funnyguydudeguy
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The Arts & Sciences of Checks & Balances
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funnyguydudeguy · 3 days ago
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they call me the stupid idiot on account of my low intelligence
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funnyguydudeguy · 8 days ago
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yeah man i’d like to post it without tags thanks
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funnyguydudeguy · 12 days ago
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Google Play search for E-Play free music software
Google Play search for E-Play free music software
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funnyguydudeguy · 12 days ago
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I hope this message finds you and your family in good health. My name is Moataz from Gaza.🍉 I am reaching out to seek your urgent help in spreading the word about our fundraising campaign. I lost both my home and my school, my parents lost their jobs too, due to the ongoing genocide in Gaza and we are facing catastrophic living conditions.💔
i have 0 dollars
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funnyguydudeguy · 13 days ago
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funnyguydudeguy · 14 days ago
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Snonday Snuesday Snednesday Snursday Snriday Snaturday Snunday
these are the days of the snail week
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funnyguydudeguy · 14 days ago
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Chai tea bag + lil but of brown sugar + apple cider packet + 16 oz. mug of hot but not quite boiling water
it will not Fix You but like. maybe. maybe.
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funnyguydudeguy · 18 days ago
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I fucking hate this country. It's rancid to its core, and I will live despite its rot. If there's one thing you need to know about me, it's that I loathe the United States of America
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funnyguydudeguy · 18 days ago
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Psychopomp and What Things Mean When They Don't Mean Anything
So if you haven't noticed or you don't follow me, I recently became interested in a small, one-man dev team indie game by name of Psychopomp. As a brief synopsis and pitch, Psychopomp is a game about a woman who seemingly suffers from paranoid delusions, through the lens of this narrator she tells us that there's a labyrinth of catacombs hidden underneath every public building and sets out to explore them to uncover the world's secrets, armed with nothing but a store bought hammer.
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The game's intro puts it in words better than I could and more influential than any pitch is just seeing the protagonist's design.
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As one commentator states, she looks like a skateboard mascot from the mid-2000s. Like she should be on those posters with a snarky quip just fucked up enough to catch those pearl clutching puritans off guard. I love the style and I love the tone and I love the premise.
This might be the best time to note that if you're interested in playing this game, you should stop reading here, as this discussion will contain spoilers. It's a short game, took me about 3 hours on my first playthrough, and it's pretty cheap, even has a free demo in the form of the base version with Psychopomp Gold serving as the expanded, completed experience.
Anyways.
I've always found conspiracy theories fascinating but in the modern age it can be hard to immerse yourself in these reality-detached belief systems without acknowledging, you know, the racist dogwhistling and tangible physical harm it's causing to society at the present moment. Psychopomp is able to pretty gracefully sidestep this issue by setting its anarchic anti-government sentiments against its protagonist's paranoid delusions rather than adherence to a faith or belief system.
Indeed, the game seems to take systemic beliefs as its central enemy. The entities that are necessary to kill to progress through its levels are defined by the systems they interact in, historical figures of elevated status, keystone positions in industrial manufacturing, even abstract systems like urbanism and DNA composition are posed as societal and oppressive. I'm not saying that there's no way to interpret the game in bad faith and make it directed at marginalized social, political, or ethnic groups, but I also struggle to imagine the person who takes the game literally on its face value?
Which I guess leads me to the main topic I wanted to discuss. The game very obviously has an unreliable narrator (for the record, the protagonist remains nameless for the bulk of the game, I will be referring to her as Venus as it's the closest she has to a name that's explicitly stated within the text itself) with the flavor of one whose intake of reality may be different from what's actually occurring. The game uses a combination of conspiratorial rambling and dream logic to stage its unreal tone; for example, one level delves into the "biology" of buildings, stating that they use graffiti to communicate and that black mold is a pheromone used to evacuate its inhabitants to allow for mating. Loading screens come with "Gameplay Tips" and "Real World Tips", both of which are often dense and inscrutable; for example you might get a pair like "Not all enemies are friends" and "Viruses do not exist. Illness is simply your body punishing you for what you've done wrong."
