gemmyjarscreativecoding
Creative coding
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gemmyjarscreativecoding · 8 years ago
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Over the course the year I think that I have quite enjoyed using Sonic pi. At first it was hard to get used too because I would make simple mistakes however I have gotten used to it. Unlike my fellow classmates, I'm not so confident with advanced code but I feel like I will get better with time.
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gemmyjarscreativecoding · 8 years ago
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live_loop :fibble do  use_synth :pluck  play 45  sleep 0.5  play 45  sleep 0.5  play 43  sleep 0.5 end 5.times do  use_synth :mod_fm  play 75, amp:2 ,pan:-1  sleep 0.75  play 75, amp:2 ,pan:1  sleep 0.75 end
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gemmyjarscreativecoding · 8 years ago
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The aim of our final code was for the beat to start slow and then as Jabz reached the middle section of the game the beat would begin to speed up. Finally, towards the end of the game the beat plays much faster before stopping at the last jelly cube. We also did create separate audio files for the start line, walls, cubes and the last cube but unfortunately we had to much trouble trying to connect them to unity.
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gemmyjarscreativecoding · 8 years ago
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For our final performance I wanted to make a much shorter composition so I could remember and live code it on the day.
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gemmyjarscreativecoding · 8 years ago
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This was also used in the second performance i believe.
use_synth :growl 2.times do  sample :ambi_glass_hum  2.times do    sleep 2
   play 45    sleep 50    sleep 2    play 60    play 30
 end end
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gemmyjarscreativecoding · 8 years ago
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The composition below was the one I used for my second performance. The background beat was created to sound like white stripes- Seven Nation Army. I personally I think this performance went better but unfortunately Sonic pi crashed during the performance. I’ve found so far that Sonic Pi can be incredibly glitchy and I've had uninstall and re-install once because it just wouldn't open.
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gemmyjarscreativecoding · 8 years ago
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loop do  sample :guit_e_slide  play :e3, release: 0.8  sleep 0.5  play :e3, release: 0.4  sleep 0.25  play :g3, release: 0.4  sleep 1.25  play :e3, release: 0.4  sleep 1.25  play :d3, release: 0.4  sleep 0.25  play :c3, release: 0.8  sleep 1  play :b2  sleep 1 end 3.times do  #use_synth :dark_ambience  play 42  sleep 3  play 41  sleep 2.1  play 46  sleep 1 end 2.times do  #sample :elec_fuzz_tom, amp: 1, pan: -1  play 34  sleep 1.8  play 46  sleep 2  play 50  sleep 3 end loop do  sample :drum_bass_hard , rate: (rrand 0.125, 1.5)  sleep rrand(0, 3) end loop do  sample :guit_e_slide  play :e3, release: 0.8  sleep 0.5  play :e3, release: 0.4  sleep 0.25  play :g3, release: 0.4  sleep 1.25  play :e3, release: 0.4  sleep 1.25  play :d3, release: 0.4  sleep 0.25  play :c3, release: 0.8  sleep 1  play :b2  sleep 1 end
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gemmyjarscreativecoding · 8 years ago
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The buffer below is one I either used for the first performance or created afterwards.
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gemmyjarscreativecoding · 8 years ago
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live_loop :haunted do  sample :loop_amen_full  play 32  sleep 0.2  play 41  sleep 5 end 2.times do  sample :bass_drop_c, amp: 3  play 49  sleep 0.5  play  50  sleep 1.7  play 28  sleep 2.2  play 37  sleep 2.3  play 50  sleep 1  play 46  sleep 1.3 end 3.times do  use_synth :chipbass  play 42  sleep 3  play 41  sleep 2.1  play 46  sleep 1 end 2.times do  sample :elec_fuzz_tom, amp: 1, pan: -1  play 34  sleep 1.8  play 46  sleep 2  play 25  sleep 3 end
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gemmyjarscreativecoding · 8 years ago
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These three previous buffers were the ones I used in my first performance. I ended up changing my composition completely for my second performance because there was two guitar riffs that were overlapping each other and if I deleted either one the song didn't sound quite right.
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gemmyjarscreativecoding · 8 years ago
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live_loop :haunted do  use_synth :dark_ambience  3.times do    play 60, amp: 25    sleep 10    play 60, amp: 25    sleep 25  end end
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gemmyjarscreativecoding · 8 years ago
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use_synth :hollow 3.times do  sample :ambi_haunted_hum, amp: 0.2  3.times do    sleep 2
   play 60    play 55    sleep 1.5    play 65    play 50  end end
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gemmyjarscreativecoding · 8 years ago
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live_loop :flibble do  sample_buffer :ambi_haunted_hum  sample :bass_sounds, attack: 2, decay: 1  play 3  sleep 2  use_synth :piano  play 5  sleep 5 end
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gemmyjarscreativecoding · 8 years ago
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For our creative code we have to use sonic pi. Before I started this year at university I had never used Sonic pi software so it was quite alien to me and I kept constantly making mistakes, like not adding - and # etc. 
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gemmyjarscreativecoding · 8 years ago
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So this blog was created as I personal log for everything that was created during creative coding lessons. Admittedly I didn't start this blog from day one because I just wrote stuff in my notepad.
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