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fnaf-midnightmayhem · 4 years
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5:59 AM
(Hiatus Announcement)
I'm sorry to announce that I'll be taking an indeterminate hiatus from developing this game. Rest assured, this is NOT a cancellation post. I WILL return to this project and it WILL be finished.
Times have been tough lately. Motivation is lacking, story blocks are coming up, and I've been at this for nearly 4 years. I don't want my life's work to have been this one game.
So, I'm going to step back from this. You'll see other projects from me, but progress on this one is stopping for a while. Again though, I will return to this at a later date. I want to bring this story to life in the best way I can, and I don't want to let you all down.
As a parting gift, a new patch will be available by Christmas featuring all the changes listed in the previous Progress Reports on gamejolt. I hope you'll enjoy it.
Thank you for your support these past few years, it's meant a lot. See you on the flipside.
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fnaf-midnightmayhem · 4 years
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The Nightmare is only just beginning...
https://gamejolt.com/p/progress-report-november-2020-cutwws3m
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fnaf-midnightmayhem · 4 years
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Progress Report - July 2020
Been a long time since I’ve done one of these, huh? Long time since anything, in fact.
A lot of things have changed with how the game works. Some of these changes are available in the Night 1 Demo currently on gamejolt, some things aren’t.
I’ll go over everything under the cut, since this one’s gonna be a long one.
To start this off, let’s discuss how the equipment works.
There’s 6 equipment types in-game: Weapon, Chip, Suit, Head, Body, and Accessory. 
Weapons are self explanatory, these are your combat tools. Certain skills will require a certain weapon to be equipped. Withered Bonnie is a great example of this, as two of his primary skills are “Iron Grip” and “Stunning Swing.” Withered Bonnie can equip either Iron Fist or Wire Whip, which will allow you to use that corresponding skill.
Chips are an interesting feature. In combat, you can choose to use your melee weapon, use a skill, use an item, or guard. Chips change what guarding does. Without one, guarding protects against half of any incoming damage in that turn. There’s currently two chips implemented currently, those being the Recovery chip and the Power chip. The Recovery chip recovers 25% of your current HP and MP. The Power chip increases your damage dealt for 5 turns.
Suit, Head and Body are all basically self explanatory as well. These are the attire the animatronics wear, all of which give different stat buffs and debuffs. (For example, the Fazbears having higher HP and Attack, but the Foxes have higher Agility and Luck.)
Accessories are personalized items that give certain bonuses to their respective animatronics. Bonnie has a Retro Speaker, which boosts the damage of his attacks by 15. Foxy has a Treasure Chest, which reduces MP costs by 50%.
All of these equipment types are purchasable at the Prize Counter, which is always found nearby the dining area in the restaurants. At this point in development, Chips and Accessories are the only things that can be purchased, but extra armor may be added in later demos.
Speaking of, let’s discuss what the Night 1 Demo fully contains.
The Night 1 Demo is the first segment of the full game, containing the opening prologue and the first level, 1993. There are 4 animatronic party members to play as, Freddy, Bonnie, Chica and Foxy. The story isn’t fully revealed in this demo, as it’s moreso just to get you accompanied with the animatronics and get a feel for the game. (What’s going on starts to become clear in Night 4. ;) )
The demo features a significant change to the random encounter enemies. As you may remember, these used to be plushies of the main 4. The plushies have now been replaced by endoskeletons, which each have a chance to drop Skill Chips upon defeat. These are basically flash drives which contain data of new skills. (The name “3rd Drive” is a clever play on this, 3rd being my 3rd and final attempt of this story, and drive being these flash drives, since they’re a core mechanic.)
Each animatronic has 4 base skills already unlocked when you first play as them, and finding these skill chips allow up to 4 special skills to be unlocked. At this current point, a large amount of the skills aren’t yet in the game, but they’ll be included as time goes on.
Speaking of, let’s discuss all of the currently available skills.
Freddy currently has 1 base skill and 2 special skills implemented. 
“Mic Bash” costs 25 MP and has an 85% chance of success. It’s a harder-hitting version of his melee attack, dealing 15 more damage. 
“Toreador March” costs 50 MP, hits an enemy 3 times, and has an 80% chance of success on each hit. Freddy plays his music box, effecting all enemies. Each hit has a 50% chance of applying sleep, rendering the target unable to do anything for 3 - 5 turns unless attacked again. Each hit deals 95 damage. 
“Parasite” costs exactly 311 MP, (Freddy’s maximum amount at lvl 20) and deals exactly 2000 damage. Golden Freddy takes control for a moment, causing Freddy to let out a deafening roar. However, the stress of this action causes Freddy to have a breakdown, rendering him unusable for the rest of the battle.
