Gamer in KY Twitch: http://twitch.tv/geekyky90 This is my blog for my backlog among other things.
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Updating blog...
Mixed everything up on my tumblr so I’m starting fresh. Will reblog old posts on here on the new one. :) Go follow me there!
http://GeekyKY90.tumblr.com/
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Waluigi’s special shot from Mario Tennis Aces, seen in the latest Nintendo Direct.
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Luigi is a very supportive bro who has his priorities straight.
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After getting my hammers, I declined the hammer battle tutorial... rightfully so since this is my... fifth? time playing a M&L game. I about died with the passive aggressive follow up though.
Not Pictured: “Well excuuuuuuse me princess” joke.
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Now Playing in the GeekyKy90 Household Mario & Luigi Superstar Saga + Bowser’s Minions Batman: Return to Arkham (Arkham City)
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Finally beat this game this weekend! It was a fun romp. Will write up thoughts about it in the near future.
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Celeste: A Review
Surprise! I forgot to review Mirror’s Edge. Work’s been really hard on me lately, and so I’ve been struggling to find time for my hobbies except for some quick bursts of gaming.
I’ve spent the last week and a half/two weeks playing through Celeste, an Indie Platformer by MattMakesGames on my Switch. Last night after many tries and roughly 27 hours poured into the game, I’m happy to say I completed all 24 of its levels and am floored by this game. Hit the jump below to see my thoughts.
Title: Celeste Platform(s): Nintendo Switch, Playstation 4, Xbox One, PC, Mac, Linux MSRP: $19.99 Total Playtime: 28 Hours (Roughly) Status: Main Story Completed, All Levels Completed, ~100 strawberries collected.
Read on below my friends.
For those that aren’t aware, Celeste is a game that was developed out of a small scale project that turned into a full game. (The original game is actually playable online for free, here: https://mattmakesgames.itch.io/celesteclassic) Players play as Madeline, a young woman with the drive and desire to climb Celeste Mountain, a mysterious mountain that features multiple breath-taking sights, including an abandoned city, a ghastly hotel, and spikes.... tons and tons of spikes.
The premise is simple enough to hook you in, but the actual story, while not as expansive or in-depth as many of our AAA games today, does... well, it does really well with its subtlety, symbolism, and of course letting fans interpret Madeline’s journey. (More on that in a bit)
Graphics-wise, the game bases itself somewhat on old retro titles, more towards the SNES/16-bit era, while the music keeps a nice synth-retro style to go along with it as well. Fitting, considering how the game originally got its start as a retro game made on a retro (imaginary) console. Aesthetically it fits, and the game’s beautiful backgrounds, details, and more truly shine on any screen.
Gameplay is one of the true highlights of this game. Similar to Super Meat Boy, I Wanna Be the Guy, and other titles in that nature, this game is designed to be hard, precise, and brutally unforgiving at times. While there are some instances of RNG, for the most part success or failure is based upon the player’s skill and reflexes. This is pretty refreshing for the most part, as sometimes RNG can become a bit too common place or critical in the world of gaming. (I’m looking at you, Pokemon!) You can run, wall-jump, dash, and that’s about it. But where the game starts to shine is the difficulty and precision moves you must make in order to be successful. Each jump, dash, and wall-jump truly matters. One wrong move can find you falling to your doom, getting impaled on a bed of spikes, or getting crushed by a laughing block. Each step and failure you make along the way allows you to learn the game and master its mechanics. One of the most satisfying moments for this game for me was finally mastering the more advanced abilities that are essential in succeeding in the later levels, and I felt truly accomplished by completing the climb and reaching the Summit of Celeste Mountain.
The difficulty is something that I truly thought would bother me, if I’m being honest. I’m well-known by my partner for my temper when playing video games. (I once rage quit fighting a Pelipper in Pokemon Alpha Sapphire because it kept spamming recovery moves on me if that says anything) However, when I first saw the trailer for this game in a Nintendo Direct last year, something about it stood out. Maybe it was the aesthetic, the story, or the challenge... but like Madeline, I knew I wanted to climb that mountain. I had no reason why, I just knew I wanted to. I think that’s the appeal of the game... some large challenge that players want to overcome. Celeste presents itself in a way that encourages the player to keep up their efforts. Each failure becomes an opportunity for success, and I can’t think of any moment I truly rage-quit at the game. Yes, I may have been annoyed, but I still felt empowered to finish the game. Even when I faced the final two levels last night, dying almost 500+ times, I was encouraged by the game as I kept learning the correct actions to take. This ultimately led to my final victory when I finished the game ... at 2:30AM. I felt accomplished. I felt proud. I felt...tired. But overall, I felt satisfied at completing what I set out to do in this game: climb the mountain and complete each level in the game. (Collecting all the Strawberries scattered about the mountain, that’s... a whole other story) This game has perfect gameplay, and I believe it’s one of the strongest examples of refined and easy-to-master mechanics in a video game since Super Mario Bros. It is that good and the gameplay makes it worth the price of admission.
