fishphobic
fishphobic
Studio.me! Redux
240 posts
If you're browsing through app, you're gonna have a bad time..
Don't wanna be here? Send us removal request.
fishphobic · 7 years ago
Text
357 Hours Logged in DW9
That's personal record break throughout my Warriors play time which never ever break 50 hours before, let alone above 100.
Now if I was allowed to manage the weapon assignments, I would actually do it as the following:
- Li Dian drops the Crescent Blade. Change to Pike.
- Guan Xing drops Splay Blade, change to Crescent Blade.
- Zhang Bao drops Double Star. Change to Double Pike.
- Guan Yinping drops Wolf Mace. Change to Double Star.
- Cheng Pu drops Double Pike. Change to Flail.
- Cao Ren drops Flail. Change to Sword and Shield with design similar to his old shield.
However, doing that will only push the bubble to another spot of the page. Moveset is always the culprit. And if the project manager let me suggest an idea to tackle the variety matter while retaining minimum of 2 characters sharing moveset, then it would be:
- Xianying and Yueying to share moveset - with Dagger Axe model and weapon type for Yueying.
- Great Axe type gets its own moveset from 7DLC & 8. Like largely borrow from it.
- Yu Jin's War Trident gets an independent moveset from 8XL.
- Jiang Wei drops his Double Sided Trident. Change to War Trident - with color scheme similar to his old PS2 weapon.
- Wen Yang drops Great Sickle. Change to Dragon Spear.
- Spear gets an independent moveset inspired from DW6 generic spear.
- Curved Sword gets an independent moveset inspired from DW9 Zhou Tai unique attacks.
- Xu Shu drops General Sword. Change to Curved Sword. Say if Hook and Sword DLC didn't exist.
- Huang Zhong enters Sword/Dao type with Sima Zhao.
- Yue Jin and Lu Xun will share moveset. Swallow Sword gets independent moveset inspired from PS2 era and 8 Hook Blades. Hook Blades model and weapon type for Yue Jin
- Boomerang swaps moveset with Splay Blade instead of Axe.
That's hell a lot of change if it ever gonna happen. This still forgetting to completely add new weapon type and moveset for strategist.
0 notes
fishphobic · 7 years ago
Text
DW fans then towards IGN and DW fans now towards DW9
Ironic looking at how they used to protest against IGN’s biased treatment towards DW around 10 years ago. Calling said company name that it stand for the word ‘ignorant’ for how they used to nitpick and doing an unfair gameplay on purpose for the sake of bashing the Musou/Warriors series, as the community loved to took their stand against on top of the quite common claim that the reviewer(s) don’t understand how DW works. Needless to say, I stood in the same row as they are. That was the first and basic proof for me to not take game journalism into account.
Now years later despite of my declining interest in the series, I still stand in the same position as I was at. Except this time I see these people have grown into the IGN they used to hate and any individuals who practically talk like them when it comes to DW9. From biased critics, nitpick, clueless talk, and all the things they could purposely do unfairly to fuel their bashing towards the game while being inconsistent to themselves - you name it.
Recently I tried to challenge some of these people into argument, which wasn’t an argument at all, because I was just chasing them for what they were saying, which obviously they went all slippery merry-go-round throwing everything they could to accomplish the drivel they can barely back up before resorting to 'fanboy’ card. Those were the worst argument-category conversation I’ve ever had that I eventually keep a log of it.
Now I don’t know how many of these people exist within the so-called fanbase - a very hostile, unconstructive kind. Probably they are only a few but very vocal or actually many. I would assume the latter one because I could only find very few people as far as fingers can count to bring them into a proper discussion about the game so far. Nevermind about agree or disagree. A thoughtful discussion is what matters. But sadly, it’s rare.
At the end of the day, nothing can really be done to this. I think people outside the community would agree to consider the whole main Musou titles as shovelware; I refuse to call so to any game however. But if it’s already destined to be a 'shovelware’ and by that means to remake that very same brainless grassmowing PS2-level game with outdated graphic, recycling content and quantity solely as its selling point, then so be it. Sad for me, but then again I’ve skipped some and didn’t lose any sleep to it.