Bonnie currently has 1 base skill and 1 special skill implemented.
“Bash Jam“ costs 25 MP. Bonnie jams out on his guitar, releasing a sound wave loud enough to stun. It deals 65 damage and has a 20% chance to stun the target.
“Grab Bag“ costs 55 MP. Bonnie reaches into a bag and causes 1 of 6 random skills to occur. “Pizza Pass“ and “Soda Send” heals 100 of HP and MP respectively. “Fire Bomb,“ “Light Bomb,“ and “Poison Bomb“ each have a 95% chance of success. They deal 100 damage each and inflict the target with their respective status effects. Fire causes significant damage for the rest of the battle. Light temporarily blinds the opponent, causing them to miss 70% of attacks for 1 - 3 turns. Poison causes a small amount of damage for the rest of the battle. The last possibility causes an explosion, dealing 150 damage to all allies. Grab bag is sort of a risk/reward skill.
Chica currently has 3 base skills and 1 special skill implemented.
“Infestation“ costs 85 MP and has a 90% chance of success. Chica sends cockroaches to deal damage between 1 - 8 turns.
“Throwing Star Pizza“ costs 35 MP, hits 1 random enemy 5 times, and has a 90% chance of success. Chica throws metallic slices of pizza, each dealing 30 damage.
“Ally Block“ costs 40 MP. For some reason, this skill is broken. What’s meant to happen is that Chica takes damage in place of allies with lower HP. It’s advised to not use this until I can get this fixed.
“Hell’s Kitchen“ costs 150 MP and has a 95% chance of success. Chica sets all enemies on fire, instantly dealing 300 damage and also causing the Blaze status effect. (See Fire Bomb above.)
Foxy has 2 base skills and 3 special skills implemented.
“Optimism” costs 35 MP. This buffs all allies’ defense for 3 turns. Use it again to double the buff.
“Blinding Eye“ costs 20 MP and has a 70% chance of success. (50% in the demo. Will be buffed next update.) Foxy flashes his eye, blinding the enemy. (See Light Bomb above.)
“Data Scan“ costs 20 MP. Using his eye, Foxy can see the stats of enemies.
“Stalk“ costs 45 MP. Foxy slinks into the shadows, raising his evasion rate to 85%.
“Psychic Surgery“ costs 60 MP. Using his eye’s spiritual powers, Foxy removes any and all negative status effects from an ally.
Regarding Night 2, it’s coming along pretty well. I’d say I’m somewhere around 60% - 70% complete with it, all that’s left is the finishing cutscene and playtesting before it’s ready.
Thanks for sticking around, I hope to bring you more content soon, and I’m sure it’ll be worth the wait. Until next time!
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fnaf-midnightmayhem · 4 years
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Night 1 Demo
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With the end of the month, development on Night 1 ends as well. Join Freddy and co. as they battle their way through 1993. Will you break the cycle, or will 6 AM lift Afton out of your clutches once again? 
Play it now on Gamejolt: https://gamejolt.com/games/fnaf-midni... 
 Thank you all for your support for this game through development, I'm so happy to finally bring you the first chapter. 2 years really fly by, huh? Stick around for more content, teasers will be posted to the game's gamejolt and tumblr pages as progress continues. 
 Thank you all, see you soon!
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fnaf-midnightmayhem · 4 years
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Company PSA, discussing how last week's incident should be handled. 
 With this intro prologue finally released, I feel now is the proper time to discuss what "FNaF: Midnight Mayhem - 3rd Drive" is. With the Proof of Concept being poorly made and Rebooted being a failure, 3rd Drive is the final attempt at telling a fulfilling story with Uitinla's interpretations of these characters, and the wonderful AU she's created. I'm also no longer satisfied by how the Proof of Concept build represents the game, so I'm removing it from the Gamejolt page until the final build is released. Speaking of, by now you've probably noticed the Gamejolt and Tumblr descriptions of the game have changed, now detailing what the game's story really is. If you haven't, it's as follows. 
 "After the tragic murder of Charlotte Emily, William Afton gains a mysterious new power: the ability to jump to alternate timelines. With this power, he finds he can "reset" from his death and continue to murder children for as long as he wants. However, it's not all fun and games, as a particular wraith of the shadows isn't pleased with this injustice. Stuck in a time loop and having the weight of childrens' wishes forced upon them, Freddy Fazbear and his friends must bring this criminal to justice and break the cycle." 
This is what Uitinla's "Ultimate AU" is, and thus the plot for the game. I hope to bring more content soon, so keep your eyes peeled! Thank you all for the support, we're finally getting started! 
