ( 14 )+3 = 17 Nebilim (GM): Marella is losing her footing! Laela makes it! Laela Syne: Marella! Naim: rolling 1d20+4 ( 16 )+4 = 20
Roland attempts to lend a hand! Roland: rolling 1d20+4 ( 5 )+4 = 9
Roland is not much help, and starts slipping as well! Nebilim (GM): Naim makes it up quickly
Naim grabs marella too Naim: rolling 1d20+6 str ( 7 )+6 = 13
Laela Syne tries to grab Roland and pull him - and Marella as a result - steady! Laela Syne: rolling 1d20+1 STR ( 13 )+1 = 14 Nebilim (GM): The two of you pull the group steady! Everyone, one last strength to pull Aspirant aboard! (aspirant rolls too!) Naim: rolling 1d20+6 ( 16 )+6 = 22 Laela Syne: rolling 1d20+1 STR ( 18 )+1 = 19 Aspirant: rolling 1d20+6 strength ( 12 )+6 = 18 Marella: rolling 1d20+2 Strength ( 20 )+2 = 22 Nebilim (GM): Aspirant pretty much flies out of the water in a triumphant moment that goes in slow motion into a group hug Naim: Phew... Good work everyone!! Jezebel hops ashore.
Naim pats everybody on the back laughing Roland: I'M ALIVE
Roland gross sobbing
Marella exhales a few times to catch her breath.
Laela Syne scrambles onto shore, Cecil floating behind idly. Naim: Is everybody alright?
Marella comforts Roland. Aspirant: This--this is what I meant when I talked about me n' water. Nebilim (GM): The raft starts to grind slowly along the shore, still being pulled by the current. Naim: Oh... Hey, we still have to return this.
Naim holds it steady and looks around for something to tie it to Naim: rolling 1d20+5 perception ( 10 )+5 = 15 Nebilim (GM): There's a rocky cliff face Laela is basically leaning on, but nothing much jutting out... Naim: Hmm... Anybody have any ideas... Roland: Well, for my idea.
Roland gets off quickly.
Naim gets onto land too
Roland sighs. "Safe." Marella: Maybe we could try to pull it in a little? Naim: Ohh I totally didn't think of that
Marella hops off and tries to hold the raft.
Aspirant also hops off
Naim grabs the side of the raft. "Okay ready?" Aspirant: Heave! Naim: rolling 1d20+6 str ( 12 )+6 = 18 Marella: rolling 1d20+2 Strength ( 16 )+2 = 18 Aspirant: rolling 1d20+6 strength ( 8 )+6 = 14 Nebilim (GM): You all gather your might and tug it ashore! It seems pretty secure and out of the water now. Naim: Phew.
Naim pats the wood of the raft. "Now we'll just collect it on our way back." Aspirant: If we come back 'ere. Naim: We have to return it, remember? It could have been important. Aspirant: I'm just sayin', sometimes things happen and we won't be able to return. Marella: I hope not. I think.
Naim starts to make her way south. "We've got to get down this waterfall, right?"
Aspirant looks out over the cliff Nebilim (GM): Over... the cliff? The one you are next to? One: over the waterfall Nebilim (GM): OH I smart The waterfall juts out over a large cliff, falling downwards into shadowy caves below. A ravine stretches outward a long distance before curving to the side. The walls of the cliff and ravine are covered in ice and snow... And much, much more prominently, large stone and wood structures, intricately carved. Windows and doors and pathways emerge from the cliff faces, with a few large bridges crossing the gap. http://www.youtube.com/watch?v=_3mOrjnn_Rw Aspirant: That must be our destination. Naim: Ohhh look at those. They're kind of... unsettling for some reason. Nebilim (GM): There is not a soul in sight, despite the intricate carvings and immaculate state of the structures... especially the wood. Aspirant: I ain't afraid of no ghosts Nebilim (GM): Large statues of a vaguely humanoid though intensely abstract figure can be seen throughout. Naim: Those statues especially so.
Naim looks for a way to get to them from where she's standing. Naim: rolling 1d20+5 perception ( 10 )+5 = 15 Nebilim (GM): Down the side of the waterfall, below you, is a platform... it's a bit of a drop, but the cliff here is kind of rough... you could probably jump or climb down. The platform is made of stone and appears very sturdy, leading to an open door.
Roland and Jezebel wander over to look.
Naim points. "We can get to the buildings through that platform. It's not that hard to get to." Aspirant: It looks easy enough. Roland: ...I guess I've had to do worse while hanging out with you all. Naim: Yeah, haha, remember jumping through the roofs in Dostford? Roland: Yes. Yes I do. Aspirant: We'd best hop to it, then. Naim: Alright- rolling 1d20+4 ath ( 7 )+4 = 11 Aspirant: rolling 1d20+11 athletics, hopping to it ( 8 )+11 = 19
Ana climbs down too, despite having just stopped zoning out for 5 hours. Ana: rolling 1d20+4 athletics ( 9 )+4 = 13 Nebilim (GM): Naim and Ana stumble down but manage to avoid falling entirely. Aspirant climbs down like a pro. Roland hops down and lands surprisingly well. Jezebel lands on her feet with ease (and a slightly shaken but okay Gerard) Naim: PHEW man Aspirant I keep being amazed by how smooth you move in that Aspirant: In what Naim: Y'know, in a big metal body.
Laela Syne looks down at the ledge, and trembles. Aspirant: Well, it's my body, after all.
Laela Syne opts to just. Teleport down to the ledge. Naim: Yeah, I guess you've had it for... your whole life. Aspirant: Yup.
Aspirant beams Nebilim (GM): Ahead of you all lies the door. There is no light beyond the wide stone doorframe. Aspirant: Y'all remember what we do to doors?
Ana opens mouth to say 'open,' before shutting it. '.....Is this a trick question?' Naim: Well it's open, but I guess you can kick it again if you wanted to.
Aspirant grumbles "it's not fun if it's already open" Naim: Who's got the... skull light? Aspirant: That's Peh-tar. Naim: Hey Peh-tar you should take out your skull light
Laela Syne pulls a sunrod out of her pack. "I've got it." Naim: Oh that's useful too. Wait, I think I've got one too somewhere...
Naim takes out a sunrod from her backpack. "Just in case."
Ana sticks cautiously close to the light-bearers. Roland: ...I'm not gonna be the first one in there. Aspirant: I thought thieves were good at sticking to shadows. Roland: Yeah well normally those shadows are like. Alleys. Not. Ancient cliff face buildings. Who the hell knows what's in there? Aspirant: I dunno. Let's find out!
Aspirant marches into the darkness
Naim follows Roland: ...Well, shit. Here goes nothing.
Roland skitters in behind. Jezebel prowls in. Nebilim (GM): The group enters the doorway... TO BE CONTINUED Aspirant: [suspenseful music] Naim: [smooth jazz]
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 49
Sunday, January 26, 2014
left fort holder to investigate mysterious travellers - fight marionknights - get message from iados assuming direct control 
Nebilim (GM) ahem hem Nebilim (GM): SO WHEN WE LAST LEFT OUR HEROES... They were on their way out of prison Very heroic You all arrive in the Prison Lobby. The secretary is eating a salad and doodling on some paper.
Enid sniffs.
Naim waves to her. Receptionist waves lazily, resumes eating/doodling Nebilim (GM): You can hear some commotion going on outside.
Naim raises an eyebrow. "Should we check that out?" She heads for the door to look outside. Marella: I think we should.
Marella follows Naim. Aspirant: Is it a fight? Sounds like a fight. Nebilim (GM): As you get outside, people are running around, gathering in groups, discussing... SOMETHING. You can see a particularly large group near the north wall.
Naim looks at the others, shrugs, and starts heading for the large group
Naim perception to hear whats going on Naim: rolling 1d20+5 perception ( 3 )+5 = 8 Nebilim (GM): Too much noise at once for Naim, you can't focus on anything in particular.
Naim frowns. "They're talking about Something..." Aspirant: Yes, they are. Marella: Oh? Let me see if I can hear it. rolling 1d20+12 Perception ( 11 )+12 = 23 Nebilim (GM): Marella picks up a few strings of words coming up frequently. Sounds like... "travellers... sneaking INTO the Badlands?"
Marella whispers to the group. "They are mentioning travelers sneaking /into/ the Badlands. Do you suppose they mean us?" Acolyte Peh-tar: Well, unless there are OTHER travellers sneaking into the Badlands...
Marella shrugs.
Naim crosses her arms. "We're hardly sneaking." Marella: Good point. We do cause... some commotion.
Ana rubs her wrists. 'Did we do a bad thing...' Aspirant: We did a lot of things, to be sure. Let's give 'em a shout.
Aspirant yells, "HEY! WHAT'S THE HAPS!?" Nebilim (GM): The nearby crowds all turn to look at the party.
Naim cringes. Aspirant yelling in close proximity is really loud Acolyte Peh-tar: Still haven't gotten a handle on the 'subtlety' thing, hm Aspirant? Although really who am I to talk
Naim waves at the closest group of people "What's going on? What's all the commotion about?"
Roland fails to stifle a chuckle Orc Guard wanders over. "Oh, yeah, you guys." Orc Guard: Seems there's some people up north sneaking around. Worried it was raiders, at first, finally being sneaky, but. They're all sneaking through the snowdrifts and trees and rocks... and headed IN to the Badlands. Naim: Huh. Orc Guard: If they want in, why the hell ain't they stopping here? Why the hell would anyone want in? Nebilim (GM): Someone in the crowd shouts something at the orc guard about "well there was that thief who ran in like a week ago and got chased by some mail courier with-" Orc Guard: OI, I WAS EXPLAINING THINGS AND THAT. Doesn't. Count. Somehow. Listen, point is, it's fishy, and since we ain't seen much else activity lately, we're all jumpy about it. Naim: Anyone know what these travellers look like? Acolyte Peh-tar: Do you have an approximate location of where you last spotted them? Orc Guard scratches chin with axe. "Hmmm... don't think I recall what they look like."
Acolyte Peh-tar cringes. Orc Guard: North of here though, just barely close enough to see 'em movin around if you're careful. About an hour or so out? Two maybe. I ain't good with distance. Acolyte Peh-tar: Perhaps we could go check it out. Keep your people here where they're needed, but still see what's up. Naim: Yeah, I'm down for that. We can check it out. Orc Guard: ...Yeah, we don't wanna lower guard in case this riles up the raiders... so yeah... if you all were to... Orc Guard places hand on Peh-tar's shoulder. "Been nice knowing... MEETING you all."
Marella squints slightly.
Naim laughs. "We're pretty tough, yo! Some randoms out in the wild aren't gonna take us out." Orc Guard: Ha! If you say so.
Acolyte Peh-tar squint Orc Guard: You'd be the first not to make that lie to us, just saying. Acolyte Peh-tar: Yeah, well, if you want to send a scouting party to Dustford to check out our handiwork, you can go ahead. Orc Guard: 'Course usually it's more... dramatic a declaration, but. Acolyte Peh-tar: Perhaps you can shave that face of yours along the way. Orc Guard: Eh? What're you talking about, I shaved this morning. Orc Guard STUBBLE LIKE NOBODY'S BUSINESS Orc Guard: You could use a shave on that uh... thing, you got goin' on there. Acolyte Peh-tar: In that case, perhaps see a healer. Orc Guard motions at his lip with the axe.
Acolyte Peh-tar offended glare
Ana hides a snicker
Aspirant 2x glare combo Orc Guard: Oh, is that a nerve? Alright, suit yourself with the lip worm thing. Acolyte Peh-tar: And you suit yourself with your disgraceful shave. You deserve each other. Orc Guard: Aw, shucks. Orc Guard seems genuinely flattered. Ana: A-ANYWAY, WE'LL GO DO THAT THING? Don't kill us Orc Guard: 'Course we won't! Raiders will be doin that, I bet. Ana: Ha...haha... Orc Guard: Anyway if you're goin, good luck! Marella: Thanks.
Acolyte Peh-tar 's shirt crackles with a few embers, but otherwise stays silent.
Naim bumps his elbow sympathetically. "Man, it doesnt look anything like a worm."
Acolyte Peh-tar continues to remain silent. Orc Guard: I'll let 'em know you're gonna go check it out, should take a load off everyone's minds at least.
Naim nods at him. "Thanks." Orc Guard trots off, scratching back with axe.
Naim pats peh-tar's shoulder. "C'mon, taking a walk out in the winter greenery'll be good for you." Acolyte Peh-tar: He is a disgrace to orckind. All of these guards are. Let us leave.
Naim follows him toward the gates.
Aspirant tromps out
Acolyte Peh-tar outy
Halja is hanging out near the gates, double-checking that everything is tied up, locked up, and ready to go. Naim: Hey Halja!
Halja turns and waves.
Marella greets Halja warmly. Halja: Heading out already? Hehehehe. Aspirant: We're on a recon mission. Halja: Oh ho, I see. I hope you are prepared for 'de weather.
Marella checks her coat instinctively.
Naim pats her fur lined collar. "These coats you gave us are very warm."
Ana clutches cape closer to herself. 'With no small thanks to your wares, I think we will be.'
Acolyte Peh-tar puts on his scarf. He is ready
Aspirant puffs out chest Halja: In any case... it could be a while before we meet again, yes? Acolyte Peh-tar: Seems about right, yes. Halja: I admit I am... curious as to... what is happening here, but... ...is not my business. Marella: Ah, it is a little sad that you think that way. Halja: ...I suppose it is. Marella: Hopefully we will reunite soon... Acolyte Peh-tar: I'm sure we will. These things always work out like that. Halja: It would be nice. As I have said, a city to 'de North of here, a few days off, I will be waiting, yes? I should be 'dere for quite some time. Acolyte Peh-tar: Should we finish up our work here, I'm sure we'll see you soon. Marella: I hope you will not run into trouble there! Then again, I do not see why you would, without us around to cause it... Halja: Hehehehe! True enough! I should get heading off now, perhaps. And... ...Good luck wit' 'de Queens. Marella: Right! Thanks, Halja.
Halja starts rolling out. Acolyte Peh-tar: Queens? Marella: Of Death. Acolyte Peh-tar: Right. Aspirant: Did we tell Halja about that?
Acolyte Peh-tar shrugs Marella: If it were not us, she probably has heard of them in her travels. Naim: Yeah, I'd imagine they're not exclusive knowledge, if they were raiders. Aspirant: Point.
Roland adjusts stupid beanie. "So are we heading out to get slaughtered, then?" Acolyte Peh-tar: Well, we're not, but you... Marella: Relax. We will be fine.
Acolyte Peh-tar playfully pats Roland's shoulder. It's a lot stronger than he intended Naim: Don't worry, we'll protect you!
Roland whimpers.
Aspirant pats Roland's other shoulder, exactly as strong as intended
Roland whimpers harder.
Gerard clings to Jezebel in his gigantic coat. "So uh. I should... um. What, exactly?" Naim: Oh! I thought you went with Halja. Gerard: I um... I didn't want to... be a hassle. Acolyte Peh-tar: Just stick close and do what we say. You'll be fine.
Aspirant pats Gerard's shoulder a lot more softly than Roland's
Gerard whimpers. Surround sound whimpering. Marella: The more, the merrier, right? Acolyte Peh-tar: If you say so.
Acolyte Peh-tar trudges onwards
Marella approaches Gerard. "Do you need any help?"
Naim follows Marella. "You don't have to come with us if you don't want to, it's probably safer in the fort. They'll have living places." Gerard: I'll be... I'll be fine... I think. Acolyte Peh-tar: I think he'd be much safer with us than with those disgusting people back in the fort.
Naim shrugs. "Maybe. He'd be behind walls, at least."
Naim smiles at Gerard. "Well, I'd say welcome to the team, but you've been with us for a while already." Gerard: ...Aheh. Acolyte Peh-tar: Anyway. Shall we? Aspirant: Yes.
Naim nods. "As good a time as any," she says.
Ana nods and begins to follow the others. Nebilim (GM): As you all trudge out into the snowy landscape before you, the wind blows heavily. It's a good thing you're bundled up warm, the wind is biting cold. As you head north, you can see just past the mountain fort the greenery hidden under the snow going dry, grey, and frozen... and yet it still seems to grow. After around an hour and a half, you reach stony hills cropping out of the snow, with some trees in the area, snowdrifts piled up all around. To the southwest lies the start of mountains within the Badlands. This is roughly where the travellers were said to be. Aspirant: I don't think it would be good to yell here. Acolyte Peh-tar: Probably not. Do you think we could see if we could find any tracks or anything like that? Aspirant: If it hasn't been snowing lately, it might be possible. Tracking ain't really my strong suit though. Acolyte Peh-tar: Marella, perhaps...? Nebilim (GM): Tracking is either perception or nature check, either works, for future reference.
Marella crouches to get a closer look at the ground, looking for tracks or any similar clue. Marella: rolling 1d20+16 Nature ( 4 )+16 = 20 Nebilim (GM): Behind rocks, you can find tracks that haven't been blown around by the snow... lots of them, heading southwest. Humanoid, apparently armoured.
Marella points. "Armoured folk have gone southwest." Aspirant: Then let's follow. ...we sure do a lot of following. Acolyte Peh-tar: Yes, we do... Naim: There's nothing wrong with following, my friends. Acolyte Peh-tar: I'm just saying. Perhaps we should shake it up. Go the opposite direction of the footprints, see where they came from. Aspirant: That is also a good idea. Naim: They came from the north, that guard said? We'd be tracking them for a long time. Acolyte Peh-tar: A good point. In that case, let's head to the southwest, and then make our own path some other time. Naim: Sounds good to me.
Aspirant shrugs
Ana sticks close.
Acolyte Peh-tar onwards Nebilim (GM): As you follow the tracks into the badlands, it isn't long before you spot something more solid. Two tents and some supplies sitting around a smouldering campfire pit. Acolyte Peh-tar: ...And these people are supposed to be sneaking? Aspirant: By the standards of those guards, I'd say so.
Acolyte Peh-tar just strolls into camp. 'Anybody here?' Nebilim (GM): Thee armoured figures leap out of the tents! ...and one from under a snowbank. Aspirant: Hello! Acolyte Peh-tar: And who are you all, exactly...? Nebilim (GM): They draw swords. Acolyte Peh-tar: Now that's just plain unfriendly. Let's try this again. Hello! My name is Peh-tar. Perhaps you all could tell us why you're skulking about the Badlands? Armoured Fighter: Let's kill them quick so we can move on. Marella: Wait! We just want to talk! Acolyte Peh-tar: And by the way, if you're skulking, you all need to work on your skulking skills. Armoured Fighter: How about you sit down for some tea here while we give your oh-so-forward friend a close shave? Acolyte Peh-tar: I already shaved earlier, thank you though.
Naim draws her sword and steps forward. "Come now. You're outnumbered. This doesn't have to get ugly."
Ana looks around to make sure Gerard is a safe distance away. Aspirant: It's true, Peh-tar is very hygienic. Acolyte Peh-tar: Thank you, Aspirant, I appreciate that. Armoured Fighter and the others all seem a bit dumbfounded. Armoured Fighter: ...Just... just kill them already. Acolyte Peh-tar: Are you sure that's the best plan? Aspirant: Now now, don't do anything you might regret. Armoured Fighter pulls out something and sticks it to their sword. Acolyte Peh-tar: Because you know something, I haven't really fought anyone in a while. If I break that streak now it might get a bit messy. Armoured Fighter switches it on. The sword pulses and crackles with an orange light. Acolyte Peh-tar: My fists are just burning to punch through the wrong person's face.
Acolyte Peh-tar 's hands catch fire Naim: It's true. He's a loose cannon. Just back off. Acolyte Peh-tar: rolling 1d20+3 intimidate ( 1 )+3 = 4 (NO) Ana: (d*MN) Nebilim (GM): The others follow suit almost immediately, chuckling to themselves. Armoured Fighter: For Iados! Marella: Ah. Acolyte Peh-tar: Oh, see, now you said the magic word. Naim: Tch... Armoured Fighter swings and misses at Aspirant. Nebilim (GM): Everyone roll initiative.
Aspirant frowns Aspirant: rolling 1d20+2 ( 12 )+2 = 14 Acolyte Peh-tar: rolling 1d20+5 init ( 18 )+5 = 23 Ana: rolling 1d20+2 initiative ( 7 )+2 = 9 Naim: rolling 1d20+2 ( 17 )+2 = 19 Marella: rolling 1d20+2 Initiative ( 20 )+2 = 22 Aspirant: Didn't I tell ye not to do anything you might regret? Nebilim (GM): Peh-tar, Marella, Naim, Armourguys, Aspirant, Ana
Acolyte Peh-tar moves into the spot next to him
Acolyte Peh-tar drops into the Spiral stance, spinning around rapidly! Flames whip out around him, slashing at three of the armoured fighters!
Acolyte Peh-tar (Masterful Spiral) Acolyte Peh-tar: rolling 1d20+5 vs reflex ( 14 )+5 = 19 Nebilim (GM): So lefty is the only one safe. Assuming top left start and clockwise to which you hit. And that's a hit. Acolyte Peh-tar: (do i have to roll for each?) Nebilim (GM): Yeah, but only one damage roll for all Acolyte Peh-tar: (dang) rolling 1d20+5 vs reflex ( 14 )+5 = 19 (HA) rolling 1d20+5 vs reflex ( 9 )+5 = 14 Nebilim (GM): Bottom right just barely avoids the end of your spiral, but the other two are totally caught flat-footed by your surprising range. Acolyte Peh-tar: rolling 3d8+6 dmg ( 8 + 3 + 3 )+6 = 20 Nebilim (GM): And when I say avoids I mean "reflexively brings up defenses for half damage" it looks like Evitron: dailies, son Nebilim (GM): They're knocked downright silly by your attack.
Acolyte Peh-tar follows up with a flurry of blows on each target he hit Nebilim (GM): The campfire nearby you lights up from the blazing fists around it. You can only hit with it once per round, so only one target Evitron: (ok i hit the guy poppin' out of his tent then. thought i could ora the fuck out of everyone) Nebilim (GM): So did I but I was double checking damage and noticed A blow to the face stops the one soldier in their tracks.
Acolyte Peh-tar does a sick pose as he comes out of his stance. (pass) Acolyte Peh-tar: Now you've pissed me off. Nebilim (GM): Marella's up! Also I forgot to roll for Roland but he just rolled a 1 so Evitron: roland...
Ana pats Roland. Stares longingly at newly lit fire. Warm
Marella walks closer to the armoured folk and yells again. "It does not have to be this way! Iados is not even a good fellow!" Armoured Fighter: Iados' power will bring order for the Fang! We'll crush this land beneath our heels! Marella: The Fang?.. Armoured Fighter: You don't need to know, you'll be dead soon! Aspirant: Yeah, so why not tell us all about it, since we won't be able to tell anyone else?
Aspirant wink Acolyte Peh-tar: You can wink? Aspirant: I make do with what I have.
Acolyte Peh-tar nods, impressed Armoured Fighter: ...Nothing to say to dead outsiders! Acolyte Peh-tar: You're the ones who feel the need to sneak into the Badlands, you can hardly call -us- outsiders.
Marella sighs and concentrates on intensifying the chill around the armoured fighter to the bottom left, hoping to immobilise them rather than do severe harm. Marella: rolling 1d20+8 vs Fortitude ( 1 )+8 = 9 Nebilim (GM): They hold strong against the cold. Gammy: Pass! Nebilim (GM): Naim continues their defensive stance. With their blades crackling, they strike at Marella, Naim, Aspirant, and Peh-tar! Aspirant takes 18, Marella takes 12, Peh-tar takes 10! Naim avoids the attack. The cuts sting far more than feels right, but no in-battle extra effect. Aspirant's hammer strikes the nearby warrior for 12 damage! It it bloodied! ... Nebilim (GM): With orange fluid leaking out of the wounds. Marella: Oh... Nebilim (GM): Ana's turn!
Ana shimmies to the side and plants her feet deep in the snow and, after putting a Warlock's Curse on the armoured figure nearest to Marella, concentrates REALLY hard... to send out some fey and slow down the same opponent. (Sprite War Call) Ana: rolling 1d20+6 vs reflex ( 1 )+6 = 7 Nebilim (GM): Miss. Still cursed though.
Ana kicks snow. (pass)
Roland draws crossbow and FIRES... HITS the one by Marella? Miracles. 8 damage.
John the Beetle is invigorated by the campfire and attacks the nearby soldier to help Peh-tar! Bites them for 8 damage! Nebilim (GM): Peh-tar's turn!
Acolyte Peh-tar SLAMS HIM IN THE FACE or whatever he has Acolyte Peh-tar: rolling 1d20+8 vs AC ( 2 )+8 = 10 Nebilim (GM): They lean back and dodge your attack! Acolyte Peh-tar: (pass) Nebilim (GM): Marella's turn!
Marella hops back defensively (shift) and tries to immobilise the attacker again! (Wrath of Winter) Marella: rolling 1d20+8 vs Fortitude ( 6 )+8 = 14 Nebilim (GM): You fare much better this time, and hit! Marella: rolling 1d10+6 damage ( 9 )+6 = 15 Nebilim (GM): The hit chills the warrior greatly, they're frosted over!
Enid relocates herself between the fighter and Marella, grunting at the former. Gammy: Pass Nebilim (GM): Naim strikes and misses! The warriors don't do as well this turn. Four failed hits. Wow. Aspirant hits for 14! Ana's turn! (be right back)
Ana steps forward cautiously and throws an Eldritch Blast at the figure fighting Naim. Ana: rolling 1d20+8 vs reflex ( 13 )+8 = 21 Nebilim (GM): Hit! Ana: rolling 1d10+6 ( 2 )+6 = 8 (pass after that!) Nebilim (GM): The top right one is now also bloodied, dripping orange fluid!
Roland reloads and fires again! 14 damage this time! Nebilim (GM): The third one starts to leak as well!
John the Beetle bites! But misses. Nebilim (GM): Peh-tar's turn!
Acolyte Peh-tar second verse, same as the first Acolyte Peh-tar: rolling 1d20+8 vs AC ( 19 )+8 = 27 Nebilim (GM): Hit! Acolyte Peh-tar: rolling 1d10+4 dmg ( 10 )+4 = 14 Nebilim (GM): Your fist cracks open the faceplate, orange fluid dripping all over! (Bloodied)
Acolyte Peh-tar follows up with Flurry of Blows and Supreme Flurry! The punching does NOT stop Nebilim (GM): They're not looking too good as your fists beat the mask wide open... to reveal a face with machinery bolted to it, orange tubes pumping fluid through them. Acolyte Peh-tar: Oh hell they're mobile now! (pass) Nebilim (GM): Marella's turn!
Marella inspects the unmasked fighter from behind the relative safety of Enid, looking for any hopeful sign of a person left in whatever that is. Marella: rolling 1d20+21 Nature ( 9 )+21 = 30 Nebilim (GM): You are relatively certain that whatever it is now, it's not... natural. Not anymore. The more you see it move, the more it reminds you of the puppets back in Dostford.
Marella grimaces and attacks the nearest one again, shaking her head. (Wrath of Winter) Marella: rolling 1d20+8 vs Fortitude ( 7 )+8 = 15 Nebilim (GM): Hit! Marella: rolling 1d10+6 damage ( 7 )+6 = 13 Nebilim (GM): The chill is so much, the armour starts to break, revealing more machinery underneath.
Marella mutters "I am so sorry..." Gammy: Pass Nebilim (GM): Naim strikes and misses! Enid is hit, but with not enough force to dispell her! Naim avoids a swing, Aspirant takes a heavy hit of 17 damage! Peh-tar is unscathed! Aspirant's turn!
Aspirant invokes the Executioner's Call and Rune of Protection against the mechanized knight before him! Aspirant: rolling 1d20+9 ( 17 )+9 = 26 Nebilim (GM): Thaaat's a hit Aspirant: rolling 2d6+5 ( 1 + 5 )+5 = 11 roll 1d6 rolling 1d6 ( 2 ) = 2 Nebilim (GM): The warrior is clearly on their last legs, pieces of machinery exposed all over, shaking as their parts have trouble keeping them standing. Aspirant: (pass) Nebilim (GM): Ana's turn!
Ana runs into the fray and attempts to immobilise the two fighters engaged with Naim and Aspirant by letting out a blast of arcane energy around her. (Otherwind Stride) Ana: rolling 1d20+5 fortitude top right ( 10 )+5 = 15 rolling 1d20+5 fortitude bottom left ( 19 )+5 = 24 Nebilim (GM): Hit both! Ana: rolling 1d8+4 damage ( 8 )+4 = 12
Ana uses the magical momentum to teleport back quickly. (pass) Nebilim (GM): The one in front of Aspirant collapses! The other isn't looking good, and turns to see what just hit them.
Ana tries to look very small
Aspirant gives Ana a thumbs up
Ana beams, still very small,
Roland fires and... misses. Roland: ...Zawa...
Roland ricochets the shot and hits the one adjacent to Peh-tar!
Roland 12 damage!
John the Beetle attempts to help as well, and hits! 7 damage! Nebilim (GM): Peh-tar's turn!
Acolyte Peh-tar goes for the finishing blow...?? Acolyte Peh-tar: rolling 1d20+8 vs AC ( 16 )+8 = 24 Nebilim (GM): Hit! Acolyte Peh-tar: rolling 1d10+4 dmg ( 7 )+4 = 11 Nebilim (GM): With a final hit, you send them crashing to the ground.
Acolyte Peh-tar moves to help Marella! Acolyte Peh-tar: (pass) Nebilim (GM): Marella's turn!
Marella channels the energies of the spirits to help remedy the damage done on Aspirant. (Healing Spirit) Nebilim (GM): 1 healing surge. Marella can also heal 1d6 to anyone next to Enid. Marella: rolling 1d6 healing on self ( 5 ) = 5 Aspirant: Bless you, Marella.
Marella nods, and turns her attention on the assailant again. (Wrath of Winter) Marella: rolling 1d20+8 vs Fortitude ( 8 )+8 = 16 Nebilim (GM): Hit! Marella: rolling 1d10+6 damage ( 6 )+6 = 12 Nebilim (GM): It's on its last legs for sure, looks like a slight wind could knock it down.
