ezreal-runes
Ezreal Runes
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Adashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease.
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ezreal-runes · 4 years ago
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League of Legends: Rune revamps and incentivised friendliness
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Oooh! Riot are searching for a significant overhaul of League of Legends' most clunky features: Rune and Masteries! Runes Reforged is the name they're giving to the project and the devs are hoping it will make the whole arcane faff of that extra layer of customisation into something players won't refer to as e.g. "an arcane faff" or "League of Legends' most clunky feature". Let me clarify!
Runes and Masteries are additional layers of customisation which influence how you play with League of Legends. Runes apply small boosts, therefore +1.5% improved health here or +0.22% attack damage there. In their own these are usually pretty minor in the way they impact play, but you plug them in to spaces onto a Rune Page to make a cumulative increase to a specific playstyle. 
If you play the sport you select which page you need to utilize from the game however, you can not customise it based on the way you suspect the sport will proceed dependent on the particular winners that will be playedwith. In my experience people often simply set up rune webpages, frequently based on templates additional individuals have put on the internet, then don't actually socialize with them on a granular level.
Masteries are trees you place points to as a different method of creating about a playstyle. They really obtained simplified out of a multi-branch tree into some three-tier item already. Because of this it is clearer what you are choosing and the potency of the effect it's going to have on the sport but it's another level of faff to manage.
AND SO! The preseason will bring with this Runes Reforged attempt. The preseason is that the little time following the Yearly World Championship and ahead of the Spring Split of this next season of play. Since no srs bsns has been conducted at this stage in time that the development team can earn the huge changes to the game without destroying pro leagues. This season the preseason will kick from November and will unite Runes and Masteries to one system.
"Instead of many, mostly incremental, choices about stats, new runes concentrate the power down to a more focused set of choices that have a greater impact on gameplay," is your manner League of Legends' lead producer, New001 phrased it.
It's a work in progress so the details might change but the current idea is to make the most important and impactful choice be the keystone rune you use and then you augment/refine that with your other decisions.
One example is to build around the Berserk keystone rune. That one would give you a 60% attack speed boost and temporarily raise your attack speed cap after your character has spent a few seconds in combat. Another example is a Perxie build - Perxie being the name of the fairy-like companion it bestows on you and whom you can deploy to shield allies or do additional damage to enemies. A third mention went to Overheal which takes any healing above and beyond your usual maximum and converts it into an overshield.
The latter would be useful as a response to a draft where teammates have picked champs like Soraka or Sona and healing is going to be flying around like gnats on a summer evening. With that in mind the idea is to have this new system be fully editable from the champion select part of the game. Instead of having those rune and mastery pages where you need to build in some flexibility in case the champion draft is weird, you'd be able to use them to respond to the specific game.
The other big thing to note here is that Riot want to make the runes free of charge. At the moment you need to pay to unlock them with one of the in-game currencies (the one you get from playing games) so runes are things you need to budget for alongside (and sometimes instead of) champions and other digital doodads. The intention is that a) it's easier to try out new builds because you're not having to do that at the expanse of anything else and b) if players aren't needing to chuck currency at runes they can chuck it at champions thus beefing up their available champ pool faster. 
In anticipation of the tsunami of "BUT I HAVE SPENT ALL OF MY INFLUENCE POINTS EVER ON RUNES AND LIFE IS AWFUL HOW COULD YOU DO THIS RITO PLS" New001 notes that Rito Riot have a plan to take care of players who spent their points on runes before this new system. They do not detail the plan so I'm assuming details are being hammered out and hot Reddit takes may or may not guide the company towards a preferred solution. It'll also probably necessitate some changes to the economy around that particular form of currency.
Also mentioned in the video and worth a nod because I like that stuff is the Honor system changes. That's the one where you reward other players for not being jerks.
The Honor system change is coming a lot sooner - hopefully the upcoming 7.13 patch after a bit of time on the beta environment. The thinking there is to make good behaviour rewards far more visible as well as being more desirable. To that end when someone's nexus explodes and the game ends you'll immediately get prompted to honor teammates. The flavours of honor are Shotcalling, Not Tilting, and Being Nice To Play With. 