 The first half of this video was inspired by and uses the audio of Squimpus Mcgrimpus's video, linked below: https://www.youtube.com/watch?v=QzT99...
Gamejolt page: https://gamejolt.com/games/fnaf-midni...
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fnaf-midnightmayhem · 4 years
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After way too long in development, the final game is here. It's time to join Freddy Fazbear and his friends in an experience unlike any before. Are you ready for Freddy?
April Fools!
In all seriousness though, there will be something pretty big coming soon regarding this game. No, not the full release, that's still a long time away, but something really important to the story. It'll be here on Youtube soon, so keep your eyes peeled! Thanks for the support over these past two years, I'm trying my hardest to get this game out. (It's just gone through multiple rewrites, which is why it's taking so long. ^^; ) Thanks for the support, you guys. I'll try to get this to you as soon as I can!
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fnaf-midnightmayhem · 4 years
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My PC has lost its antivirus, so I can't post this to gamejolt. Tumblr mobile will have to do.
For the last few months, motivation has been a strong factor in the lack of updates to this game. I've written myself into a corner with this and can't get out. I apologize for the silence, it's purely my fault.
That being said, this game is not dead. I refuse to let it die. With Rebooted, I went too far, too ambitious. That's why tonight I'm finally putting it to rest and starting over once more.
Details on FNaF: Midnight Mayhem - 3rd Drive coming soon.
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fnaf-midnightmayhem · 5 years
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I always come back...
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fnaf-midnightmayhem · 5 years
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Ghost in the machine
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Since I’m starting school on September 3rd, I whipped up another sort of trailer as a parting gift. Updates may be more delayed, but they will still happen. Hope you enjoy!
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fnaf-midnightmayhem · 5 years
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Things have been rather quiet on the Gamejolt page, huh? That should change. That’s where people would normally check for updates, right?
Starting now, the Gamejolt Page is where Progress Reports, new teasers/screenshots, etc. are being uploaded. This tumblr will just be for small, irrelevant comments I make. (ex; talking about the insatiable gremlin children in Night 4)
Stay posted!
https://gamejolt.com/games/fnaf-midnightMayhem/350820
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fnaf-midnightmayhem · 5 years
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Due to the fact that plushies would probably be scarce in the horror attraction, Night 4: Fazbear’s Fright has a different type of random encounter: Phantom BB and his Phantom Balloons.
While Phantoms cannot physically harm anyone, nobody said anything about noises conforming to that rule.
Phantom BB’s balloons will slowly release air over the course of the encounter, until their HP reaches 0 and they pop with a loud BANG, damaging Springtrap and co. Phantom BB is capable of popping his own stash of balloons, not correlating with any remaining balloons.
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fnaf-midnightmayhem · 5 years
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Did someone ask for more lore?
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fnaf-midnightmayhem · 5 years
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Me and the boys approaching the final security camera we need to destroy to erase all evidence of us leaving the pizzeria.
In all seriousness this is exactly how it felt going to fight the final camera when playtesting.
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fnaf-midnightmayhem · 5 years
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okay, so the gremlin children are now satiable, (though there’s an unfixable bug where if you use the mouse to navigate, thus making the minigame easier, the game will lock up eventually and you won’t be able to move until you close out. So... don’t do that.) but now I have to worry about Chica’s minigame not working even though I’ve given it the easiest coding possible. (One cupcake gives me a point. I need 20 to win. When I have 20, take me to the win screen. Game does not follow, and lets the timer run out and fails me even after I’ve baked 40+ cakes.)
For the love of scott, please help me.
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fnaf-midnightmayhem · 5 years
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Eat the pizza, eat the pizza- aND RUN
Me, feeding the insatiable demonic gremlin children in Freddy’s Minigame as I playtest for the 17th time in a row tonight trying to figure out why they’re still angry even after closing time.
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fnaf-midnightmayhem · 5 years
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Notice: Play these games with caution; paranormal sightings have been reported once these games were completed.
Minigames found within Fazbear’s Fright. Completion of each may or may not earn a ghostly friend.
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fnaf-midnightmayhem · 5 years
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For a little more interaction, I’ve decided to give the phantom animatronics voices. (Little clips of their counterparts’ voice modified to sound all ghostly, such as Freddy’s laugh.)
Due to Chica not having much in the term of official voice lines, (The only thing we have is the leaked Showtime audio from Help Wanted and even then there’s too much background audio and music to render it usable) I have instead opted for an alternative.
Phantom Chica’s voice is now the clattering of pots and pans.
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