0 notes
fishphobic · 8 years ago
Text
Progressing in DW9 and looking at the map
As I keep progressing, the characters are slowly getting apart to farther areas. Looking back and browsing the map makes me feel like..
"Man, I was there..."
0 notes
fishphobic · 8 years ago
Text
Reading Complaints on State Combo System
It appears to me that people complains without even bother to understand the complained subject.
How can you even passionately criticize something you don't even understand? Isn't that embarrassing?
0 notes
fishphobic · 8 years ago
Text
Dynasty Warriors 9 - 65 Hours Thoughts
It’s time to lay down thoughts on this game after 65 hours, trying in and out as many things as possible without being rushy. Overall impression to begin this thoughts, I enjoyed the 65 hours I have had with DW9 and am still looking forward to play the game again. So far I’ve finished two stories (Sun Jian and Sun Ce) with Chaos difficulty activated and currently sitting in Chapter 5.
1. Story
I no longer care about story in video games because that’s not what I’m looking for when playing a game. But this game managed catch my attention to the story although the quality of the conversation scene is using a very simple Japanese RPG-esque method. One thing that catched my attention is how the three factions didn’t just being all about them from the beginning to end. They instead have relationship with each other. They were able to relate to one another before slowly cracking apart. Not only that, just like in real life, there is always a conflict, disagreement, suspicions inside a company. The characters feel more natural because of this.
2. How the Tale Blends into the Missions 
While the story is enjoyable, some of the missions can be awkward. I think it can be as awkward as DW4. Sometimes when I look at the map and see the positioning, I can’t help to think: “But why…?”. For example in The Pursuit in Chang Ban, Zhang Fei is already holding off Zhang Liao and Xiahou Dun at Chang Ban bridge while Liu Bei and the rest are still trying to run from the opposing army. What were Xiahou Dun and Zhang Liao chasing at that point if Liu Bei’s fellows were behind them? Another example in the same mission, Zhuge Liang would be standing by somewhere far behind after helping some peasants crossing the river. In Coalition Army mission, the story says that going directly to Luoyang is dangerous due to tight security. But the Wu generals in fact standing by there already instead of going through the famous gates. Other than this, I wouldn’t bring up tale altering stuff as this is normal to happen in DW, such as Zhang Fei blocking the bridge with shields instead of destroying it (I think it’s just technical difficulty) or Guan Yu didn’t come using the backup army ship.
Outside of those, some story side missions can be nice and covering short story, such as Liao Hua’s and Zhang Liao sending a letter from Cao Cao. When I played Chang Ban mission with Zhao Yun, wandering around in rushy manner behind everybody else completing side missions point to point to rescue friends felt as awesome as I would read in his tales.
Overall in my opinion, some missions may need a time constraint to push the thrill of the lore. There is also the need to have either force/individual based side missions as well. Of course, side missions are optional and can be used to have fun altering the game lore that instead of X doing A, Y does it. But perhaps there can be a list of ‘Important Mission’ for the character to have a focus on while still can choose to take the lore-breaking side missions. I had my fun beating doped-up Lu Bu at Hulao Gate with Sun Jian, but I would love to have my Sun Jian his own specific tasks in that battle.
3. Range of Weapon and Their Movesets
The kinds of weapon offered in this game brings back to the nuance of PS2-era DW feel. Many moves have been re-done and/or added in the respect of the humbled-down moveset design. Some of my favorites are Spear and General’s Sword. A lot of movesets are cloned/shared, although there are unique ones to a certain extent, but I guess this time I could exempt it at the expense of a more beautiful animation. Even though gimmick is gone, thanks to the moveset and its less exaggerated attack range and suck-in effect, some weapons are more suitable to fight against crowd while some others are more towards lesser enemy. 
