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Name: Limbo
Year it was released: 2010
Company that released: Playdead
Designers: Jeppe Carlsen
Synopsis of play: The player controls a boy in a typical side scrolling platform game to solve dangerous puzzles. The boy is able to run left or right, jump, climb up and down ropes and ladders in a gray scale background, which creates more challenge for the gameplay as it is hard to see traps and other mechanics.
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Name: The Witcher 3
Year it was released: 2015
Company that released: CD Projeckt Red
Designers: Grzegorz Mocarski
Synopsis of play: Witcher 3 is an action-adventure RPG with a third-person perspective. In this game you play as a monster hunter, or a witcher in this world, named Geralt. He is able to use 2 swords, various kinds of bombs, oil and potions to fight different kinds of enemies. Not only that, Geralt also possess the ability to use simple magic, or Signs for an effective combat. Occasionally, he can also use crossbows to knock down flying targets.
Notes: Sorry for sound in this one as well. This is probably one of the best game for me so far. The music, story and rendering in this game is absolutely fantastic. I truly think it deserves Game of the Year title.
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Name: Persona 3
Year it was released: 2006
Company that released: ATLUS
Designers: Katsura Hashino as director and Shigenori Soejima as the artist
Synopsis of play: Persona 3 is a RPG game where you are able to control the protagonist to socialize and defeat enemies known as Shadows during Dark Hours. Since the game is time sensitive, the player must manage their time during the day to interact with other NPCs and gain Social Link or spend their own time to build up their own attributes. The more Social Link and stats you have, the more powerful your and your friend’s Personas, creatures and monsters which you can summon during Dark Hour for battle.
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Name: Uncharted 4
Year it was released: 2016
Company that released: Naughty Dog
Designers: Kurt Margenau, Emilia Schatz, Anthony Newman, Richard Cambie
Synopsis of play: Uncharted 4 is a third person action adventure game. The player has control over Nathan Drake, incorporating both regular and acrobatic actions such as jump, climb, slide, etc. to find lost treasures. Additionally, it also includes stealth attack with various weapons to kill off enemies. Drake also has to solve multiple puzzles to gain more artifacts and move through the maps.
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Name: Hyper light drifter
Year it was released: 2016
Company that released: Heart Machine
Designers: Alex Preston Beau Blyth Teddy Dief Casey Hunt Lisa Brown
Synopsis of play: The game has absolutely no dialogue, just music. The player controls a Drifter who is equipped with a sword and soon later on in the game, a range weapon, to defeat numerous enemies. There is an option to have a shadow as a 2nd player. Note: Sorry I didn’t record the sound. I have to say the music in this game is very well designed to compensate for dialogue. The art is absolutely stunning, and I think i translate the atmosphere well.
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Name: Final Fantasy
Year it was released: 1987
Company that released: Square Enix (Square)
Designers: Hironobu Sakaguchi
Synopsis of play: In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents. Enemies are typically encountered randomly through explorin. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles.
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Name: Revenge of the mutant camels (Sequel of Attack of the mutant camels)
Year it was released: 1984
Company that released: Llamasoft
Designers: Jeff Minter
Synopsis of play: The camel is armed by default with small blue shots, but can obtain other weapons and weapon upgrades by collecting power-ups during the game.The camel can teamed up with a bipedal goat, who can be controlled either by the computer or by a second player. If the camel crouches down, the goat can mount it and ride on its back, enabling them to focus their firepower.
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Name: Simon
Year it was released: 1978
Company that released: Milton Bradley
Designers: Ralph H. Baer and Howard J. Morrison
Synopsis of play: The device has four colored buttons, each producing a particular tone when it is pressed or activated by the device. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases.
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Name: Fishing Derby
Year it was released: 1980
Company that released: Activision
Designers: David Crane
Synopsis of play: By using the arrow keys/ joystick the player can move the fisherman’s line to hook the fish while at the same time the shark on the surface of the water will try to eat the fish that got hooked. Whoever hook the fish first will be able to reel it in. The goal is to reach the score of 99 before the other player. Fishes further down are more valuable and add more points to the player.
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Name: Oregon trail
Year it was released: 1971
Company that released: Minnesota Educational Computing Consortium
Designers: Don Rawitsch, Bill Heinemann, and Paul Dillenberger
Synopsis of play: Use the amount of money you have to buy and manage the resources you bought for a trip from Independence to Oregon. Apart from main land marks the events will spawn randomly that reflect the lives of the people on the wagon in 19th century.
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Name of the Game: Atari Breakout
Year it was released: 1976
Company that released it: Atari Inc.
Designers: Nolan Bushnell, Steve Bristow, Steve Wozniak
Synopsis of play: inspired by pong, the player needs to let the ball bounce on a small platform so that it fire back to brick which in turn breaks them. The player will be able to pass the level when all the bricks are cleared
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Name of the Game: NIM (nimrod)
Year it was released: The origin of NIM is uncertain, but the computer game Nimrod was released in 1951
Company that released it: Ferranti
Designers: John Makepeace Bennett and Raymond Stuart-Williams
Synopsis of play: 2 players alternate to take any amount of matchsticks from one row and whoever take the last matchstick loses.
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