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Pandora's box
Pandora's box actually a jar. Inside there were evil things and spirits that were then released into the world. All things good were left inside the jar.
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Disney’s 12 basic principles of animation
Disney's Twelve Basic Principles of Animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.
The 12 Principles of Animation 1 Squash and Stretch 2 Anticipation 3 Staging 4 Straight Ahead Action and Pose to Pose 5 Follow Through and Overlapping Action 6 Slow In and Slow Out 7 Arc 8 Secondary Action 9 Timing 10 Exaggeration 11 Solid drawing 12 Appeal
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Disney
The Walt Disney Company, known as Disney, is an “American diversified multinational mass media and entertainment conglomerate”. The company was founded in 1923, by siblings Walt Disney and Roy O. Disney. The Disney Brothers Cartoon Studio established itself as a leader in the animation industry before expanding into live action films as well as television. The company also went under the names The Walt Disney Studio and then Walt Disney Productions.
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Rotoscoping
Definition:
To transfer (an image from live action film) into another film sequence using a Rotoscope.
Rotoscoping is an animation technique used by animators to trace over motion picture footage, frame by frame, when realistic action is required. Originally, photographed live-action movie images were projected onto a glass panel and re-drawn by an animator. This projection equipment is referred to as a Rotoscope.
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Max Fleischer
Max Fleischer was an American animator, inventor, film director and producer. Fleischer was a pioneer in the development of the animated cartoon and served as the head of Fleischer Studios.
His creations:
He is known for his work on Gulliver's Travels (1939), Superman (1941) and Popeye the Sailor Meets Sindbad the Sailor (1936).
Fleischer also produced some of the first war training films for the U.S. Army.
Awarded U.S. patent 1,242,674, "Method of Producing Moving Picture Cartoons," for the rotoscope, which allowed film footage of a live figure to be used as a guide for drawing an animated figure. [1917]
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Film Review: Chappie
Set in the not too distant future, Chappie is about a breakthrough in artificial technology. Robots are now the primary source of protection out on the streets. The inventor of this mechanised police force named Deon (played by actor Dev Patel) is still pushing the frontier of artificial intelligence and has a major breakthrough. Being restricted by the company that he works for he resorts in stealing the technology needed and a scrapped version of one of his own designed police robots. Only problem is that he and his technology are then kidnapped by a small group of bandit thugs. He makes the breakthrough after bargaining with them although it comes at a price. The robot now named ‘Chappie’ has to learn, as he is a child, and is now being brought up by both good and bad people. He just has to learn the differences and learn which to follow.
I really enjoyed watching chappie. I have watched other films by Niell Blomkamp such as Elysium and district 9. However I preferred Chappie much more to them. I feel that this is probably because it has a much better storyline that the others as it is to do with learning and you learn with the character and don’t really know what is going to happen unlike the other films where there is a goal or you know what is going to happen or happening. This then engages the viewer much more and in general they are going to have a much better viewing experience.
I thought that the acting in the film was surprisingly good although my mind is still debating on what I thought of Hugh Jackman’s performance as it felt like his character maybe wasn’t actually needed and most of the time when it was a scene with him in it, it just wasn’t really the best to watch just because of how they were maybe ‘overselling’ the jealousy of his character.
The only other problem that I had with the film was to do with yet again… you guessed it Hugh Jackman’s character Vincent. Although this time it is to do with his robot mech. I just found the design of it to be so horrible a generic (even though I understand that it’s probably meant to be like that). It also is I believe to be the only thing that gives away the magic of the CGI of the film as it just doesn’t quite have the realism at all. But it is absolutely amazing when you look at Chappie and the other police robots. I was simply blown away when I first saw one of those robots as not only was the CGI perfect for them but I also thought that the overall design of them was great, simple and down to the point just like the film itself.
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The First?
Fantasmagorie is an 1908 French animated film by Émile Cohl. It is one of the earliest examples of traditional (hand-drawn) animation, and considered by film historians to be the first animated cartoon.
In 1906, Blackton also made the first drawn work of animation on standard film, Humorous Phases of Funny Faces. It features faces that are drawn on a chalkboard and then suddenly move autonomously.
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Animation
the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence. "a combination of live action with 3-D animation"
the manipulation of electronic images by means of a computer in order to create moving images.
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This is a render of the view that I designed the room to really be viewed from. This is because you can see almost all of the things that are in the room aside from a few canisters in the back corner. I am really happy with how this turned out and was genuinely surprised about what Cinema 4D is capable of doing and just how easy it is to use to get the results that I wanted.
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This is my finished Ray gun. I did do the stock differently before but i went for a much simpler and much nicer looking stock/handle in the end with a trigger that you use all of your fingers for.
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This is the isometric view of the room. I am happy with how it looks in this view. I had to remove the ceiling/roof however to achieve this view so unfortunately it doesn't have the same lighting as it does normally, with those cool streaks of light coming from the windows.
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I rendered the room from this view so that I could get a sense of what a “realistic” overhead view of the room would be like that wasn't an isometric view.
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This is what the finished table looks like. I kept it simple because I felt that it needed to be simple but elegant to be in the middle of the room so that it isn't distracting the viewer from the rest of the detail in the room.
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I chose to put glass here so that it makes cool reflections of the runway lights on the floor and because I feel that it looks futuristic because it can give it the illusion that it is floating whilst not actually floating.
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