Acolyte Peh-tar blows on it Nebilim (GM): ...You know what roll 1d6 Marella: rolling 1d6 ( 6 ) = 6 Gammy: Ah. Nebilim (GM): Peh-tar's breath knocks it down. One: hoo hoo Gammy: I guess that roll prompt was for Peh-tar, sorry, I misread. :c
Acolyte Peh-tar 's POWERFUL LUNGS are blessed momentarily by Deimar, giving him the ability to KILL SOMEONE BY BREATHING ON THEM Nebilim (GM): It's a miracle
Acolyte Peh-tar 's ability goes just as quick as it comes. Deimar's miracles are mysterious and fleeting Nebilim (GM): Peh-tar's moustache ripples in the arctic breeze.
Ana has a momentary lapse in her religious apathy by this alone Gammy: Pass! Sorry! Nebilim (GM): Naim hits for 7 damage! Armoured Fighter leaps back and attempts to aim their sword, shakily... Armoured Fighter suddenly drops it, and lets arms hang limp. Armoured Fighter cracks and creaks and clicks, standing with a very upright, straight-backed posture. Their faceplate clanks into a tighter position. Armoured Fighter: ...Well well. Armoured Fighter has a MUCH deeper voice than before. It is totally flat and monotone.
Marella turns to look at them, suspicious. Armoured Fighter: I see the rats have surfaced again. ...I cannot be certain. But this body can smell it on you all. Disgusting sense. ...Do not interfere again. The others will not be pushovers. So says Iados. Armoured Fighter collapses. Acolyte Peh-tar: Oooh I feel special. The big man talked to us himself. I think we're really getting somewhere in the world. Marella: 'Disgusting', huh...
Marella looks at the armoured fighters again. "I beg to differ."
Aspirant inspects self for grime Aspirant: ...I don't smell anythin'. Acolyte Peh-tar: It's certainly not me, I washed today. Marella: I would think that it is just Iados's allergy to life that is not a complete aberration. Aspirant: A broken man for a broken land. Acolyte Peh-tar: A fair point. Hi-ohhhh Marella: A shame.
Marella ponders what to do with the bodies. They cannot possibly good to be reclaimed by the wildlife as is.
Roland slips up to the newly lit fire. Marella: ((possibly be*)) Acolyte Peh-tar: Anyhow, as I was whaling on one, I got a good look inside of it. I think it's the same sort of tech that was keeping that painter alive back at Dostford. Aspirant: Disgusting. Acolyte Peh-tar: Agreed. Marella: What should we do with them? Burn them? We would not want that orange fluid to be consumed by whatever else might live around here. Aspirant: 'f we can't let the scavengers have 'em, we might as well start burning 'em. Acolyte Peh-tar: Burning is not a terrible plan. Aspirant: We do have at least two easy sources of fire here. Acolyte Peh-tar: We should just do so after we leave. We do not want to attract more.
John the Beetle clicks happily. Acolyte Peh-tar: And John can have this one. He deserves a good barbeque session. Ana: I think we've already attracted plenty of attention, if that message was anything to go by.
Ana wrings hands. Marella: That is also a point... Aspirant: We ought to search the tents, too. Just in case.
Acolyte Peh-tar picks up the bag by the tent and digs through it
Marella begins looking around for clues, starting with the crates to her right.
Ana searches the tent closer to the fire, poking her head inside and giving a long hard look. Ana: rolling 1d20+4 perception ( 9 )+4 = 13
Aspirant starts piling bodies up Gammy: John no Nebilim (GM): Peh-tar finds a Journal within the bag. Marella finds several days worth of food, frozen but in good condition, as well as 3 sets of fairly ornate clothing. Very fancy. Acolyte Peh-tar: Hrm... I guess that would explain why they have this camp... Nebilim (GM): Ana finds a lovely necklace, and 200gp.
Marella takes the items with her. The food could be a nice treat later when things are somewhat safer.
Ana pockets both of them and looks back at Peh-tar. 'Hm?'
Acolyte Peh-tar shares journal with the group Acolyte Peh-tar: I think perhaps there is another party involved...? This details what I THINK is the encampment we were just at, the raiders, and Iados' soldiers here. But it also mentions another group of soldiers, and speaks from an outside perspective. They appear to be hunting for the tower as well, and there's something about The Engine?
Ana looks confounded. 'The Engine...' Marella: The Engine and The Fang. Huh. There certainly is no shortage of vague and ominous terminology around here. Naim: Engine... Acolyte Peh-tar: I think this camp was set up as a trap by this Engine group. Hence why it was so obviously placed. Something to guide Iados' men in so they can be attacked, or at least distracted. Marella: Hmm... I wonder if they planned on coming back. Acolyte Peh-tar: Well, keep your wits about you. They may be on their way here now.
Marella listens for the sound of anyone that might be approaching. Marella: rolling 1d20+12 Perception ( 19 )+12 = 31 Nebilim (GM): Just the crackling of the campfire and the blowing of the wind. Marella: Either they are not in our close vicinity, or they are VERY quiet and stealthy, unlike these, ergh, puppets. Acolyte Peh-tar: Either way we should be fine for a bit.
Marella puts the food and the clothes back in the crates, just in case. She wouldn't want someone to starve just because she was greedy and careless. Naim: I guess these were the travellers that the folks at the Fort saw? Unless they actually saw the ones who left the journal. Marella, can you tell which way the ones who made this camp went...? Maybe finding them will give us more clues? Acolyte Peh-tar: Well, it's possible these weren't the same ones...Didn't that slob say that there wasn't that much memorable about the people he saw? If it was a bunch of armored juggernauts like these, I'm pretty sure he would have remembered.
Naim shrugs. "Armoured juggernaut describes a few residents of Fort Holder, I'd say."
Marella carefully investigates the snow around the campgrounds, looking for any tracks different from the ones belonging to the armoured puppets. Marella: rolling 1d20+12 Perception ( 17 )+12 = 29
Aspirant mutters "...armor, puppets...puppets, marionettes..."
Aspirant snaps his fingers. "Marionknights!" Marella: Ha! Good one. Nebilim (GM): There are some varieties of tracks. It's hard to tell what exactly left what, but all of them are armoured in some way. Aspirant: That's what we'll call 'en. Roland: ...Huh. Catchy. BlakeLocked: I like the sound of that. Marella: I cannot really tell, but whomever else was here was also armoured. Various tracks.
Naim makes a face. " 'Knight' is pushing it." Laela Syne: * Acolyte Peh-tar: You have to give him proper credit for the wordplay, though. Naim: True. Roland: I dunno, heavy armour seems pretty knight to me. Acolyte Peh-tar: Wearing armor makes them knights in the same way that wearing robes makes me a monk. Ana: ...Isn't that all it takes? Marella: That is a slightly off analogy. It makes it sound like you are not a monk either. Roland: Sure was what it took back home, at least.
Naim looks like she's sulking Acolyte Peh-tar: No, Ana.
Roland mutters something about metal boots hurt so much more. Acolyte Peh-tar: The analogy is that the robes are not what make me a monk, and the armor is not what makes them knights. Marella: But... that implies they *are* knights, for different reasons. Ana: So they /are/ knights. Got it. Acolyte Peh-tar: I was just saying Aspirant got a good joke in- Oh, skip it. Marella: Yes, we should probably stop arguing before it is... ... knight time. Laela Syne: By the Gods, Marella..
Ana chuckles into her hand.
Naim half stifles a laugh
Marella clears her throat.
Roland SNORTS Aspirant: Oh, now you've got me thinkin' about how to define a knight. Acolyte Peh-tar: Let's think more about how to define a finished search, hm?
Ana looks through the crate to the south of the tent. Nebilim (GM): It's full of vials of orange fluid.
Ana gathers a few of them up. 'How nostalgic!' Laela Syne: Huh? What'd you find?
Ana holds up the vials. 'Old friends!'
Laela Syne strolls over towards Ana, and then looks surprised. Laela Syne: Huh! So they are. Acolyte Peh-tar: I don't know if we'd call them 'friends' persay Aspirant: What'll we do with 'em?
Ana stuffs three of the vials into her backpack. 'Now if only we could find more of that green stuff... useful together, if I recall correctly.' Ana: But that's probably out of the question, all things considered. ......Um, I'm not sure what to do with the excess.
Ana taps the crate with her foot. Marella: If only we could understand its properties better so we could ensure safe handling or disposal, if needed. Aspirant: Maybe we can find a handy volcano somewhere.
Ana rubs the back of her neck and stares really hard at the fluid.
Laela Syne takes five vials, and stores them in her pack. Ana: rolling 1d20+11 arcana to see what would happen if we just dumped it out in the fire ( 5 )+11 = 16 Nebilim (GM): You can't imagine what dumping them into the campfire would do, but it seems safer than the other options nearby.
Ana including drinking them all? Nebilim (GM): Yes.
Ana nods to self. Right. Bad idea. 'Um... it might NOT hurt to dump them out in the fire. I don't think they'll explode or anything.' Aspirant: I'll just stand over behind this tent while you do it, okay?
Ana takes one vial and dumps it in, to test it. Nebilim (GM): It crackles and poofs in a puff of smoke rather dramatically, AND-
Roland JUMPS BACK IN FEAR Nebilim (GM): nothing else happens.
Marella sighs in relief. Ana: Good.
Ana goes to drag the crate over and begins pouring out vials. Marella: I suppose this proves that a funeral pyre will be the safe way to go with these bodies. Aspirant: We'll need a bigger fire though. Marella: That could be arranged.
John the Beetle clicks happily
Laela Syne basks proudly in the glow of pyromania. Friends. Good. Roland: Well, if we aren't sticking around here, I guess let's get this overwith... Aspirant: Oh, nothing exploded. That's a shame. Acolyte Peh-tar: Give it time. Aspirant: Let's start burning the rest of this bunch, then.
Roland gets out of the wya
Roland way, even
Aspirant dragging a marionknight over to the fire
Marella tries to help Aspirant by dragging another.
Acolyte Peh-tar does the same
John the Beetle pushes the last one over Acolyte Peh-tar: Good job, John.
John the Beetle jangles necklace
Acolyte Peh-tar lights the logs underneath the bodies with his hands, then stands back to let John take care of the rest Aspirant: Stand back, everyone.
John the Beetle FWOOM
John the Beetle steps back to admire handiwork
Marella stands in silent prayer, mourning the people they once were. Marella: May your spirits be in peace. Nebilim (GM): The bodies burn away in puffs of smoke, leaving only charred metal behind.
Laela Syne feels good, and smiles. Laela Syne: I think we all just bonded a little. Aspirant: Over burning things.
Aspirant beams Roland: ...lovely. Acolyte Peh-tar: That's what this whole trip has been, if we're being honest. Roland: ...Fair. Nebilim (GM): The smoke rises up into the sky... TO BE CONTINUED
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hansamushi-blogfriend · 11 years ago
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This journal is slightly frosty, but otherwise good condition. "FIELD NOTES The fortress up there is populated by mercenaries. Suspicious. Who is running the fortress? How do they get money to pay? The so called raiders are nowhere to be seen. Just a rumour, or...? WRONG, sent scouts. Found them strung up in pieces later. Tried to play peaceful, negotiator was dismembered. Why are they staying back if they can kill so easily? Starting a trickle of soldiers passing through now, should be enough to get what we need. Heading out soon to enact the plan. Only Iados' puppets should be passing through here, but leaving camp intact just in case. Wouldn't be the first time he sent soldiers without thinking they needed food. The tower must be found. The Engine will guide the way."
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 48
Sunday, January 12, 2014
spring roland out of jail - wildhammer fixes sharky's cell - laela gets a headache
Nebilim (GM): SO
Nebilim (GM) ahem/ Nebilim (GM): JOIN ME FOR A STORY OF INTRIGUE AND DRAMA, ON THIS EPISODE OF...
Nebilim (GM) DRAMATIC REVERB. "HANSAMUSHI BOYFRIEND" One: when we last left off Nebilim (GM): Things happened! Sharks were bathed! Something about a specific part of the visible spectrum of light! Kite: purple Nebilim (GM): Marella and Naim had headed upstairs, while Aspirant and Ana remained below... with THE SHARK
Ana takes a gander at the mist coming out of their neck while they're essentially incapacitated. would that be a nature roll Nebilim (GM): You aren't sure of the nature of this mist. (Could be various knowledge rolls, you'll only know after trying) Laela, take your pick of which group you are with, since you weren't around last time. Laela Syne: I choose Shark Club. Ana: rolling 1d20+3 nature ( 10 )+3 = 13 Nebilim (GM): Strange... it doesn't LOOK natural, but... you get a faint earthy smell, and a feeling of open plains. No idea what that means, though. Aspirant: Any idea how we're gonna explain this to the warden? Ana: They went into some sort of berserker rage and tried to attack us because of an invisible third party that only they could see. That's pretty believable, right?
Ana scratches her head Laela Syne: Could work, right?
Laela Syne leans against the wall, thinking. "I'm curious about our current roommate, though." Aspirant: I mean, we're totally not trying to break the prisoners out or anything. Laela Syne: Certainly not the frog. Nebilim (GM): You hear a faint croak from upstairs. It chills you to your spines.
Laela Syne stops. "G..randpa?" Nebilim (GM): Meanwhile, Marella and Naim are heading upstairs to find Roland and the Warden. Both of you, roll perception. Naim: rolling 1d20+5 perception ( 13 )+5 = 18 Marella: rolling 1d20+12 ( 8 )+12 = 20 Nebilim (GM): The two of you hear familiar sobbing nearby. Naim: That sounds like... Marella: Roland? Naim: Yeah...
Naim follows the sound...
Roland WHIMPERING IN A JAIL CELL NEARBY. Roland: I'M INNOC... NOT GUILTY!!! I SWEAR! Nebilim (GM): Some other prisoners mockingly shout "ME TOO"
Marella sighs. Marella: Roland, are you in there? Naim: Huh whaaat... Hey you okay?? Roland: AH!! You guys I...
Roland attempts to compose self. Roland: Yes. Fine. Totally. Naim: What happened? Roland: ...They thought I was an escaping prisoner. Naim: ... Roland: Guards didn't really... buy the uh. Prisoner's bars disappearing. So I was running for help.
Naim looks around for a guard. "Hello?"
Naim taps the bars on Roland's cell. "We'll get this sorted out, buddy." Gnome Guard approaches. "WHO GOES THERE?"
Naim walks up. "Hey, our friend here is a guest of the warden, just like we are." She gestures to Marella. "Can you let him out? There was a mistake."
Marella nods enthusiastically! Gnome Guard eyes you both up. Gnome Guard eyes Roland up.
Roland sweats awkwardly and tries to look as trustworthy as possible.
Naim tries to look as authoritative as possible
Roland does not even kind of succeed. Gnome Guard: ...Are you... SURE you want to be... affiliated with this greasy guy? Marella: Yes. He is okay. He has been behaving. Gnome Guard: ...Well, I wouldn't call him OKAY, looks kind of ill, but.
Naim crosses her arms. "I'd think a guard of Fort Holder should be less judgemental of appearances." Marella: It is probably the stress of this misunderstanding, but I will have a look at his health all the same once he is out. Gnome Guard pulls out some papers and looks them over. "...does protocol cover this though..."
Marella puffs up to look a little more assertive. Nebilim (GM): Roll... I guess intimidate? Closest I can think of to looking assertive. Marella: rolling 1d20+2 Intimidate ( 11 )+2 = 13 Nebilim (GM): You don't really look much more assertive than usual. Gnome Guard: ...Well you certainly don't look like a criminal. Gnome Guard looks both ways. Gnome Guard pulls out a key. Gnome Guard opens Roland's cell. Roland: THANK YOU!
Roland falls to knees and bows to the gnome. Roland: ...I MEAN UM.
Roland gets up. "...Thanks.
Marella gives Roland an approving nod for his good manners. Gnome Guard: Alright, get out of here before I change your mind. Or your cellmate gets out. Marella: Cellmate? Who is... Gnome Guard: ...Where is-
Roland goes stiff as a ribbit comes from the top of his head. Roland: When did... the frog... Marella: Ah. Gnome Guard: OKAY. HOLD STILL. I CAN FIX THIS. HOLD STILL WHILE I CLIMB UP. Gnome Guard pulls out a bag and attempts to climb on top of Roland.
Roland barely supports the sudden weight without slipping. Marella: Is there any way I can help? Gnome Guard: I'm not sure how good you are with frogs but this one is... a dangerous one... I would appreciate help but you are a civilian! Protocol demands that I say I do not NEED help!! Nebilim (GM): Downstairs, meanwhile... Raider Creature starting to stir a bit more.
Ana tilts her head. 'Hey, you awake?' Raider Creature muttering.
Aspirant busy reminiscing over some old war story Raider Creature: Grind... to dust... whole place... Show the queens... Raider Creature chuckles to self. Laela Syne: Well well well, looks like someone's finally waking up. Raider Creature still seems a bit out of it. Aspirant: ...and I still got the skull somewhere, but I can't really drink out of it since I don't drink... Ana: You could keep pens in it. Aspirant: Eh? Is somethin' going on with Sharky? Ana: Looks like they're waking up, but they only talked to themselves a little...
Ana waves a hand in front of shark kid Raider Creature slowly snaps mouth at hand. Not really even close. Laela Syne: Careful, Ana. Ana: Oh!
Ana withdraws hand.... for now. Aspirant: Should we try paficic--pacif--pacifyin' again? Ana: Hm... I don't think they're in any shape to attack right now. Hopefully.
Ana waves again. 'Hey... can we get a name?' Raider Creature: ...nly... name... you need is... whatever stupid... GOD you pray to... as you DIIIieeee... Raider Creature thrashes slightly. So threatening. Laela Syne: It's kind of cute how he tries to be intimidating like this. Ana: Ah! True, but what name should I give to my god to blame for my death at your hands? That'd be helpful. Raider Creature: Queens'll... laugh as... all of you outsiders... die!! DIE!! AHAhAHAhahahaaa... Raider Creature grumbles sleepily.
Ana smirks at Laela. She has a point Ana: The queens? Raider Creature: Mighty!! The queens!!! Their power is death itsellllfffff...
Laela Syne raises her eyebrows. Ana: Hence the name, I suppose... Laela Syne: Death itself, you say? Raider Creature: Pluck the soul... RIGHT OUT!! Ahahaaa.... Raider Creature slumps and makes a bit of a snoring noise. Ana: Does this sound familiar to you, Laela? You know about...
Ana makes a vague gesture. 'Stuff.' Laela Syne: Hmm...
Laela Syne ponders for a moment. Laela Syne: rolling 1d20+14 Arcana ( 17 )+14 = 31 Nebilim (GM): To directly affect the soul is very high level arcane magic, and rarely seen. After all, you can't really learn it by trial and error without putting yourself on the line. Not that people don't try. There are other methods, of course, but Arcane is a difficult path for it. Aspirant: Back in Altmere I went up against a barbarian king what called 'imself the "ɪɴᴄᴀʀɴᴀᴛɪᴏɴ ᴏғ ᴅᴇᴀᴛʜ". He died. I killed 'im. Ana: It sounds like he really lived up to the name. Aspirant: He wasn't even one of the big names there. Just some minor warlord. Laela Syne: Well... I don't think it'd be a magical sort of soul-tampering, not unless these Queens of Death are really, exceptionally potent mages.
Aspirant mutters "they say the less important someone is the bigger their titles are" Laela Syne: We're talking "my parents" levels of powerful. So it's probably something else at work, considering that all they seem to be doing is ruling over raider hordes. Ana: Maybe someone they're working for?
Laela Syne makes a mental note /not/ to use her full title around Aspirant in the future. Laela Syne: Perhaps... Maybe that shadow-figure we keep running into? Ana: Yeah... Aspirant: That fellow has a habit of showing up right before trouble starts. I wonder if all the raiders 'ave seen it?
Ana turns back to shark kid. 'The person who was... convincing you, earlier. How long have they been around?'
Ana hopes they're still awake Raider Creature mutters something about prison
Ana scratches her head. 'I'm not fluent in mumbling but maybe since they've been here.' Aspirant: But aren't they usually bein' egged on like this? That's why they've been attacking, ain't it? Ana: Oh, right... Nebilim (GM): Meanwhile, upstairs, the frog situation is tense.
Marella tries to think of a way to help the guard with the frog handling. Marella: rolling 1d20+12 Insight ( 15 )+12 = 27 Nebilim (GM): You don't know the frog's crimes, but it is still a frog, right? Jumps at provocation, eats bugs... you assume?
Marella digs into her backpack and tears out a small piece of paper, then crumples it into a ball and throws it into the cell to try to lure the frog in. Nebilim (GM): The frog ribbits and turns to face the paper noises! Roll... bluff, I guess, to see if it falls for it? Marella: rolling 1d20+2 Bluff ( 18 )+2 = 20 Nebilim (GM): IT LEAPS IN Marella: Hurry! Gnome Guard LEAPS INTO ACTION AND LOCKS THE DOOR Gnome Guard PHEW. Gnome Guard: Civilian, you have saved many an innocent today!! You have my thanks. Marella: It is my pleasure. Though, if you do not mind me asking... ... what is the frog in for? Gnome Guard goes pale. Gnome Guard: He... he ate... NO I can't even bear to say it. Marella: Oh. Yikes. Gnome Guard chokes a sob. "That poor Toad." Naim: Sounds terrifying. I'm glad we got Roland out of that predicament. Roland: I was locked in with something so...
Roland looks about to faint. Marella: You would have been fine. You are no toad.
Marella tries to comfort Roland.
Roland whimpers. Roland: ...Let's just... get away from the cell... Marella: I will agree to that. Gnome Guard: Fare well, then! I broke protocol to let you out, don't let me regret it! Gnome Guard whispers "anarchyyyyyyy" quietly and slips away.
Marella beams and gives the guard a quiet thanks. Naim: Alright! Let's go find the warden then. Marella: I hope the barfight situation was resolved. Roland: R-right! Let's. Yeah. Naim: I imagine that's a common incident around here. Marella: True...
Roland hastily heads upstairs
Naim heads upstairs too
Marella follows the two. Nebilim (GM): Upstairs, you reach the lobby, where the Warden is yelling at a trio of mercenaries. Warden Wildhammer: -AND OVER WHAT? SOME BAD NOODLES? REALLY? YOU ALL SHOULD BE ASHAMED TO HAVE WASTED FOOD LIKE THAT. YOU'RE NO BETTER THAN CHILDREN!
Naim raises her voice. "Warden, we've got a situation." Marella: Oof. Food IS valuable. Warden Wildhammer: Eh? One second. Warden Wildhammer one last look at the mercs. Warden Wildhammer: GET OUT OF HERE AND IF I HEAR ABOUT YOU DOING SOMETHING THAT AWFUL WITH NOODLES AGAIN I'LL DRAG YOU IN HERE MYSELF!! Nebilim (GM): They flee out the door rapidly.
Naim raises an eyebrow at Marella. "Huh. Noodles." Warden Wildhammer: Now, what were you sayin'? Naim: Well... Marella: We had a situation downstairs. Some invisible person heavily influenced the raider into attacking us somehow.
Naim nods.
Marella mumbles "I realise this is an odd story..." Warden Wildhammer: I... what? Invisble? Naim: The... bars of the cell disappeared... we managed to subdue them. In a barrel. The invisible person disappeared though, we think. Warden Wildhammer: Well, not sure what the big deal is, that pillory should only b- wait, bars? Slow down, what? Marella: Whomever it was, they opened the pillory. Warden Wildhammer: ...Nonsense. Only I can open it.
Naim shrugs. "It's just what we saw. Naim: One moment it wasn't open, then it was. Marella: Could it have been manipulated with magic? Warden Wildhammer: You'd need a hell of a spell to break that seal I put on it... Hired about six wizards. Marella: I believe we have run into this individual before. They do seem pretty dangerous. The prisoner was not seriously harmed, though, and when we left they were no threat.
Naim nods. Warden Wildhammer: ...I'd better get down there and take a look at things. Come on. ...wait, first- Receptionist holds out a hammer to the warden while reading a book. Warden Wildhammer: Ah, you always know. Warden Wildhammer takes it, hangs it through a loop on their belt, and heads downstairs. Nebilim (GM): The people downstairs, anything you want to do before the group rejoins? Aspirant: (none for me) Ana: (i have nothing i can think of) Laela Syne: (Nope!) Nebilim (GM): The Warden arrives downstairs with the group in tow. Warden Wildhammer: What the heck is going on down here? Laela Syne: Oh, you know. Watching over an incapacitated man in a barrel. Aspirant: We're, eh, keepin' an eye on an escaped prisoner. Laela Syne: Figuring out ways to extract information, forming hypotheses as to what's going on in the wastes, things like that. Warden Wildhammer: ...I see. Warden Wildhammer strides in to look things over herself. Warden Wildhammer strokes beard in thought. Aspirant: That's the truth, there. Warden Wildhammer: ...Well. You're not running, and the prisoner is still here, those are points in your favours. But what in the nine hells happened? That story is a touch... hard to believe, I'm afraid. Aspirant: Have they already filled you in? Laela Syne: Admittedly, hard to believe has been status quo for us. Warden Wildhammer starts dragging the barrel towards the pillory while the shark man flails with a hair more vigor than before. Warden Wildhammer sighs. "As fishy as this i-" Warden Wildhammer stifles a snort, as she puts the shark man into the pillory carefully while they snap and gnash teeth Warden Wildhammer: As fishy as your story is, I ain't got a reason to suspect you all of anything, either. Suspicious, but nothing I can imagine that's actually, well, criminal. ...Did you at least learn anything useful from this guy? Warden Wildhammer closes the pillory. Aspirant: We definitely learned something, that's for sure. Don't know if it'll be useful, though. Marella: We should consider the possibility that this all happened because WE were here. If we were targeted by them again, then we are probably on the right track. Aspirant: Considering our luck so far... Warden Wildhammer: ...Then maybe I'll call in some metalworkers and let's get out of the dangerous prisoner section, how about? ...Oh, but. Warden Wildhammer pulls out hammer, clutches it tightly... and bonks it down on top of the pillory. Nebilim (GM): Thin vines and flowers sprout throughout it, spreading out from where the hammer touches, and then fading away. Warden Wildhammer: That'll do it. Marella: Oooh... Warden Wildhammer holsters hammer.
Ana gpeas... cUte... cute Marella: I take it that is why you are called Wildhammer?
Aspirant looks at own hammer
Laela Syne 's eyes widen. Warden Wildhammer: Aheh, well, not really. It doesn't really have much to do with the hammer. Warden Wildhammer strokes beard, which momentarily sprouts a few flowers. Warden Wildhammer AHEM HEM Warden Wildhammer: Anyway! Moving on, Laela Syne: Hold on a moment, Wildhammer!
Laela Syne digs through her pack for a moment. Warden Wildhammer pauses mid-strut
Marella 's eyes widen.
Laela Syne pulls out ye olde Uncharged Ornate Dagger of Vinebinds. Warden Wildhammer: ...Hm? Laela Syne: Does this look familiar to you at all? We found this a while ago, in a prison of sorts. It had the same sort of power as that hammer. Or you. Warden Wildhammer: ... Warden Wildhammer looks Laela right in the eye. Warden Wildhammer: Do not insult me. Warden Wildhammer leaves.
Ana sweats Laela Syne: I.. wait! Hrm..
Laela Syne looks over the knife once more, examining it -- just in case there was something she missed earlier. Laela Syne: rolling 1d20+14 Arcana ( 10 )+14 = 24 Nebilim (GM): You don't notice anything new, though you do recall how it was used prior to you obtaining it, and therefore what it is probably for. For example, the fact you retrieved it from a dead body. Aspirant: What now?
Laela Syne frowns. Laela Syne: I think the Warden might be able to tell us about this dagger. But.. I get the feeling that this is one of those 'morality issues' or something. Someone dedicated to justice not wanting any association with something used to murder and restrain bodies, if that's what this was for.
Laela Syne shrugs. "Ah well. I'll find out one way or another." Marella: They could be of different sources, too. An enchanted weapon does sound a thing of the arcane. Laela Syne: Also true... Naim: One vine doesnt have to be the same as another vine, right?
Marella nods. Marella: We could say what happened to Jezebel was decidedly not very natural. Laela Syne: Yeah. But I get the feeling that there might be some connection, just maybe? Something that could give me a clue as to how to charge this again. Might lead to a breakthrough as far as that battery is concerned, and all. Marella: That could be useful. I am mostly afraid of the answer being something terrible. Roland: Can we... discuss this somewhere not where the feathered sharks is staring at me? Marella: Fair. Laela Syne: Oh, is he cognizant again? Roland: ...Maybe? Laela Syne: Never did get all the info I wanted out of him. Unless you guys want to go on ahead? Naim: Ah, we can wait. Laela Syne: If you're sure.. Shouldn't take too long.
Laela Syne approaches Sharkman, idly searching through her pack.
Laela Syne plucks a red crystal out, and holds it in front of him. "What can you tell me about this? Do you recognize it?" Raider Creature HISSES AND SPITS AT IT. Raider Creature: DON'T LIKE IT. GET OVER HERE SO I CAN... Laela Syne: What? Knock it to the ground fruitlessly? Tear out my throat? Come on, you're smart enough to speak -- use your words. Raider Creature GROWLS Nebilim (GM): The brim of Laela's hat starts to fray. Marella: So you do not like it. Can we assume you were not too fond of whomever was taunting you earlier? ... I mean the invisible one, anyhow.
Marella coughs. Laela Syne: ...Hmm. Raider Creature: RED FACE SHOULD STAY AWAY!! AWAY!!! Laela Syne: ...And where and when did you first encounter 'Red Face' and these crystals? Raider Creature: NO! NO NO NO! Nebilim (GM): You hear a thud. Marella: They are not an ally of the Queens? Nebilim (GM): Laela's hat starts to be eaten away rapidly. Laela Syne: ..! Ana, can you look around for me? Ana: Oh, uh, sure!
Ana looks... around
Laela Syne takes a few steps back. Aspirant: Your hat's kinda fallin' apart. Ana: rolling 1d20+4 perception ( 5 )+4 = 9 Nebilim (GM): Ana sees nothing. Laela Syne: Y-yeah, I noticeERGH..! Nebilim (GM): Save for... Roland has collapsed. Ana: Well, Roland's down.