Speaking of animation, clone and unique ones, it’s a bit of double-edged in my eyes. At one side, the shared animations are more of a generic-esque, making the weapon switch feature to work in a more neutral sense without any feel of making a character turning into another with a chopped-off moveset. Equipping Yue Ying with a Sword/Dao or General’s Sword didn’t make her acting like Sima Zhao or Cao Cao or Xu Shu. She looks like she knows how to use said weapons in a more common knowledge style. And so we can see on the flip side, these movesets are sadly also done and shared by the owners, although more in a DW5 manner.
There are unique moves sprinkled around the characters. But there is no fixed standard on the number it. Some characters may have less for whatever reason.
So in one hand, I personally feel this game has the best weapon switch experience for not forcing you to do it and doesn’t make characters behaving like the owner of the weapon. On the other hand, the moveset would be better if it was fully personalized. They have proven that they can with the existing unique moves. I also wish for a generic version of a Special Attack and Musou attack when using another weapon and also a different set of generic moves for every weapon types.
4. State Combo and Combat
The most flexible and fluid combo system so far. Essentially similar to (older) Samurai Warriors’ Charge system with the first Triangles in a charged attack string being the Trigger Attacks and the follow up Triangles being the follow up Flow Attacks, with basic Square string being the basic Flow Attack. Long story short: Same thing, different buttons, more combo friendly with the ability to smoothly override previous moves with Trigger Attack and/or Reactive Attack which would change accordingly up to seven different situations.
By playing in Chaos, I am expected to learn the combat quickly. Trigger Attacks and Reactive Attacks are needed to manipulate the enemy as tight as possible before they get back at you with unflinching armor as well as dodging their punishing attacks. I find Trigger Attack plays a big role in my Chaos fights. Charging it is needed at times to flinch an enemy, though doing it recklessly my cause them to find an open spot on you instead. No doubt DW9 provides me an intense combat I’ve never felt before in DW or SW.
I think State Combo system is alright for crowd fight, but more awesome for one-on-one fight, which coincidentally brings back duel to the table.
5. AI
Even after 60 hours, I still can’t tell what makes what with the AI. The AI is very bipolar. The enemy sometimes would vigorously fight, even when that means ganking on you like in older Warriors game, with enemy soldiers interrupt you now and then. At the same time, sometimes they can just stand there and dodge roll.
So far I can tell is that there are many grades to the enemy AI with titled enemies such as Captains are the type that are easier to manipulate and counter, while unique generals are the real deal fighters who would move fast, have a lot of defense, power, and agility. Generic named generals sometimes can be in between from these two. From my experience, the ally’s AI would be the most awful sight to see although at the same time, they could fight in a very chaotic manner, while also can be as bad as standing and letting enemy goes.
6. World and Content
I love open world games and I love travelling in the open world. But that doesn’t mean open world games always wins my heart. DW9′s open world however wins mine, or should I say better than some famous action open world games out there. 
For example, when I ride my horse to do the next task, I will run into streaks of raw material that will automatically obtained by running over it. And in the travel, I may run into a pack of feral or docile animals; or sometimes bandit group, which I can decide to kill them for some quality rewards. Continuing the travel, I will see the army are marching. I will see captured and contested checkpoints, bases, towns, etc. Should my character be injured after a random fight or mission, coming across a village/town/city and meet a vendor-and-craft-lady to patch me up is a big blessing. Or maybe stop at a bonfire or decide to fish for some luck getting expensive junks to sell or ingredients to cook for buffs before taking on some side quests from the army or civilians and many more..
To put it in another words, the world gives me something to do that everything leads back to my progress and development in the game. I don’t go around collecting hundreds of crap just for the sake of collection. Everything is linked to something that helps me improvise to accomplish the core part of the game, which is to fight and win in the war itself.
Overall above all the complaints I have for this game, I don’t see myself stopping anytime soon. This is absolutely the DW that I used to know; it’s hated, it brings fun, and this time it’s like it just brushed its teeth with mint toothpaste - it’s fresh! 
0 notes
fishphobic · 8 years ago
Text
Dynasty Warriors 9 OMG
Goddammit. So massive, satisfying fight on Chaos, ultimately flexible combo system, multiple things to do.
