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fx experimentation #4
learning timing between each particle layer and particle event
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fx experimentation #3
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fx experimentation #2
test of a spline BP for the first one
test of the line attractor for the second, collision event and depth fade in the particle material
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fx experimentation #1
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Capture of the work in progress scene.
made with Florian Guillaud at Incarna.
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modelisation, rig, animation, shader and fx (placeholder) for a Moray
it鈥檚 an internship work for Incarna鈥檚 VR game experience
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My Blender plugin for baking any vertex/bones/simulation animation on a texture map and set up the specific UV unwrapping to read this animation in Unreal inside the material of the static mesh.
it鈥檚 an internship work (R&D) for Incarna鈥檚 VR game experience
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Some Python exercices.
Antoform, fractal, leaf generator, light manager.
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vimeo
DemoReel 2017
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vimeo
Trailer for my 3 weeks game project at ATI
made with @thevipersnake and H茅l猫ne Boudier from EMCA
more details on vimeo.
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