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Legend of the Poro King
The poros trained all year for this.
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Rek’Sai Champion Spotlight - League of Legends
Learn the art of baiting, burrowing and butchery in the Rek’Sai Champion Spotlight.
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Champion Level 6 - Dragon Solo Guide - League of legends
Dragon Solo Guide – League of legends
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Invisible Teleport Trick - League Tips & Tricks
Invisible Teleport Trick – League Tips & Tricks – League of Legends
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Just The Tip - Episode 23 League of Legends
Tips and Tricks League of Legends
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PAX Australia 2014 Cosplay LOL
Check out some of the awesome cosplayers we found at PAX Australia 2014!
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The Showcase is back with a BIG PORO - All Chat
In this episode we check out some League fan art, including a Shen vs Zed cosplay, talk to master prop maker Ben Bayouth, and play a game of Who’s That Champ!
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Garen guide - Gameplay - League of Legends
Welcome to Guidega.com Garen gameplay, you want to see more LoL on the website the best way to let we know is to like the video and leave some feedback in the comments section.
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Jinx guide - Gameplay - League of Legends
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Shen guide - Gameplay - League of Legends
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Yasuo guide - gameplay - League of Legends
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Draven guide - gameplay - League of Legends
Welcome to Guidega.com Draven gameplay, you want to see more LoL on the channel the best way to let we know is to like the video and leave some feedback in the comments section.
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Kalista guide - gameplay - League of Legends
Welcome to Guidega.com kalista gameplay, If this is interesting leave some feedback in the comments section, thanks you for watching.
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Rek'Sai Top - Gameplay League of Legends
Rek’Sai : the Void Burrower – League of Legends enter Shurima unaware of the monster’s fearsome reputation.
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Rek'Sai The Void Burrower - League of Legends
Welcome to Guidega.com Rek’Sai The Void Burrower new champion League of Legends. Rek’sai is a monstrous former Void inhabitant come to wiggle across and underneath the Shuriman sands devouring nomads.
Rek’Sai – The Void Burrower
The shifting Shuriman sands harbor countless tales, and while most speak of its long-forgotten civilization, others reveal something else: terror within the dunes. The nomads and traders that cross through Runeterra’s golden lands know the stories well enough, the bloody remains of their kin a testament to the void beast below. And while others enter Shurima unaware of the monster’s fearsome reputation, or so proud they believe themselves strong enough to survive her slaughter, few last long once they enter Rek’Sai’s lands.
PASSIVE : Fury of the Xer’Sai
Rek’Sai gains fury whenever she attacks her enemies. Burrowing consumes her fury, briefly regenerating her health
Rek’Sai is a powerful and mobile monster well suited to the jungle of Summoner’s Rift. Clever use of her tunnels gives Rek’Sai unparalleled mobility through her jungle and into the enemy’s domain. Once there, she works best counter-jungling her opponent into obscurity before ganking enemy laners from the unconventional angles her tunnels provide.
Jungling
Rek’Sai is a mobile menace at all stages of the game, creating tunnels throughout her own jungle to help her dart from camp to camp. But she doesn’t just burrow quickly; she kills at speed, too. Queen’s Wrath brings mass carnage to each camp’s monsters, dealing solid area of effect damage to every enemy around her, while Furious Bite deals powerful single target damage. Monsters will fight back, but Rek’Sai – once she’s generated enough fury – can sustain through the slaughter by burrowing, which restores her health and speeds her toward the next camp. And once her jungle’s empty, it’s time for Rek’Sai to turn toward the enemy jungle.
Tremor Sense is central to Rek’Sai’s counter-jungling runs, which focus on killing enemy camps while her counterpart’s away rather than dueling directly. By checking for movement in her intended direction, Rek’Sai can at least understand where her opposing jungler isn’t, then use that knowledge to burrow in and steal camps, effectively starving her opponent out of their jungle and forcing them into premature ganks, or worse yet, into Rek’Sai’s lair. Pity those who dare stray too deep into the burrower’s home: her tunnels offer incredible mobility, and with good vision control, Rek’Sai can easily coordinate her allies as she hunts down wandering targets.
Then there are her ganks. Rek’Sai’s relative lack of burst damage means she thrives best when she ganks for her high-damage allies, using her considerable utility to slow and stop her target’s escape. Most crucially, Rek’Sai’s tunnels give her unique angles of attack into enemy lanes, from which she can damage her mark with Prey Seeker before unburrowing beneath them. The knock-up provides a strong enough window for most assassins to secure their kill, but even if her enemy’s still alive, Rek’Sai can turn to her own abilities – Queen’s Wrath and Furious Bite in particular – to add extra damage into the mix.
Teamfights
Come mid-game, Rek’Sai operates best when she takes advantage of her unique vision and tunnels, using her knowledge of the enemy’s movements to split push or pick lone targets. In split-push situations, she makes short work of minion waves with Queen’s Wrath, shoving her own minions into towers and forcing the enemy team to react. Tremor Sense ensures she’s always aware of her enemy’s whereabouts, too, allowing her to dive through the myriad tunnels she’s already created and skirt around those who come to stop the shove. But her mobility doesn’t end there. Void Rush gives Rek’Sai the ability to burrow to any of her tunnels, potentially crossing over the entirety of Summoner’s Rift in seconds.
