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Been working on some stylized trim sheets, I'm finally starting to be happy with my texturing https://t.co/Wbr0shtMwP
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RT @rasfrogfrosting: Happy #PortfolioDay all! 🐸 I'm Ellie - 3D Env Artist currently looking for first role remotely or near London, UK🔥🌟 Looking for a studio that cares deeply about diversity + inclusion 👁️👄👁️ https://t.co/3lnU7ixTzX #3D #modeling #videogames #gamedev https://t.co/vz1Aa2i8XF
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I got that HDA cable tool all finished and cleaned up for my portfolio! Made with #UE4 and #Houdini @sidefx https://t.co/HZsZw08tXC
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RT @gatring3: #絵柄が好みって人にフォローされたい https://t.co/xBAF0scmTh
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https://t.co/rO12Dc1bg0
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Super excited to show off this project! It's a cable generator for #UE4, made with #Houdini https://t.co/RGnlDrR25c
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Also new - the sequence that reveals the first environment https://t.co/L3Q3CsJi4P
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Titlescreen for my capstone project! https://t.co/wKBJNIRsVB
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The foliage was heavily inspired by this demo from @MeshModeler: https://t.co/5A4FbzIDHO
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A little still image of the grassy field, plus the atlas material I made for it https://t.co/RNymuDBweu
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I tried making grass foliage for the first time! It's a combination of a Substance Designer texture atlas, houdini generated mesh cards with custom normals, and a vertex displacement shader in UE4 https://t.co/DDohKN16M4
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https://t.co/lFVwOuQHYo
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Doing a test asset for my senior capstone! https://t.co/gCRSyyEiGS
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Here's a single still flower, the petal details are a bit more visible here https://t.co/iJBiTEELQ6
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Here's a demonstration of the controls for flower generation and the textures https://t.co/btpSiyuhNT
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First time making foliage! Combining #MadeWithSubstance with #Houdini, for final output to #UE4 https://t.co/uNNBJZf3i3
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Made this little tool for my #UE4 capstone project - experimenting how to combine Houdini and Substance Designer together on one asset https://t.co/mzEborUg9i
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