Laela Syne winces, clutching her head. Ana: Are you... alright? Laela Syne: I'll be fine, but.. If I've noticed a pattern, we need t-- Raider Creature: MEAT! MEAT! MEEAAAAAT
Laela Syne stops. Looks genuinely scared. Laela Syne: We need to leave. Aspirant: Yeah, sounds like a good idea. Naim: Alright. Let's leave! Ana: Okay.
Naim quickly approaches Laela and throws an arm around her shoulders for support
Ana picks up Roland and skedaddles
Laela Syne shoves the crystal and dagger into her pockets and BOLTS out of the room with Naim.
Aspirant strolls out Marella: Oh, um, okay.
Marella leaves with the others. Laela Syne: Th.. the Voices say "Run". Nebilim (GM): The door materializes behind you all as you leave, solidly locking up. Naim: It'll be alright. We're running. Nebilim (GM): Identically to the other four doors in the hall. Marella: I cannot say I trust that the voices have good intentions, though running is a fairly safe option right now. Laela Syne: The pattern tends to be that v-violent reactions like this means that our Mystery Man is nearby. I don't think they've ever done anything like... /this/ before, though.. Aspirant: First time for everything. Nebilim (GM): Laela, roll Perception.
Naim squeezes Laela's shoulder. Laela Syne: rolling 1d20+8 Perception ( 11 )+8 = 19 Nebilim (GM): Alright. Laela doesn't notice anything. Aspirant: So where were we headed, again? Naim: Upstairs, right?
Roland groans, unconscious. Mutters something about heebie jeebies.
Naim heads up the stairs toward the prison lobby.
Aspirant follows, hammer slung casually over shoulder Nebilim (GM): Any objections to all going upstairs? Ana: (nope sorry i got called) Nebilim (GM): Going once... Going Twice... The group makes their way upstairs, back to the lobby... TO BE CONTINUED
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hansamushi-blogfriend · 11 years ago
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Feathered Shark Creature from the badlands… and the same, seeing RED
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hansamushi-blogfriend · 11 years ago
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Bonus Logs: Naim and Peh-tar
after seeing peh-tar pretty frustrated with sharky naim starts texting him 
Naim takes Peh-tar aside and says... 
naim: my friend do you understand the purpose of diplomacy
peh-tar: do you understand that he said 'i'm going to kill you' and then tried to kill us
naim: so what, we kill him back? that's not the only way to solve your problems
peh-tar: hugging people who theaten our lives is not a good way to keep our lives
naim: i wasn't aware that we were in any immediate danger, we outnumbered them by five... im a warrior peh-tar i understand the need for battle when its necessary
peh-tar: he was possessed by the red and we didn't know if the robed guy was still around or not!
naim: so we took a little risk. some things are worth taking risks for. if there was a chance we could avoid hurting somebody... they weren't themself, you saw that. 
peh-tar: their regular self also wanted to kill us and worked with raiders to burn down this outpost. hence being in jail.
naim: Bahamut taught me to use mercy on even those who have done wrong. their incarceration is their justice. further harming them would not be
peh-tar: even so, we cannot keep doing this to every enemy we meet! do you expect iados will sit down to a nice tea party and discuss terms of his unconditional surrender? 
naim: no, my friend... i think we should try, though. the road of justice isnt easy. it would be far easier to beat up everybody and claim we had no choice
peh-tar: i would rather not lie down and let the world walk all over us in the name of peace. 
naim: it is a delicate balance. tell me, do you think solving a problem with peace is giving in? 
peh-tar: no, but the way you all have been solving our problems for quite a while feels like it. why are we always the ones in the wrong? why must we compromise when no compromise is necessary, or even recommendable? 
(Naim is quiet for a while) 
naim: peh-tar, do you feel bad about wanting to fight? its not a bad impulse. its just not the only tool we have. 
naim: when we need to fight, i swear, i will be by your side. 
(peh-tar looks briefly at his ki focus before pocketing it)
peh-tar: i do not wish to talk about that
peh-tar: i just am tired of our main weapons being cuddles and kind words
naim: ... me too, a little, i confess, haha, don't tell ana or marella... 
(Naim looks aside and laughs) 
naim: so... will you bear it, with me, friend? i think it's important. 
peh-tar: (after a long moment) fine. 
(Naim bumps his shoulder with a forearm) 
naim: cmon, we could both use a beer... And a rematch? I won last time, i believe?
peh-tar: (sighs, but smiles) a beer and a fight sounds good. loser has a buy a round for the whole bar. 
naim: Aww, the whole bar?! Good thing i'm not going to lose!
peh-tar: so you say... but i have had lots of practice in crowded bars. 
naim: You say that like i... Havent... 
peh-tar: prepare to get owned nerd.......
naim: Im not!!! Owned!!!!
peh-tar: paladin nerd gets owned LIVE on roll20.net
naim: Wow!! im posting this log btw
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hansamushi-blogfriend · 11 years ago
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Mysterious Note - 0389
This note is tinged a mottled orange. "I'm trapped again... just like before in that city... what was it? Dust... who cares. They've locked me up, and I escaped, but then they locked me up tighter and... why is this happening? Why? Why? WHY? It's going to find me... I can't stay here. They're working for it, I'm sure! It's here... I can feel it... I have to! I have to get! I HAVE TO GET AWA" The pen's writing trails away from the paper here. The bottom of the note reads, in the same handwriting... "SOUTHWEST. KEL."
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 47
Sunday, January 5, 2014
visit fort holder prison and meet warden wildhammer - pacify a shark prisoner
Nebilim (GM) ahem Nebilim (GM): WHEN WE LAST LEFT OUR INTREPID ADVENTURERS, THEY HAD MADE THEIR WAY TO THE PRISON OF FORT HOLD. The doors of the jailhouse creak open... Revealing a rather well-maintained room. Wooden floors, several waiting area benches, a receptionist... it's in better condition than pretty much everything else you've seen here in Fort Hold. Acolyte Peh-tar: Um...hello? Receptionist looks up from her papers.
Aspirant waves Receptionist sighs. "What brings you to our. Lovely establishment." Acolyte Peh-tar: We must have made a wrong turn somewhere, this couldn't be the prison.
Naim puts her hands on her hips and looks around. "Love what you've done with the decor." Receptionist: We try. Well, the Warden tries. Warden Wildhammer is very um... particular. Tight ship, I guess. Receptionist sighs. "As long as I get paid, whatever."
Ana knows that feel
Naim laughs lightly and tries to small-talk. "Do you get paid well?" Receptionist grins and holds up her hands, covered in all sorts of jewelry. Receptionist: Maybe.
Naim whistles. "Nice." Receptionist: But yeah, moustache guy, this is the Prison. Acolyte Peh-tar: But it's so...nice. Receptionist: Well... like I said. Warden Wildh- ???: I LIKE IT THAT WAY! HA HA HA! Nebilim (GM): The voice is booming and echo-y.
Naim laughs. "That the warden?" Receptionist plants face on desk. "Yep. Brace yourselves." Nebilim (GM): A rather large dwarf, to put it mildly, comes up the stairs in thick but fairly official looking armour. To be more specific, this dwarf is taller, wider, and stouter than pretty much any dwarf you've met. They are like the living embodiment of a brick. Even their beard is brick-y. Acolyte Peh-tar: Warden Wildhammer, I presume? Warden Wildhammer: AT YOUR SERVICE! HAHAHA! WELCOME TO MY LOVELY LITTLE PLACE. Hopefully you aren't all planning on being guests here, though! HA HA HA!! Warden Wildhammer glares. "No. Really. I got my eyes on you."
Naim laughs. "Please to make your acquaintance. I don't think you have anything to worry about from us!" Acolyte Peh-tar: Don't worry, John will behave. Naim: That's the beetle.
John the Beetle jangles horn-necklace proudly. Warden Wildhammer: Ah yes, a real troublemaker. Warden Wildhammer kneels down and looks at John. "Don't let ol' May Wildflower catch you up to trouble." Warden Wildhammer: ...HAMMER. Hammer. Wild. Hammer. Warden Wildhammer coughs. Acolyte Peh-tar: You okay there? Warden Wildhammer: Yes! Perfectly fine. In any case! I'm sure you're not waltzing in to just check out your new room all by yourself, so what brings you here? You're new in town, that's for sure.
Naim nods. "We were hoping to visit some prisoners, Warden Wildhammer." Warden Wildhammer: Ah, did we arrest some of your friends? Well, be sure to give them a stern talking to about their behavior, ha ha. Naim: Ah, not exactly. Warden Wildhammer: ...Oh? Naim: We were hoping to visit some captured Raiders, actually; I'm sure you're familiar...? We wanted to ask them some questions. Aspirant: Know your enemy, and all that. Warden Wildhammer: ...I see. Warden Wildhammer eyes you all up. Warden Wildhammer strokes her beard. Warden Wildhammer: ...Nothing to lose at this point. Follow me.
Ana scratches the back of her neck and turns to the others and whispers, 'do we look all that suspicious???'
Naim looks down at the way shes dressed, shiny and silver. "i hope not...?" Acolyte Peh-tar: Kind of, Ana.
Ana ... smooths out her hair, thus removing ALL suspicion
Aspirant is ~7 ft tall. made of metal, and covered in eldritch runes
Naim true
Marella strokes her chin and continues to feel inadequate.
Acolyte Peh-tar is a barely-dressed orc with a beetle on his back Naim: marella are all dwarf women really awesome... or just the ones i've met so far Marella: Well, they-- oh...
Marella becomes beet red and her face disappears into her cloak. Naim: haha! im sorry! I didnt mean to embarass you!!
Marella mutters a barely audible thanks.
Naim look at ana with a look that says "i fucked up"
Ana smiles as if to say 'i'm sure she really is thankful, also marella is cute when she's embarrassed'
Roland shuffles along behind everyone else, clearly uncomfortable with this location, and being silent to avoid drawing attention.
Naim looks around at their surroundings as they move through the prison?
Acolyte Peh-tar does the same Nebilim (GM): The Warden leads you all downstairs, through security checkpoints, and past some very well-maintained floors. You can see cells lined up all over, as you continue moving down. Like the entrance, the prison is well maintained. Acolyte Peh-tar: I'm impressed. Warden Wildhammer: Just because they're prisoners doesn't mean you throw them in some dungeon to rot. They're people! Well most of 'em. There's that one frog but they're close enough to people. Aspirant: Wonder what that frog did to get locked up/ . Acolyte Peh-tar: He made someone croak. Warden Wildhammer stops a moment. Looks at Aspirant and Peh-tar. Dead serious face. "The frog is in for life."
Ana sweats Warden Wildhammer resumes walking. Warden Wildhammer: Almost there. Acolyte Peh-tar: i guess we'd better hop to it Warden Wildhammer arrives with you all at... the bottom floor. Nebilim (GM): There is a single hallway here, with some crates and sacks on the sides of the hall. There are five heavy, heavy sealed metal doors in the entire hallway. One of them is boarded up with a ludicrous amount of planks. Acolyte Peh-tar: I'm guessing the frog is behind the boards, right
Naim looks around. "Five doors... five prisoners? Is that right?" Warden Wildhammer: ...Four. One is... well. Everyone here got real superstitious about... the one. Naim: The one? Warden Wildhammer gestures to the boarded up door. Aspirant: A bit redundant to have wooden planks in front of a metal door, don't you think? Warden Wildhammer: ...Yeah. It was before my time, but the Prisoner they kept in that cell... Caught on some small crime, stealing food I think? Was just gonna keep them overnight, according to the records. But they escaped from the cell, got caught on the way out of the building. Which was uh. Not a thing they wanted to encourage. So they locked this person up in higher security. And then it happened again. Finally they were stuck in here, and... In the morning they were gone. Nothing but scattered papers and paint all over the walls. Warden Wildhammer: Which, incidentally, neither of those things were in the cell when they were locked up. Or so the story goes. I don't believe half of it, but boarding it up helps the rest of this place calm down, so sure, whatever. Naim: Spooky... Acolyte Peh-tar: Paint? What color? Warden Wildhammer: Yeah. This dark red paint. Not blood, that's been checked. Naim: ... Red, huh? Warden Wildhammer: Yep. Some black, too, I recall. Mostly red though. Aspirant: Anythin' on the papers? Warden Wildhammer: Ah! Let's see here... Warden Wildhammer walks over and opens a crate near the cells. Warden Wildhammer: Here we go! HA HA! I knew it was here. Warden Wildhammer pulls out a piece of paper, holds it out. Warden Wildhammer: Not sure it's not just some prank, honestly.
Naim tsks. "Kel..." Acolyte Peh-tar: 'Dust who cares'? Aw come on we spent like a week fixing that place up Warden Wildhammer: Hm? This sound familiar to you? Acolyte Peh-tar: Yeah, we're from...the southeast. We've heard a lot about this guy's adventures. He's a very unlucky man. Naim: Whether by chance or providence we seem to be tracing the path of someone called Kel. Warden Wildhammer: Aaah... strange person to be moving that far, I guess. Southeast isn't too populated, but. Ah well. Marella: Roughly how old is this note? How long have you been in charge of here? Warden Wildhammer: I've been here... fifteen someodd years now. The note's I think... ah, what was the year... I don't recall offhand but I want to say... fifty? Give or take a decade, fifty years old, I think. Aspirant: Impressive. Naim: Fifty years... Marella: That is... odd. Warden Wildhammer: Following a fifty year old trail is pretty odd, yeah. I mean, trying to find clues for crimes? You're lucky if the clues last a whole day. Marella: The trail we followed had seemed far... fresher up until this point. Confusing. Aspirant: We might not get to meet this mysterious Kel face-to-face, then. Acolyte Peh-tar: Still, we should probably keep following the path...we've had luck in that case thus far. Ana: It's got to reach a stopping point eventually, right? Aspirant: Let's hope so. Marella: This development does not make sense though. What is to say the stopping point will?.. Roland: This is making my head hurt... Naim: I had hoped we could run into our Kel and help them out somehow... but that's seeming unlikelier by the development. Aspirant: Seems we haven't got a choice but to keep runnin'. See where it all ends. Warden Wildhammer: Well... for now, do you still plan on seeing one of the raiders? Acolyte Peh-tar: Yes, of course. Sorry. Warden Wildhammer plods up to a door, pulling out a metal key. Warden Wildhammer: This fella should be the most lively right now. Stay behind the bars when talking, stick nothing through, least of all your fingers. They're tied up but make no mistake, he can still get at you if you get too close. Naim: Got it... Dont worry about us, we've handled worse than some raiders. Warden Wildhammer chuckles. Warden Wildhammer: They ain't no ordinary raiders. I just don't have a clue what else to call them. Warden Wildhammer taps the key against the door, and it folds away into nothingness. Warden Wildhammer: Now, I'll be here if y- Acolyte Peh-tar: Ooh neat Receptionist 's voice calls out. "WARDEN, barfight starters just got brought in, apparently injured some bystanders." Warden Wildhammer: ...Aaaagh. I'll be back shortly. Door will close once all of you 'cept the prisoner are out. NO FUNNY BUSINESS. Warden Wildhammer runs off. Naim: Don't worry about us!
Naim calls after her.
Aspirant steps as close as he dares to examine the prisoner Nebilim (GM): The cell beyond is bare. A wall of iron bars separates you from the only feature of the room beyond the door: A Pillory in the middle of the room, holding a very irate looking being within. A large, toothy face sneers at you all, with beady black eyes. Their smooth blue-grey skin is broken only by occasional cracks... and splatters of feathers growing out here and there like hair. Slits in the creature's neck emit a dim orange mist that fades away like breath on a cold day.
Acolyte Peh-tar raises an eyebrow. Acolyte Peh-tar: Hello...? Aspirant: Hmm. Raider Creature GROWLS. "WHAT IS THIS?" Acolyte Peh-tar: It's a cell. You seem to be trapped in it. Raider Creature: HA HA HA. YOU'RE FUNNY FOR MEAT.
Aspirant frowns Acolyte Peh-tar: I'm sure he didn't mean you, Aspirant. Raider Creature sniffs the air. Raider Creature: METAL'S NAME IS... ASPIRANT. Raider Creature chuckles to self. Acolyte Peh-tar: Anybody got a rock or anything like that? I kind of want to throw something at him.
Ana blinks, fascinated. 'How...' Raider Creature: COME RIGHT HERE AND HIT ME. I'M SURE YOU CAN. Marella: Peh-tar, no. Raider Creature: ... Raider Creature sniffs again. Raider Creature: GREEN ONE. PEH-TAR.
Marella closes her mouth with her hands instinctively. Acolyte Peh-tar: I definitely want to throw something at him. Ana: We're not throwing anything at anyone! Raider Creature: ...GO AWAY, I'M BUSY. NOT NOW. Acolyte Peh-tar: Busy doing what? Standing? What are you, anyhow? Why were you attacking this outpost? Raider Creature: TO DRAW BLOOD! HA HA HA HA! NO, I SAID... I DON'T CARE! GO AWAY! Acolyte Peh-tar: We are not going away until you answer our questions. Where are you from? Raider Creature: NOT YOU I... GRRRR. FROM YOUR NIGHTMARES!! Acolyte Peh-tar: My nightmares aren't quite as dull as you are. Raider Creature: GO AWAY! I DON'T CARE!! Raider Creature flails head around, snapping violently.
Aspirant mutters "...never needed to sleep, myself..."
Acolyte Peh-tar takes out a gold piece and throws it at him.
Marella glares at Peh-tar. "No!" Nebilim (GM): Roll a basic attack to aim hit, don't worry about damage. Acolyte Peh-tar: rolling 1d20+5 ( 13 )+5 = 18 Nebilim (GM): The coin passes through the cell bars, but grazes one, heading off course and landing on the cell floor. Raider Creature: HA HA HA! LOSER! Acolyte Peh-tar: Damn. Raider Creature: NO!! I AM NOT! I AM STRONG! Ana: Oh... Raider Creature: I'M NOT... I AM NOT ABANDONED! GO AWAY! TALKING TO THE MEAT! Naim: Who're you talking to? Acolyte Peh-tar: Oh, hell. Are you some sort of weird hivemind thing? Raider Creature: TALKING... TO... to... ...CAN'T YOU SEE? YOU ALL JUST HERE TO MAKE FUN OF ME? Marella: Could you not at least TRY to be less condescending to them? Acolyte Peh-tar: That was more a secondary objective. The main objective to get some information. Naim: Peh-tar, don't be cheeky. Raider Creature: You're... NO! GO AWAY! THEY WOULD NOT LEAVE ME. Aspirant: This...prisoner, doesn't seem to be very forthcoming with that information. Naim: Hey, it's okay. We can't see who you're talking to. What do they look like? Raider Creature: LIES! RIGHT HERE! RIGHT HERE!! GET OUT OF THE WAY I WANT TO TALK TO THE MEAT!
Marella !
Naim squints at the cell
Ana thinks a little. 'Marella, do you still have that 'Magic Eye?' I'd like to see if they're not hallucinating...' Naim: rolling 1d20+5 perception ( 14 )+5 = 19
Marella looks for the ring of second sight.
Marella hands it over to Ana. Nebilim (GM): Naim sees nothing... Ana: Oh! Thank you.
Ana holds it up and looks through it at the cell. Nebilim (GM): Ana... Roll Willpower. Ana: rolling 1d20+5 will ( 15 )+5 = 20 Nebilim (GM): You manage to hold onto the item as you look into the cell and see... red red red red red everything is red red red red red red Ana: Oh Marella: Oh?
Ana stops looking through it and rubs her eye a little. 'Red.'
Marella grimaces sympathetically. Nebilim (GM): Ana sees something else in the cell as she puts down the ring. A figure wearing long black robes. They are facing the prisoner. Ana: So that's... hello! Can you hear me? Acolyte Peh-tar: Wait, there is another guy in there? ???: ...Ha ha ha... so the one can see... ha... HA HA... no matter.
Acolyte Peh-tar looks over at Ana Aspirant: ????? ???: They cannot interfere. Ana: Uh-- ???: Listen well. You have been... abandoned. The others have not come for you... it has been weeks. Raider Creature: NO! THEY WOULD NOT LEAVE ME!
Naim looks concerned. "Ana?" ???: And yet they did. Acolyte Peh-tar: ??????????????????? ???: Does that not... frustrate you? Ana: Hey! What's even your point here? What do you get from tormenting this prisoner? Why are you even here? ???: That they would leave you here. Are you weak? Aspirant: Ana, who are you talkin' to? Ana: The--the robe guy... Acolyte Peh-tar: Ana there's nobody in there Raider Creature: NO! I AM STRONG! I AM STRONG!!! I AM STRONGEST! Acolyte Peh-tar: Other than the weird angry guy Aspirant: Who's...also talkin' to the air... ???: ...Then prove it. Acolyte Peh-tar: Does crazy spread? ???: What will you do when you get out of here?
Ana points at the ring. 'No there totally is, and they're... talking to the prisoner.' Raider Creature: I'll... I'LL!! Acolyte Peh-tar: Oh, okay. Sorry. Raider Creature: I'LL KILL!! I'LL!!
Naim looks alarmed. 'Hey! Whoa!" Raider Creature: I'LL KILL THEM... I'LL!! KILL... THEM... ALL!! Acolyte Peh-tar: Oh! Shit.
Ana stomps foot. 'Stop trying to rile them u--Oh' ???: ...Good. Acolyte Peh-tar: At least he's there in the thing. Behind these bars. ??? opens the pillory. Acolyte Peh-tar: Wait did the thing just open What no Ana: Somebody go get the Warden? Raider Creature: HA... HA HA HA!!! Acolyte Peh-tar: John go get the warden Marella: Get back away from the bars! Raider Creature: KILL!! Naim: Everyone out! Aspirant: Why? Raider Creature: YOU!!! Acolyte Peh-tar: There are still the bars. Raider Creature: ASPIRANT!! Raider Creature touches the bars. Acolyte Peh-tar: No way he can break through those, even if he is full of red crap. Nebilim (GM): The bars of the cell start to vibrate. There is a loud metal grinding noise. Acolyte Peh-tar: ...Right? Ana: Bye Acolyte Peh-tar: DAMN IT Aspirant: Let's dance, sharkface!
Naim puts a hand on Roland's shoulder. "Hey... do you think you can run upstairs? Quickly?" Naim: We can hold them off.
Acolyte Peh-tar stands with Aspirant!
Roland SCREAMS AND STARTS RUNNING Nebilim (GM): Roll initiative.
Naim gets ready to defend the door Naim: rolling 1d20+2 ( 12 )+2 = 14 Acolyte Peh-tar: rolling 1d20+5 init ( 3 )+5 = 8 Ana: rolling 1d20+2 ( 7 )+2 = 9 Aspirant: rolling 1d20+2 ( 1 )+2 = 3 Marella: rolling 1d20+2 ( 16 )+2 = 18 Ana: Please try not to kill them! They're under something else's influence right now, I think!
Marella nods. "That is what I would like too." Aspirant: ...fine, then.
Naim nods. "You heard that, Peh-tar?" Acolyte Peh-tar: Fine, fine. Nebilim (GM): Creature, Marella, Naim, Ana, Peh-tar, Roland, Aspirant. Acolyte Peh-tar: He wanted to kill us while he wasn't red anyway, mind. Ana: That robed guy has been... taunting them this whole time, I think. Aspirant: Is it still there? Ana: I don't... see it. Raider Creature strides forward confidently, cracking knuckles. "YOU MAY NOT BLEED BLOOD, BUT YOU WILL STILL COUNT WHEN I BREAK YOU." Raider Creature PULLS BACK AND SWINGS Raider Creature HITS, dealing 6 damage! ...Aspirant starts to hear a metal grinding noise. Ongoing 5 damage. Nebilim (GM): Marella is up! Aspirant: rolling 2d6+5 ( 2 + 1 )+5 = 8 One: wait sorry Kite: dw that was a terrible roll One: trying to see if my macros are up to date Evitron: maybe be a little respectful kite huh one you did your best Kite: he rolled a one One: two nat ones today Kite: a terrible curse
Marella takes a deep breath to calm her nerves and to plead to the spirits for assistance. (Speak with Spirits)
Marella walks up to the raider and stands up on her toes as much as possible, then places her hands on the sides of the raider's snout. Marella: rolling 1d20+21 Nature to Handle Animal ( 3 )+21 = 24 Raider Creature turns to look right as you put up your hands, having been focused on Aspirant. Raider Creature is "Surprised" for one turn. Cannot take actions beyond free actions, grants combat advantage to everyone. Gammy: Pass Nebilim (GM): Naim's turn!
Kite moves beside the creature to grab them on the shoulder. "We're not your enemies." Naim: rolling 1d20+6 strength to grab ( 18 )+6 = 24 Nebilim (GM): Don't forget to move Naim's token, but successful grab!
Naim roll 1d20+5 one action point to diplom check Naim: rolling 1d20+5 i mean ( 20 )+5 = 25 Ana: (NICE) Naim: (HELLA) Raider Creature: ...Eh... EH? Raider Creature is now also STUNNED Naim: We're not here to hurt you. You are already very strong! We just want to talk. (pass?)
Acolyte Peh-tar squints real hard at naim and marella Nebilim (GM): Ana's turn! Marella: I have an idea. If we can flip them on their back, they might relax more.
Marella adds, muttering, "... in theory."
Ana sees Naim and Marella doing their thing and lowers her hands.....CAUTIOUSLY... approaching what looks like someone going through a berserker rage. She trusts Marella. 'I believe it... On your count, I suppose.' Ana: (pass) Nebilim (GM): Peh-tar's turn!
Acolyte Peh-tar punches it in the snout Acolyte Peh-tar: rolling 1d20+8 vs AC ( 13 )+8 = 21 Nebilim (GM): Hit! Acolyte Peh-tar: rolling 1d10+3 ( 7 )+3 = 10 (pass) Marella: Really, Peh-tar? You felt that was necessary. Nebilim (GM): The nose is punched. The creature is still stunned. It makes a dazed growling noise.
Naim grimaces at Peh-tar. "Hey... this is hard enough, bro..." Nebilim (GM): Roland runs down the hallway to the stairs. Aspirant's turn. Aspirant: rolling 1d20+2 saving throw ( 19 )+2 = 21 Nebilim (GM): Success! The grinding noise stops.
Aspirant heeds Marella's advice and attempts to tip the shark Aspirant: rolling 1d20+6 strength ( 11 )+6 = 17 Nebilim (GM): With Aspirant's weight, the shark begins to fall back... a little more! (read: anyone who wants to help can do so) Naim: rolling 1d20+6 strength ( 10 )+6 = 16 Marella: rolling 1d20+2 ( 14 )+2 = 16 Ana: rolling 1d20 strength ( 16 ) = 16 Nebilim (GM): WITH YOUR FORCES COMBINED, THE SHARK... Falls onto their back. WHUMP Tufts of feathers flutter in the air behind them. They are now also HELPLESS.
Aspirant follows up with an attempt to hold the shark down Ana: rolling 1d20+11 arcana to see how long the robed figure's influence will have an effect on them ( 4 )+11 = 15 Nebilim (GM): It's hard to say, but... You don't think it wearing off has anything to do with time. Aspirant: rolling 1d20+6 strength ( 16 )+6 = 22 Nebilim (GM): Aspirant has a tight grip on the shark. Aspirant: (pass) Nebilim (GM): Turn order is done for now I think.
Marella approaches the raider and tries placing her hands on their snout again. "It is okay. We respect your mightiness and would like to help if we can." Marella: rolling 1d20+16 Nature ( 9 )+16 = 25 Nebilim (GM): The creature's breathing calms slightly. It lets out a halfhearted growl again. Aspirant: ...so what d'we do now?
Naim keeps her hands on sharky's shoulders. "Yeah. It's okay. How are you doing? Can you talk?" Raider Creature just sort of low groans.
Naim checks them over quickly to see if they're hurt and to check general health? Naim: rolling 1d20+10 heal ( 1 )+10 = 11 Nebilim (GM): Naim is apparently very unsure about how to bandage a fish. Naim: Hmm... Shark...
Marella follows Naim's cue and looks at the raider to see if they can be helped in any way. Marella: rolling 1d20+7 Heal ( 5 )+7 = 12 Nebilim (GM): Marella thinks that it looks in... very poor shape. Not damaged or wounded, but. Dry? Marella: Huh... dry...
Naim leaves sharky for a moment to go and check for water in the barrel Nebilim (GM): The barrel is full of water, evidently. Naim: rolling 1d20+6 strength to drag it ( 11 )+6 = 17 Nebilim (GM): The barrel moves. Marella: Is that water? Maybe we could have them rest in it...
Ana moves to help the others lift them into it. Naim: Yeah, it's full of water... looks big enough for a person...
Naim moves the barrel closer to sharky Aspirant: What're we doin'? Marella: They look... dry, so maybe being in water will help them feel better, if we can lift them up into the barrel. Aspirant: Hmm.
Marella grabs the raider to do her part in trying to lift them up. Aspirant: rolling 1d20+6 strength to dunk the shark ( 13 )+6 = 19 Marella: rolling 1d20+2 strength ( 14 )+2 = 16 Nebilim (GM): Up the shark goes... And into the barrel. The mist they breathe goes back to being orange. Aspirant: Ah.
Naim leans over the top of the barrel. "You doin okay in there?" Raider Creature groans. "...ll... kill you... for..." Raider Creature halfhearted swipe, doesn't even sort of come close, arm barely moves. Raider Creature: ...soon... as I get done... in the... water... Raider Creature lets out a quiet little "ah" and sinks down a little more.
Aspirant makes a 'now what' sort of gesture Ana: Hm... I suppose we should... let the Warden know she'll be in need of a new set of bars?
Ana sweats Naim: I assumed that's what Roland was doing... But he's taking a long time.
Naim looks thoughtful. "Some of us could keep watch down here while others go find Wildhammer." Marella: True. Aspirant: I...guess I volunteer?