Like seriously. More than 40 hours have I spent in this game and it's still barely finished. A regular DW at this point of time would have made me grinding level.
Sucks that this game is treated like how DW haters treated older DW back in the day. Complainers glaringly lacking knowledge about the game overall in their bias point of view and yet still dare to make complaint. But eh, that's gaming community, I guess.
1 note · View note
fishphobic · 8 years ago
Text
Trigger Attack Analysis Again
- Guan Yu shares Stun with Li Dian and Fell with Yu Jin. Yu Jin shares Launch with Li Dian. Hence each of them has one unique Trigger Attack only.
- Cao Ren shares Fell with Dong Zhuo. Hence each has two unique Trigger Attacks.
- Huang Gai shares Fell with Xu Chu. Each has two unique Trigger Attacks
0 notes
fishphobic · 8 years ago
Text
Post-Release DW9 Analysis on Weapon, Weapon Switch, and Movesets
- Characters can access the entire weapon inventory anywhere. - When equipped with another weapon, Special Attack and Musou Attacks will be executed by character's regular weapon type and their standard weapon model as seen in character CG artwork - Other than that, they will execute 'somewhat' differently and not in a sense of having the moveset chopped off like in DW8 and (especially) DW7. - Flow Attacks will be in barebone version. None of it will alternative ending like a regular user would do in one of the Flow Attack of theirs. - Trigger Attacks will be a combination of sharers' Trigger Attack animation. For example: in Podao/Nine Ringed Blade, the Launch is using Sun Jian's/Huang Zhong's animation, the Stun is using Dun's animation, the Knockdown is using Dun's/Sun Jian's animation. - Reactive Attacks are partially taken from other moves. - Despite of being similar, different weapon type means different. Sun Jian wouldn't execute his unique moves when using a Podao instead of Nine Ringed Blade.
0 notes
fishphobic · 8 years ago
Text
DW9 Weapon Type in English
Forgot to write this down here.
Rapier Lightning sword Extension blade Splay blade (that fan sword thing) Mandarin Duck Hooks Sword (the dao) Curved Sword (Zhou Tai’s) General's Sword Flame Blade Podao (never played in English before; surprised that it’s called Podao there) Nine Rings Blade Twin Sword Dual Blade Swallow swords Chain and sickle Sword and shield Steel whip sword (flaccid sword) Axe Short Pike Boomerang Twin axes Great sword Ballistic Spear Spear Dragon spear Staff Great sickle (Zhou Cang’s) Pike Crescent Blade War trident Double pike (Cheng Pu’s; has the same logo as 7XL & 8 Zhang Fei’s) Double voulge Double edged trident Broad axe (Xianying’s) Great axe Halberd War fan Paired fans Chain whip Nunchaku Shaman rod Shadow fan Flail Double star Club Mace Rake Twin Rods Gloves Throwing knives Wheels
0 notes
fishphobic · 8 years ago
Text
Trigger Attack Analysis Again (30 Jan)
Official live broadcast was aired on 30 Jan showing Sun Quan in action. Thanks to them for executing Quan’s Trigger, now it’s revealed that out of the trio, Cao Cao is the ‘pinched’ guy. He shares Launch Trigger Attack with Sun Quan and Down Trigger Attack with Xu Shu.
Currently Cao Cao is sitting with other pinched characters of the trios with Zhou Yu and Sun Jian.
I wonder if these pinched ones will have extra unique attack somewhere to compensate the unfairly-shared 2 out of 3 Trigger Attacks?
0 notes
fishphobic · 8 years ago
Text
Trigger Attack Analysis (19 Jan)
Thanks to the playa playing DW9 at Shenzhen Sony Store demo, my analysis on SSX and Wang Yi - the Chakrams duo, is finally completed.
Both characters evidently share Launch Trigger Attack, leaving the other two: Stun and Fell to be unique to each other.
Hopefully this is the most shared Trigger the duos will have to deal with. 