Here there be spoilers after this point,
But the true heart of the story, that keeps you going, is the Madeline and her internal conflict. The overall narrative focuses on her drive to climb Celeste Mountain while also opening up to the faces she meets along the way. Madeline is relatable: she is determined, insecure, and stubborn. This was why I was able to invest myself in the story and for many players, I think this creates immersion in the game. One of the few faces on the mountain she meets is, of course, her other self brought to life by the mountain. Her fears, her insecurities, and more manifest themselves in her alter-ego, and the journey she has confronting herself and overcoming this makes up the true heart of the narrative. And this is one of the highlights of the game that comes together in a wrenching climax and finale. Many games have done the “evil” rival of a character story before (Sonic & Shadow, Mario & Wario, Samus & Dark Samus, etc.) but this game adds some real emotional depth to their conflict and their reconciliation.
This is in fact, something, I think that allows the player to make up their own connection to Madline. The game is never outright saying what exactly Dark Madline represents at times. It does allude to her insecurities, her fears, her anger, and other negative emotions.... but there’s no set defined name for what she represents. The general consensus (that I agree with) is that she represents depression, anxiety, or mental illness. However, it’s extremely easy for the player to project onto Madeline their personal feelings. (For example, I read the story almost coding Madeline with queer theory, with her Dark Half representing her repressed, true self, and their reconciliation being Madeline accepting of herself) It’s subtle story telling like this that lets the players fill in the gaps, so to speak, which makes for a lot of fun overall.
That being said, there’s truly nothing I’ve seen like Celeste before. The game takes some basic tropes and ideas from its genre, but presents it in a way that’s like a breath of fresh air. Encouraging notes are given to the player throughout the game, the music is somewhat calming and grand, and the environments are all beautiful despite being 16-bit pixel graphics. I’ve been rambling at this point, but I think you now get the picture: this is one of those rare games that will be defining for a generation of gamers, and I am happy I stuck out to the end and completing the game by what I wanted to do. I put 27 hours into a game with 24 levels for my first play-through alone without even realizing it. I got sucked into the world of Celeste, and that doesn’t happen to me in a video game as much as it used to. I could have kept the fun going by collecting all of the game’s 200 strawberries (I ended up with about 100, getting me the second best ending) but I knew my limits and goals: I wanted to finish every level in the game... and I reached that summit, proud of what I wanted to do.
There honestly is nothing much I can say about this game in a negative light. The only thing I can think of is more tutorials for the advanced movements, but otherwise... there isn’t much I can say about this game negatively. It is that good: believe the hype. I will say the best platform (in my opinion) is to get it on the Switch. I played this game in short & long bursts, putting my Switch to sleep when I needed to go back to work or when something would take me away from the mountain. The game is fabulous on any platform, but I think the portability of the Switch makes it easily the best choice to play on.
In sum: if you are a fan of the genre, you owe it to yourself to play this game. Celeste is unique, fun, and frustrating but satisfying at the same time. The music is catchy and fun, the graphics charming and beautiful, and the gameplay is near flawless. The story is emotionally driven, and I honestly think this is one of my Top Games of 2018 easily. Be brave, approach the mountain, and get climbing. Final Score: 10/10
#celeste#nintendo switch#nindie#nintendo#gaming#video games#review#geekyky90 reviews#just go get this game already ffs
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Putting some amiibo back on display. These two are probably my favorite ones so far. Love Bayonetta!
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One game down! Will write up my thoughts on Mirror’s Edge soon.
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Backlog... of Doom?
Well... welcome to my blog! I’m hoping to write more, so maybe this will help me.
I’m working on my backlog now, so... let’s see how this goes. If I can get streaming going, then I’ll stream... at least the Xbox games since I can’t stream my Nintendo stuff. But yeah... welcome!
Xbox One:
Adventures of Pip Back to the Future: The Game Bastion Batman Arkham City Beyond Good & Evil HD Braid Gone Home Limbo Mirror’s Edge Mirror’s Edge 2 Outland Portal 2 Rayman 3 Strider Super Meat Boy The Cave The Legend of Korra The Wolf Among Us Tomb Raider: Underworld
Wii U:
Super Mario Galaxy 2 Super Mario Bros: The Lost Levels The Legend of Zelda: A Link to the Past Paper Mario The Legend of Zelda: Phantom Hourglass DK: Jungle Climber Shantae & The Pirate’s Curse Runbow Citizens of Earth Child of Light Shantae: Risky’s Revenge Teslagrad
Nintendo 3DS:
Luigi’s Mansion: Dark Moon The Legend of Zelda: Oracle of Ages Kid Icarus: Of Myths & Monsters HarmoKnight Kirby & The Amazing Mirror BoxBoy Sonic: Triple Trouble Wario Land II
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