Ana nods, feeling weirdly personally responsible for this shark kid after seeing the hooded figure. 'I'll stay here as well.' Naim: I'll go upstairs, then. Marella? Marella: I suppose I will come up, too. The situation here seems to be okay for now. Aspirant: So let's just sit back. Nebilim (GM): As Naim and Marella head upstairs, while the raider sits in the barrel... WE HIT THE TO BE CONTINUED POINT
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 46
Sunday, December 8, 2013
new location: Fort Holder. everyone goes into a bar and drinks. we learn about raiders
Nebilim (GM): Sorry for delay, just checking on things. OKAAAAAAAYYYYYY When we left off, Halloween Shenanigans had come to a close, and the group had returned to Halja's cart, with intentions to head south... If nobody has anything they'd like to change, shall we skip ahead to being on the road? "Fort Holder" was the destination. One: let's go Kite: yeah yeah BlakeLocked: Sounds good!
Nebilim (GM) ahem-hem. Nebilim (GM): As the Cart heads south with everyone loaded up, the air starts to cool. Winds blow through, chilling the party. Before long, the ground is covered in a thin frost. The landscape is surprisingly green considering the weather, with thick vines and leafy trees growing as if the frost wasn't there. There is a thin mist, but it doesn't block your vision much at all, you can still see well ahead down the road.
Aspirant is almost certain they'll be attacked at any moment
Naim blows her breath out in a white cloud. "Nice weather we're having." Laela Syne: These wastes don't seem as... wasted as descriptions implied. Halja: Hehehe... not quite 'dere yet... Aspirant: So does all this green stuff just vanish, then? Halja: And ruin 'de surprise? Hehehe. Naim: I'm surprised to see them here. Usually nothing this green grows in this weather. Laela Syne: Magic-rich area, perhaps? Halja: ...One way of putting it. Nebilim (GM): Up ahead, through the mist, you see it... a large shape erupting from the otherwise flat landscape.
Laela Syne tries to determine what it is. Laela Syne: rolling 1d20+8 Perception ( 2 )+8 = 10 Nebilim (GM): It looks roughly like a mountain, but... parts of it are... not. It's hard to tell from this distance. Laela Syne: What.. what is that? Halja: ...Fort Holder. Laela Syne: ...Oh.
Naim repeats the name to herself. Aspirant: Big fort. Halja: ...Carved into a mountain 'dat should not be where it is, older 'dan it should be. ...Before we arrive. I should mention some... 'tings. First. 'De residents can be a bit... well. 'Dey ain't picky who lives here. Not many willing to live in 'dis sort of place... 'dese conditions. Near 'de bad lands. Second... most of 'dem do not know my name.
Halja very flat, authoritative tone. "Keep it 'dat way." Aspirant: Are those two facts related? Halja: ...Hehehehe. Laela Syne: I take it that means we should be careful giving our own out as well? Halja: Is your choice... But I 'tink is maybe always good idea. Laela Syne: Hmm.
Ana nods. 'Very well.'
Laela Syne retrieves her old friend the Disguise Kit from her pack. Laela Syne: A quick change of appearances, anyone?
Naim laughs. "Is that really necessary?" Ana: I can't imagine anyone would recognise us... Laela Syne: I'm thinking in case we come back, myself. Halja: ...Finally. Once we reach 'de fort. I will stay long enough to deal my wares, as 'dey need supplies and no longer. ...I will be heading North afterwards. Laela Syne: Ah.. So I suppose this is where we'll be parting ways, then? Halja: ...For now.
Laela Syne nods. Naim: Ah, travelling won't be the same without you, Halja! I didn't realize we'd be parting ways at the fort! But I guess we'll be seeing you again later. Halja: It should not be hard to find me after. I tend to stick around up 'dere for a while, hehehehe! Naim: We'll have to be sure to stock up on supplies before we keep heading south too, then.
Naim looks up at the mountain. "Do you know who carved it?" Halja: No, is... very old. Very very old. I 'tink older 'den when 'dis place became Broken. ...And yet 'de mountain seems so... ...Ah well. Naim: Hmm? Were you about to say something? Halja: ...It just seems. Unnatural. None of my concern. Aspirant: Yet older than the Broken Lands. That's odd. Nebilim (GM): As you approach, you start to see the signs of a Fort carved into this jagged mountain. Thick stone brick walls erupt from a distance up, forming a strong barricade to the outside. Several watchtowers look out over the area from the center, with a particularly large one jutting out near the very top of the mountain. The mountain itself is dark, blue-grey in colour, with varying shades of stone making up the fortifications. Light snow dusts things off... With a healthy dose of plantlife emerging from the snow here and there.
Laela Syne looks perplexed. "This place looks... Not exactly homely, but.. creepy." Aspirant: I'd live here. Laela Syne: I'd have to see the inside before I made that call. It's defensible, it's imposing enough... But something about it feels.. off. Wrong, off.
Ana brings her cloak around herself more. 'You think so?' Halja: ...Ah. Would one of you mind casting... 'dis?
Halja pulls out a scroll and holds it up. Naim: What is it?
Naim says from afar as she doesnt know anything about magic
Ana takes a good look at it to see if she can.
Halja hands it over. It's a simple ritual, shouldn't be difficult to cast at all.
Ana looks it over and nods, following the ritual closely. Ana: rolling 1d20+11 arcana i cant remember if i actually need to roll ( 10 )+11 = 21 Nebilim (GM): Success! And yeah a roll. The spell goes off! The scroll glows brightly, with a quiet hum, it lights as if on fire! With a flash, the light bursts upwards in a flare of colour! The scroll is gone. Moments later, an identical flare bursts from the tallest tower in the fort. The gates open as you near the entrance. Halja: 'Dey don't like surprises here.
Ana blinks a little from how pretty it was. 'Ah! That's fair.' Nebilim (GM): You can spot several figures looking down over the ramparts as you approach, and even more beyond the open gate. Aspirant: Do they like visitors?
Naim straightens up her walk a little in preparation for meeting new people. Halja: Depends on 'de visitor, around here, hehehe!
Laela Syne watches silently, paying attention to their surroundings. Nebilim (GM): As you all pass through the gates, the guards watch closely. Humans, Orcs, and Goliaths make up the bulk of the guards, with a few rusty warforged only moving to keep their eyes on you all. All of them are heavily scarred. The path through the wall takes a minute, but before long you emerge into what looks like the center of a town! ...save for the mountain erupting in the middle, and all the guards, and everyone being armed and you know what maybe this isn't much like a town. The open sky above you is bright and sunny, which is good, since most of this town looks like someone you wouldn't want to run into in the dead of night.
Aspirant feels pretty much right at home
Naim looks around and whistles appreciatively. she could get used to it.
Ana draws her cloak even closer to her. This is a far step from what she's used to.
Gerard is attempting to bury himself in that coat and ends up looking like a coat thrown onto the seat. It's kind of impressive, save for his whimpering giving him away.
Roland trying to look tough. Sweating. "Ha ha. Ha. Nice place."
Halja rolls up to a building that looks like a cross between town hall and an army headquarters.
Laela Syne relaxes, but only slightly. She frowns slightly, holds her head a little higher. Makes herself seem a little more "Dark Queen" than usual. Orc Guard: ...Ah. The owl shopkeep again. Orc Guard scratches chin with the backside of his axe. Halja: ...Yes. Is me. Aspirant: With friends! Orc Guard looks over at Aspirant. Orc Guard looks at his hammer. Orc Guard nods.
Naim chuckles Laela Syne: Aspirant, I think you and Peh-tar have found your people. Halja: ...As always, I ask. How long has it been?
Aspirant grins Orc Guard: ...Eh? Ah, yeah. Lesse. Orc Guard leans on axe, starts counting his fingers.
Halja fidgets uncomfortably once he reaches four fingers. Halja: ...I should be bri- Orc Guard: Five. Yeah, five. Halja: ...I need to go. Five days is too long.
Ana regards this conversation curiously. Orc Guard: ...Days? Nah, nah. Weeks.
Halja turns to look at him so fast you think you hear the whiplash. Halja: Five... weeks? Laela Syne: ...Five weeks since what, may I ask?
Halja turns the rest of her body to catch up. Orc Guard: Eh? Five weeks since the last attack. Laela Syne: From? Orc Guard: ...You got this far and you don't know 'bout the raiders? Naim: Raiders? Orc Guard: The freaky assholes what live in the badlands. Come by every so often. Ain't taking nothing... well. Laela Syne: We've heard of them in passing, but that was about it. Orc Guard: No items. Lives maybe, ain't taking our stuff. Laela Syne: Right. And I take it that their not being here in weeks is... disconcertingly abnormal? Orc Guard: Normally every... three days, yeah? Like stew boiling over and making a mess, just get so mean and angry, like they gotta kill somethin. Naim: So if they haven't been here in five weeks, that's good, right? Laela Syne: I don't think so. Orc Guard: ...Well. Been a nice break but. Who knows when the hell they'll be back, right? Aspirant: The stew's boilin' but there's a lid over the pot. My guess is there's gonna be an explosion soon. Orc Guard scratches back with his axe, lets out a little 'aaaah' Laela Syne: Presumably, scouts aren't being sent out-- Exactly, Aspirant. Orc Guard: Weirdest part, though. Ain't even seein' em wandering around. We got good eyes up in those towers, and normally we can see 'em wandering around, bein' grumpy and angry, attacking shit. Ain't seen any since a couple days after the last attack. Not a one. Laela Syne: ...Halja? Aspirant: Do the attackers 'ave any sort of organization? Leaders, camps? Orc Guard shrugs. Orc Guard: I just know what I gotta know to fight 'em when they show up.
Naim whispers to Laela "We're not supposed to say names here" Orc Guard: 'Eh? Sorry, missed that, what'd you say?
Laela Syne (SHIT I forgot to type that as a whisper...)
Naim gives him a big smile. "Nothing!" Nebilim (GM): Looks like this guard isn't too alert, luckily. (cough natural 1 perception cough)
Ana knows that feel
Laela Syne moves close to Halja, and whispers to them. "I.. think you may want to leave sooner rather than later."
Laela Syne "Perhaps I'm just paranoid, but this can only mean trouble. Potentially-fortress-ruining trouble."
Halja just quietly nods. Appears to be thinking. Laela Syne: Guard. I don't suppose there's anyone we could speak strategy with here? Orc Guard scratches chin with axe in thought. Orc Guard: ...Lesse. Boss in the tower handles most of the heavy thinkin, but they ain't one to meet with people much, never even seen 'em myself. Guys in the barracks might know a thing or two... and uh. Oh, duh. Guys in here are pretty smart, yeah. If you're feeling real lucky, you could head to the jail and try some uh. Interrogation on our prisoners, but they ain't doing much talking. Mostly yelling. About killin' us. Aspirant: Prisoners? Orc Guard: Well we try to catch a FEW attackers, right? Maybe see what they're after? But shit if that's ever worked out. Back up north it was great, but here? Naim: Back up north, huh? Orc Guard: Yeah. Most of us are mercenaries, the Boss pays for all of us to be here. Naim: So whereabouts are you coming from, my friend? Laela Syne: ...Hmm. Which way to the jail and to the barracks? And to the Boss' tower? Orc Guard: Jail is over thataway, south-east-ish. Barracks are like right behind you, just go straight. And uh. Orc Guard points at the tower. Orc Guard: Hell if I could tell you how to GET up there, though. Laela Syne: No staircase or path through the mountain itself, I take it? Or at least no easily-discernable one? Orc Guard shrugs! Orc Guard: Lots of staircases up to the smaller ones. Ain't sure which goes up to the top. Or if any do. Aspirant: Confuses attackers. Clever. Laela Syne: Clever man, this Boss of yours. Aspirant: Also helps with the door-to-door salesmen, I assume. Orc Guard: Long as I get paid I don't really care what the strategy is. Aspirant: If we're gonna have that kinda trouble reaching the Boss, might as well see the prisoners or barracks first. Laela Syne: Depends on what we want to do here. Personally, I want to try and figure out why the Raiders haven't been attacking. We can try and pool info from the other mercenaries once we have something to go on, I'd imagine. Acolyte Peh-tar: Talking to the Raiders seems like the best idea here. Orc Guard: Well, good luck with that. Orc Guard resumes scratching his back with his axe. Acolyte Peh-tar: Classy.
Acolyte Peh-tar squints at guard Aspirant: We got one for the barracks, one for the prisoners. Anybody want to cast a decidin' vote? Naim: Barracks sounds good to me.
Ana taps chin thoughtfully. 'I'm fine with the pris--............barracks.' Aspirant: Then let's go talk to the mercs. Halja: ...I will be in 'dis area until I leave. Roland: ...
Roland hops down off the cart. Puffs out chest. Arms out to the side at a tough guy angle.
Roland muffled sob. Nebilim (GM): The barracks sit not too far away, a large building, with a lot of people going in and out. Acolyte Peh-tar: Fine, the barracks then. Lead the way.
Laela Syne tends to the scared Gerard as we walk.
Gerard buried in coat as he walks. Nebilim (GM): As you arrive at the barracks, things start to get loud. Lots of... shall we say heated discussion, going on in there.
Roland still trying to look tough. Sweating. Nebilim (GM): Some particularly burly guards stand outside, watching everyone going through the doors. They looks at you all and tilt their heads as if to gesture "go on in"
Acolyte Peh-tar nods at them.
Acolyte Peh-tar enters, slightly on guard. Nebilim (GM): The inside is less... military barracks and more... improvised bar. Lots of mercs roughhousing and getting rowdy and drunk. Aspirant: So how, exactly, do we start here? Nebilim (GM): The barkeep is a particularly large and imposing Goliath... which is notable as Goliaths average taller than Aspirant. Ana: Um... I suppose... we should just ask, right? About the raiders?
Ana looks between the others for confirmation. Aspirant: This lot seems too rough fer polite questionin'.
Naim whistles. "Hey, Aspirant, you should challenge the barkeep to arm wrestling."
Roland dares not exhale and have his chest not puffed out
Aspirant eyes up at extremely large barkeep Goliath Barkeep eyes down. Goliath Barkeep: ...What'll you have? Aspirant: I can't drink. But my buddies are (should be) a different matter. (do any of ye drink?) Goliath Barkeep: ...Heh. Not needing to drink doesn't stop all of you. But fair. Ana: I'll have an appletini Laela Syne: ... Acolyte Peh-tar: Give me some dwarven firewater. And we're looking for some info. Naim: Yeah I'll have a... Beer? Do you have Corona? Laela Syne: Make that two firewaters. Aspirant: We's lookin' for war stories. Goliath Barkeep serves up a beer, dwarven firewater, and... a surprisingly delicately served appletini with a little umbrella. Goliath Barkeep adjusts umbrella carefully before handing it over. Ana: Thank you /kindly/! Goliath Barkeep nods and smirks. Goliath Barkeep: Don't get to make drinks like that often. ...Info and war stories. Goliath Barkeep gestures with head to a table over to the side. "That orc there with the tattoos'll have plenty of stories for you, they're from outside the Broken Lands, shipwrecked a while back." Goliath Barkeep: If you just need info... well. Goliath Barkeep bashfully rubs back of head. "I know a thing or two."
Laela Syne pays for her drink, nodding. Goliath Barkeep nods and takes the copper pieces, sliding Laela a firewater.
Acolyte Peh-tar tosses a couple silvers on the counter.
Laela Syne sips at it gingerly, smiling and getting a little red in the face. "I've not had one of these in ages." Goliath Barkeep looks at Roland. "...what'll you have, tough guy?"
Roland sweats. "...B. BEER." Goliath Barkeep places one on table for Roland. Goliath Barkeep: ...So. Any questions? Laela Syne: What can you tell us about the Raiders? Goliath Barkeep: ...Ah. ...They're... near as the people who try to figure them out can figure, they're the people who were living out in the bad lands when things went to hell. Something out there, deep in the snow and rock and undergrowth, between the cliffs and raging rivers... Something out there turned them into... whatever they are now. They're fueled by some kind of foul magic, makes 'em... violent. But you can see it on them. Their skin cracks, and this light just... spills out, like steam. Faint, but there. Acolyte Peh-tar: That's interesting. Any idea why? Aspirant: Is the light...red, by any chance? Goliath Barkeep shakes head. Goliath Barkeep: It varies. Red happens, but so does blue and green and orange and any other colour you can think of.
Acolyte Peh-tar takes a huge slug of the dwarven firewater. Goliath Barkeep: ...Though Red is pretty uncommon, now that I think about it. Nebilim (GM): Anyone who has been drinking, endurance check to see if you get slightly drunker. 11 or higher to pass. Acolyte Peh-tar: rolling 1d20+3 end ( 8 )+3 = 11 Aspirant: They organized or anythin'? Any leaders?
Roland chugs that beer. "Ahhhh, TASTY..." Goliath Barkeep: We've heard 'em talk about doing it for some "queens of death" or somethin, but never seen any. Scouts who go looking don't typically come back. Ana: rolling 1d20+8 endurance ( 13 )+8 = 21 Queens of death? Goliath Barkeep: Can't tell you more than that. We don't even know how many there are. Hell, you all could be the Queens of Death and I wouldn't know it.
Ana glances at Laela
Aspirant looks at Roland
Ana thinks about Queens Of Death and if that has any religious significance that she might remember. Ana: rolling 1d20+6 religion ( 5 )+6 = 11 Nebilim (GM): It's sort of like the Raven Queen, god of death, but doesn't seem quite right, with that plurality going on.
Ana takes another sip, deep in thought. BlakeLocked: rolling 1d20+2 Endurance ( 13 )+2 = 15 Nebilim (GM): Nobody is tipsy yet. Laela Syne: Queens of Death... Hmm. Acolyte Peh-tar: Queens of Death being...? Aspirant: Have the ones you got locked up changed at all from...when ye first got'em? Goliath Barkeep: Not too involved with them, haven't heard anything. Except maybe more violent, but could just be exaggeration. ...What brings you all out this way, anyway, asking this sort of question? You don't strike me as mercs. Aspirant: We're on a mission. Well, first we got lost and wound up here, but... Goliath Barkeep: ...Must be real lost to end up in this corner of hell, but ah well. Acolyte Peh-tar: You could say that. It's been an interesting adventure here. Goliath Barkeep: Bet you've got some stories, eh? Acolyte Peh-tar: Again: You could say that. Laela Syne: Lots of things have happened. Aspirant: I don't have enough fingers to count them all. Do we got anythin' else to ask?
Ana thinks a moment. 'You said those who've been locked up haven't changed, but how about those who've gone to see them?' Goliath Barkeep: What, like the jailers? Ana: Right. Goliath Barkeep: Nah, nothing like that. Save for a few wounds early on before we got used to the shit they could do. Though nothing fatal, ain't heard of any other problems than typical wounds. Aspirant: What d'ye mean, what can they do? Goliath Barkeep: Well, they don't gotta touch you to draw blood. Aspirant: So if we were gonna go down to look at 'em, are there any precautions we gotta take? Goliath Barkeep: Well the cells should be set up to keep you a safe distance away. We got some magic dampening stuff or whatever too, keeps them tired so they can't do funny business. Well, tired by their standards. I hear they're still pretty lively. Laela Syne: Blood magic? Goliath Barkeep: Hell if I know, maybe. Laela Syne: I see. Can you tell us anything about this "Boss" we've heard about? The one atop the highest tower? Goliath Barkeep: ...'Fraid not. I haven't even MET someone who's seen 'em. ...well. I know they're interested in the old mines. They try and get miners out here every so often, but most of them leave considering the uh. Condition. Little dangerous out here. Laela Syne: Old mines? Goliath Barkeep: Yeah. It's why we're out here at all, I guess. Valuable gems and minerals all through the place, tunnels dug out all through it when the first people got here. Goliath Barkeep shrugs. Goliath Barkeep: Keeps us all paid, I guess. Acolyte Peh-tar: Condition? Goliath Barkeep: Well, the attacks mostly. Not the best condition to be doing menial labour, yeah? ...I've heard the mines are no treat, either. But I haven't heard of death or injury, so can't be THAT bad. Aspirant: Hope the job pays well. Goliath Barkeep: If it didn't, do you think anyone would be in this hellhole? Goliath Barkeep chuckles. Nebilim (GM): Sobriety check, gooooo Beat 12 this time.
Ana finishes off her drink. Ana: rolling 1d20+8 end ( 8 )+8 = 16 Oh! How much for the drink? Goliath Barkeep: Just a copper is fine, drink is cheap out here. Acolyte Peh-tar: rolling 1d20+3 end ( 17 )+3 = 20 Laela Syne: rolling 1d20+2 Endurance ( 3 )+2 = 5 Acolyte Peh-tar: So, why is everyone up in arms in the bar? Just raucous drinking, or is the crew getting anxious?
Ana hands a copper over and makes sure Laela's doin alright, what with that weird wobbling. Goliath Barkeep: Bit of both. Some of the less savoury crowd is itching for a fight, I think. But mostly getting rowdy keeps 'em from dreading the next fight. Aspirant: I've seen that before. Ana: Hm... It probably wouldn't do much good to question them on the situation, then. right? Shall we head to the prison? Aspirant: I'd say yes. Thank ye kindly for yer help. Goliath Barkeep: A pleasure. If you all need anything, don't hesitate to come back now! Goliath Barkeep chuckles. Goliath Barkeep adjusts rack of tiny umbrellas, sighs, and puts it away.
Ana smiles and nods before heading out with the others. Acolyte Peh-tar: Thanks for the drink. Goliath Barkeep: You're very welcome. Goliath Barkeep nods. Aspirant: Let's go, then. Acolyte Peh-tar: After you, Aspirant.
Aspirant files out Nebilim (GM): Heading to the Jail, you arrive at a VERY secure looking building, with more guards than any other building around it. Acolyte Peh-tar: Impressive. Aspirant: Dangerous prisoners. Nebilim (GM): The guards outside nod as you approach the entrance.
Acolyte Peh-tar nods at them. He whispers to Aspirant. 'Have you noticed how nobody has questioned our presence, really?'
Aspirant mutters back, "Probably think we're new arrivals."
Aspirant adds, "...though the first guard we met makes me wonder about them"
Acolyte Peh-tar nods almost too quickly. Nebilim (GM): The jail doors creak open as you enter... Annnnnnnnd To be continued~
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 45
Sunday, October 27, 2013
finish ghost quest - get cool amulets - leave for badlands
Nebilim (GM): LET'S DO THIS THING The black hallway behind the mausoleum doors stretches out before the group. The four spirits chuckle quietly behind you all... Naim: Just two more seals, right?
Naim walks into the third mausoleum hallway.
Ana follows close behind Naim. Aspirant: That wasn't so tough. Acolyte Peh-tar: I agree entirely.
Roland just whimpers and tries to stay in the middle of the group.
Laela Syne shrugs. She's still enjoying herself. Aspirant: Should we split up again? Acolyte Peh-tar: Sounds good to me. Naim: Me and Ana will check out this one... Lae, you coming? Laela Syne: Sure! Acolyte Peh-tar: Suppose then Aspirant, Roland and I will head down that way. Aspirant: Sounds like a plan. Acolyte Peh-tar: Age before beauty, Aspirant. Aspirant: What?
Naim calls from the other mausoleum "He's calling you old!" Acolyte Peh-tar: And I'm also saying lead the way. Aspirant: Both of those things are correct. Forward, march!
Acolyte Peh-tar onwards!
Acolyte Peh-tar this is a long hallway.
Ana is clearly taking baby steps down this hallway. just to be cautious
Laela Syne strolls merrily through the halls. Nebilim (GM): I need a moment. BlakeLocked: Alrighty~! Nebilim (GM): Before we continue. I am going to say a thing. I have to say it and get it out there. There were six of you when you were splitting up the groups. That is all. BlakeLocked: ... FFFFFFFFFFFFFFF
Ana retroactively drags Marella with her Nebilim (GM): Alright. The mausoleum doors creak shut as both groups advance down the black tunnels... Aspirant, Naim, roll 1d20 since the two of you are leading the way. Naim: rolling 1d20 ( 16 ) = 16 Aspirant: rolling 1d20 ( 7 ) = 7 Nebilim (GM): As Naim's armoured feet clank along the floor, the stony path gives way to wooden boards. The light is dim, it is hard to see anything... Naim: rolling 1d20+5 perception ( 14 )+5 = 19 Nebilim (GM): The walls here seem very bumpy and uneven, lots of gaps... it's hard to tell in the dark, but you think they're even mismatched colours. Naim: rolling 1d20+5 perception ( 15 )+5 = 20 These are pretty weird walls... (ignore that i misclicked) Nebilim (GM): Gotcha
Naim continues heading down the hallway, keeping watch.
Ana hefts her crossbow, on guard. Nebilim (GM): The floorboards keep creaking beneath all your feet... And then you hear some creaking up ahead.
Laela Syne readies her staff. Nebilim (GM): Meanwhile, Aspirant's heavy feet plod down a similarly wooden hallway. Dim, pale light pokes in through cracks in this wall, as dust and cobwebs line the rickety path. It's a miracle these floorboards don't break under Aspirant's weight.
Acolyte Peh-tar hands his skull lamp to Aspirant to light the way.
Roland whimpering from the back. Nebilim (GM): Before long, you all reach... A door. Two of them, in fact. Double doors. BlakeLocked: Did the paths converge, or do we each encounter our own double-doors? Acolyte Peh-tar: If we enter there, we might be digging our grave. Twice. Double grave. Nebilim (GM): Just the set of doors for the fight friends and also Roland BlakeLocked: Gotcha! Acolyte Peh-tar: Well, I guess no time like the present.
Acolyte Peh-tar tries to open the door in the conventional way Nebilim (GM): Roll stre- wait. This group conventional or... Acolyte Peh-tar: (Actual conventional.) (Like grabbing the knob) Nebilim (GM): The handle is loose, but apparently not locked...
Acolyte Peh-tar tugs the knob Nebilim (GM): The door creaks open, and light floods down the hallway...! Acolyte Peh-tar: ARG LIGHT Nebilim (GM): And music starts to play. http://www.youtube.com/watch?v=cUAWH5g-fpk BlakeLocked: (feelin' it.) Nebilim (GM): Meanwhile, Naim, Ana, and Laela see what looks like an open doorway into a large room ahead... but it's hard to make out what lies within, in the darkness... The creaking is coming from within this room.
Naim looks at the other two and puts on a brave face. "Y'all ready?"
Laela Syne pulls out a sunrod, hanging it from her staff. "Don't see why not!"
Ana nods, notbothering with the brave face.
Naim heads into the large room. Naim: rolling 1d20+5 perception ( 5 )+5 = 10 Nebilim (GM): You fail to notice as you almost (but not totally) trip over something lying on the floor in the doorframe. Your armour clanks out loudly and echoes through the room. The creaking stops.
Ana jumps. 'Did you hit something?' Naim: UH.....
Naim looks down... "Laela, gimme a light..?"
Laela Syne moves a bit closer, holding her staff/light near Naim. Nebilim (GM): You light up on the floor... a book. A large, leatherbound tome. ...And with the light, you notice the walls. Or rather. Shelves. Lined with all sorts of books.
Laela Syne beams. Ana: OooooOOOO Naim: Books... Nebilim (GM): And at the edge of the light, beyond the doorway, in the room, as you look up from the books... A white, skeletal face, massive in size, looks down at you all. Laela Syne: ...
Laela Syne stops. Ana: Oooooooooooooh n oooo
Laela Syne slooooowly picks up the book. Naim: UH
Laela Syne looks up.
Laela Syne waves, smiling. "Hi!" Nebilim (GM): The face slinks back into the darkness.
Naim half hides behind Laela. "Eesh... I wasn't expecting that... Laela Syne: Must be shy. Ana: Good.
Laela Syne takes this moment to examine the book, handing Ana her other sunrod. "Want to look around?" Laela Syne: rolling 1d20+8 Perception ( 17 )+8 = 25 Ana: Yes!
Naim peers at the book over Laela's shoulders. Ana: rolling 1d20+4 purrception on some bookshelves. ( 5 )+4 = 9 Nebilim (GM): The book contains all sorts of information on... Nothing in particular, actually. Like every page is completely different in subject. Start on an informative article about birds, to a page of math equations, to... oh my that one looks like something Laela would write about.
Naim points to the page. "That looks like something you would write about."
Laela Syne freezes. Laela Syne: ...How do you know that.
Naim beams. "Oh, it's just cause I know you so well!" Ana: Aww.
Laela Syne stifles the urge to rip that memory out of Naim's head. Barely.
Laela Syne Just /barely/. Laela Syne: ...That's. Sweet.
Acolyte Peh-tar You can almost hear peh-tar groan in the distance Nebilim (GM): Meanwhile, Peh-tar and Aspirant start to see through the light... Before them lies a rickety, though extravagantly adorned and rather massive... Ballroom. A chandelier hangs above the center, providing the light flooding out at you. Acolyte Peh-tar: Anyone fancy a dance? ???: I'd love one... Acolyte Peh-tar: Roland, did your voice change? Or was that you, Aspirant? Aspirant: That sounded nothing like me. Acolyte Peh-tar: Your accent changes so often it's hard to keep up. Roland: I didn't say shit... Acolyte Peh-tar: Well then who answered me? ...John?
John the Beetle clack clack. Jangle necklace. Slightly worried look.
Acolyte Peh-tar looks around the room for who could've answered Acolyte Peh-tar: rolling 1d20+9 perception ( 17 )+9 = 26 Nebilim (GM): Nobody is present, nothing moves... ...there's not even anything playing that music.
Acolyte Peh-tar squints. Acolyte Peh-tar: This room is odd. Aspirant: This room is haunted. Acolyte Peh-tar: Well, I mean, if you want to jump to that terminology. Hmm.
Acolyte Peh-tar calls out. 'So did someone say they wanted to dance? ???: Only if you do... Acolyte Peh-tar: Well, I mean, I'm always happy to cut a rug with a beautiful lady.
Acolyte Peh-tar offers his hand out? Nebilim (GM): A hand reaches out and takes his. Tattered cloth wrapping out around both hands, it materializes slightly to a humanoid shape... ???: Let us dance. ??? tugs Peh-tar to the center of the room.
Acolyte Peh-tar follows. 'Lead on, my dear.' Roland: I have a bad feeling about this... Nebilim (GM): Peh-tar, roll... let's go with Acrobatics to dance. Close enough. Acolyte Peh-tar: rolling 1d20+5 acrobatics ( 3 )+5 = 8 Nebilim (GM): Peh-tar is stumbling a bit... it's slow so far, but not the best start... Grumbling can be heard audibly throughout the room.