0 notes
fishphobic · 8 years ago
Text
Shared Trigger Attack Analysis Continues (18 Jan)
Previously, I discovered Sun Jian sharing his Fell Trigger Attack with Xiahou Dun and Launch Trigger Attack with Huang Zhong. With the latest batch of action videos, Zhu Ran revealed that Zhou Yu is sharing his Stun Trigger Attack with him and Fell Trigger Attack with Guo Jia.
I think the trio sharers are really prone to this pinched sharing. Xu Shu was revealed this week, showing both of his Stun and Launch Trigger Attacks again, making him to have one Trigger Attack to share with Cao Cao, which is the Fell Trigger Attack. So now it’s either Sun Quan or Cao Cao to be the pinched guy for this moveset.
Link to previous analysis:  http://fishphobic.tumblr.com/post/169580270627/dw9-analysis-11-jan-19-1-flow-attack-there-are
0 notes
fishphobic · 8 years ago
Text
Updated Dynasty Warriors 9 List
Thanks to Dengeki for covering the rest of the character’s weapon types left out by Famitsu and thanks to tumblr julien-schu for uploading the full Dengeki article in a better resolution. To complete the list I created was my plan when I got the game, but this clearly saves the time for that.
I changed the following list format as opposed to what I posted over KWForums. The weapon types written next to each other marked by X means we have seen the evidence of them sharing movesets. Note: some of these aren’t the actual ENG weapon names; instead it’s either raw translation of the Japanese words or how it’s read in Mandarin Chinese or popular or funny name that describes the look. lol
The new weapons
- Fan Sword (senjin): Cao Xiu, Guan Xing, Zhong Hui - Flaccid Sword (koubenken): Xun You, Zhang Chunhua, Fa Zheng - Meteor Hammer (souryuusei): Xu Sheng, Zhang Bao - Shooting Spear (shajinsou): Man Chong, Jia Chong, Guo Huai - Mowing Blade (daisatsutou): Zhou Cang, Sun Ce, Wen Yang
X Great Battle Axe (大鉞 daietsu): Xin Xianying The old weapons X Great Axe (大斧 daifu): Xu Huang, Deng Ai 
X Podao (bokutou): Xiahou Dun, Huang Zhong X Nine-ringed Blade (kyukantou) (: Sun Jian X General Sword (shouken): Cao Cao, Xu Shu X Flaming Sword (enjinken): Sun Quan
X Rapier (saiken): Liu Chan  X Extensive Rapier (shinsaiken): Yuan Shao X Lightning Sword (jinraiken): Sima Shi
X Twin Sword: Liu Bei X Swallow Sword (hienken): Lu Xun X Double Edged Sword (soujinken): Cao Pi
X Crescent Blade (engetsutou): Guan Yu, Li Dian X Three Pronged Blade (sansentou): Yu Jin X Double Voulge (soubou): Cheng Pu X Long Handled Double Blade (nagaesoutou): Wei Yan X Double-tipped Blade Spear (ryoujinsou) : Jiang Wei
X Dragon Spear (ryuusou): Zhao Yun X Spear (yari): Ma Chao, Zhang Fei
X Wolf Fang Mace (rougabou): Pang De, Guan Yinping X Rake (kyushiba): Lu Su
X Dao (katana): Sima Zhao X Curved Sword (kotou): Zhou Tai
- Boomerang (hitou): Zhu Rong  - Hand Axe (teono): Dian Wei - Small Pike (tangeki): Han Dang
- Shadow Fan (eisen): Pang Tong - Shaman Staff (shakujou): Zhang Jiao, Zuo Ci
- Whip (tasetsuben): Diao Chan, Zhen Ji, Cai Wenji - Staff (kon): Zhou Yu, Zhu Ran, Guo Jia - Knives (hyou): Wang Yuanji, Xun Yu, Zhang He - Feather Fan (usen): Zhuge Liang, Zhuge Dan, Sima Yi - Chained Sickle (kusarigama) : Jia Xu, Gan Ning, Chen Gong - Twin Rod (souben): Taishi Ci, Xiahou Yuan, Yue Jin
- Nunchaku (ryuusetsukon): Ling Tong, Guan Suo - Sword Shield (junhaiken): Xing Cai, Lu Lingqi - Double Fan (sousen): Xiao Qiao, Da Qiao - Twin Axe (souetsu): Zhang Liao, Ma Dai - Chakrams (ken): SSX, Wang Yi
