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Over the course the year I think that I have quite enjoyed using Sonic pi. At first it was hard to get used too because I would make simple mistakes however I have gotten used to it. Unlike my fellow classmates, I'm not so confident with advanced code but I feel like I will get better with time.
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live_loop :fibble do use_synth :pluck play 45 sleep 0.5 play 45 sleep 0.5 play 43 sleep 0.5 end 5.times do use_synth :mod_fm play 75, amp:2 ,pan:-1 sleep 0.75 play 75, amp:2 ,pan:1 sleep 0.75 end
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The aim of our final code was for the beat to start slow and then as Jabz reached the middle section of the game the beat would begin to speed up. Finally, towards the end of the game the beat plays much faster before stopping at the last jelly cube. We also did create separate audio files for the start line, walls, cubes and the last cube but unfortunately we had to much trouble trying to connect them to unity.
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For our final performance I wanted to make a much shorter composition so I could remember and live code it on the day.
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This was also used in the second performance i believe.
use_synth :growl 2.times do sample :ambi_glass_hum 2.times do sleep 2
play 45 sleep 50 sleep 2 play 60 play 30
end end
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The composition below was the one I used for my second performance. The background beat was created to sound like white stripes- Seven Nation Army. I personally I think this performance went better but unfortunately Sonic pi crashed during the performance. I’ve found so far that Sonic Pi can be incredibly glitchy and I've had uninstall and re-install once because it just wouldn't open.
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loop do sample :guit_e_slide play :e3, release: 0.8 sleep 0.5 play :e3, release: 0.4 sleep 0.25 play :g3, release: 0.4 sleep 1.25 play :e3, release: 0.4 sleep 1.25 play :d3, release: 0.4 sleep 0.25 play :c3, release: 0.8 sleep 1 play :b2 sleep 1 end 3.times do #use_synth :dark_ambience play 42 sleep 3 play 41 sleep 2.1 play 46 sleep 1 end 2.times do #sample :elec_fuzz_tom, amp: 1, pan: -1 play 34 sleep 1.8 play 46 sleep 2 play 50 sleep 3 end loop do sample :drum_bass_hard , rate: (rrand 0.125, 1.5) sleep rrand(0, 3) end loop do sample :guit_e_slide play :e3, release: 0.8 sleep 0.5 play :e3, release: 0.4 sleep 0.25 play :g3, release: 0.4 sleep 1.25 play :e3, release: 0.4 sleep 1.25 play :d3, release: 0.4 sleep 0.25 play :c3, release: 0.8 sleep 1 play :b2 sleep 1 end
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The buffer below is one I either used for the first performance or created afterwards.
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live_loop :haunted do sample :loop_amen_full play 32 sleep 0.2 play 41 sleep 5 end 2.times do sample :bass_drop_c, amp: 3 play 49 sleep 0.5 play 50 sleep 1.7 play 28 sleep 2.2 play 37 sleep 2.3 play 50 sleep 1 play 46 sleep 1.3 end 3.times do use_synth :chipbass play 42 sleep 3 play 41 sleep 2.1 play 46 sleep 1 end 2.times do sample :elec_fuzz_tom, amp: 1, pan: -1 play 34 sleep 1.8 play 46 sleep 2 play 25 sleep 3 end
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These three previous buffers were the ones I used in my first performance. I ended up changing my composition completely for my second performance because there was two guitar riffs that were overlapping each other and if I deleted either one the song didn't sound quite right.
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live_loop :haunted do use_synth :dark_ambience 3.times do play 60, amp: 25 sleep 10 play 60, amp: 25 sleep 25 end end
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use_synth :hollow 3.times do sample :ambi_haunted_hum, amp: 0.2 3.times do sleep 2
play 60 play 55 sleep 1.5 play 65 play 50 end end
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live_loop :flibble do sample_buffer :ambi_haunted_hum sample :bass_sounds, attack: 2, decay: 1 play 3 sleep 2 use_synth :piano play 5 sleep 5 end
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For our creative code we have to use sonic pi. Before I started this year at university I had never used Sonic pi software so it was quite alien to me and I kept constantly making mistakes, like not adding - and # etc.
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So this blog was created as I personal log for everything that was created during creative coding lessons. Admittedly I didn't start this blog from day one because I just wrote stuff in my notepad.
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