Acolyte Peh-tar smiles sheepishly. 'Sorry, madam, it's been a while.' ???: Oh dear... I hope you can pick up... fast. Acolyte Peh-tar: Of course I can. Just watch.
Acolyte Peh-tar tries to take the lead. Acolyte Peh-tar: rolling 1d20+5 acrobatics ( 1 )+5 = 6 (NNNN) Nebilim (GM): The cloth tightens around Peh-tar's hand. Peh-tar trips and falls as he tries to take the lead. The room groans. Acolyte Peh-tar: ...A really long time. Nebilim (GM): The chandelier, which Peh-tar is standing under, shakes and rattles. Acolyte Peh-tar: Do not worry. I can save this yet...! ???: ...If you can save yourself, you should try, yes. ??? pulls you to your feet. Acolyte Peh-tar: Thank you. rolling 1d20+5 acrobatics ( 15 )+5 = 20 Nebilim (GM): A much better performance here, with a flourish as you're pulled up, the waltz begins. The room quiets, and the chandelier abruptly stops shaking. Meanwhile, the dark library is silent.
Ana peruses through the bookshelves. Ana: rolling 1d20+4 perception ( 14 )+4 = 18
Naim looks around for a green light or an exit from the library. Naim: rolling 1d20+5 perception ( 14 )+5 = 19 Nebilim (GM): No green lights, too dark in the big room to see exits. Your sunrods don't go far enough to cover the whole room...
Naim joins Ana at the bookshelves. Nebilim (GM): The shelves are full of all sorts of books... all labelled with names and nothing else.
Ana looks disappointed, then holds up the sun rod and begins looking around the room for anything else interesting with Naim. Ana: rolling 1d20+4 ( 17 )+4 = 21 Naim: rolling 1d20+5 perception ( 1 )+5 = 6 Nebilim (GM): Naim keeps wandering, spotting nothing but books and books and books. Ana spots not one, but TWO little alcoves, hard to see in the dark, that lead off down hallways... Ana: Oh! There are two ways we can leave here. Which way should we go? Naim: Hmm...
Naim points to the one closest to them. "That one" Nebilim (GM): There is a creaking sound behind you.
Naim whirls around. Naim: rolling 1d20+5 perception ( 13 )+5 = 18 Nebilim (GM): The face is there for only a moment before slinking back into the darkness.
Naim makes a face. "Librarians..."
Ana shivers and heads into the closer alcove, holding up the sunrod. Nebilim (GM): It seems to stretch on forever... At the very least, well past the distance your sunrod can reach. Naim: Hmm... Check the other one?
Ana does so, holding up the sunrod. Nebilim (GM): It's virtually identical, stretching out of sight. Naim: Well... let's walk down this one and see how far it goes. Nebilim (GM): The creaking resumes behind you.
Ana WALKS QUICKLY DOWN
Naim gives an exaggerated sigh. "Ugghh, just ignore it."
Naim follows Ana down the hallway. Nebilim (GM): Before long, you hear a thud behind you at the alcove entrance... The dance, meanwhile, is going smoothly so far. Acolyte Peh-tar: My dear, you're so light on your feet. ...Do you even have feet? I'm not sure. ???: Flatterer... Nebilim (GM): Aspirant and Roland hear voices whispering from the edge of the dance floor. Aspirant, roll perception. Aspirant: rolling 1d20+4 ( 11 )+4 = 15 Nebilim (GM): You can hear a few voices out above the murmur... "Not bad but... needs something." "Where's the... the flair? The pizzaz?" Aspirant: ... Peh-tar? Acolyte Peh-tar: Mm? Aspirant: The voices are tellin' me that you need to spice things up a bit. Acolyte Peh-tar: Oh, do I?
Aspirant nods gravely Acolyte Peh-tar: Well, I suppose I can do that... Ma'am, you aren't flammable, are you? ???: Well... not really... I suppose. Acolyte Peh-tar: The crowd wants a little razzle dazzle. So, I need to give it to them. ???: Oh my...
Acolyte Peh-tar 's shirt and gloves start crackling and sparking, a small fire growing on each. He starts spinning with his partner as the flames grow. Nebilim (GM): One more acrobatics! Acolyte Peh-tar: rolling 1d20+5 acrobatics ( 1 )+5 = 6 (GODFUCKING) Nebilim (GM): As you catch on fire and the flames dance out dramatically... you trip. You and the rug are now on fire.
Acolyte Peh-tar can probably still save this right Nebilim (GM): The invisible crowd all reflexively goes "OOOOOOOH, OUCH" The chandelier is rattling and shaking...
Aspirant sighs
Acolyte Peh-tar looks determined!! 'Ma'am, trust me for a moment!' Nebilim (GM): Roll bluff to play this off, I guess? Acolyte Peh-tar: rolling 1d20+3 bluff ( 16 )+3 = 19 ???: ...Let's see where you're going with this...
Acolyte Peh-tar tosses Ghastly Madam up into the air. ???: The cloth unravels as it is tossed up, though still bound tightly to Peh-tar's hand. Nebilim (GM): Sighs
Acolyte Peh-tar pats Neb
Acolyte Peh-tar begins stomping dramatically as she twirls in the air, both dancing and putting out the fires he started. Acolyte Peh-tar: rolling 1d20+5 to use feet as fire extinguisher ( 11 )+5 = 16 Nebilim (GM): You're doing a good job catching yourself and putting out the flames... but down comes the dancer!
Acolyte Peh-tar attempts to catch her... Nebilim (GM): Roll Dex to catch! Acolyte Peh-tar: rolling 1d20+3 dex ( 3 )+3 = 6 (i can't get a break. I can't) Nebilim (GM): The cloth falls to the ground in a heap. Acolyte Peh-tar: Oh- oh? Oh no Nebilim (GM): The room sighs and murmurs. "So close... so close..." The chandelier shakes and rattles... it's gonna fall! Acolyte Peh-tar: (does that mean i have to dodge it or one last chance to not completely fuck up dancing forever) Nebilim (GM): (Your choice) Acolyte Peh-tar: rolling 1d20+11 athletics to gather up Ghastly Madam and spin her back into her form ( 13 )+11 = 24 Nebilim (GM): With a flourish and spin, you pull the cloth back to it's... "feet"
Acolyte Peh-tar adds a small whirl of flames around her as she reforms
Aspirant sighs again, but this time in relief Nebilim (GM): One last bluff to look professional as you do so. Acolyte Peh-tar: rolling 1d20+3 bluff ( 4 )+3 = 7 (OTL) Nebilim (GM): Not great, but not a failure. The room murmurs in approval. ???: Not bad, not bad...
Acolyte Peh-tar brings Ghastly Madam in close. 'Butter fingers.' ???: Though I wouldn't dance with someone living anytime soon... Acolyte Peh-tar: I would hope you're doing okay, though. ??? unwraps from Peh-tar's hand as the music fades. Acolyte Peh-tar: Ah- Goodbye, then... Nebilim (GM): The walls creak and moan, as at the other side of the room, a doorway opens... with a green light. Acolyte Peh-tar: I'll miss her. Aspirant: That almost didn't end well. Acolyte Peh-tar: It was all according to my plan. Shall we move on? Aspirant: Yes. I'll let you do the honors, this time. Acolyte Peh-tar: You're so kind.
Acolyte Peh-tar moves on Nebilim (GM): A pillar, with cracks of glowing green light, sits before you in the hall. It is very statuesque. Acolyte Peh-tar: I feel like we should knock this down. It's a pillar and it is green. Nebilim (GM): The pillar sits there as if mocking you with its structural integrity. Acolyte Peh-tar: It angers me. Nebilim (GM): Will you smash it? Acolyte Peh-tar: I feel as though I should smash it. Aspirant, thoughts? Well spoken. rolling 1d20+3 str to smash pillar ( 11 )+3 = 14 Nebilim (GM): The pillar shatters, and-! Meanwhile, the library team started going down the hall after a thud behind them.
Ana silently continues down the hall, bowed over somewhat and squinting.
Naim looks back over her shoulder as she walks. Naim: rolling 1d20+5 perception ( 14 )+5 = 19 Nebilim (GM): The skeletal face can't fit through the alcove, apparently... you see thin white arms trying to reach down the hallway after you, before it pulls back out of sight. Naim: ... let's keep moving. Laela Syne: I feel like it wants a hug or something. But alright.
Laela Syne waves to the Skeleton Face as they go. "See ya later!" Nebilim (GM): The hallway twists and turns drastically, up and down... And before long, you reach an opening, flooded by dim purple light...
Naim mumbles. "Purple..." Nebilim (GM): The pathway moves forward. The shelves pull to either side, revealing a black pit below them on the sides of the path. At the end... sits an empty shelf.
Naim walks up to the shelf and examines it. Naim: rolling 1d20+5 perception ( 15 )+5 = 20 Nebilim (GM): You spot a small metal plaque on the shelf. "G" Naim: G. Ana: G...
Naim turns to the others and shrugs. "G." Ana: for Ghost? Naim: Hmm... G... Goofy? Ana: Gaudy... Naim: Grenouille.
Ana looks at the books on the G shelf. Ana: (OH ITS EMPTY) Laela Syne: G for...
Ana looks at nothing, at all Laela Syne: Gold? Greatness? Green? Gertrude? Good? G...GDio? Naim: GDio... Ana: Gdio...
Naim pushes the shelf to see if it's stuck to the floor or wall or anything. Maybe there's something behind it Laela Syne: Oh, maybe it's the G in 'Guts'? Naim: As in, bravery? Or viscera? Nebilim (GM): The shelf is stuck to the floor. There is no wall behind it, now that you look, it's just on the end of the path, which dangles above this pit. Laela Syne: It... could go either way.
Naim looks around. "There's nothing else here... Besides this pit." Nebilim (GM): The pit sits there. It continues to be a pit.
Ana ... drops... another corn into the pit.
Ana another coin even Nebilim (GM): The coin drops indefinitely. No noise.
Laela Syne briefly considers throwing Cecil into the pit and seeing what happens. Nebilim (GM): The corn is dropped indefinitely. Was there ever really a corn.
Ana that as my only corn...
Naim pushes the shelf with one finger. "There's nothing here, we might as well try the other way." Nebilim (GM): You hear creaking. From below. Naim: Umm...
Naim looks over the edge into the pit. Naim: rolling 1d20+5 perception ( 17 )+5 = 22 Nebilim (GM): Darkness... and... A thin white hand whips up and grabs a bookshelf ledge on the wall of the pit. Which is made of bookshelves.
Naim jumps. Nebilim (GM): It tugs up, creaking... and that face emerges from the darkness, turning to look upwards.
Laela Syne waves again. Laela Syne: See! Told you we'd meet again. Naim: This is the worst library I've ever been to. There's not even anything on the shelves. Laela Syne: I don't know, I'd say it's been rather pleasant.
Naim yells down to the skull "Hey! Do you know where we can find a seal?" Nebilim (GM): With a swift pull, it LEAPS up out of the shadows! Laela Syne: Wow! Nebilim (GM): The massive body of the creature lands on the overlook, groaning heavily. A tattered shadowy cloak covers most of the being. It looks at the group and holds something out towards Naim.
Naim steps forward steadily to take it. Nebilim (GM): It hands it over. The book from the floor. Labelled with author, "Greta Goldbeard" It opens its maw, rows upon rows of teeth gnashing and pulling aside for the words... "Please help keep the library clean." Laela Syne: Oh! Sorry about that!
Laela Syne walks over to pet the skeleton monster's hand.
Ana gapes at Laela Nebilim (GM): It does not react to the petting. Shortly thereafter it slinks off the side of the path, and clings to a wall. Laela Syne: What a good librarian, you are. Would you like any help with anything? Nebilim (GM): It gestures at the shelf.
Naim walks up to the shelf and puts the book on the shelf. Nebilim (GM): The creature leaps back over, blocking the exit. It stares at you all... and opens the cloak. Leaving a pillar, glowing green through the cracks, on the floor, as it slips into the shadows of the hallway. Ana: Oh... Naim: Ohh. Laela Syne: Bye bye! Have a nice day!
Naim yells after it. "THANK YOU!!" Laela Syne: Thank you! Nebilim (GM): A voice echoes, as if spoken by a thousand tongues: "You are welcome." Laela Syne: What a sweetheart. Naim: You know, I like that skeleton.
Laela Syne walks over towards the pillar.
Naim punches her open palm. "Let's break this thing." Ana: Yeah! Naim: All together on three? 1, 2...
Naim swings her fist toward the pillar. "Three."
Ana punches it! Ana: rolling 1d20 ( 14 ) = 14 Naim: rolling 1d20+6 ( 16 )+6 = 22
Laela Syne smacks it with her staff. Laela Syne: rolling 1d20+4 ( 5 )+4 = 9 Nebilim (GM): The pillar cracks and breaks, and with a flash of light... BlakeLocked: ana has vanished into sand... Nebilim (GM): The group is reunited at the bottom of the pit as the Mausoleum doors close behind you all. BlakeLocked: "what don't you fucking unders-- oh Acolyte Peh-tar: Well hey Ana: Hello! Acolyte Peh-tar: How was you guys' adventure? Ana: Um... we cleaned up a library. Acolyte Peh-tar: I danced with a beautiful woman. Laela Syne: There was a very pleasant skeleton librarian. Kind of which I could've brought them along. Aspirant: Peh-tar has very liberal standards of beautiful. Acolyte Peh-tar: Did you not see the cloth wrapped around her? Elegant. Even in death she still cared for her physical appearance. Aspirant: She wasn't anythin' but the cloth, Peh-tar. Acolyte Peh-tar: Exactly. She created a physical appearance where there was none! A truly dramatic show of love for herself and who she was. Roland: Gonna have to agree with the walking battering ram here. Acolyte Peh-tar: Neither of you have any taste. Aspirant I can understand, considering he is not particularly romantically inclined, but you, Roland? Shameful. Ana: I'm sure she was just lovely. Aspirant: At least she was good at dancing. Acolyte Peh-tar: I did an excellent job, thank you very much. Roland: Oh no, how will I live with the shame. It'll keep me up at night, for sure. Aspirant: Yes, you quite lit up the dance floor.
Roland snortlaughs. Acolyte Peh-tar: Darn skippy. Now, I assume you guys blew up your thing? Laela Syne: The pillar? Acolyte Peh-tar: Yes, that. Laela Syne: Yeah. Aspirant: So... what happens now? Acolyte Peh-tar: Not entirely sure. Was there a door we were supposed to open, or...? Chained Spirit places arm around Peh-tar's shoulder, a toothy smile from behind the chains. "No, no... you did VERY admirably." Acolyte Peh-tar: OH hey there
Laela Syne smiles. "Hey! Glad to hear it." Acolyte Peh-tar: how...how you doin Chained Spirit: I am doing. Just. Fine. Chained Spirit leans in real close to Peh-tar's face. "Just peachy." Chained Spirit: Please, make your way to the... Altar. Chained Spirit fades into the ground.
Acolyte Peh-tar ono Acolyte Peh-tar: Soooo where's the Altar Nebilim (GM): The hill in the middle of the pit, surrounded by graves... where you hit the switch that started all this. Acolyte Peh-tar: Ah, good, I just remembered. Let's head there, yeah? Laela Syne: Let's! Roland: Sooner we get out of here the better... Aspirant: I can't possibly see what might go wrong! Acolyte Peh-tar: That's the spirit, Aspirant. Ana: Well... Alright.
Acolyte Peh-tar onwards
Ana follows close behind Nebilim (GM): The wind whistles around the edges of the pit. As you climb the hill's stairs, the four spirits fade into view. They are smiling and staring at you all. Acolyte Peh-tar: Friendly people. Ana: Y-yeah... Grinning Spirit continues grinning. "Another broken seal in this land... a pattern forming." Armoured Spirit: Well well well! You actually did it! You BROKE THE SEALS!! Acolyte Peh-tar: We're trendsetters. Aspirant: Yer welcome. Huge Spirit: WE WILL BE FREE... HA HA HA!! FREE TO ROAM THIS LAND... Chained Spirit: But first... your rewards, yes? Ana: I won't say no to a reward, after all... Acolyte Peh-tar: Sounds good to me. Laela Syne: If you see fit to give us something, sure. Chained Spirit swoops down, and from the chains, dangles several trinkets... skulls, bats, and spiders, cast in silver and gold, with small gems adorning them. Chained Spirit: Take your pick...
Ana inspects them closely to see if they have any useful properties. Ana: rolling 1d20+11 arcana ( 10 )+11 = 21 Nebilim (GM): They seem fairly magical, but you can't QUITE tell what they do... Ana: Hmmm...
Ana steps back to see if the others want to choose first. Aspirant: What do they do, exactly? Ana: I can't tell... but they do /something/. Chained Spirit: What would be the fun in TELLING you? Laela Syne: Hmm... Acolyte Peh-tar: Got any shaped like a beetle? Aspirant: I'll take a beetle too.
Laela Syne takes the Skull, after some hesitation. Chained Spirit shakes chains, sifting through, and pulls out a pair of beetles. "Will these suit your... tastes?" Aspirant: Yes. Acolyte Peh-tar: Certainly. The gift is much appreciated.
Acolyte Peh-tar takes and puts on
Ana cautiously takes the spider trinket.
Naim picks out a salamander with orange eyes.
Laela Syne puts on the Skull.
Ana ...puts on the trinket
Ana yolo
Acolyte Peh-tar forgot the hashtag Nebilim (GM): The trinkets all are put on without apparent incident. Naim: Thank you.
Ana keyword: apparent Naim: These are nice.
Nebilim (GM) shhhh
Acolyte Peh-tar suspicion intensifies
Ana relaxes, though Ana: Thank you. Armoured Spirit: And one last thing... Armoured Spirit slips over a jangling bag and winks. Chained Spirit: Now then! We have some terrorizing to do, yes? Laela Syne: Oh! Wait, before you go terrorizing people... Perhaps we could work something out that benefits all of us? Acolyte Peh-tar: Terrorizing? Chained Spirit: Hahaha, forgive us, but we WOULD like to hurry out of the pit. Huge Spirit: BEEN HERE TOO LONG. Laela Syne: I understand! It's more that I know of a place with quite a bit of people and things to wreak havoc upon, and... Well, I thought that if you were going to be haunting things /anyway/, if you headed that way it might let us meet again, you know? You all are lovely, and I'm certainly going to miss you, brief as our meeting may have been. Armoured Spirit: Hahahaha! Let's leave that to fate, yeah? Armoured Spirit floats upwards. Naim: Sounds good.
Naim waves.
Aspirant waves too
Acolyte Peh-tar wave
Ana waves, but a more scared wave Nebilim (GM): The others all follow, laughing dramatically, as the wooden stairs from before snap back into place. Laela Syne: Very well! Have a nice unlife! Nebilim (GM): The path out of the pit is clear.
Laela Syne waves them off! Nebilim (GM): It's also now daytime again, same as when you first entered, slightly foggy. Aspirant: We never did figure out what happened to the people. Acolyte Peh-tar: We didn't, did we? Ana: Huh.
Naim jogs up the stairs. "Life's full of mysteries." Acolyte Peh-tar: That'll be an interesting story to take back. So hey we didn't find your people but we did unleash four really spooky spirits unto the world. Sooo you're welcome. Ana: Mission accomplished!
Acolyte Peh-tar follows up the stairs Acolyte Peh-tar: I bet the people were tied into the spirits being freed or something like that anyway.
Aspirant goes up the stairs Roland: Whatever, I'm just glad to be out of here.
Roland follows up the stairs. Laela Syne: I'd call it a job well done, either way. Aspirant: It was certainly a job. Acolyte Peh-tar: And we did it, certainly. Nebilim (GM): You all step out of the pit, path through the graveyard and out of town standing before you, leaves rustling in the wind...
Acolyte Peh-tar takes the path outwards Chained Spirit LANDS DRAMATICALLY IN FRONT OF YOU Acolyte Peh-tar: WOAGH Chained Spirit: Well then! What did you all think? Sorry, just had to ask. Acolyte Peh-tar: Think? Chained Spirit: ...Huh? Oh, whoops. Almost forgot. Chained Spirit snaps fingers. Chained Spirit is now just a regular if ethereal tiefling. Aspirant: What? Chained Spirit: Sorry, always forget to remove the costume. Acolyte Peh-tar: What Naim: Whoa Chained Spirit: But we haven't had guests in so long, I just had to ask... was it scary enough? Acolyte Peh-tar: Was -what- scary enough Naim: That was... You were... Acolyte Peh-tar: I thought you were off to haunt parts unknown?? Chained Spirit: ...Our ~Haunted Hole~? We couldn't get a house, so- Oh wow you really bought into it, even with the signs? Naim: Signs?
Acolyte Peh-tar puts his face in his hands Chained Spirit: Yeah the si- Chained Spirit turns. Chained Spirit: Where are the signs. Acolyte Peh-tar: oh my god Naim: We were told to go to the graveyard by some guy in an alley.. Chained Spirit: Guy in the alley? Man they really stopped advertising us in town. I know we haven't seen many guests lately but I thought they liked us more than that. Aspirant: There-- Laela Syne: I. Aspirant: wasn't anybody Laela Syne: Oh. Aspirant: in the town Laela Syne: What. Chained Spirit: ...Huh? Aspirant: The people. They're all gone. Chained Spirit: ...What? Acolyte Peh-tar: There is nobody there. Aspirant: Cleared out. It's a... ghost town back there. Laela Syne: The town was totally empty. Acolyte Peh-tar: Aspirant really Is now the best time Chained Spirit: That can't be right. Aspirant: It fits Chained Spirit: It was like two weeks ago the mayor came to check on us. Well. "Mayor." I think they paid people off but whatever, better than most places around here. Acolyte Peh-tar: Wait. Then what are these things you gave us?
Acolyte Peh-tar takes off trinket Chained Spirit: Hmm? Oh, those are fun little souvenirs. Pre-made illusion spells, makes you all spooky when you activate them. Kids love them. Naim: Ooh... Laela Syne: Oooh! Ana: Cute! Naim: So, wait, the four of you haven't head from any of the townspeople in two weeks? Acolyte Peh-tar: So the moral of this story is that this was a tourist trap and had nothing to do with Iados. Armoured Spirit floats out, removing ghostly helmet. "Yeah, two weeks... guess that explains the lack of customers if they're missing, shit." Laela Syne: We don't know that yet, to be fair. Naim: How can a town just totally disappear? Laela Syne: Well... Naim: The guy in the alley pointed us toward the graveyard... Do you know anything about red crystals? Armoured Spirit: Red... crystals? Can't say I do. Naim: Ana, pass me one of those...
Ana digs through her bag and passes one over.
Naim shows it to the ghosts. "You've never seen these before?" Nebilim (GM): The two of them recoil and at the same time mutter "disgusting"
Naim looks at them with an inquiring expression, expecting an explanation Armoured Spirit: Haven't seen anything like that, really. Chained Spirit: Likewise... Huge Spirit floats in, not so huge, just big, looks in. "...nothing here, either. Seems gross, though." Naim: Gross? How? Huge Spirit: No idea. Just. Gross. Grinning Spirit: The blood runs thick through the cracked veins, flooding us all in madness... Grinning Spirit is behind Ana as saying that. Ana: NO Nebilim (GM): The other three spirits all recoil at the sudden appearance, and shudder. Naim: Yo, knock it off, guy, show's over... Chained Spirit: Uh... no... no. They're... um. Huge Spirit: They just sort of showed up. Naim: Oh. Armoured Spirit: Can't make them leave, so we included them in the act. Acolyte Peh-tar: That's...one way to solve a problem Laela Syne: Aww, cute!
Naim waves the crystal at the ghost. "You know something about this?" Grinning Spirit: It comes for us all.
Naim waves the crystal at the empty town. "You know what happened there?" Grinning Spirit: It came for them sooner.
Laela Syne sobers up. Laela Syne: So it was the Red, then... Chained Spirit: ...You knew about...? Armoured Spirit: Well. That's charming. Acolyte Peh-tar: He knew about that and he didn't tell you guys? Kind of a jerk move. Naim: Well I can barely understand anything they say, so, Chained Spirit: Well... maybe he did. We don't always... listen too close. Armoured Spirit: Lots of words, not much sense. They likes the doomsday predictions. Laela Syne: Fair... Naim: When did this joker show up?
Naim indicates grinning spirit Chained Spirit: About a hundred years ago, I think? Huge Spirit: Nah, more like two hundred. Before we died, remember? Chained Spirit: RIGHT. Naim: Hmm. And you didn't notice anything going into the graveyard during these two weeks? Huge Spirit: Not a thing. Chained Spirit: So who pointed you to us if the town is empty? Naim: They, uh... it was a black shape in an alley, I was the only one who saw or heard it... It bled, and disappeared, and this was the only thing left.
Naim displays the crystal. Naim: Not this particular one, but one like it. Chained Spirit: ...What'd they look like? Black... shape? Is that all you saw? Naim: Uh... tattered robes, I think... That's all. It was dark, and foggy... Grinning Spirit: The face eludes another... Was there ever a face to see? Laela Syne: ...Wait. Roland: ...charming. Laela Syne: We know that the Red can corrupt things, and that it can spread. Maybe... Maybe someone, or some/thing/ invaded, tore through, and went on it's way? Hold on... Wait, where's the nearest town to here? Chained Spirit: Nearest? Let's see... there's Fort Holder, not TOO far south of here, though not super hospitable. Border of the badlands. Naim: Maybe we should head there and check if things are okay. Acolyte Peh-tar: Not a terrible idea. We were headed there anyway, right? Laela Syne: Yeah!
Naim turns to the three ghosts. "What are you going to do now? You were employed by the town, and they're gone..." Chained Spirit: Well, I was thinking, maybe, if we work it in the schedule... Continue to be ghosts. Naim: Oh yeah. Sounds good. Chained Spirit: Not a whole lot of options, really. Thought is appreciated. Armoured Spirit: Might consider passing on if the haunted stuff doesn't work out, but we've enjoyed ourselves this far. Aspirant: Have you thought about... terrifying people for real? Not part of an act? Chained Spirit: How is an act any less real terror? Fear is fear, yeah? Acolyte Peh-tar: The difference is there's a war coming and are you interested in fighting in it? Chained Spirit: F... fighting? Nebilim (GM): They all look at each other, shifty eyed. Acolyte Peh-tar: Well, aiding. Armoured Spirit: You know people can like... turn undead, banish spirits... I mean. We're not exactly the best out there. Chained Spirit: Illusionists mostly, and that's from two hundred or so years in one place on this act. Acolyte Peh-tar: I understand. But, just so you're aware. We're after some bigger picture things at the moment. Laela Syne: Could always come with us, until we find a town that fancies spooky fun. And has a population. Armoured Spirit: Offer is appreciated but I think we'll pass for now. Chained Spirit: Not looking to go to anywhere near the badlands... Acolyte Peh-tar: Also understandable. Laela Syne: Alrighty! Huge Spirit: Say if you die there, no coming back... not looking to find out when we're already dead. Grinning Spirit: Death itself hangs in the lands, broken... waiting. Watching. Laela Syne: ...
Laela Syne grins. Laela Syne: Sounds like my kind of place.
Roland looks like a sad puppy hearing all this. Naim: I'm not afraid of death.
Naim punches her palm again. Grinning Spirit: If you do not fear it, it shall find you. Acolyte Peh-tar: Wise words. Naim: Hmph... Acolyte Peh-tar: Well, in that case, I think we had best get back on our way. Thank you...for the experience...? Laela Syne: Yeah! It was a lot of fun. Chained Spirit: A pleasure! Chained Spirit sinks into the ground. Huge Spirit: Glad to entertain. Huge Spirit follows. Armoured Spirit: Enjoy the candy! Armoured Spirit and underground. Grinning Spirit: ...The spiralling madness of it all awaits at the center. The heartbeat of red, facing the steel mind of hate from afar. Grinning Spirit and gone. Acolyte Peh-tar: Wait the center of what Laela Syne: Back before we unmasked Gerard, he mentioned it, did he not? The Center of the Broken Lands. That Twisted Palace that the Red seems to be seeping from. The 'steel mind of hate' is probably... Iados? Maybe the Spirit's saying that we'll find an end to all of this business there, before we can take on Iados and his army? Acolyte Peh-tar: Well I was wondering. If it meant the middle of the broken lands, or the middle of the badlands Laela Syne: Oh. Well. Uh... I'm not sure, to be honest. Acolyte Peh-tar: And that's why I asked. I guess we're gonna find out. Well, if we're done here, let's head on out. Naim: Yeah.
Acolyte Peh-tar and so the heroes leave Nebilim (GM): The group makes their way back to the wagon, where Halja waits... TO BE CONTINUED
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 44
Sunday, October 20, 2013
meet 4 ghosts of halloween quest - break 2/4 seals in mausoleums 
Nebilim (GM): SO One: http://www.youtube.com/watch?v=-fkVvNMuJsA mood music Nebilim (GM): When we last left our heroes, they had just hit... A BUTTON also this is already really spooky music I am glad The whipping winds surround the pit at all sides, dust debris and fog picked up, obscuring the pit's walls and anything beyond, above... Laughter rings out from all angles.
Naim has her sword drawn and at the ready, shielding her face from the dust. Aspirant: Thanks, Peh-tar. Naim: Well, really, one of us was going to push it.
Acolyte Peh-tar gives you a dm-provided thumbs up from beyond the veil of the 4th wall Roland: Doesn't make it a good idea...
Roland whimpering Nebilim (GM): Several voices speak in unison, whispering, moaning, all different tones, but at once... ???: who dares enter... this pit of despair... Ana: C-certainly not us Nebilim (GM): The laughter resumes. Ana... Feels a hand on her shoulder!
