Information Archive on the FRI and matters of Fiction-Real Interface. [Assembled by Jaxter, associated with the CrossOver Canon created circa 2015]
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FANGEA
"Fangea" is the name given to the massive multi-world bleed of the Fantasy worlds of Lord of the Rings, Warhammer, Dragon Age, The Elder Scrolls, and Dungeons & Dragons after the death of Weaver in the Space Between Worlds. It is a portmanteau of the word "Fantasy" and "Pangea".
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Design graphics Geya Shvecova (Arrival) Archive_151223 V.2
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INSERTS & POKEMON;
Pokémon are very popular in insert communities. They are widespread enough that even concerted efforts by FRI authorities to confiscate the creatures have had seemingly no effect on the commonality of their ownership by Inserts. They are used for everything from companionship, work, sports, and even the commission of crimes.
The particular biology of the Pokémon means that they not only thrive in other metas but can adapt to them. More common than Pokémon are poke-hybrids-- cross-meta creatures with a Pokémon parent or somewhere in their heritage. Inserts often breed Pokémon, hybrids and purebreds, outside of their native meta in order to get meta-specific morphs (MSM) that would not be possible to create back in the native meta.
The protocol for hybrids and MSMs is destruction by the FRI, though recent efforts to repurpose poke-hybrids for Crosswork have been made since Hybrids are commonly infertile and therefore incapable of spreading themselves further.
While most inserts have productive and symbiotic relationships with their Pokémon, should they have them, many only see the profit and power owning such creatures can get them. Battling is common and unlike the native meta, the brutality of the fighting is more similar to the dogfights of our world. Pokemills are also hidden in the fictions; clandestine operations where Pokémon are bred and then sold or traded to other inserts. Once again, neglect, abuse, and objectionable practices about in these often filthy "facilities".
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THE FICTION BARRIER
The Fiction Barrier is a phenomenon between Fictives and Real-Agents that, broadly speaking, keeps one from intruding readily into the other. It is named after the Species Barrier between animals and humans that, similarly, make the transmission of certain diseases difficult but not impossible.
Generally speaking, conditions, illnesses and ailments specific to a fiction will not affect Crossrunners. Fictive/Real relations rarely produce viable offspring. Crossrunners are also varyingly resistant or even outright immune to magic (notably, this has some correlation with the religiosity and spirituality of an individual Crossrunner). However, once crossed, this integrity of this "barrier" becomes notably lesser. Crossrunners who come away from worlds with powers are more likely to be stricken with fictive illnesses and conditions. However, they are also more likely to gain further powers.
The first power is hardest to attain, but once gotten, will be followed much more readily by others. Since this fictive barrier has been crossed at this point, the previous high resistant and immunity to say, magic, fictional poisons, illnesses, madnesses, ect. is now noticeably less (though still greater than a native of that same fiction).
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Intermeta Threat Magnification/Minimization (ITM) is a fictive phenomenon that describes an entity from a relatively harmless Fiction becoming threatening when placed in another fiction and vice versa. This typically occurs when the antagonists of a meta from a Parental Guidance (PG/E) or less restricted type world (G, Y, Y-7, ect.) finds itself in a more mature setting (T+).
The opposite effect has been observed, though more often than not, dangerous individuals from more mature settings do not experience the same degree of dampening to their powers.
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DEMOGRAPHICAL NOTICES & RESTRICTIONS;
Demographical Notices or Restrictions are used to indicate that the features of a world may be inimical to the Crossrunners set to operate within them. This hostility is most often based in the identity of the Crossrunners themselves, including their gender presentation, sex, sexuality, race, ethnicity, and other identities with a history of contention. It commonly even includes species; anti-human sentiment is common in fictional worlds.
Crossrunners who fall into these identities may be assigned to more intra-HQ responsibilities rather than field missions if they are liable to pose a problem in interfacing with a given fiction. If field missions are undertaken, interactions with fictives are recommended or even required to be minimal or absent.
What this means on-console is that those IHCO (Identities with Contentious History) Runners generally do not range as far as non-IHCO runners.
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INSERTS;
Non-Authorized Real Agents (abbreviated as "NARA" on official FRI documentation), often called "Self Inserts" or "Inserts" in common parlance on and off of The Console, are humans from the Real World who are not affiliated with the FRI and not authorized to access the Console or the Worlds of Fiction.
They are humans (pets have been found among inserts, however, and would be considered inserts alongside their owners) who have gained access to the Fictions by illegal means. Most often, this is by use of a Transverser (a "traverser" or "transverser" is any unauthorized reality interfacing portal device), although smugglings by authorized personnel have been documented. They are considered enemies of the FRI, opponents of it's goals and aims, and are to be captured and brought back to the Console for processing and removal.
