Posts for role playing material, such as pathfinder. Also includes roleplay of the Cujorun Wayfinder Club.
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More features to come, including racial feats and an alternative stats if you want to use psionic alternative rules
Dohwar
[I would just like to take a moment to thank @thecreaturecodex for bouncing ideas off and proofing this entry, I am thankful for her help.]
Dohwar This small penguin-like humanoid sports a glossy black and white feather coat with a colorful brow feathers.
Dohwars are a race of small, chubby, flightless avian resembling in many ways large penguins. Native to temperate and arctic coastal regions of a far off world, they are consummate merchants, viewing most interactions through a lens of mercantile exchange and contract. A dohwar refers to marriage partnership as a "merger" and their eggs as "new wares." A dohwar is constantly seeking new means of barter and exchange, a trait that either makes them endearing or grating depending on the individual dealing with the dohwar. Dohwar tend to loath violence, viewing it as a complete dissolution of ability to negotiate with others, but in case of the inevitable, prefer a support role, leaving combat to allies or mercenaries when combat arises.
Dohwar as player characters A dohwar does not have racial Hit Dice and advances by character class. Bard, Occultist and Rogue are common classes among dohwars. A dohwar character has the following racial traits-
+2 Intelligence, +2 Charisma, -2 Wisdom: Dohwar are shrewd and charismatic negotiators, but are known to be flighty and impulsive.
Small: Dohwar gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Dohwar have a base speed of 20ft. They also have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
Humanoid (Dohwar): Dohwar are humanoids with the dohwar subtype.
Dohwar Telepathy: A dohwar is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Hold Breath: Dohwar can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
Mercantile: Dohwar receive a +2 racial bonus to Appraise and on a Craft or Profession skill of their choice. Dohwar also always have Appraise and Sense Motive as a class skill.
Psychic Attunement: Dohwar receive Empath as a bonus feat at 1st level. Those who can’t use occult skill unlocks at 1st level instead gain the Psychic Sensitivity feat as a bonus feat.
Alcohol Immunity: Dohwar are immune to the effects of alcohol and alcohol addiction, however, glucose, such as found in fruit and honey, affects her in a manner similar to strong wine or beer.
Language: Dohwar begin play speaking Common and Dohwar. Furthermore, members of this race with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).
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Dohwar
[I would just like to take a moment to thank @thecreaturecodex for bouncing ideas off and proofing this entry, I am thankful for her help.]
Dohwar This small penguin-like humanoid sports a glossy black and white feather coat with a colorful brow feathers.
Dohwars are a race of small, chubby, flightless avian resembling in many ways large penguins. Native to temperate and arctic coastal regions of a far off world, they are consummate merchants, viewing most interactions through a lens of mercantile exchange and contract. A dohwar refers to marriage partnership as a "merger" and their eggs as "new wares." A dohwar is constantly seeking new means of barter and exchange, a trait that either makes them endearing or grating depending on the individual dealing with the dohwar. Dohwar tend to loath violence, viewing it as a complete dissolution of ability to negotiate with others, but in case of the inevitable, prefer a support role, leaving combat to allies or mercenaries when combat arises.
Dohwar as player characters A dohwar does not have racial Hit Dice and advances by character class. Bard, Occultist and Rogue are common classes among dohwars. A dohwar character has the following racial traits-
+2 Intelligence, +2 Charisma, -2 Wisdom: Dohwar are shrewd and charismatic negotiators, but are known to be flighty and impulsive.
Small: Dohwar gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Dohwar have a base speed of 20ft. They also have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
Humanoid (Dohwar): Dohwar are humanoids with the dohwar subtype.
Dohwar Telepathy: A dohwar is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Hold Breath: Dohwar can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
Mercantile: Dohwar receive a +2 racial bonus to Appraise and on a Craft or Profession skill of their choice. Dohwar also always have Appraise and Sense Motive as a class skill.
Psychic Attunement: Dohwar receive Empath as a bonus feat at 1st level. Those who can’t use occult skill unlocks at 1st level instead gain the Psychic Sensitivity feat as a bonus feat.
Alcohol Immunity: Dohwar are immune to the effects of alcohol and alcohol addiction, however, glucose, such as found in fruit and honey, affects her in a manner similar to strong wine or beer.
Language: Dohwar begin play speaking Common and Dohwar. Furthermore, members of this race with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).
#dohwar#pathfinder rpg#pathfinder 1e#pathfinder#dungeons and dragons#spelljammer#humanoids#playable race
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Hagspawn
Dai Bakemono by Alex Konstad
Hagspawn
The sons of malicious, predatory hag mothers, hagspawn are an unfortunate people, despised by both parent of their kind. Hags continue their awful lineage by taking human males for mates,usually murdering and devouring the hapless captive later. The female children of a hag are changelings, and often quickly grow into hags like that of their mothers, but in rare circumstances, a son is born to the hag. These male children are hagspawn, half-human out-casts. Feared and hated by normal humans, and abused and neglected by their hag mothers, hagspawn must make their way in the world by dint of their strength, hardiness, and sheer determination.
All too often, hagspawn are filled with the malice, violence, and resentment of their monstrous parent. They are quick to take offense and view even the most in-nocent remark as a hidden slight. People regard them as ill-tempered monsters, and many hagspawn perpetuate distrust of their kind by behaving exactly as expected. They look out for themselves first and regard companions as temporary allies that will abandon them when convenient. If they remain with their mothers, they are treated as bodyguards and minions rather than children, and those that leave often become mercenaries and thugs. Hagspawn are capable of working furiously to achieve a desired end and do not shy away from physical hardship or danger if the reward seems worth the risk.
Bulky creatures, Hagspawn tend to be around 6’ and weighs around 200 lbs.
Stats
+2 Strength, +2 Constitution, –2 Charisma: Hagspawn are strong and hardy, but are sullen and ill-tempered. (1 RP)
Medium: Hagspawn are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
Monstrous Humanoid: Hagspawn are Monstrous Humanoids. (3 RP)
Base Speed: Hagspawn have a base speed of 30 ft. (0 RP)
Senses: Hagspawn have Darkvision 60ft. (- RP)
Gatecrasher: Being shunned as they are, hagspawn tend to build up a lot of aggression, and try to find outlets on the possessions of their tormentors. Hagspawn gains a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder. (2 RP)
Lesser Spell Resistance: Hagspawn have a spell resistance equal to 6 + their character level. (3 RP)
Thick Hide: Hagspawn gains a +2 natural armor bonus to Armor Class. (3 RP)
Languages: Hagspawn begins play speaking Common and Giant. Hagspawn with high Intelligence scores can choose from the following: Abyssal, Aklo, Draconic, Infernal, Goblin, Sylvan, and Undercommon. (0 RP)
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An Elgon, the result of an elf having a kid with a dragon. Often are kept in elf communities for their precognitive properties (which they don’t have, in truth they’re really good at guessing). Also they eat meat, which can be a problem for the menageries elves tend to keep.
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