Ana JUMPS AND SCREAMS 'NO'
Roland JUMPS AND SCREAMS AS HE LETS GO
Ana SCREAMS AGAIN
Roland CONTINUES SCREAMING Naim: Oh my god ???: what... brave souls... have graced this pit... Nebilim (GM): Laughter continues
Naim cups a hand around her mouth and yells Naim: HEY!! DON'T MAKE FUN OF US!! Who are you?! ???: who...? Nebilim (GM): The voices begin to separate. ???: Who... who? ...whoooo... who... WHO... Aspirant: An owl? Nebilim (GM): A circle of arcane symbols opens up in midair atop one of the graves on the hill, a thin purple mist filling the space in the middle... A stretch of the wind pulls away from the whipping spiral wall, and lashes to the backside of the circle! It flashes brightly, gusts of firey purple energy spewing out on contact! A shape emerges from the circle... A hand. Wrapped in bandages, stitches visible between the cloth, it pulls out from the portal, and slams down on the ground for traction as it pulls the arm behind it out... Nebilim (GM): This massive arm is already the size of a person.
Ana SWEATS Nebilim (GM): A shoulder, and then finally, a head, emerge from the circle.
Naim stares Nebilim (GM): Wrapped in bandages, scars down its face, eyes glowing with that purple fire, it speaks in a booming voice. Huge Spirit: WHO DARES ASK? Naim: H-HERE!! I DID! Huge Spirit leans forward, turning to face Naim slightly.
Naim stares at it defiantly Huge Spirit: HA HA HA... Naim: WHAT'S SO FUNNY!! Huge Spirit shimmers slightly, transparent for a moment. Huge Spirit: YOU HAVE THE LOOK OF TRAVELLERS... HA HA HA. SUCH SMALL CREATURES... TO HAVE SET FOOT IN THIS PIT... Marella: You could say that again.
Marella coughs. ???: Now... now... now... Nebilim (GM): Another circle appears above another grave. With a second gust of wind blowing towards it, and another flash of this fire...! A smaller spirit, tall and thin, wrapped in chains and rags, floats out. A thin tail and long curling horns emerge from the chains. Chained Spirit: It has been so long since we've had... Chained Spirit cackles. Chained Spirit: Guests... Chained Spirit floats over and sits on the huge spirit's shoulder. Aspirant: What happened to the first people to visit you, then?
Enid does the same with Marella's shoulder, muttering a little "hmph". Chained Spirit smiles a very thin, wide, and toothy grin at you all from that perch. Chained Spirit: Well... they attempted to escape. To break the seals on this pit... ha ha ha ha... We have not seen them since they tried. Only heard their screams... Ana: D...oes that mean... we can't leave... ever... Nebilim (GM): With another portal and gust of wind, a third spirit appears, laughing. Their body is wrapped up in bandages and armour, rusting away, but like the one before them, horns and a thin tail peek through. Armoured Spirit: WELL! If you wish to escape... you'll have to break... Armoured Spirit flicks hand to the wall. Several archways, ornate and made of stone, looking like entrances to grand mausoleums, slide out from the wind. Armoured Spirit: The seals that bind this pit... That would be nice, yes... Aspirant: That's all right then. We're good at breakin' stuff. Chained Spirit: Eeeeexcellent... yes... hahaha! Marella: So you would have us break you out? Nebilim (GM): The spirits cackle in unison, their voices echoing through the wind. Ana feels a grip on her shoulder again. Aspirant: I assume that's a yes. Ana: Hhhhgghhhhhgg
Ana shakes her shoulders. Is actually just shaking, all over
Roland turns to face her, standing in front of her now. "You ok...ay...?"
Roland goes white Ana: Wait, that wasn't you this time
Roland shakes head no. Nebilim (GM): The grip tightens slightly.
Ana is stuck between whipping around and never moving again, but eventually slowly turns her head to look over her shoulder Grinning Spirit is there to greet her, long, messy, pale white hair flowing over most of their face, leaving only a grin and a glowing purple eye peeking out from behind the spectral locks.
Ana tries to yell 'WHAT WOULD YOU HAVE US DO TO HELP' and instead loses her voice and barely says 'what do' Grinning Spirit very, very quiet laugh, barely a whisper. Grinning Spirit quietly speaks. "I smell your soul."
Ana sobs. 'whatdoesitsmelllike' Grinning Spirit cackles quietly. "Fear and forest, watching eyes..."
Ana is briefly fascinated enough to whisper 'what about everyone else' without crying Grinning Spirit glances at the others slowly. Grinning Spirit: ...War, a mountain... light, a shield... and of many spirits... Grinning Spirit lets go and floats off, their hair forming a ghostly tail, obscuring where their body ends.
Ana exhales Nebilim (GM): The four spirits look at the group carefully. Chained Spirit: ...Well? What say you all? Seek and break the seals of this pit... Huge Spirit: OR WAIT HERE FOR ETERNITY WITH US? Armoured Spirit: The CHOICE, my friends... Grinning Spirit: ...is yours... Nebilim (GM): Four stone mausoleum doors await around the edge of the pit. The winds die down slightly, leaving only a moonlit sky visible above you all. Aspirant: Two questions: One, do you know anythin' about what happened to the town above yer heads? And two, do you even know how to break the seals? Nebilim (GM): The spirits gather together around the huge spirit, and whisper quietly. Grinning spirit does not stop looking at Ana during this meeting, despite mouth moving as if conversing with the others. Huge Spirit: ...THE TOWN ABOVE... IS BEYOND OUR NOTICE, FROM WITHIN THIS PIT AND OUR STRUGGLES.
Naim goes and stands between grinning spirit and Ana and glares at it Grinning Spirit waves at Naim, still grinning. Apparently is staring at Naim now. Naim: So you don't know anything about whatever passed recently?
Naim stares back.
Ana exhales again Chained Spirit: ...Why would we pay notice to... those who sealed us in this pit? Naim: They sealed you? Why? Armoured Spirit: Why, my dear paladin... they FEAR us!
Naim looks at the armoured spirit expecting an elaboration Armoured Spirit flicks tail dramatically, chuckling. Huge Spirit: AND RIGHTFULLY SO. Huge Spirit slams fist to ground dramatically.
Naim crosses her arms. "What did you do? You might as well tell us, we're either going to be here forever or letting you out." Chained Spirit: We may have... slightly... Armoured Spirit: Terrorized some townsfolk. Huge Spirit: CHILDREN'S SCREAMS... AAHHHH...
Marella tilts head. "Terrorised how?" Grinning Spirit suddenly right next to Naim, whispers in ear. "Their tears were delicious." Chained Spirit: Why, nothing much... some summoned spectres, some diabolic ambushes... Armoured Spirit: Too FUN to kill them, if that's what you're asking!
Naim jumps and waves her arm at grinning spirit like a mosquito Nebilim (GM): Your arm passes through them like mist, the fog pulling back into the grinning form after a moment. Grinning Spirit quiet snickering, floats back.
Naim pats the place on her helmet where her ear is and frowns at it. Marella: So have you harmed them, or just spooked them? Armoured Spirit: ...Fear, and only fear, is all we wish for. Armoured Spirit chuckles.
Marella lowers head and nods. "That is not so malicious." Ana: It...could be worse... Chained Spirit: Good, good, yes! Hahahaha, well! Chained Spirit floats down, as armoured spirit follows. Chained Spirit: If it helps speed you along, should you free us... Armoured Spirit: You will be... REWARDED Nebilim (GM): The two of them hold their arms out and all sorts of trinkets and gold and coins oh my god, flowing out. Aspirant: Is this a trick? Chained Spirit: I'd call it a treat. Nebilim (GM): They wave their hands and all the treasure disappears.
Naim sighs. "We don't need any of your reward."
Ana mumbles 'I'd like a reward' under her breath.
Roland whispers "speak for yourself" Naim: Anyway... I guess there's no harm in seeing what's in those mausoleums. Aspirant: Let's check 'em out. Chained Spirit: Now that's the... spirit! Grinning Spirit whispered laughter
Marella chuckles. Aspirant: Heh. All of us together, or one to each?
Marella gives the Chained Spirit two thumbs up.
Naim shrugs.
Naim points to the first one. "I'll go in... that one."
Ana subconsciously clinging to Naim. 'I...I don't... think it'd be wise to split up. '
Aspirant moves to investigate the next one, clockwise from Naim Naim: Welll... we can go two by two! Ana: Oh, that's a decent idea. Naim: Marella, do you want to go with Aspirant, or with us or go to a different one?
Marella shrugs. "Two by two is probably wisest if we are splitting at all." Naim: Okay then... Don't get... Spooked...
Naim heads for the first mausoleum with Ana
Roland sort of stands there awkwardly Marella: Roland, perhaps you should go with them, or us if you want. Grinning Spirit floats up behind Roland. "I know your fear."
Roland SCREAMS AND RUNS TO THE CLOSER GROUP, which coin toss says is Marella and Aspirant. Naim: YO LAY OFF, BUDDY Grinning Spirit: I can see the red on your hands, the cracking haunts you. Grinning Spirit sinks into the ground, staring at Naim.
Naim yells into the ground "I DON'T KNOW WHAT YOU'RE TALKING ABOUT" Nebilim (GM): No response. Aspirant: Just ignore it. Let's kick down these doors.
Naim shivers slightly and moves closer to Ana. "Okay."
Marella tries pushing the door open first. Nebilim (GM): The door creaks open, giving way to the shadowy hallway beyond... Aspirant: Damn. No kicking, then.
Aspirant pushes open his own door Nebilim (GM): The doorway creaks open, and several bats flitter out! Both groups now face the darkness... Aspirant, Marella, and Roland face one entrance, while Ana and Naim face the other. Do you proceed? Naim: >Enter Door Nebilim (GM): Naim advances down the hallway... Marella: >y Ana: >Follow Naim Aspirant: >Lead the way Roland: > Meekly follow Nebilim (GM): As you all enter... the doors creak shut behind you. Marella: Ah. Naim: Hmm. Nebilim (GM): Aspirant, Naim, roll 1d20, no modifiers. I'll start with whichever group rolls higher. Aspirant: rolling 1d20 ( 19 ) = 19 Naim: rolling 1d20 ( 13 ) = 13 Nebilim (GM): As the door closes, torches on the wall light up in a sickly green, one by one, giving you a few feet ahead to see... Dim outlines of cobwebbed coffins line the hallway. Marella: rolling 1d20+12 Perception ( 12 )+12 = 24 Nebilim (GM): Marella sees movement up ahead from the coffin doors. Aspirant: rolling 1d20+4 perception ( 3 )+4 = 7
Marella whispers, "I see movement up ahead."
Aspirant stomps noisily forward Nebilim (GM): The doors of the coffins rattle and shake...
Roland chokes out through a whimper "do you have to do that" Aspirant: Scared? Roland: N... y... okay yes. Maybe.
Aspirant bellows "COME ON OUT!"
Roland flinch and whine Nebilim (GM): Aspirant's voice echoes dramatically... and then silence. The torches light farther down the hall... until they reach what appears to be a room.
Aspirant strolls unhurriedly towards the room Roland: This can't end well... Nebilim (GM): Meanwhile, the dim lights in Naim and Ana's path light up... dirt floor and stone cave walls lead the way forward.
Ana glances around for anything dangerous as they move forward. Ana: rolling 1d20+4 purrception ( 14 )+4 = 18
Naim keeps cautious as well. Naim: rolling 1d20+5 perception ( 5 )+5 = 10 Nebilim (GM): Ana sees the path ahead... a dead end? ...but with a grinding crunch, the wall opens up to lead downward... Switching back to Aspirant for a moment. Or okay back to Naim sorry
Naim looks around. "Do you see anything?" Ana: Just... Well. There WAS a dead end... but now... there isn't... Should we keep going? Nebilim (GM): Every moment or so, you can hear a grinding noise and some rumbling...
Naim frowns. "Might as well, I guess..."
Naim glances around the walls as they proceed. "I'm not very good at mazes." Ana: If only Peh-tar was here, we could use his chalk to keep our path. Naim: Oh yeah... And we could... draw worms on the walls. Ana: Oh, that too!
Ana proceeds forward carefully, going through the now opened pathway. Nebilim (GM): Before long, the path leads to a rope dangling from a ceiling... and down a hole.
Ana sweats
Naim stares down the hole. "Um."
Ana looks through her bag for something.
Ana pulls out a gold coin and drops it down to see how long it takes to hear a noise, or if anything down there will react. Nebilim (GM): After a moment, you hear... a splash. Ana: Oh... Naim: That sounds like... Water... Ana: I can go check and see if it's... water...
Ana tugs on the rope to see how sturdy it is. Naim: No, don't go alone, I'll come with you. Nebilim (GM): Very sturdy. Ana: Well... Alright. It could probably hold both of us. Naim: I should probably go first. I'm heavy. Ana: Hmm... Okay.
Naim grabs onto the rope and lowers her weight onto it and then starts climbing down
Ana follows her shortly. Do we ened to roll for this Nebilim (GM): It steadily holds your weights, but roll athletics. Ana: rolling 1d20+4 athletics ( 15 )+4 = 19 Naim: rolling 1d20+4 ( 10 )+4 = 14 Nebilim (GM): Naim slips a bit, but manages not to fall. Ana holds on strong! You reach the bottom... a pool of kneedeep water.
Naim wades a few steps. "Eesh. At least we didn't have to swim."
Ana frowns and kciks her foot in the water a little bit. Probably not drinkable.
Ana how dark is it down here Nebilim (GM): Only a little light reflecting off the water.
Naim squints around for exits. Naim: rolling 1d20+5 perception ( 20 )+5 = 25 Nebilim (GM): Across the water ahead, you spot something... a light starts up! You see a dim green glow across the water!
Naim points at it. "What's that..."
Naim starts to splash toward it. Ana: Eh?
Ana follows her Nebilim (GM): And with your perception on high alert, as you start moving... You see movement in the water. Naim: There's something in the water.
Naim draws her sword and moves slower. Nebilim (GM): There's shadows moving around you, several feet out... And meanwhile, Aspirant and Marella reach the open room. Ahead of you, a wide red carpet stretches across a room, with coffins lining the wall. several large torches in the corners light up. Across the room is a green spot of light from a hallway...
Aspirant approaches light with caution Nebilim (GM): The coffins start to rattle and shake. Aspirant: Go back to sleep! Nebilim (GM): The rattling intensifies.
Aspirant sighs and keeps walking Roland: ...Those guys out there must not like you if they like to scare people.
Marella murmurs at the coffins a little, trying to placate the residents. Aspirant: You have no idea how many undead I've had to put down. Besides, I've got a will of iron.
Aspirant taps forehead Nebilim (GM): The coffin doors whip open. With a rattle, out of the coffins come... Skeletons. Clattering, hobbling, and crawling, Skeletons shamble out of the coffins by the dozen.
Aspirant starts running towards the green light Nebilim (GM): The skeletons move to try and close the gap!
Roland screaming Nebilim (GM): Aspirant, roll athletics to try to get there faster!
Aspirant shouts "GO BACK TO BED!" still running Aspirant: rolling 1d20+11 ( 6 )+11 = 17 Nebilim (GM): Aspirant picks up the pace, and breaks past the skeletons right before they close the way forward! Ahead of Aspirant is a pillar. Cracks in the pillar show a bright green light.
Aspirant swings hammer at pillar, still running Nebilim (GM): Roll strength! Aspirant: rolling 1d20+6 strength ( 12 )+6 = 18 Nebilim (GM): CRACK Aspirant's hammer hits home, and the pillar shatters...! Meanwhile, Ana and Naim stand in the water, with shapes moving in it below them.
Naim keeps moving toward the green light, trying to see what the dim shapes look like. Naim: rolling 1d20+5 perception ( 9 )+5 = 14 Nebilim (GM): They move like fish, but large... and appear to have limbs branching off away from them lazily... Ana: Do they seem dangerous, you think? Naim: I hope not... Nebilim (GM): They seem to be moving closer...
Naim how many are there? how big are they Nebilim (GM): Large as a human and around... five Naim: ... Maybe we should move faster. But if they come at us, I'll skewer them.
Naim keeps her sword out as she moves. Nebilim (GM): After a few more steps... one starts to dart towards you!!
Ana jumps Naim: Ok... Maybe run
Ana does that
Naim runs toward the light Nebilim (GM): Roll athletics again! Ana: rolling 1d20+4 athletics ( 10 )+4 = 14 Naim: rolling 1d20+4 ( 6 )+4 = 10 Nebilim (GM): Ana gets ahead slowly, but Naim is treading water! One darts through the water and is about to reach Naim!
Naim turns around with a splash and faces the darting shape with her sword out in front of her. "Alright... come at me!" Nebilim (GM): It's here! React! Naim: rolling 1d20+10 attack ( 20 )+10 = 30 Nebilim (GM): With a swift strike through the water, you cut through the shadowy shape! It splits away and dissolves in the water, leaving only inky blackness swirling below your feet.
Naim breathes hard, looks around her, before turning and jogging after Ana
Ana looks back and realises Naim was far behind. 'Oh... Is everything ok?' Naim: Yeah, I... I took care of it. Nebilim (GM): The others pull back and circle around each other...
Ana nods and looks to see where they should go next. Ana: rolling 1d20+4 perception ( 18 )+4 = 22 Nebilim (GM): The light is nearby! You can see a pillar ahead, above the water! The shadows start to dart at Naim and Ana! Two at each of you! Naim: ... Okay, I took care of one of them. Keep running!
Naim runs toward the pillar.
Ana follows her lead, trying to speed up. Ana: rolling 1d20+4 athletics ( 2 )+4 = 6 Naim: rolling 1d20+4 ( 17 )+4 = 21 Nebilim (GM): Ana slows down and trips into the water! Naim hits again! Roll damage!
Ana flails
Naim rounds back and aims at one of the things heading for Ana Naim: rolling 1d20+10 attack ( 20 )+10 = 30 Nebilim (GM): Whoop, running not hit. Naim is running at high speed and apparently strikes for yet another crit! Three left!
Ana pulls herself up and fires off her crossbow at one Ana: rolling 1d20+2 ( 14 )+2 = 16 Nebilim (GM): Ana hits! Roll damage! Ana: rolling 1d8 ( 8 ) = 8 Nebilim (GM): It flinches and slips off into the distance! The other two slow down a moment...
Naim waves her sword at them. "Go away!" Nebilim (GM): Roll intimidate? Naim: rolling 1d20+10 ( 3 )+10 = 13 Nebilim (GM): They stop and swim about in the spot...
Naim starts moving toward the pillar again. "C'mon..." Nebilim (GM): You're almost there! One more athletics! Naim: rolling 1d20+4 ( 12 )+4 = 16 Nebilim (GM): Naim reaches the land with the pillar on it! Ana: rolling 1d20+4 ahtletics ( 20 )+4 = 24 Nebilim (GM): Ana bursts ahead and is out of the water!!
Ana catches her breath
Naim hoists herself out of the water. "You alright?"
Ana kicks some water out of her boots. 'I am. How about you?'
Naim stands up and water drips off her armour. "Ehh... No harm done..."
Naim walks up to the pillar. Naim: So is this it? rolling 1d20+5 perception ( 10 )+5 = 15 Nebilim (GM): The light flowing out of the statues cracks is what has been lighting the way... Pillar. Not Statue Words Naim: Is it magical?
Ana takes a good hard look at it. Ana: rolling 1d20+11 arcana to determine if so ( 10 )+11 = 21 Nebilim (GM): It's preeeeeetty magical. Ana: i'd say, yes, it is. Naim: So... We gotta break the seal, right? Ana: Yes... Would this be it? Naim: I don't think there's anything else in this cave... rolling 1d20+5 perception ( 13 )+5 = 18 Nebilim (GM): You see nothing but shadows in the water. Naim: So, you wanna... break it? Ana: I can... try. If only Peh-tar were here, to break it with us Naim: If only. Okay, ready, let's hit it on the count of three...
Ana nods.
Naim backs up a few steps. "1... 2... THREE" and kicks the pillar
Ana kicks it too Ana: rolling 1d20 strength ( 13 ) = 13 Naim: rolling 1d20+6 ( 19 )+6 = 25 Nebilim (GM): As you both strike the statue, it cracks, and with a flash of light...! The Mausoleum doors shut tight behind both groups. Ana: Oh Nebilim (GM): You stand in the pit. Naim: Uh Chained Spirit: TWO done, well well, very nice job. Chained Spirit clapping. Naim: Well, that wasn't too difficult. Armoured Spirit: Well, you've got two more left, friends, so! Armoured Spirit sweeping gesture to the other doors
Naim shrugs. "I guess we do, if we want to get out of here."
Naim walks to the third door and pushes it open. Armoured Spirit: The shadows of the hall wait ahead... Nebilim (GM): Thanks but that's my job Sobs
Ana follows, glaring at the armoured spirit for narrating Naim: It's okay armoured spirit we all like omimnous narration Nebilim (GM): The group plods forward into the darkness... TO BE CONTINUED Naim: Hey Ana, what's a ghost's favourite drink? Ana: ...What. Naim: S... S-SPIRITS
Naim covers her mouth and starts laughing Ana: What a spirited joke, Naim! I'll drink to that! Naim: Heheh... Don't actually drink anything around here, though.. Ana: Probably a good idea.
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 43
Sunday, October 13, 2013
leave joseph & refugees - found ghost town - talked to creepy alley dude - pushed a button in a graveyard
Nebilim (GM): WHEN WE LAST LEFT OUR HEROES, THEY WERE DRAMATICALLY getting a nap Dang right I would
Acolyte Peh-tar opens the door to his room Acolyte Peh-tar: What a wonderful nap
Naim walks out and stretches. "Let's have breakfast and get moving!"
Ana leaves her room silently, yawning and heading to join the others.
Aspirant is still standing where he was before Acolyte Peh-tar: I think we should just get moving, neh? Naim: Hi Aspirant! Did you organize the chairs today? Aspirant: Yes. Naim: I guess we could eat on the way. How did everyone sleep? Acolyte Peh-tar: I slept well, though I was still thinking about that book and it bothered me. Naim: Which one? Delza's book? Acolyte Peh-tar: No, th- Oh. Yes That. Yes. We should get moving
John the Beetle curious clicking Naim: Sure thing, I just want to give a shout to Joseph before we leave. Is he up? Acolyte Peh-tar: I imagine so; the plot's about to get going again.
Paladin Joseph exits his room, packed and ready to go.
Naim waves. "Hey! Good morning." Acolyte Peh-tar: See? Plot. Doing well, Joseph? Paladin Joseph: Doing fine! Was nice to sleep somewhere I didn't have to be on edge.
Laela Syne trundles down the stairs, packed up and de-shelled. Naim: So then, you know the way to Sanctuary? Just follow the road down from the mountains... It's by a cliff. Paladin Joseph: I see! Well, sounds straightforward enough. Laela Syne: If you see a gnome in a dumb hat, you've found the right place. Naim: Haha... Sanctuary's full of odd and wonderful folks... I'm sure they'll welcome you. Tell them you're our friends. Paladin Joseph: Sounds good to me! Acolyte Peh-tar: We should be back...eventually... Paladin Joseph: We're certainly not a group of uh... normal people ourselves. Acolyte Peh-tar: in an amount of time... Naim: Well, what's normal in this day and age? Paladin Joseph: Ha! True enough.
Naim looks around at the Crew. "Let's be off, then."
Roland sleepily stumbles out of his room. "Mmmmgoodtogo." Aspirant: Tell Glaive I said hi! You'll know him when you see 'im.
Roland rubs eyes. Paladin Joseph: Will do!
Paladin Joseph rounds up the refugees. Paladin Joseph: We've got a bit of a trek ahead of us, so we should get going! Naim: Have a safe trip.
Ana waves a little. 'Good luck.' Paladin Joseph: Fare well in your travels, friends! Antennae Refugee waves with the others as they head on out
Marella waves. "You too!" Laela Syne: Remember to charge up regularly! Paladin Joseph: Haha, thank you, and will do!
Laela Syne turns to face the others. "To the frozen wastes, then?" Roland: ...Oh... right. ...can I go back to the bed Acolyte Peh-tar: No Laela Syne: Oh, c'mon Roland. It'll be fun.
Roland mutters and gets his coat ready. Laela Syne: A frigid, half-dead landscape, bitter and full of hardy creatures... Marella: Perhaps you could relax in the cart. Laela Syne: Dark and gloomy and potentially dangerous... Aspirant: I'll be right at home there.
Naim laughs. "Knock it off, Lae." Cecil: Warmed by the tender embrace of an ale and a lovely lady by the fire... Naim: It won't be that bad.
Cecil dreams of older times.... Aspirant: Reminds me of the years I spent fighting for the barbarian-kings of Aldere... Naim: You gotta tell us that story sometime. Aspirant: I'm full of stories. This adventure'll make a great one. Acolyte Peh-tar: I haven't seen snow before. It'll be interesting.
Acolyte Peh-tar gets ready to shove off
Roland reluctantly heads out to the cart.
Naim finishes clipping on her armour and slings her bag over her shoulder
Laela Syne holds her heavier clothing in hand as she heads out with the others.
Ana hefts her backpack on and rolls up her sleeves, following close behind Naim and Laela.
Halja is waiting with the cart at the ready, owlbears ready to go! Naim: Hey Halja! We're all ready to leave. Halja: Well, 'den shall we hit 'de road? Acolyte Peh-tar: Praying that's all we'll need to hit, certainly. Naim: Haha... Halja: Heheheheee!
Naim gets ready to jog alongside the cart.
Marella gets settled next to Halja in the front.
Aspirant takes position opposite Naim
Ana hops up onto the top.
Laela Syne climbs in by Gerard.
Acolyte Peh-tar walks, John on back
Roland slips onto the cart. Tiny Purple Goat hops to the top of the cart TRIUMPHANTLY. Acolyte Peh-tar: go, goat Tiny Purple Goat bleats Halja: Well, if everyone is ready!
Halja starts the cart going!
Naim jogs Nebilim (GM): The cart pulls forward and down the road, slowly leading you all down the mountain. Every so often, out in the rocks, you see creatures moving... but nothing gets too close yet. BlakeLocked: +3 angry tinygoat of danger warding Kite: angry goat bleats as an alarm Acolyte Peh-tar: naim yells for roland to stop throwing tin cans at the goat as a game of frisbee Evitron: * Gammy: Enid and Goat team up and eat all of Roland's hair in revenge Nebilim (GM): It's a bit of a trip, but you eventually get all the way out of the rocks. Grey skies mark the fields ahead, with scattered rivers criss-crossing the landscape... and pillars of marbled green-blue stone as if erupting from the ground every so often. The weather is cold and damp...
Laela Syne pulls on her parka and cloak, in-between pages of her book.
Acolyte Peh-tar keeps his burning hands close to him to keep warm, and puts his scarf on Nebilim (GM): As the cart pulls down the path... a fog rolls in. It's swift and sudden, but within minutes you can only see a short distance down the path.
Naim squints into the fog. Naim: Can't see a thing.
Ana frowns. 'That's ominous.' Acolyte Peh-tar: Nobody would happen to have any sunrods, would they...? Aspirant: If only. Halja: Is normal around here. I do not normally pass 'dis far south, but. Laela Syne: I've got two sunrods in my pack. Peh-tar, you still have that lantern, right? Marella: rolling 1d20+12 Perception to try to see through fog ( 20 )+12 = 32 Acolyte Peh-tar: I doubt the lantern would help, it's not large enough. Halja: Marella manages to make out the path ahead through the fog, spotting some turns, what looks like a bridge over a river and... lots of larger objects in the distance? Nebilim (GM): cries cries and does not stop Marella: Why, thanks, Halja. Halja: No problem. Naim: Larger objects, Halja? Hmm... Let's be on our guard... just in case.
Halja guides the card down the road slowly. Aspirant: I'm always on guard. Nebilim (GM): As you all get closer, the large shapes become visible through the fog... and before you know it, ahead of you lies... A small town. Naim: Buildings... Aspirant: Inhabited? Laela Syne: Oooh, a town? Nebilim (GM): Wooden buildings lie ahead. They're not exactly in the best shape, but not in ruins... You can't see anyone in town through the fog. Naim: Can't imagine anyone living in this fog. Laela Syne: Might take some work, but I could see it.
Laela Syne looks around for any potential light sources. Laela Syne: rolling 1d20+8 Perception ( 9 )+8 = 17 Nebilim (GM): A few dim lights can be seen through the fog. Just barely. Laela Syne: I think I can make out some lights there.. Maybe a tavern? Or something. Roland: Tavern sounds good. Laela Syne: We should head in! Maybe shout to announce our presence? Ana: Er, or perhaps knoclk politely. Laela Syne: Out here, new arrivals probably aren't always welcomed... To the whole town, I mean. Naim: We can shout AND knock. Aspirant: And if needed, kick. Roland: Well. If you're gonna do that... How about I just sit back here and wait. Acolyte Peh-tar: I don't want's here doesn't know of us yet. *I highly doubt that Halja: ...Are we entering town? What is 'de plan? Acolyte Peh-tar: You alright, Halja? You sound frightened. Too spooky for you?
Laela Syne hops off the cart. "We should head in, see if we can gather some information." Halja: Hehehehehe. Nonsense. I do not wish to waltz into danger if you all suspect anyting, yes? Acolyte Peh-tar: Good save. Naim: Well, Halja can wait here while we go investigate, right? Acolyte Peh-tar: Even so. Perhaps good for you to hang back, Halja. Wouldn't want anything to happen to Mama or Papa.
Acolyte Peh-tar smiles at Halja
Halja tilts head. "...dis is true."
Acolyte Peh-tar 's smile fades as he feels Halja stare through his soul
Acolyte Peh-tar clears his throat. 'Let's. Let's move on'
Laela Syne starts to walk towards the lights, like a big bundle of fluff with legs.
Acolyte Peh-tar pulls out his lantern regardless and tries to light the way into spooky town. Nebilim (GM): As you enter town, the sound of water greets your ears. A large fountain marks the center of town, a broken statue sitting on top. The fog thins juuuuust enough to spot the various buildings, dim lights and lit torches around the area. It's daytime, but not a soul is in sight. A few of the buildings appear to have been damaged in specific places, but mostly the town seems in good shape... Acolyte Peh-tar: This bodes well. Ana: Did something happen here...? Acolyte Peh-tar: For being in such a hilly area, this town sure is silent.
Acolyte Peh-tar goes up to the fountain and looks inside Nebilim (GM): The water looks very fresh. No coins. Acolyte Peh-tar: Hey Ana, there's some water here if you're interested. Ana: Oh!
Acolyte Peh-tar examines broken statue, perhaps seeing if he knows what it was before it was broken
Ana examines water. Carefully. Ana: rolling 1d20+4 perception ( 2 )+4 = 6 Nebilim (GM): You see nothing odd about the water.