- Club (saibou): Xu Chu, Huang Gai - Great Sword (daiken): Guan Ping, Xiahou Ba - Pike (geki): Lu Meng, Yue Ying - Flail (kusaribundou): Cao Ren, Dong Zhuo - Demon Gauntlet (kishintekkou): Meng Huo, Ding Feng - Deer Horn Knives (enouetsu): Lian Shi, Bao Sanniang - Sky Halberd (houtengeki): Lu Bu
0 notes
fishphobic · 8 years ago
Text
DW9 Analysis 11 Jan '19
DW9 Analysis 11 Jan '19
1. Flow Attack
There are 55 action videos out of 90 characters released so far. While it’s very obvious that Flow Attacks (Basic, Stun, Down, Mid-air) are cloned moves, the hint about every character to have his/her own unique move at the end of a Flow Attack is also becoming clearer. Let's just say that each character has one for now.
2. Reactive Attack
Reactive Attack also seems to be cloned part of the moveset judging from Lu Xun’s screenshot and moves in PV3. Some of these Reactive Attacks seem to borrow animation from the user's Trigger Attack as well. For example, in Guo Jia's TGS gameplay, he executed a ground slam that the same animation is used for his Fell Trigger Attack. Because of this, it was and is still very hard to differ which animation is which. But let’s say I will use the blue spark visual effect indicates Trigger Attack for now, although sometimes I notice Trigger Attack doesn’t emit blue spark. I personally can’t 100% be sure on this.
3. Trigger Attack
As mentioned in previous point, this analysis will be based on using blue spark effect to indicate Trigger Attack. Trigger Attacks have been showing us 3 state-changing moves that look unique. While it’s nice to have, after using both action videos and gameplay footages as references, that doesn’t seem to be entirely true. DW tradition continues to strike. 
To begin, I’d like to use Xiahou Dun, Huang Zhong, and Sun Jian as prime examples. Sun Jian’s weapon type, as shown in a screenshot at the official website, still falls under Nine-ringed Blade, while Xiahou Dun’s and Huang Zhong’s fall under Podao. These three however are using Podao moveset. 
In his action videos, Sun Jian executed every Trigger Attacks. Stun at 0:00, Fell at 0:06, and Launch at 0:11. Apparently, his Fell Trigger Attack has exactly the same animation as Xiahou Dun’s which you can see him doing it from mid-air at 0:06 in his action vid - or you can try seeing it in his other gameplay footages. Unfortunately, poor Sun Jian still got to share his Launch Trigger Attack move with Huang Zhong which evidently shown at 0:00 of his action video. This renders Sun Jian to have his Stun as the only unique Trigger Attack - IF Huang Zhong has a different one which we still haven’t figured that out.
Moving to another character, at 0:06 in his action videos, Zhao Yun shares the same Fell Trigger Attack as Zhang Fei (0:07). Back to Guo Jia, the Fell Trigger Attack move that confused me is evidently shared with Zhou Yu at 0:02. We can also see Wang Yi clearly executes her Launch Trigger Attack at 0:25 in her showcase. Apparently, this is shared by SSX as well if you watched her off-screen gameplay video from the demo at Beijing as shared in A9VG. Xun Yu and Wang Yuanji, as shown at 0:02 and 0:03 respectively, share the same Launch Trigger Attack. At 0:11, Cao Cao does a Fell Trigger Attack. The same animation and Trigger Attack was executed by Xu Shu at 4:00 in Chinese ver. of PV3.
Although surely I can’t say everyone will have cloned Trigger Attack yet, perhaps it’s quite safe to say every moveset type will have at least 1 cloned Trigger Attack. And if that’s the case, then I definitely hope it’s not like Sun Jian’s severe case. I’m talking about copy-paste animation here, not just a matter of similarity in motion. Closing words, this is analysis and so keep it as that.