Surrealism and unreality as stylistic choices can be a bit of a tightrope walk to get right. On the one hand, if you make it explicit that a story takes place in a state that did not happen even within the story's universe, a dream or a hallucination, it can rob the narrative of its stakes, regardless of how well executed the internal metaphors are. Psychopomp very explicitly does not do this, regardless of what it is that Venus is experiencing, the game makes it clear through scientific logs and communications (as well as a brief epilogue set outside of her perspective) that something abnormal is happening, the question is just where in between normality and Venus's experiences does the truth of the game's narrative actually lie.
The other side of the tight rope is literal interpretation, presenting a setting that's absurd to our sensibilities but tangibly explainable, where meaning is supplanted by lore and the cosmology begins to solidify into a set of Calvinball rules that don't make sense, but are still adhered to, and this is the side Psychopomp threatens to lose me on. There is a credible argument to be made that there is no difference, that what Venus is experiencing is her reality without warping and distortion, it's a more credible argument than saying she completely fabricated all of it, and it's an argument I was starting to wonder wasn't the intended interpretation. Until I got the game's second, secret ending.
Psychopomp has one collectible that doesn't serve a direct gameplay purpose, but each catacomb has a key hidden away, often behind false mimic walls that bleed and scream when you hit them with your hammer, and which unlock new rooms in the only permanent location "Home". Initially a gray, cubical, concrete room with a single mattress and a small table with a radio on it, collecting keys allows you to further explore outside(?)/within(?) the home with a unique camera perspective and limited interaction. In the first layer there's a blob man who cries out in torment, demanding to know why you specifically made the world like this, giving some credence to the deification of Venus implied by the game's ending. In the last layer, Venus traverses underneath and past her own brain to unlock a repressed memory.
I take this as confirmation that there's some level of abstraction at play here. Under scrutiny it feels as though there must be some level of abstraction at play here because when taken as a whole, the conspiracies start becoming outright contradictory, even if you try to take the cosmology at play as fact, which are the closest thing to objective facts that we have.
See, Venus's perspective takes place an alternate Earth, one that both seemingly was broken off from the planet and now orbits it like a new moon but also has always existed. One of the locations is a natural history museum which explains the history of sentience on this counter-earth, humans rose, went extinct, were supplanted by a species called the thrait, then humans returned in a mutated form and retook the surface and forced the thrait back underground (though the museum also refers to the thrait as extinct despite being the most common friendly NPC you will encounter). Another location seems to imply that the humans of this world, or maybe only some of them, are artificial clay creatures, reinforced by the arbiters of the DNA factory too being clay alleles. The Human Seedbed even has the game's most effective jumpscare in it, where Venus cannot leave the area without being confronted with a jittering clay facsimile of herself.
But with that in mind, what the hell is Venus then? By no account is she one of these artificial clay people but then how did she get here? The game's introduction implies that she used to be a normal person, or at least closer to, with lived experiences inclusive of complete ignorance to this underworld, the game's endings imply that she's an immortal god-being who has been intentionally working towards her own reawakening, and that is actually one of the least ambiguous plot points within the narrative. None of the pieces of this world lock together to form a cohesive vision of a setting that operates on even the barest of internal rules, and yet the game in the same step refuses to be a character study or subconscious examination, I mean the epilogue is a damn sequel hook that involves assembling the damn Avengers to combat the ramifications of the events of the game.
So, I come to realize, I'm the problem. I might, in fact, be thinking about this too hard.
One of the locations in the game is called "Daddy's Bad Place". It is a single, tiny room of a house or apartment, frozen in a moment of tearing itself apart, that only contains a dusty old TV set with a small, pointless ornament sitting on top. In any other surrealist game, this isolated circle of clarity, a compact orb of recognizable terrain, would be a moment to deliver one single jolt of reality into the metaphor of the protagonist's journey through their own subconscious.
In Psychopomp the TV turns on and delivers a distorted warning about a giant insect which is deadly, deceitful, and above all, not real.
In Daddy's Bad Place I come to realize something. The lore is fake, the characterization is fake, the dichotomy of truth and delusion is fake, the insect is not real. Let's think about what I'm doing here for a moment, right? I'm trying to discern the truth from within a work of fiction. None of its true, none of it happened, what difference does it actually make?