Ana fills up waterskin. Acolyte Peh-tar: (religion check, maybe?) Nebilim (GM): That'll work Acolyte Peh-tar: rolling 1d20+6 religion on statue ( 9 )+6 = 15 Nebilim (GM): The statue appears to have been of some kind of religious figure, for certain. Heavy armour suggests a paladin, but you can't spot anything more specific. Acolyte Peh-tar: (does the damage look deliberate, or is it as a result of age?) Nebilim (GM): Perception. Acolyte Peh-tar: rolling 1d20+9 perception ( 2 )+9 = 11 Nebilim (GM): ...You can't tell.
Acolyte Peh-tar throws a pebble at the statue's remains. Frickin inscrutable statues
Ana pats Peh-tar's shoulder. 'Do you need to destroy a lot of statues again?'
Acolyte Peh-tar decides to look at the torches. Are they freshly lit? Ana: Actually, maybe not here. Acolyte Peh-tar: rolling 1d20+9 perception ( 12 )+9 = 21
Laela Syne looks around for any signage or indicators on the buildings hinting at the contents within. Laela Syne: rolling 1d20+8 Perception ( 2 )+8 = 10 Nebilim (GM): The torches are most certainly freshly lit. Laela sees one sign that says "Tavern" nearby. There are lights inside. Acolyte Peh-tar: Mmmh, we're not alone here. Nebilim (GM): No movement though.
Laela Syne points. Laela Syne: Looks like a tavern there, like I said! And it's lit up inside. Shall we head in? Acolyte Peh-tar: Sounds smart as anything else here.
Laela Syne presses on, knocking on the tavern door. "Hello?"
Ana stays close to Laela, just in case something happens. Nebilim (GM): No answer. Acolyte Peh-tar: rolling 1d20+3 str to kick in door ( 12 )+3 = 15 Nebilim (GM): The door is knocked right off the hinges and skids along the ground. Aspirant: Thank you, Peh-tar. Ana: Oh. Aspirant: I thought I'd have to do it myself.
Marella rests her palm over her face. Acolyte Peh-tar: We knocked. Nebilim (GM): The inside of the tavern is warm compared to the outside. Nobody is within. Laela Syne: ...I. Well.
Laela Syne is stunned. Acolyte Peh-tar: Surprisingly comfy. Marella: A building we might hope to take shelter in. Can we let it keep its door, for once?
Acolyte Peh-tar walks in and looks around Nebilim (GM): The tavern is plain. Half finished drinks line the counter, a fireplace to one side flickers brightly. Acolyte Peh-tar: Doors are an abomination. Open the door to your heart and you allow others to close it behind them. Kick it down and none can impede your ability to love. Marella: Doors also help keep the warmth in. Roland: And people like me out. Acolyte Peh-tar: This is true Either way. Laela Syne: Hmm..
Acolyte Peh-tar looks around for signs of life Nebilim (GM): Roll perception.
Laela Syne shouts. "Hey, uh.. Sorry about the door! Anyone around? We mean no harm!" Nebilim (GM): No answer. Laela Syne: Hrm.. Acolyte Peh-tar: rolling 1d20+9 percep ( 16 )+9 = 25 Nebilim (GM): After looking around... you see a dim glow behind the counter.
Acolyte Peh-tar checks behind counter...? Nebilim (GM): A large, dimly glowing red crystal, stuck to the floorboards. Acolyte Peh-tar: Oh, hell. Where's Gerard? Marella: Why? Roland: Back at the cart, I think?
Acolyte Peh-tar picks up the crystal. 'We got an old friend here.' Marella: Do you really want to put that near Gerard? Acolyte Peh-tar: I wasn't going to. I was asking because if we've got issues with red here, they might go after him. Marella: I will go check up on them, then. Laela Syne: ...Good point. Marella, I'll come along too.
Marella steps outside and heads for the cart at a brisk pace.
Acolyte Peh-tar puts crystal on counter. 'Damn. Did the red do this to the town?' Ana: Considering what we've seen, that might not be the case... might be7 *** Acolyte Peh-tar: Whatever happened here must've happened within the day. Perhaps within the last couple of hours. Nebilim (GM): Gerard is sitting at the back of the cart, clearly not wanting to wander off.
Laela Syne hurries along with Marella. Protect Gerard.
Acolyte Peh-tar Protect boys Nebilim (GM): Marella, Laela, roll perception. Marella: rolling 1d20+12 Perception ( 9 )+12 = 21 Laela Syne: rolling 1d20+8 Perception ( 20 )+8 = 28 Nebilim (GM): As you near the cart... you hear for one moment, the crunching of leaves in the distance. Laela Syne: ..? Marella, am I just imagining that, or did you..? Marella: Yes. That was not just me? Nebilim (GM): Peh-tar, Ana, Naim, Aspirant, roll perception. Acolyte Peh-tar: rolling 1d20+9 percepttttionnn ( 6 )+9 = 15 Aspirant: rolling 1d20+4 ( 5 )+4 = 9 Naim: rolling 1d20+5 perception ( 12 )+5 = 17 Ana: rolling 1d20+4 perception ( 20 )+4 = 24 Nebilim (GM): Ana hears the creaking and breaking of wood from outside. Nobody else hears it. Ana: There's definitely something out there. Acolyte Peh-tar: What do your elf ears hear Ana: Wood breaking? Crunching? Something like that.
Aspirant shrugs Ana: Something moving, I suppose... Naim: Should we check it out? Aspirant: You're sure? Ana: Unless I'm just hearing things, which wouldn't be too far off from usual, but no, this definitely sounded real. Do... you think we should check it out? Acolyte Peh-tar: Given the sketchiness of this town, I would advise yes. Naim: Yeah... Let's check it out Aspirant: I can't possibly see what might go wrong. Not that I can see in this fog anyways.
Laela Syne listens for The Voices, checking to see if there's anything discernibly Red about. Acolyte Peh-tar: Haven't you got glowy warforged eyes, Aspirant? Aspirant: Don't you have a magic lamp, Peh-tar? Acolyte Peh-tar: That's different from having magic eyes.
Acolyte Peh-tar flicks the lamp on and off in Aspirant's face a couple times Aspirant: My eyes aren't magic enough. Stop that. Acolyte Peh-tar: ...
Acolyte Peh-tar flip
Laela Syne looks puzzled, and frowns.
Naim exits the inn doorway and looks outside. Naim: rolling 1d20+5 perception ( 6 )+5 = 11 Nebilim (GM): Naim sees nothing through the fog. Laela and Marella arrive at the cart near Gerard. Laela Syne: Gerard, Halja, are you two alright? Naim: I can't see anything. Halja: Everyting is alright here, hehehehe.
Halja pets one of the babies that crawled out onto her lap. "Someting up?" Gerard: Wh... why would we... not be alright?
Gerard whimpering Laela Syne: We found red crystals, and we've heard movement in the fog. Gerard: R... Red? Nnnnnnnn... Marella: We will take care of it. Gerard: ...Okay...
Marella smiles at Gerard hoping to comfort him a little.
Gerard nervous smile back. Nebilim (GM): Naim, roll perception again. Naim: rolling 1d20+5 perception ( 9 )+5 = 14 Nebilim (GM): Naim hears some very faint movement nearby.
Naim calls out into the fog. "Hello? Is anyone there?" Nebilim (GM): The movement is heard again.
Naim takes a step into the fog. "We're friendly!" Nebilim (GM): The noise is still faint... but a bit closer as you move.
Naim calls back toward the inn. "Something's moving over there."
Naim takes another step forward and squints through the fog in the vague direction of the noise
Acolyte Peh-tar comes out, pocketing the red crystal. Nebilim (GM): Nobody hears Naim. Naim: rolling 1d20+5 perception ( 16 )+5 = 21 Nebilim (GM): Naim spots something moving around the corner of a building. Acolyte Peh-tar: Naim? Where'd you go? Hell. Nebilim (GM): Naim does not hear Peh-tar. Just the sound of the movement.
Naim walks toward the corner. "Hello?" Nebilim (GM): Something is huddled over down the end of the alleyway. It is dark. Acolyte Peh-tar: Can't go two steps without splitting the party. God damn it.
Acolyte Peh-tar begins to wander around, trying to follow the sounds of movement.
Naim stays at the entrance to the alley. "Do you live here? Are you alright? I'm gonna feel really dumb if I'm talking to a bobcat or something." Nebilim (GM): The shape down the alleyway shudders... Black Shape: ...they came... it was here... and then it went... to... to the...
Naim blinks, suddenly alert. "Who? Where did they go?" Black Shape: Swept through this down... it... they... Black Shape stands up, tattered black robes, a splash of blood lands on the ground. Black Shape: The graveyard... go to... the graveyard...
Ana follows Peh-tar out of the inn.
Naim jumps. "Do you need help? We have healers!" Black Shape: Ha... ha... No help... no help... ha ha ha. Enough help... ha... ha ha...
Naim backs up a little bit, and yells behind her. "HEY!!! YOU GUYS!!" Nebilim (GM): Naim can be heard again. Ana: Huh?! Naim: Peh-tar, where's your lamp?! There's somebody in the dark here and I think they're hurt! Acolyte Peh-tar: Whuh?! Ho, damn
Acolyte Peh-tar runs to Naim!
Acolyte Peh-tar actually fucking leaps to Naim how about Naim: Whoa Acolyte Peh-tar: rolling 1d20+11 athletics ( 8 )+11 = 19 Nebilim (GM): Peh-tar LEAPS INTO ACTION
Ana walks after Peh-tar leisurely
Acolyte Peh-tar turns light on shadowy guy? Nebilim (GM): What shadowy guy. Acolyte Peh-tar: Naim where's the guy Naim: They were just...
Naim looks down the alleyway. Naim: There was blood on the ground... Ana: Uh oh... is Leila contagious? LAELA** wow Naim: I don't THINK I'm hearing any voices... Acolyte Peh-tar: Wow Nebilim (GM): The blood is still on the ground. A red crystal is growing out of it. Acolyte Peh-tar: Aw, damn it Naim: Oh.
Acolyte Peh-tar kicks crystal to get it to stop growing Acolyte Peh-tar: rolling 1d20+3 str ( 15 )+3 = 18 Nebilim (GM): It breaks away. Another one starts growing in its place.
Naim shudders. "Eesh." Ana: Huh... Acolyte Peh-tar: Goddamn crystals. Where did this blood come from, if there's no guy?
Naim rubs the back of her head. "... said something about... something that attacked the town... went to the graveyard? Said we should go to the graveyard." Ana: ...Should we go to the graveyard, then? Acolyte Peh-tar: I cannot even begin to say how much that sounds like a bad idea, and this is me talking. Naim: Yeah but... it sounds... kinda cool though Ana: Cool as in bone-chilling, right? Naim: Yeah!
Acolyte Peh-tar shrugs. 'I guess I can't argue with that.' Acolyte Peh-tar: Should we try and get Laela and Marella, or Naim: Laela wouldn't want to miss the graveyard.
Naim yells into the fog. "Laela! Marella!!"
Ana rubs arms. 'Well... alright.' Acolyte Peh-tar: Do you need something questionable to drink, Ana? Naim: What about that fountain from earlier
Ana frowns. 'I'll be alright.'
Naim walks toward the direction of Halja's cart to find the others Nebilim (GM): The others are next to the cart, safe and sounds. Naim: So... we saw a shadowy figure who bled on the ground and told us to go to the graveyard and then disappeared... So we were thinking of heading over there Aspirant: Sounds like ghosts. Undead. I don't like undead. Naim: Yeah... Acolyte Peh-tar: Would agree with you there.
Roland whimpers about ghosts.
Ana sweats. Acolyte Peh-tar: Should we put up a ward around Halja's cart or something? Make sure that the red doesn't get to Gerard. Halja: Hehehe, if you have a ward for such a 'ting... Acolyte Peh-tar: Well, at the very least, I figured something to protect against ghosts or skeletons or something. Halja: Some restless spirits? Hehehehe, I can handle it, yes. Aspirant: I'm sure Halja knows how to fend off a few undead. Acolyte Peh-tar: ...You are an enigma, Halja. Halja: 'Dank you. Aspirant: Let's go. Acolyte Peh-tar: Onwards
Acolyte Peh-tar heads towards graveyard Naim: Maybe it'll be cool. Laela Syne: I'm excited! I'm feeling nostalgic for home already... Nebilim (GM): The fog pulls away slightly, towards a path at the back of the town, lined by old trees, dry leaves scattered on the ground below. A lit torch sits next to a sign, pointing clearly down the path. "Graveyard." Naim: There it is.
Ana sweating. 'Last chance to turn back...' Ana: Before we all get killed. By the undead. Acolyte Peh-tar: We've fought worse things, Ana
Ana mumble grumble those things didn't just come back from already bein' dead mumble huff Naim: What about Leva? Do they count Aspirant: I hope we're not fighting a necromancer. Acolyte Peh-tar: Not a whole lot of things that fire can't solve, anyway.
Acolyte Peh-tar walks into graveyard
Aspirant follows behind, hammer handy Naim: Always the fire with this guy
Naim follows Aspirant: I've had enough of necromancers and liches since Deep Rot.
Acolyte Peh-tar holds up a hand. 'There is a reason for this.'
Ana hesitates, but eventually follows cause it's spookier to be alone Acolyte Peh-tar: At least you know how to put em down, yeh, Aspirant?
Roland mutters about ghosts. Spooks. Spectres. No sir he does not like it. Aspirant: That, I can do.
Aspirant grins
Naim lags behind to walk beside Ana. "Hey, c'mon, Laela's into necromancy stuf and shes not scary. Most of the time." Acolyte Peh-tar: If all that war taught you anything, it's how to keep something down.
Ana looks back at Laela, then back at Naim. 'Sure.'
Ana is not sure where she is not seeing the scary Nebilim (GM): A wind blows through as you reach the end of the path...
Acolyte Peh-tar suddenly senses...a cliffhanger...!! Naim: Knock on the fourth wall before you kcik it, Peh-tar Nebilim (GM): The fog clears slightly, revealing a pit, with wooden stairs circling downward. Graves line the edge of the pit, with several more poking up down below through fog at the bottom. Acolyte Peh-tar: I didn't say that out loud unlike some people Jeez Aspirant: What are y'all talkin' about Acolyte Peh-tar: Nothing Naim: Nothin' Nebilim (GM): In the center of the pit is a hill, with six large graves sitting on top, and an altar at the center. Leaves rustle in the distance... Naim: Gods I hope no one else is going to try to sacrifice us. Acolyte Peh-tar: I doubt that would happen twice in a row. Naim: You never know. Well, here we are at the Graveyard. Acolyte Peh-tar: Wow, incredible.
Acolyte Peh-tar heads up to check out the altar.
Aspirant tries to read the big graves
Naim looks around for signs of movement. Naim: rolling 1d20+5 perception ( 2 )+5 = 7 Nebilim (GM): The pit is kind of large. Like. Larger than a house. You don't see any movem-WAIT. oh no just a leaf
Ana jumps Naim: Just a leaf... Acolyte Peh-tar: rolling 1d20+6 religion on altar, for purpose and what god it is dedicated to? ( 7 )+6 = 13
Laela Syne takes in the sights and smells and sounds. Nebilim (GM): You can't really see that well from up here, but you can't see any defining markings on it. Laela Syne: rolling 1d20+5 Pleasant Nostalgia ( 5 )+5 = 10 Nebilim (GM): Laela smells the lovely aroma of gravesoil.
Laela Syne smiles. "Ah, just like Papa would defile." Laela Syne: Shall we head on down? I want to get a better look at that altar.. Acolyte Peh-tar: Might as well. You first, since you know these things. Laela Syne: You almost sound scared of the undead, Peh-tar. Acolyte Peh-tar: My hands are on fire. Laela Syne: Fair enough.
Laela Syne heads on down to check out the altar from close up.
Naim jogs and follows her down, armour clanking Nebilim (GM): The long walk of wooden stairs creaks beneath your feet...
Ana moves behind Roland and uses him as an anti-Spook shield as she walks down.
Roland curses that he didn't think to do that first. Nebilim (GM): The group makes their way down the stairs... and the wind starts to pick up.
Acolyte Peh-tar mutters, 'really?' an continues walking Nebilim (GM): You reach the misty ground at the bottom of the pit. A simple stone staircase leads up the mound to the altar.
Laela Syne walks up towards it, curious. "C'mon guys! Maybe it's got instructions for how to raise the dead!"
Naim follows her. "I thought you knew how to do that already." Ana: Please no Laela Syne: Well, I know it in theory, but... Details might be nice. For study. Or something. Naim: Maybe it's gonna summon a big guardian monster that we can fight.
Laela Syne examines the altar to determine its use. Laela Syne: rolling 1d20+14 Arcana ( 7 )+14 = 21 Nebilim (GM): You approach the altar, and see the markings atop it... you think, perhaps... it is some sort of summoning ritual. There is a stone circle in the center that can be pushed. Naim: It's a button. Laela Syne: All considered, it probably summons something.
Laela Syne turns back towards the others. "Should we activate this? I think it'll summon something!"
Acolyte Peh-tar SLAMS THAT BUTTON Acolyte Peh-tar: rolling 1d20+3 str ( 11 )+3 = 14 Naim: Woah! Aspirant: Woah! Laela Syne: That answers that! Nebilim (GM): CRACK As the button is hit and cracks on impact, the wind picks up to a howl! Acolyte Peh-tar: I think that did something Ana: Nnnnn
Naim draws her sword. Nebilim (GM): It starts spinning, whipping around the pit fiercely! Dust and debris are picked up by the sheer force! The stairs are ripped right off the walls! Naim: Oh great Nebilim (GM): You hear... Laughter. TO BE CONTINUED
Ana crying Naim: Listen, this is a wild theory, but I don't think we should've pushed that button Laela Syne: I'm excited. Acolyte Peh-tar: I think we should have continued to press the button Naim: I know you are, babe Acolyte Peh-tar: get a room Aspirant: with laela
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hansamushi-blogfriend · 11 years ago
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Mysterious Note - 0301
This note is tinged a mottled orange, and somewhat chewed. Though still legible. "I believe I have avoided a painful fate, today... while tailing a Paladin, to see if they were an agent of that red faced... in any case. They were snatched up by. Someone. I could not tell much of them, but... they looked at me, despite hiding. And shook their head, disapprovingly. The noises I heard from that tower as I tried to peek in were... I am fine not entering this place. The... Twisted Palace... is not far from here. But unless I wish to head down the mountainside, I will not be arriving there soon. And I don't wish to jump off a cliff. Unless that figure appears again. Regardless, I am hoping to find some help in the towns to the west. Surely at least one person there will not be an agent of that... thing. ...Right? - Initiate Kel"
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hansamushi-blogfriend · 11 years ago
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Chat Lots: Session 42
(level up! welcome to level 5)
Sunday, October 6, 2013
everyone rests - get cool winter gear - aspirant reads a beetle book - laela gets demon disguise thingy
Nebilim (GM): And let's get dis... THIS party started! The party has entered a rather cozy looking stone house further down the road... far enough to be not near Delza's tower. The refugees all pile in, excited about finally getting a change of scenery. It's a large room with a lot of little bedrooms off to the side and upstairs... looks like it must have been an Inn before it was abandoned. Acolyte Peh-tar: How convenient Roland: What are the chances? Naim: Haha, this place looks great! Laela Syne: Lucky us.
Halja sets up shop in the corner. Paladin Joseph: Good enough place as any to get a rest before we hit the road! Suppose you all need to prepare for wherever you end up heading. Acolyte Peh-tar: I think we're headed towards the Bad. Weren't we?
Enid snorts. Paladin Joseph: ...The... bad? Acolyte Peh-tar: Oh. We have...a rudimentary map of the area, and the southwest was described to us as 'Bad'. Paladin Joseph: Oh! The frozen wastelands. Can't say I envy whatever makes you want to head there.
Marella perks up, intrigued. Acolyte Peh-tar: Morbid curiosity, and perhaps some clues as to how we got here in the first place. Paladin Joseph: Well, certainly not the worst reasons! I've never been there myself, but the rumours of that place are... well. Not too... comforting. Acolyte Peh-tar: Nice to know what to prepare for, though. Guess I'm going to need some thicker clothes. Paladin Joseph: Though I'm a good many years out of date.
Halja slides out an assortment of winter clothes as if they were always there. Acolyte Peh-tar: Thank you Halja.
Marella shuffles closer to inspect. Acolyte Peh-tar: Good to know we can always count on you. Paladin Joseph: In any case you should probably get your information from someone more up to date, but supposedly the locals are rather... vicious. Acolyte Peh-tar: Where would you suggest we go for info like that? Or, at least, any ideas? Halja: You can count on me as long as I can count on your gold, hehehehehe! Ana: Vicious like sa...pri...territorial? Paladin Joseph: Rumours of raids on travellers, killing just for sport, taking people as trophies... pretty unsavoury. Ana: Guh... Acolyte Peh-tar: Pretty widespread? Naim: I can see why people avoid the area... Acolyte Peh-tar: Still though, not like we can't handle ourselves... Halja: I marked it "bad" for a reason... hehe. Laela Syne: Sounds like a good pool for a potential army. Paladin Joseph: I'll just pretend I didn't hear that. Acolyte Peh-tar: Mmmmmmmm I'm thinkin no on that Laela Syne: ...After they're whipped into shape and taught a code of conduct, I mean! Anyway. Marella: 'Whipped' into shape?.. Ana: Easier said than done, I think... Naim: Let's just... relax, yeah? That's what we came here to do. Then we can think about the future. Paladin Joseph: I for one could use a little relaxing.
Ana flops down on a place to sit. 'Sounds good to me.' Laela Syne: Sounds good to me as well! I need to catch up on my studies. Acolyte Peh-tar: Considering where we all just came from, I don't see a problem with that. Nebilim (GM): The refugees have started trading in things they swiped from the tower to Halja for gold or food and drink. Someone has started up the fireplace, too. Before long the place is pretty cozy and warm.
Acolyte Peh-tar pulls out the crappy map they sketched and ponders over it
Marella browses the showcased clothes with intrigue.
Laela Syne joins Marella.
Ana joins the others in staring at clothes.
Naim stares at clothes too.
Aspirant has no need for clothes. Naim: Hmm, a nice coat wouldn't be bad over my armour... Laela Syne: A thick scarf and a parka might not be a bad idea... I should probably swap the dress for some pants, hmm.. Acolyte Peh-tar: Oh, right...clothes. I mentioned those.
Acolyte Peh-tar goes to look too
Acolyte Peh-tar picks out a red scarf
Acolyte Peh-tar puts it on. 'I'll take it.' Halja: Ah? Only... 'dat? Well. 1gp.
Acolyte Peh-tar tosses the coin at Halja
Halja deftly sweeps cloak over it in midair and it is ~gone~ Halja: Pleasure doing business, hehehehe! Aspirant: Just the scarf?
Acolyte Peh-tar nods Acolyte Peh-tar: Can't wear a lot of clothing. Need full range on my arms and legs to be able to attack properly. Aspirant: That makes sense. Ana: It's very snazzy! Naim: i like it. Acolyte Peh-tar: Thanks. What're you guys lookin at
Naim takes a big white fur cloak off its hook and twirls it around her. "Ah, it's perfect. What's this made from?" Halja: Hehehe... 'dat would be telling.
Naim snuggles in the coat. "Alright, I'll take it." Halja: 1gp.
Naim hands Halja 1 gp.
Halja slips it away somewhere and laughs quietly.
Laela Syne pauses a moment, before placing her hat on Cecil and feeling around. Halja: Pleasure doing business...
Ana continues perusing, before finding a simple fur lined wool cloak. 'Is it possible to have these enchanted to maintain a certain warmth, or something similar?' Halja: I assure you, 'dese outfits will keep you warm in 'de... Wastelands.
Halja pauses a moment as if struggling to say something... Halja: ...Money... back... guarantee. Aspirant: You're being awfully generous, Halja. Halja: Well. Only if you all get back alive, yes? Acolyte Peh-tar: I note you didn't add 'Frozen' to 'The Wastelands', Halja. Is there something we should know Halja: ...No, is cold and frozen. Last I heard, anyway.
Acolyte Peh-tar suspicious squint Naim: Aww, Peh-tar, maybe Halj is just being nice!
Laela Syne takes a breath, and starts to... Shop. Acolyte Peh-tar: rolling 1d20+9 insight to see if Halja's leaving something out or otherwise lying ( 6 )+9 = 15
Halja is a bit hard to read what with the mask, but you spot nothing with your insight.
Acolyte Peh-tar shrugs Marella: rolling 1d20+12 Insight to read Halja ( 8 )+12 = 20 Acolyte Peh-tar: John, do you want any warm clothing for the trip? Nebilim (GM): Marella does not spot anything to tip them off about Halja, either.
Laela Syne picks out a warm pair of boots, some thick leggings, a long-sleeved shirt, a comfy-looking parka, a downy cloak, and a pair of soft, furry gloves. She takes the load to Halja, a serious look on her face. Laela Syne: I'll take all of this. Aspirant: Don't bugs get slower in the cold? Like lizards. Acolyte Peh-tar: Hence the warm clothing.
John the Beetle clatter click click! And sparks a little fire... but you get the feeling he probably could use a little something, as long as you can keep it away from his mouth. Acolyte Peh-tar: Although I think John might be difference since he spritzes fire. Aspirant: My thoughts exactly. Acolyte Peh-tar: *different Hmm
Acolyte Peh-tar gets a pair of earmuffs and puts them on John Aspirant: He doesn't have ears Acolyte Peh-tar: I am aware
John the Beetle seems appreciative anyway.
Halja cough ahem cough 1gp cough Acolyte Peh-tar: Calm yourself Halja, you know I'm good for it. Just seeing if he needs anything else. Ah, idea. Got any blankets?
Halja totally still for a moment. You feel a squint somewhere in there. "....Ah! Yes. Blankets." Aspirant: What if you gave him a scarf too. To match.
Halja slides out an array of blankets in varying degrees of fancy. Acolyte Peh-tar: Also not a bad idea.
Marella reaches for a particularly fluffy blanket.
Halja looks over Laela's load.
Acolyte Peh-tar gets a fluffy-ish blanket and completely wraps it around John's body. Acolyte Peh-tar: Anybody got like, a knife? Halja: Shall we say... 3gp, miss? Hehehe... ... Damage 'de merchandise before you pay at your own risk.
Acolyte Peh-tar nods. He tosses 7 coins on the counter
Halja picks up the cash in one motion and hands Peh-tar a knife.
Acolyte Peh-tar cuts out 6 holes for John's legs Acolyte Peh-tar: Ta-da. Warm as a bug in a rug.
John the Beetle skitters around a bit with legs sort of awkwardly not bending, like a dog wearing shoes, but gets used to it fast enough. Acolyte Peh-tar: Gonna be okay with that, buddy?
John the Beetle click clack. Jangles that necklace around his horn in approval. Acolyte Peh-tar: All righty then. Lemme get that off of you for the moment, don't need to be wearing it indoors.
Acolyte Peh-tar de-blankets John
Ana piles up the cloak, a thick scarf, and a pair of gloves, then adds a particularly fancy purple blanket, ready to pull out whatever gold necessary. Ana: Say, Laela, won't Cecil get gold?
Halja looks over Ana's pile. "...2gp." Cecil: I'll be fine, so long as I've got a lovely lady to snuggle up wi--
Laela Syne bap
Ana hands over the 2 gold. Laela Syne: Hey Halja, let me get a Spellbook as well. Object Reading, if you could? ...And I guess a hat for the skull.
Marella carefully stacks up the fluffy blanket, topped with a warm pair of gloves and a pair of socks.
Halja pulls out the book, with a lovely little hand knit wool touque on top. "250gp, and 'de hat is complimentary."
Halja glances at Marella's supplies. Laela Syne: Lovely. Thanks. Halja: 2gp, hehehehe.
Laela Syne hands over 260 gp, just to make it even. "I'll cover Marella's purchase, while I'm at it." Halja: Works for me! Hehehehe!
Halja pockets the cash... or. You THINK pockets.... whatever. Marella: O-oh, thank you. You did not need to do that...
Marella smiles sheepishly at Laela.
Laela Syne waves it off, hoisting her load of purchases. "It's nothing."
Roland approaches the counter with a crappy brown coat with fluffy lining. The sort of coat that some loser trash might wear.
Roland also some simple gloves and boots.
Laela Syne sets the new clothes and book down by her pack, before perking up, realizing something!
Roland and Halja awkwardly stare down. Roland uncovers the beanie that was under the coat. Halja: 2gp.
Roland slides over the coins and exhales. Halja: Try 'dat again and lose some fingers. Maybe an ear if you can't listen anyway.
Laela Syne moves back over to Halja, leaning in a little more closely. "I.. don't suppose you have something heavy, that'd fit an older man that's kind of frail, would you?" Halja: Aaaah, hehehe. Laela Syne: Maybe a hat with ear-flaps as well?
Halja pulls out a heavy parka, very much Gerard's size, and a matching earflapped hat. Naim: Ahh, yeah, good idea! that looks perfect for them! Halja: ...Let's call 'dis one on 'de house. For being a good customer tonight. Laela Syne: Aww.. Thanks a bunch, Halja.
Halja nothing to do with that extra money everyone keeps slipping Halja. Nothing at all.
Laela Syne handles the clothes gently, looking for Gerard among the bustle.
Marella neatly packs the warms away into her backpack, eyeing Halja. Halja: So! I 'tink everyone will be bundled up, yes? Naim: Except for the one who doesnt need clothes.
Naim thumb points to Aspirant
Aspirant waves
Gerard is in a corner behind a table, sitting there quietly. Halja: ...Hm. Laela Syne: rolling 1d20+3 Stealth to sneak up behind Gerard ( 19 )+3 = 22
Gerard totally oblivious Halja: ...Even if he won't FEEL cold... joints can freeze. Is not SOLID metal... ...
Laela Syne drapes the coat around him (after slipping the bag of gold she'd been holding for him into a pocket), and plops the hat on his head. "You might need these soon."
Gerard GOES TOTALLY STIFF IN A PANIC FOR A MOMENT Gerard: ... Oh ...Th... thank you. I...