But when to ult? If she’s attracted enemy attention with her split pushes, Rek’Sai can quickly relocate to join her waiting allies in another lane, using their newfound numbers advantage to force down towers or claim other objectives. Alternatively, a sneaky tunnel in the enemy base sets up a perfect late game backdoor attempt, while tunnels near her own base give Rek’Sai the opportunity to dash back and help defend when the enemy forces come knocking. During the early and mid game, Void Rush gives Rek’Sai instant access back into her jungle whenever she recalls, meaning she can carry on clearing camps and gaining experience and gold while her counterpart heads back to their jungle.
In large-scale teamfights, Rek’Sai works best when she can follow up on a solid initiation, following in and locking up priority targets with the knock up from Unburrow. Once she’s engaged, Rek’Sai has to work fast, generating fury as quickly as she can before crippling her enemy with Furious Bite. The ability scales in damage depending on how much she’s filled her fury bar, and deals true damage when full. Once she’s laid down her punishment, Rek’Sai needs to focus on survival. Burrow gives her both the movement speed and health regen she needs to dodge and recover from the enemy’s retaliation, and gives her opportunity to peel for her damage dealers by Unburrowing beneath their would-be killers.
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Video Eternum Rek'Sai Skin - League of Legends
New Champion League of Legends Rek’Sai. Eternum Rek’Sai Skin, Eternum Rek’Sai Skin Gameplay Spotlight.
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Kalista Guide Champion - League of Legends
Welcome to Kalista Guide champion League of Legends ! share experiences tips & tricks, strategies with champions you favorite.
STARTING ITEMS :
FIRST BACK
CORE ITEMS :
BOOTS :
CHOOSE ONE
CHOOSE TWO
DEFENSIVE ITEMS – AP
DEFENSIVE ITEMS – AD
FINAL BUILD
ABILITY SEQUENCE:
MASTERIES :
RUNES :
Greater Quintessence of Attack Speed: With this build Kalista don’t have alot of Atk Speed, with this she can get a good amount of Attack Speed and it’s better for Kalista early game Harass and farm.
Greater Quintessence of Attack Damage: This make easier for Kalista to farm under tower in early game, and help with harass too.
Greater Mark of Attack Damage: This make easier for Kalista to farm in early game, and help with harass too.
Greater Seal of Armor: This make you receive less damage from the enemy ADC and Support AA, its a good defensive Seal, you can put health seal too, but is situational.
Greater Glyph of Magic Resist: This make you receive less damage from support, and some skills, its the best Glyph for Kalista, you can have [Greater Glyph of Cooldown Reduction] too.
SPELLS :
Flash
This spell is essential, you escape from ganks and various skills shots, you can use to reach the other side of the wall, therefore some champions need to do or a longer path or use some skill that does the same.
Exhaust
This spell don’t work well with Kalista, this is a defensive spell, but leave it to you support, if you support is bad don’t even play with Kalista
Barrier
Gives you a shield that can block damage, its better than heal for this mean, but dont give extra movespeed, or help you team, only use if you are agains burst damage, or champions that can reduce heal, like Tristana,Miss Fortune and Varus.
Heal
Heal even after a lot of nerfs is still a good option, it can help you team and give you movespeed.
Cleanse
A great spell against Fiddle, Nasus, Amumu, and any CC, but u can have an item for 1350 gold that gives the same thing, only use it if you are against Fiddle support + Amumu jungle, a lot of CC.
SKILLS :
Passive: Martial Poise
Rather than cancelling the basic attack animation, a move order hops Kalista in the direction of the click after she completes her attack. Kalista leaps farther when moving away from her target.
Use it for additional mobility, dodging skill shots, jumping walls, or kiting away from danger.
Q: Pierce
Kalista hurls a spear, damaging the first enemy struck and adding a stack of Rend. Pierce also procs Martial Poise. If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead target to the next enemy it hits.
This ability has high scaling making it very painful for enemies when poking with it. You can also use it to leap over say the wall of dragon pit since it procs your passive.
W: Sentinel
Passive: Soul-Marked—When Kalista and her bound ally attack a minion, monster or enemy champion at the same time, they deal bonus magic damage.
Active: Kalista commands a sentinel to keep watch over an area. The sentinel patrols back and forth in a line 7 few times. Vulnerable to attacks from behind, sentinels see in a cone in front of them and scream if they spot an enemy champion and then follow them for 4 seconds.
This ability helps you with vision, similar to Ashe’s E or Quinn’s W, instead this lasts massively longer. The passive helps you win trades considerably in your favor. Also helpful if you are trying to farm under tower. Have your support hit a minion then you attack it.
E: Rend
Passive: Kalista’s basic attacks and the spear from Pierce lodge in their target for a short time.
Active: Rend causes her to rip the spears from her enemies, slowing them and dealing increased damage for each spear rent from the target. Rend’s cooldown resets if it secures a kill on an enemy unit. The spears stackinfinitely, only disappearing if Kalista fails to keep up her assault.