Inserts are a broad group; some are individuals, some travel in groups, and some groups are so large and have such renown as to be known among by FRI personnel and staff; even to people back in the Home-Universe. Their goals are as equally as broad. Most Inserts are non-hostile agents who merely wish to interact with their favorite fiction, often disregarding the danger to themselves or the natives of a fiction. Others actively oppose the claim that FRI and no one else is "allowed" to access and make use of the fictions, taking steps to thwart and harry personnel wherever they find them. Other Inserts are malicious or irresponsible in other ways, to both native fictions, FRI personnel, and even other inserts.
Transverser are designed with varying levels of quality and one well known undesirable side-affect of world jumping Inserts is the leaving of world-tears or world-rifts. Rifts allow fictions to bleed into one another, in an event called a World Bleed and this necessitates the intervention of FRI personnel to seal these rifts. Rifts may fix themselves if they are small enough, but some rifts grow larger and larger; if not addressed in time, the integrity of one of both worlds may be irrevocably altered or damaged in a Catastrophic World Bleed.
This is the stated reason for the FRIs insistence that it be the sole governor and portal by which anyone who wishes to see the fictions can interact with them, but the Inserts claim the true reason is greed and power. According to Insert populations, FRI did not make and therefore does not own the World Engine. Therefore, they do not have sole jurisdiction over what is to become of the worlds themselves.
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THE BRINK;
The origin of the FRI begins in the mid 2000s, in 2070s. Sudden changes in the planetary temperature thrusts humanity and the very Earth itself into a global state of emergency. Resources become scarce, shortages becomes common, and deprivation-related deaths become the norm the world over. Nations are on the brink of conflict for resources, pushed to the absolute brink, and it seems only a matter of time before nuclear warfare finally scours the world clean of life.
However, a strange object from distant space enters the planet's atmosphere one fierce winter, coming to hover over the Pacific Ocean. All inter-continental overtures of aggression cease and instead all of the world's attention is fixated on the strange object. No one saw it arrive; witnesses in the area claim it merely uncloaked, as if it had always been there, over the water. There are some suspicions between the Powers of the Nations that it is a super weapon brought to bear by the enemy, but no one steps forward to claim the structure. Furthermore, the structure does not appear to be hostile to anything around it.
It does, however, have noticeable effects on the world. Namely the sea level, which has risen exponentially since the early 2000s. As winter turns into spring, the sea levels dips, and concerns about the object -- now generally presumed by all nations to be extraterrestrial in nature -- draining all of earth's water pushes the powers that be to begin more thorough explorations. A multi-national investigation team is assembled, pushing past the gentle staticky cloud which cloaks the object, nicknamed "The Intruder" by the public.
The Team disappears behind that cloud and humanity discovers what would come to be called Tree of Worlds on the other side. "The Intruder" was the core and "gateway" of this "tree", which branched off into the myriad fictions, entire structure floating in a meta dimensional "sea".
The Investigative team reports back it's findings of a "Great Other" on the side beyond the static of the Intruder, which is swiftly renamed "The Gate", "The Door" and "The Link". Interests shift from warfare to exploration-- some whisper that the salvation of earth might be found on the other side of this mysterious gate.
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Restricted Worlds are fictions that are particularly dangerous to new and middling Crossrunners. Mostly these are composed of M-rated games/R-rated media in Reality, but some T/PG-13 and even the rare G-rated game/media end up with this classification. Indeed, there is some debate among higher ups about G-rated games that should be here which are currently labelled as General Worlds.
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Interfictional Magic Resistance, or IMR for short, is a phenomenon that occurs between the denizens of a fiction without magic and denizens of a fiction with magic. Fictives where magic isn’t present exhibit a dampening effect when struck or otherwise effected by the magic of fictions that do have magic as a part of it’s worldly makeup. This is particularly the case in most Sci-Fi natives, where this dampening effect can be an outright extinguishing effect. In this case IMR becomes IMM or Interfictional Magic Immunity, a condition where all but the most powerful magics will not effect the individual and what does will be severely dampened.
Crossrunners who run primarily in Sci-Fi fictions are known to have particularly strong IMR or even IMM.
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Cygnus Wall in narrowband © brinkoo7
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the CDC advises that is totally fine if you want to pass the barrier into the ever expanding forest of bizarre and otherworldly dangers you will definitely come back 100% the same as how you left
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NGC 7023, Iris
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