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waving edge with kind of a fabric quality...later modulated by sound
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test. grainy edge...looks like inward movement
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test. audiograins produce ripples on a surface. Wave and displacement shader combination. looks a lot like rain in water
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we need the sound of wind. not hard to find
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hard to see on video. fog waves. given that the room is filled with fog itself, those waves could extend the real into the virtual room
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wave simulation with added glow effects that reminds a little bit of sparkling water. the line on second screen is controlling the wave center
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another test of pulse movement. circle with detaching surface.
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test in large scale. room feels weird if you concentrate on the line movement
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linear wave simulation with horizontal lines
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3D test on screen interaction with jumping pulse
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test on screen interaction with jumping pulse
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