This ability is very good for farming, securing objectives such as dragon/baron since you can infinitely stack the amount meaning you do more damage over the long term. Currently you can use it as a secondary smite on baron or dragon activating the stacks when it’s low health. Another good use of this is when you are kiting. Auto attack while using your passive to move around, when the enemy catches up activate rend to slow them and move further away.
R: Fate’s Call
Kalista repositions her bound ally next to her, making them untargetable and disabling their spells. During Fate’s Call, Kalista’s Soul-Bound gains a new ability, which allows the Soul-Bound to dash in a target direction, knocking up enemies they strike.
This ability is useful for engaging. It’s also useful for saving your soul-mate from sticky situations.
PROS :
Extremely High Mobility High Burst Damage (for a marksman) Ability Reset Potential Able to initiate fights Save soul-bound teammate with her ultimate Self-Peeling Easy to farm with Very good at kiting
CONS :
Squishy High Mechanical Difficulty Can be out-poked by long range champions Can easily run out of mana Requires good coordination with whoever you are bounded with. Mobility basically dependent upon attacking Cannot cancel her basic attack wind up
ITEMS :
Blade of the Ruined King
does slightly less DPS than the infinity edge its more useful for the all-in potential, cheaper gold cost, extra sustain from lifesteal, and its synergy with Rend and Martial Poise. You should notice a power-spike when you get the item.
Infinity Edge
Basically a standard item for all ADC’s. The attack damage and the crit chance are always helpful in lane especially for poking.
Runaans Hurricane
I’ve read a few guides now that either leave this item out or mention that you should never get it. I will agree with them in the case that you are losing lane or even. However, I personally love the synergy between this item, the attack speed, and Rend. The downside is it doesn’t provide crit strike chance, although you do have an IE and another crit item. I believe this can come in handy in team fights if you attack multiple targets and activate your E.
Phantom Dancer
Something I really like about getting a Phantom Dancer is that you can move through minions and with this champs focus on mobility that can be a great tool. Along with the crit chance and bonus movement speed you definitely want either this or a Statikk Shiv
Statikk Shiv
This is the item I would probably recommend over both of the above if you want high wave clear and poke. It’s incredibly useful for lane clear. You do lose 10% attack speed and 10% crit chance if you choose this over Phantom Dancer however, this item is cheaper and if you proc the shiv passive along with your q and e it can make people back-off fairly easily.
Guardian Angel
Get this if the enemy team has very high burst damage or an assassin that can easily pick you off in a team fight or alone
Mercurial Scimitar
This item is your last core item to buy, this will help against HEAVY CC and it’s active should only be used in such a case as well. Do not waste the active on slows, since Kalista’s passive can be utilized not to worry about slows. If you don’t think you’re good enough to stop slows, consider switching Berserker’s Greaves with Mercury Treds, although I don’t recommend it. Mercurial Scimitar should be used in the case of snares/stuns/immobilization.
Last Whisper
Last Whisper will give you that % Armor Penetration that you need to kill less potentially threatening targets. It’s important that you get this since you will not be getting Ghostblade or another Armor Penetration item. Thanks to your 55% crit chance at the end of this build, you will be doing enough damage with Last Whisper as your only Armor Penetration item anyway.
Phreak
THE BEST ITEM FOR KALISTA, PERIOD. Trinity Force will help you poke down the enemy players when you use your Q and then an auto attack. This is good because your auto attack is pretty much guaranteed thanks to the movement speed multiplier, then auto attack from then on for an easy kill with E’s activate.
The Bloodthirster
Get The Bloodthirster if you find the need for Lifesteal, in a lot of games I wouldn’t buy Lifesteal on Kalista since she has so much survivability that I never found the need to since my mechanics are good on her. If you’re someone who finds it hard to control Kalista, then maybe The Bloodthirster is the final core item for you!
Kalista Champion Spotlight by Guidega.com
SYNERGY :
Leona
Tanky supports like the Radiant Dawn are perfect for Fate’s Call. After being tossed into the fray by Kalista, Leona can hang onto Zenith Blade to zoom around teamfights applying crowd control where needed. Bonus points for proc-ing Sunlight and Soul-Marked at the same time.
Janna
On face, it may not seem like a great idea to toss the fragile Janna into the enemy team, but Fate’s Call and Monsoon combine to split enemy teams asunder.
Malphite
Imagine Fate’s Call and Unstoppable Force smacking sequentially into the enemy team—the area of effect knockup double tap will win you most fights.
Thresh
If you were thinking about running away from Kalista think again. When Kalista ults thresh he can then also use his ult to initiate and slow the enemy lane. If they flash thresh can hook and lantern Kalista into the fight. Not to forget thresh’s general harassment with his auto attack in combination with the Kalista W passive.
Braum
Kalista and Braum are basically a match made in heaven. Kalista is all about mobility and Braum is all about the slows. Kalista’s enemies won’t be able to escape with all of braums slows. Along with that the extra armor from Stand Behind Me is great for squishy Kalista.
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