Gerard adjusts hat to be in line with his head. Gerard: I appreciate it.
Laela Syne smiles. "No problem at all. Don't want you catching your death, right?" Gerard: ...Aheh. Laela Syne: Oh! And while I'm at it, Peh-tar! I picked up something you might like, not too long ago. Acolyte Peh-tar: Hm?
Laela Syne pulls out the Book of Bugs she picked up in.. I think it was Delza's Library(?), and hands it to the Jolly Green Fist Man.
Acolyte Peh-tar takes his scarf and wraps it around John, then goes to Laela and picks up the book. 'Oh, neat.' Laela Syne: Thought it might be of interest. Acolyte Peh-tar: Might be. See if it has anything on communicating with them.
Acolyte Peh-tar sits down and reads Acolyte Peh-tar: rolling 1d20-1 int to see if book can help communication skills w John ( 1 )-1 = 0 (well) Ana: ((hOLY)) Acolyte Peh-tar: ...I can't read this. Nebilim (GM): Peh-tar is almost immediately overwhelmed by how technical this book is. Too tired for this. Words like "carapace" and "antennae." Who SAYS things like that. So technical. Acolyte Peh-tar: Are these words? I'm ninety percent sure most of these aren't words.
Naim peers over his shoulder. Naim: Uhhh... Acolyte Peh-tar: Like this one. 'B...Bee...Beet-lay.' What the hell. Naim: rolling 1d20 int ( 6 ) = 6 Nebilim (GM): Naim can read it, but a bit too technical for you, too. Acolyte Peh-tar: John can you read this
Acolyte Peh-tar gives book to John
John the Beetle skitters over. John the Beetle: rolling 1d20-5 ( 14 )-5 = 9
John the Beetle clicks knowingly.
Acolyte Peh-tar nods sagely. Naim: Hmm.
Laela Syne settles down nearby with a needle, some thread, and Delza's Black Journal. She's tailoring the dress a bit, making it shorter so she doesn't get caught up in it later. Acolyte Peh-tar: Aspirant. You're good with...words. Can you figure out this book?
Aspirant gives the book a shot Aspirant: rolling 1d20+2 ( 19 )+2 = 21 Laela Syne: Once I'm done, I'm going to go upstairs and try out this Polymorph spell. So you all know not to kill whatever pops up. Ana: Of course! Nebilim (GM): Aspirant now has a pretty good grasp of the basics of bugs. This book is pretty straightforward, Aspirant isn't sure what the big deal was. Ana: Can I accompany you? That sounds incredibly interesting. Aspirant: 'ere, this ain't so bad. Laela Syne: Oh, sure! Aspirant: rolling 1d20+4 to see if John's species is listed in it ( 15 )+4 = 19 (perception)
Laela Syne finishes up, exposing her scrawny, pasty Psion legs to the world. Refugees flee in terror. Cecil laments his torturous existence. And so on and so forth.
Marella sits up as if she remembered something and walks over to Halja. Marella: Do you have any treats for, um...
Marella looks around for the goat. Nebilim (GM): The goat is chewing on some paper that a refugee is trying to get away from the goat. Not very successfully.
Marella points over in that direction. "Anything for our little friend?"
Halja produces an array of grasses, leaves, and plants. Naim: Wow! Halja, you have a lot of stuff. Marella: Ah!! How much? Halja: Not very expensive... a copper piece per item, perhaps? And I like to stay well stocked when I can, yes? Hehehehehe... Laela Syne: Ana, shall we head up? Ana: Certainly.
Marella reaches for the depths of her bag and fishes up 3 copper pieces, which she hands to Halja. "Thanks!" Halja: Is no trouble, hehehe!
Halja slips the coins away
Marella squeezes the treats under one arm, whistling to get the goat's attention. Nebilim (GM): The goat perks up and trots over. Marella: Are these not better than that piece of paper? Let us be nice to our friend there... Tiny Purple Goat !!!
Laela Syne heads upstairs with Ana, spellbook and reagents in tow! Tiny Purple Goat drops the orange mottled note to the ground and trots to try and reach the greens!!
Marella crouches and leaves the treats on the floor. Tiny Purple Goat TRIUMPHANTLY BLEATS. Chews plants. Antennae Refugee: Ah... th. Thanks. Antennae Refugee picks up the paper. Antennae Refugee: I don't know where this came from but. Looked important... was sitting on a table before the goat grabbed it. Antennae Refugee hands it over. Marella: Ooh. Thank you. Naim: Ohh, what's that? Aspirant: More word from our friend Kel. Naim: I guess they went west. Aspirant: Aye. Are we to follow? Naim: The wastelands were to the west, right? And south. We can pass by that way. I'm very curious about our friend Kel. We seem to be retracing their footsteps.
Laela Syne finds an empty room to work in, following the instructions in the Journal. Laela sits down, making a black charcoal triangle around her. She begins to scribe runes and chant ominously.
Ana sits down opposite Laela, watching with great interest. Acolyte Peh-tar: We're all Kel from the past, clearly. Or an alternate universe. Naim: Hmm... it all makes sense.
Acolyte Peh-tar is still staring at the book. 'Did someone get drunk and write this??'
Laela Syne takes a breath, all but the final word said. Aspirant: Would it be easier if I read it aloud? The book, I mean. Laela Syne: Here's hoping this works.. Acolyte Peh-tar: No, because I still wouldn't know what these words mean. Bah. Useless piece of junk
Marella gently scratches the goat's head between the horns. Naim: I'm impressed you know the words of beetle science, Aspirant! Tiny Purple Goat bleats quietly, eyes close slightly. Aspirant: You don't learn ancient runes without learning a lot about words, first. Naim: That's true...
Laela Syne reads the last word of the chant. (Mysterious Polymorph) Laela Syne: rolling 1d20+14 Arcana ( 11 )+14 = 25 Nebilim (GM): Laela knows EXACTLY what word should be used here with a roll like that... And as it is muttered, a black, inky energy sweeps up from the triangle! With a sudden surge, it wraps around Laela!
Marella picks out the strange canteen-like device she picked up earlier and sits back, trying to make sense of it. Nebilim (GM): Laela is transformed, her body wrapped in a black, slick shell of magic. The only features visible are a pair of wide, single colour eyes, and a pair of horns. Laela cannot cast spells or use Psionic powers like this, save to dismiss the ritual. No other change. Ana: Oooooooooooooh! That's incredible. And terrifying.
Laela Syne looks herself over. Laela Syne: Wh..? This is...
Laela Syne coughs, a little raspy. Laela Syne: I'm not sure what this is.. Or why Delza would want to turn into it... Ana: rolling 1d20+11 arcana to determine what usefulness that sort of shell provides maybe ( 1 )+11 = 12 Nebilim (GM): You can't determine magical properties, but it sure looks dramatic. You might need to study it more to learn about it.
Laela Syne starts to touch the walls and floor, moving to figure out if the shell provides any immediate boons. Marella: rolling 1d20+3 Arcana on canteen thing ( 1 )+3 = 4 Nebilim (GM): You'll need a bit more time to figure it out. Aspirant: Need any help with that?
Marella looks up, pouting a little. "I would appreciate it." Aspirant: Hmm. rolling 1d20+7 Arcana on canteen thing ( 20 )+7 = 27
Laela Syne shrugs. "Let's go downstairs and see what reactions we get." Ana: Mm... alright.
Laela Syne heads on back down, looking like a shiny black demon.
Ana goes downstairs with her, kind of poking her new horns to see how authentic they feel. Laela Syne: SO HEY. IT WORKED. Acolyte Peh-tar: AURG Naim: Whoa!
Laela Syne hams it up a little.
Acolyte Peh-tar goes to attack
Marella takes a good look at Laela. "Oh."
Aspirant drags Peh-tar back Ana: Peh-tar Acolyte Peh-tar: DEMOn
Naim helps Aspirant. "Calm down, dude"
Laela Syne coughs. Aspirant: Remember what she told us? Don't attack whatever comes down! Laela Syne: Easy, easy, it's just me. Acolyte Peh-tar: I was...reading the book when she said that Naim: You were "reading" that thing as much as I was Acolyte Peh-tar: What the hell is a thorax anyway Naim: I have no idea... Aspirant: It's the middle part of the bug Naim: Oooooooooh. Nebilim (GM): Now that things have. Calmed down. Acolyte Peh-tar: How can it be the middle part of a bug when a bug's middle does not even have an ax Naim: That's true...
Laela Syne snickers ominously.
Laela Syne everything she does or says now seems ominous. Nebilim (GM): Aspirant identifies that the canteen is a... well. It changes whatever liquid is poured in somehow. Varies depending on liquid. Water becomes both pure and minty-fresh, for example. Aspirant: This is a useful thing. Naim: Laela's shadow thing? I suppose so.. Aspirant: No, I mean this magic doohickey. Naim: Ohh, what does it do? Aspirant: I suppose Laela's also doin' some magic doohickey too but that ain't this. Naim: You know a lot about a lot of things, Aspirant, that's amazing. Aspirant: I am amazing.
Acolyte Peh-tar tries to analyze Laela's weird outer shell Naim: That's true! Aspirant: But this here is a water purifier, among other things. Naim: Wow, that is really useful. Marella: Oooh! That sounds very beneficial. Acolyte Peh-tar: rolling 1d20+1 arcana ( 19 )+1 = 20
Laela Syne stretches ominously. Nebilim (GM): Peh-tar thinks that the outer shell looks unfinished, like it's intended to be modified somehow. Yes, clearly. Naim: So uh, is that thing permanent, Lae? Acolyte Peh-tar: It doesn't look...finished, to me. Laela Syne: I think I can dispel it whenever. ...Oh?
Naim secretly sighs in relief. Acolyte Peh-tar: Like, lookit your arm here. There's like...It looks like it's got a hole, or something? For something to go there. Aspirant: Any liquid you pour in gets changed around a bit. I saw somethin' like this used by a bunch o' folks exploring the Catachan Swamp. Acolyte Peh-tar: And your back too, some more divots... Did the spell seem like...unfinished? Or was it open-ended or something rolling 1d20+9 insight for types of modifications intended for Laela's shell ( 13 )+9 = 22
Naim walks around and puts a hand on Laela's shoulder to see what the darkness feels like
Marella grins. "That is awesome! Thank you, Aspirant." Nebilim (GM): Peh-tar thinks there are likely things to make it more useful... attaching parts, or something. No telling what specifically, but Peh-tar is certain they are useful. Naim thinks the darkness feels slightly cold, but mostly... flat. Neutral.
Acolyte Peh-tar nods. 'Something is supposed to be attached to this shell. Dunno what though, but it's sure to be useful.' Laela Syne: Hmm. I'll keep scanning Delza's Journal, then. Maybe see if I can't research this sort of shell later. Nebilim (GM): The night is starting to go on, the refugees are starting to nod off. Paladin Joseph: I think it's time for me to hit the sack... rest well, all of you.
Paladin Joseph slips off into a room. Marella: I believe I will get some rest as well.
Ana stops fiddling with Laela's horns. 'Mm... That sounds like a good idea.'
Acolyte Peh-tar claims a room and heads inside for the sleep Marella: Good night, everyone.
Aspirant remains outside, as always
Roland mumbles something about night and sleep
Naim nudges Laela's shoulder as she heads into a room with their bags. "C'mon, I'm soo tired." Laela Syne: Sleep actually sounds really good. Night all!
Laela Syne moves off with Naim ominously, absolutely intending to spend the night reading her new spellbook. Nebilim (GM): As everyone slips off into their usual nighttime routine which may or may not involve sleep, and Halja closes up shop...
Acolyte Peh-tar never sleeps. only waits Nebilim (GM): The fireplace slowly dims and fades out, giving way to the black of night, under Aspirant's watchful eyes. TO BE... CONTINUED
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hansamushi-blogfriend · 11 years ago
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Chat Logs: Session 41
Sunday, September 15, 2013
lady delza's chamber - end of leva arc - joseph's exposition
Nebilim (GM): So! LAST TIME ON HANSAMUSHI BOYFRIEND: Weird puzzles! Notes and exposition! The opening of the door! And a NOISE!
Naim looks back over her shoulder at the noise. "What was that?" Naim: rolling 1d20+5 perception ( 9 )+5 = 14 Nebilim (GM): It doesn't take much of a roll to spot Leva, rising up to her feet, stomping forward, using her spear for support. Leva: Stay.... out... of... there!
Naim pauses with her hand on the door. "Why?" Leva: No one... lays a finger... on the Lady! You are not... worthy... of her presence! Ana: Who says we would do anything to her...? Leva: You have already... ruined... so much. Ha ha ha... you think I... trust you... to...
Leva plods forward shakily Leva: To leave her be?
Laela Syne frowns, unsure how to proceed or what to say.
Roland mutters something about "not in any condition to stop us..."
Naim looks around at everyone. "You're right. We've already... come this far."
Naim pushes the door all the way open and steps through to the other side.
Leva is still a long way across the room. Nebilim (GM): The door creaks open. Leva: NO!
Marella turns to look at Leva with concern. Nebilim (GM): The room on the other side is wide open and round. Long, flowing, purple curtains line the walls, drifting onto the floor as they are taller than the walls themselves. The high ceiling reaches up to what appears to be the top of the tower... and a large crystal sphere hooked up to an arcane device. Drifting down from the device is yet another curtain, concealing pipes and tubes only barely. It floats down to the center of the room, where it drapes over a throne, upon which sits a figure in a dress and a white mask.
Naim steps toward the figure. "Lady Delza?" Nebilim (GM): There is no response. Only the whirr of the device and Leva's slow footsteps break the silence.
Naim steps in closer and approaches the center of the room. "Lady Delza," she tries again.
Naim examines the throne and surroundings. Naim: rolling 1d20+5 perception ( 7 )+5 = 12 Nebilim (GM): This room is barren... though you notice, covered slightly by the curtain on the throne, a fallen over stand. Some papers are lying on the floor. Marella: rolling 1d20+12 perception, what do my dwarf eyes see ( 7 )+12 = 19
Naim goes to pick up and read the papers. Nebilim (GM): Marella notices that the figure on the throne is not moving. Naim, are you approaching the throne?
Naim yeah Marella: rolling 1d20+7 Heal on figure ( 5 )+7 = 12 Nebilim (GM): It's hard to tell from here, but... that's certainly not the liveliest figure you've ever seen. There is no reaction as Naim reaches the papers.
Naim takes a look at the figure behind the curtain from where she's standing. Naim: rolling 1d20+10 heal ( 5 )+10 = 15 Nebilim (GM): The figure, to be clear, is not behind the curtain, but sitting on it, as it rests on the throne. That said, you see the same thing. A very... unlively figure. Who does not turn their head to look at you. One page in front of you on the floor stands out.
Leva has reached the doorway. Leva: GET... OUT!
Leva attempts to raise her spear and nearly falls over.
Naim picks up the page and turns to look at the still figure on the throne with sudden sympathy. Then at Leva. Naim: Leva... You should see this. Marella: I am sorry, Leva. Leva: I only wish to see you all gone from my sight! ...Sorry? What... WHAT DID YOU... ghh... What did you DO? Marella: I am simply trying to piece things together. I am sorry about your Lady.
Naim holds out the note. "She wrote this to you."
Naim walks toward Leva as slowly and unthreatening as possible Laela Syne: ...
Leva turns to look at the figure and scrambles that way, almost crawling towards it, before getting the note in her face.
Leva pauses and looks at the note. Leva: ...I... no... no!
Leva pushes past Naim and approaches the Lady. Leva: No... no no no... Say something... do something... please...
Leva attempts to pull her up by the arm, which falls limp as soon as Leva lets go.
Naim bites her lip and looks away from the scene awkwardly
Leva just sort of. Falls to her knees.
Naim makes a gesture toward the door at marella like "maybe we should leave" Leva: ...Intruders...
Ana tenses Leva: ...You have... won. Naim: ...
Leva stands up shakily, attempting to look somewhat dignified. Marella: We did not mean for this. Our intention was not to harm your Lady, only to stop others from being harmed. Ana: I would not call a death a victory, per se...
Marella nods at Ana. Leva: ...My Oath is broken. I have nothing to continue this army for. I suppose that... stops others from being harmed.
Leva removes the object attached to her belt buckle and tosses it towards you all. Leva: Give that to... heh heh heh. Give it to. 'Joseph.' Marella: That is not really Joseph, is it? Leva: ...He is as much Joseph as I ever was.
Leva removes hood.
Leva is... Naim????
Ana !!!!!!!!!!!
Leva no... Ana?? Laela??
Naim whoa
Leva shifts through everyone standing before her. Marella: A... changeling? Leva: As I said... I am nothing below this hood. I took many faces and names... before the Lady gave me a name of my own. ...
Leva shifts one last time... Leva: http://i.imgur.com/enaFrWw.png ...I am... done. Marella: I... I am so sorry. I did not want things to end like this. Leva: I have long overstayed my welcome on this plane... ...It is my own fault. Marella: No, it is not.
Naim shakes her head in agreement with Marella Marella: People do all sorts of things in grief and denial. Please do not blame yourself.
Marella closes her eyes and holds her head down. "I hope that you will find peace." Naim: ... You could come with us, we're going up against Iados Marella: ... That is true! We could avenge your Lady together. Leva: ...Your offer is... appreciated. But... I am... already gone. I held on for the Lady's sake... For far longer than... I should... have... ...But I will take some pleasure in knowing... that wretched... dead eyed soul... will be stopped. Heh... heh... Heh. Laela Syne: ...Hey, Leva?
Laela Syne steps a little closer. Leva: ...Hm? Laela Syne: I've got to admit, I was wrong about you. You might've rubbed me wrong at first, and I'm not sure I could ever call you a friend, but... I think I know where you were coming from. You've got a good heart. I can respect that. Leva: ...Heh heh heh. High praise for one such as me... whose heart no longer beats. ...Thank you. Ana: Apologies for causing you so much trouble here, Leva... Leva: ...Not as much as I caused others. ...All those Paladins... and she was already dead. Heh heh heh... If you have no other... questions... I think I would... like to rest now.
Ana nods slowly
Naim looks downwards. "I hope you find peace."
Laela Syne nods. "I think you've earned it." Leva: ...Farewell. Marella: Until we meet again, Leva.
Leva slumps over and... falls to dust, leaving only her clattering armour, cloth coverings... Nebilim (GM): And some scattered red crystals bouncing along the floor.
Marella clasps her hands together and mutters something in prayer. Enid clings to her head and glows faintly.
Laela Syne picks up the crystals, wondering...
Naim holds her hand to her heart, closes her eyes and says a silent prayer Nebilim (GM): The room is silent. Save for the quiet whirr from above.
Laela Syne stashes the crystals, and moves to pick up Leva's spear. "This might come in handy. Either as a weapon or as a reminder."
Naim breaks her reverie to join Laela. She pats the wound in her side and makes a face. "Yeah its, it's a pretty good spear."
Ana ... waits for a moment, before examining the arcane device as best she can and seeing if its similar to all the other devices. Ana: rolling 1d20+11 arcana ( 17 )+11 = 28 Nebilim (GM): It's very similar to the one downstairs, though weaker. Seems to fuel something towards the Lady, but the flow has stopped. It's probably what kept the place running after the basement one got smashed. Ana: So... now what? Laela Syne: Well, we should talk to Joseph before we leave. After that, well... I guess we just get back on the road? Marella: I am curious about what Leva said regarding Joseph. Roland: I'm ready to get the hell out of here any time.
Naim nods and takes a breath. She feels like she should say something. "Here rests two souls, victims of circumstance..." Naim: Each with hopes and dreams and weaknesses, and around us in this place, many more souls suffered and died.
Naim exhales sharply. "I vow to do my best and avenge them on the evil forces that doomed their fates!"
Marella mumbles, "Iados will need to provide a lot of answers."
Ana nods solemnly.
Naim nods, closes her eyes once more, and walks toward the door. "I'm ready." Ana: Right... Let's go.
Marella follows. Nebilim (GM): You all head out... Laela Syne: So.. I suppose this complicates things. We might need to head into that "Twisted Palace" at some point, it seems pretty crucial. Dangerous. Red. But crucial. Marella: We would need to prepare ourselves extensively, lest we end up like the others we have seen. Laela Syne: Of course. Nebilim (GM): You all arrive at the entrance. Halja, Joseph, and the refugees are there, with the Owlbears on guard.
Laela Syne waves. "It's over." Paladin Joseph: ...Ah. I see.
Paladin Joseph slumps shoulders a little. "I suppose it would be."
Naim waves and approaches. "Yeah. No one will be taken by this place anymore." Naim: So what was your history with this place, Joseph? Paladin Joseph: ...aheh.
Ana quirks an eyebrow Laela Syne: ..? Paladin Joseph: ...I came here looking for uh. Someone who went missing. A lot of people had gone missing around here and...
Paladin Joseph rolled a very poor bluff there, I don't think anyone doesn't innately see through it. Paladin Joseph: ...Yeah. Got wrapped up in all this. That's all.
Laela Syne holds up the Loose Library Page. "Are you sure about that?" Paladin Joseph: ...What are you...?
Paladin Joseph looks at it. Paladin Joseph: ...Oh.
Naim sighs. Naim: After all we've been through, you can trust us... Laela Syne: We certainly aren't going to go on the offensive here. Paladin Joseph: ...Does it... does it matter?
Naim looks at the others and shakes her head. "If it's so uncomfortable... you don't have to tell us." Laela Syne: If anything, we're just curious.
Paladin Joseph inhales deeply. Exhales. "...let's get out of earshot. Please."
Paladin Joseph walks back into the tower a bit, away from the refugees.
Laela Syne follows.
Naim follows.
Paladin Joseph sighs. "So... well. Seeing as you've already got THAT... what do you already KNOW?" Laela Syne: All we know is that you had some connection to Delza and Leva -- possibly that you were going to be the latter's replacement, and that Leva gave us something to give to you. Paladin Joseph: ...Aheh. ...wait, something for me? Naim: Yeah, here.
Naim holds out the thing from Leva's belt.
Paladin Joseph carefully takes it and looks at it.
Paladin Joseph polishes it off with his scarf... revealing a Holy Symbol of Pelor. Paladin Joseph: ...Oh.
Naim looks at him curiously. Paladin Joseph: Well... where to start... First, I was never intended to be anyone's replacement here. Just another soldier in the army. ...The note is probably from before Leva was recruited. Or, I guess. Before Paladin Joseph was recruited.
Laela Syne 's eyes widen. Paladin Joseph: There was a... an academy I guess, out west. We trained as Paladins. I was pretty young, but I remember... stories. Tales of a legendary Paladin... wandering the Broken Lands... righting wrongs. Imagine our faces when they showed up on our doorstep.
Naim is listening with rapt attention. Paladin Joseph: They had intended to just stay and rest, then be on their way. But we asked them to teach us a little. And a little more. And before long... they were an instructor. Paladin Joseph, warrior of Pelor. I trained under them. ...A few Paladins went missing. Joseph seemed concerned. One day they went missing too, with a note that they left for 'Important Reasons.' Not to follow. ...I got curious and dug around to find some kind of clue. Where I learned about... Delza. ...Delza had funded the Academy. It was to train Paladins in order to have fodder for soldiers. That's how they kept getting Paladins within the Broken Lands. Laela Syne: I see... But why would she do that? Paladin Joseph: ...After being here a while I learned she'd figured out that holy power was needed for the transformation... and the more fit you were, the better. So... a Paladin fits the bill. Everything else was... not so clear results. Naim: She funded an academy just to do that...? Paladin Joseph: Yep. She was desperate. Apparently she lost a lot of her army to that Twisted Palace. I didn't know the details of why she wanted in, but it was clearly important. A friend of mine and me made the plan. I'd "get caught" to get in, make an opening, and they'd dive in during to save me before I got turned into a soldier for Delza. Then I'd find Joseph, save them, and prove myself. Of course, I didn't realize that the one who was doing the surgery was Joseph. I'd used the name in order to send a sign that I was there to save them... aheh. Backfired somewhat. ...Joseph, or rather, Leva... killed my friend as we tried to escape. Naim: ... I'm so sorry. Paladin Joseph: ...A few others had managed to get away early on. Most of them hadn't met the real Joseph, who now that I think about it... wasn't really there all that long. But the refugees had heard the stories about Joseph before getting brought in. And heard I'd showed up calling myself Joseph. ...I didn't have the heart to break it to them. So. I took up the name Joseph. Since the one I knew wasn't, anymore... whether they ever were, I dunno. So yeah. I'm not Joseph. Not sure there ever really was a Joseph. I modelled myself after a hero that was probably just an act. Laela Syne: I see. That's pretty admirable. Naim: Leva said that they had taken many names... and that you are as much Joseph as they ever were. That's when they gave us that to give you.
Paladin Joseph chuckles halfheartedly. Paladin Joseph: ...I guess that's true, then. Naim: ... It's not fake, you know. You were Joseph, and you gave hope to all those people. And you saved many of them. And if that's real, then... it makes it real, you know? Laela Syne: Yeah.
Paladin Joseph rubs head awkwardly. "...thanks."
Naim gives him a smile. "Thank you. You've done so much for so long. You are really... a true paladin."
Paladin Joseph stands as upright and proud as he can. "Ha! Well. When you put it like that."
Naim stands up straight as well and offers a hand to shake. "I'm honoured we could fight together today. Paladin Joseph."
Paladin Joseph goes to shake, but stops, noticing the electricity spark a bit on his arm. "...maybe I should pass on that." Paladin Joseph: ...But it was an honour to meet you all.
Naim pulls her hand back and laughs. "Oh yeah." Naim: What will you do now? Paladin Joseph: Ahaha! Well. I think I need to get these refugees somewhere safe, away from all this. But after that?
Paladin Joseph pulls out a helmet, marked with a hammer of Kord across the face. Lightning bolds adorn it, striking out from the tip of the hammer like horns. He slides it on over his head. Paladin Joseph: If the Heavens call me... if the earth cries out for me... if the crowds roar out for me...
Paladin Joseph strikes a confident pose. "I'll be there to strike back against evil!" Paladin Joseph: I'm a champion of justice, after all. Paladin Joseph!
Marella smiles at him, impressed.
Ana sparkles in reaction to such cool dramatics.
Naim grins and tips her visor back in a salute.
Paladin Joseph attaches the symbol of Pelor, a sun, to his belt buckle, and strikes a valiant pose!
Laela Syne smiles. "You might want to get a little stronger, first. You never know how tough a fight might be, you should probably charge up a little beforehand." Paladin Joseph: Ha! You're probably right. Well! Any other questions, then?
Marella shrugs, sending a few more feathers flying. Laela Syne: I can't think of anything. Paladin Joseph: Well then! I can't imagine you all want to be here any more than I do. As soon as I figure out where to take the refugees, I'd like to get going. Naim: Is there shelter near here? It's been a long day and we all need rest, maybe we could eat and rest together today. Paladin Joseph: Ha! Like I'd know. Laela Syne: There's always Sanctuary. Paladin Joseph: Hm? Laela Syne: There's a little village, atop a cliff overlooking a forest further to the South-East. It's small, but the people are as kind as they are.. eccentric, and I think they'd be more than willing to take you in. ...One particular gnome excluded, anyway. They'd certainly appreciate the help in rebuilding, and another defender. If you tell them we sent you along, I bet they'd welcome you with open arms. Paladin Joseph: ...Well! Guess that solves that! Though a good rest and a meal before we part ways sounds like a good idea to me.
Halja suddenly standing there. Halja: 'Dere are some buildings not far from here... hehehe, I am sure at least one would be... comfortable, yes? Ana: Hi Halja! Naim: That sounds perfect! Laela Syne: Fantastic!
Marella fidgets a little to make her remaining plumage look more presentable, which causes her to shed more, and gets flustered.
Halja glances at the plumage and pauses for a moment. "...well. Uh. Hm." Halja: You appear to be, ah. Shedding.
Marella 's pouting intensifies.
Halja leans over to Ana. "Is shedding feathers a 'ting dwarves from outside 'de Broken Lands do?"
Marella TURNS AROUND BURIES FACE UNDER CAPE
Marella , muffled and discouraged: "Temporary magic effect." Ana: Um... Oh, definitely... All the tim--it's magical, yeah. Halja: Aaaaah, okay. Gotcha.
Laela Syne giggles quietly to herself. Halja: Ah... sorry?
Halja awkwardly pats Marella on the shoulder.
Enid wiggles her head as if laughing. Naim: I think it looks kinda nice!
Marella puffs out of her cape slightly. "Thanks." Halja: Well! 'Den! How about we get a place and some food, yes? Naim: Yeah!! Ana: Please. Laela Syne: Please.
Halja hops over to 'de... the cart. "Food is on me tonight! ...well. Half price maybe." Nebilim (GM): The owlbears wander over and Papa Bear gets hitched up to the cart. Jezebel sits back, eyes on Gerard, but not too close to the back of the cart. A certain tiny purple goat stands confidently atop the roof of the cart. The refugees and Joseph wander over. Roland: Hell yeah, let's EAT! Cecil: Get this rogue some food! He's skin and bones! Naim: Aw, don't be mean. He's got a nose, too.
Cecil chuckles.
Roland pouty glare at you both.
Naim jogs over to the refugees to say hi. "Some of y'all can ride in the cart if you want, Halja's got room." Nebilim (GM): They nervously hop on. Gerard slides aside, trying not to draw attention. -SESSION END AS ALL WALK OFF-
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hansamushi-blogfriend · 11 years ago
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Halja's Map
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hansamushi-blogfriend · 11 years ago
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Loose Throne Room Note
This page sitting next to the body is written in overly elegant handwriting. "It is over. I know you will not read this. I know you have been infected by this foul disease yourself... though your body has made it less obvious. I can barely manage to hold this pen. And in this moment of lucidity before my death, it is clear to me that we have failed. My condition will not be cured. I sank too far into this... obsession with curing myself by seeking whatever lies within that infernal Twisted Palace. So many of my soldiers have been consumed and spat out by that place... is there even a cure within? If by some miracle you read this... stop. I am as good as dead. You are already there. Only your dedication to that oath you made when we met has kept you moving. My empire has crumbled before it even began. We failed. ~Lady Delza"
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