The thing about conspiracy theories is that they don't make logical sense. It's a known phenomenon that conspiracy theorists love to debate, but cannot be reasoned out of their beliefs by facts or logic. There is never a counter, but always a failsafe argument that can be retreated to for safety. What conspiracy theories do make is emotional sense, they make narrative sense. The line that initially sold me on Psychopomp was one of the aforementioned loading screen tips, "All the food you've ever eaten is rotten. You have never tasted fresh food."
Patently false statement, does not hold under scrutiny, but I, as someone who lives in America and lives in a city center and has to get all my food through corporations, can look at a statement like that and say yeah. Checks out. I believe you. We would know if children were being smelted into egg slicers underneath public schools, but it resonates with our emotions about the systems of education we enforce upon children, so it could be true. We would know if buildings were a living, reproducing organism, but it resonates with the feelings of being born into a world where urbanism exists, has existed as permanent fixtures of the world, and is continuously encroaching upon the face of the world, so it could be true.
Anyone who understands the fundamentals of incentives and human psychology does not need to believe that there is a coordinated group of ontologically evil individuals driving the world to ruin for ruin's sake, but that narrative still feels true, it becomes validating in the ways that it plays off of the emotions of believers until it becomes a foundational pillar of belief that cannot be destroyed by logical contradiction.
Psychopomp, in the same way, presents information about its internal systems that cannot be true logically but form self-justification anyways through emotional resonance. It doesn't matter if the lore works because its stated, it isn't wrong, so it must be a truth. This is the way that Psychopomp emulates the unreality of the conspiracy theory in a way that can avoid the disturbing implications of the real world practice. I've made comparison to surrealism by dream logic and surrealism by internal self-reflection, but this is a different mode entirely and the game simply refuses to operate by those tropes at its core. Conspiracy is itself contradiction, not the soft contradiction of two halves of a dream that don't lock together, but the hard contradiction of attempting to apply emotion and narrative to a waking world that rejects either premise. Psychopomp, then, is surrealism by way of conspiracy.
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funnyguydudeguy · 25 days ago
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Brutalism haters will say "Top 10 worst most evil buildings in the world, signs that humanity is doomed and a dystopian apocalypse is upon us lest by the Lord's mercy they all be demolished" and then show you 10 of the most gorgeous badass buildings you've ever seen in your life. every time
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funnyguydudeguy · 26 days ago
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funnyguydudeguy · 28 days ago
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i think death is just a passing state of mind a phase, as your mom would say
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funnyguydudeguy · 29 days ago
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this is me Aya.. ‏🇵🇸
suddenly you wake up with nothing left.That's exactly what happened with us .we moved from having everything to having nothing.In a blink of an eye ,we lost everything, our house ,dreams,
memories belongings and our works. We are starting from zero and need your help to climb the leader step by step from scratch.
All the positive words cannot express how generous you are, especially in sharing my posts to inform other donors about the people of Gaza who are still suffering from the terrible conditions caused by the unjust war on Gaza!
Please continue to support us by donating directly or by sharing the link to let others know. Don't hesitate to help people in difficult and miserable times until the dark days are over. 🙏🏻🍉
https://gofund.me/c4c2cf82
i have 0 dollar so sorry
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funnyguydudeguy · 29 days ago
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‏I am mohammed Ayyad, I am 17 years old, high school student, I have 7 brothers, including 4 girls and 3 boys and my mother.
‏Since the beginning of the war, my family and I have been displaced 4 times, each time more severe than the other.
‏The first is from Gaza City to Khan Yunis, and the second is from Khan Yunis to the shores of Bahr Khan Yunis, then to the city of Rafah, and then to an area called Al Qarara .
‏My house was completely destroyed , everything is under the rubble my childhood, my memories, my books, and my ambition and Many relatives and friends were killed and life was completely destroyed.
‏ so l please you to help me and help my family collect donations to evacuation the war zone, get out of Gaza safely, and complete my school studies, via my donation link.
‏‎
i have 0 dollars
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funnyguydudeguy · 30 days ago
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funnyguydudeguy · 1 month ago
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Weirdly anti-millennial articles have scraped the bottom of the barrel so hard that they are now two feet down into the topsoil
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funnyguydudeguy · 2 months ago
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they shot him in the cock
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“San Sebastián de la parada de Insurgentes” (Serie Calvin Klein) por Rafael Cauduro, 1986.
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