0 notes
fishphobic · 8 years ago
Text
Toukiden 2 - Underrated Game - My Vita Saver
At first, I was really skeptical about Toukiden as a game. Mostly because of it being the same developer as DW, which is evidently getting more and more lousy over the years. Not only that, it was also partly due to the anime style, which I'm not really into, and the oversized weapon which seems a bit cliche in 'man vs monster' anime games.
At this point of time, English Toukiden 2 have had been released for about a month. I was also neck-deep in Ghost Recon Wildlands. And then I looked at my PS Vita. Stranded there, nothing to do for months. Not even recharged. I was planning to sell it while it's still working. But considering it was a birthday gift from myself, I gave it a chance. I wanted to have a 'melee action' for my Vita and looked at Toukiden 2 again. After going for research around YT and Gamefaqs, I decided to download the demo. Twice I did the demo and was turned off by the talkativeness of the game. Then I gave the demo another chance, starting over clean slate, seriously creating my character, and I decided to get the game.
Unfortunately, the game didn't have a physical version for Region 3 Vita. It made the decision kinda hard again because of the non-sensical price of the game in PS Store. After further calculations and stuff, I bought the game few days later. And I must say, I'm glad adding this game to my library. My opinion about the game turned upside-down. The RPG mechanism worth applause. The characters aren't cringey anime characters. The game balance is great. To put it more eraborately, here goes:
Flexible stats scaling. This game doesn't have Level system intact to your character. Your character has a fixed stat. Your equipments (armor, weapons) determine them. Your equipments have Rank and Level/Upgrade. This means, when let's say you're playing online and meeting with someone with way lower equipment strength than you, you can simply re-adjust yourself to his strength to avoid being over-powered for the stages they are eligible to play in.
Flexible character building Unlike other (J)RPG game that requires you to start over everything you wanna try out a new build, thanks to the Mitama system on this game, you don't have to do that. Mitama gives you weapon skill such as to heal, buff, or debuff, defensive skill that will activate upon hit or death or any other criteria needed, and offensive skill that basically works like special skill that gives significant effect for a short time and long cooldown. On top of this, we have something called Boost. Each mitama has a long list of Boost and you can equip three boost in a single mitama. You will use 3 Mitama and 9 active Boosts in total. This is where it comes to play. You can freely switch and create combination, outside battle zone, and find out some outstanding effect! Complete with the freedom of changing weapon type, as a person who despise re-doing something from square-one just to make a build, I appreciate this game design a lot.
Noob and Pro friendly This game welcomed me a lot as someone who never played hunting game. The way the AI teammate carry you and how they reflect to your equipment makes the game forgiving for noobs and casuals. However, serious player can also take it to the next level by making builds and equipment setups and going solo against hard boss. This is a reminisence to Pokemon. In Pokemon, casuals can just bring any pokemon they like for the rest of the game. While pro players would build a synergic team of Pokemon.
Toukiden 2 is an underrated game. Hell, underrated series even. This is yet another game that has its quality undeservedly buried under other ‘high-rated/famous’ games.
0 notes
fishphobic · 8 years ago
Text
AoM Players in a Nutshell
Game: Hey guys, as an open-world game, we would like to keep the open-world busy by having our enemies striking you and retaking their assets back. This, however, is optional and if you do them, you will get generous reward and unlockable as usual! Happy playing!
Players: OMG remove the enemy take-over, it never stops, it messes around with my OCD, it doesn’t give me sense of accomplishment, i want a nice clean map! I’m quitting the game because I can’t clean the map!
* Meanwhile on other game with clear-able map.
Players: F*cking game doesn’t have anything to do anymore. The freaking world is so empty. I’m quitting the game.
Rating: The open world game is so empty. Not worth buying. 0/10
Lesson learned:
Some gamers just hate to play video game that gives them game. 
1 note · View note
fishphobic · 8 years ago
Photo
Tumblr media
0 notes