That should tell you something about the basic challenges of online multiplayer if you are unfamiliar with the delights it can offer. Your honor stat can go up as well as down which is an interesting touch, and high honor levels will make you eligible for exclusive rewards. Perhaps a"NOT A JERK" hat or each the ward skins since GOOD PEOPLE WARD.
Visit this website ‘’Ezreal Runes’��� for further information.
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ezreal-runes · 4 years ago
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How to Position for a Support in Lane
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Does this seem familiar? Well, it may do if you do not understand just how and where to behave as the Support. With inadequate placement, it won't just impact your ability to do things in lane, but in addition, it leaves your ADC off worse since they could fall behind in the event that you're so far back.
Inside this Mobalytics manual by PicklePants, we'll discuss where you ought to be put in lane to guarantee maximum pressure whilst at the same time providing you with hints and secrets to survive to keep you from falling behind.
Why placement is significant
Great placement in lane accomplishes a slew of items that benefit you and your ADC. If you are stood too far back, then you and your ADC will lose out on matters like lane and gold strain. If you are stood too far ahead, you are placing yourself at a situation in which the enemy can mistreat you.
Matters Which Can Be achieved by good placement:
Your ADC can select up more farm since they won't be zoned from the enemy Support. For those who have equivalent pressure, they can't necessarily participate.
You will have the ability to finish your warding pursuit faster. This is only because you are going to be in scope to frighten the enemy with fundamental attacks and skills. If you are too far back, then you are never going to have stacks in your own Supporting item.
You are going to have more stress in lane that may stop the enemy Support by penetrating your ADC or participating to the carry.
It averts the enemy Support from zoning your ADC from farm and also forcing them to overlook gold. Some tanks may put themselves forward to danger an participate, but in case you've got good placement they can not actually do that.
It enables your ADC to deal damage to the enemy's tower and begin getting turret plating since they may walk up and begin auto-attacking it. The more gold the better for you along with the carry!
Obviously, there are far more things that great placement archives, but those were the vital factors. As you can tellthe things recorded are benefits for you and your ADC, therefore it's essential that you keep your eye on your positioning and try your hardest to possess pressure when potential.
Where You Ought to be set
Most lower Elo players have a tendency to be positioned too much backward or too far forward which is bad. If you are stood too far back, then you can't trade with the enemy or participate and if you are stood too far ahead, you are placing yourself at a situation in which the enemy could poke down you or participate on to you openly.
But where should you get positioned? It normally depends on a couple of special things including the winner you're playing along with the winner that you're against.
There are 3 chief sorts of Supports: tank/engage Supports, usefulness Supports, and ultimately mage Supports.
Before we split down where those winner archetypes must be set up, we'll talk about how to play all three.
If you're against a tank Support, you would like to perform and position less harshly when their opportunity to participate is large. For example, if the enemy gets their own primary engage ability upward, you need to rank slightly backward so the opportunities to participate are reduced.
When playing with a usefulness Support, you can generally position pretty harshly
Against a mage, you have to sit and out of scope to poke and prevent their poke.
Take note your positioning will change nonetheless based on who you are playing and if you are a ranged champion or melee.
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Playing usefulness Supports
The greatest offender for inferior positioning is usefulness Support. Most gamers, specifically, Janna, Soraka and Lulu players have a tendency to stand much too back. Reputation here compels your ADC to forfeit CS because you aren't in a position to assist them protect it. To get a squishy haul or someone with low variety, needing to measure up places them in grave risk of being traded together or participated on. This is a massive problem when against hire support such as Alistar.
Bearing this in mind, you ought to be set in line with or slightly behind the AD carry. You should not be too far behind them. In reality, you should just be a couple of Teemos supporting them in maximum. Reputation here is ideal as you are able to harass the enemy and also be a danger to them. Including having the ability to poke them whenever they continue hit (or if the Support attempts to procure a minion due to their Supporting item).
Against tanks, you will usually need to get stood in accord with your own ADC so it's possible to use your range edge to poke down them. You'd wish to toggle between standing too, marginally behind and consistent with them and if the enemies skills come up. Along with this, based on who the enemy is, you need to attempt and maintain your space between you and the ADC. In case the enemy has AOE CC such as Leona (place 6), Alistar early and Bard, you should not stand too near the ADC so that the enemy can't CC both of you.
When playing mages, you want to get stood in accord with your own ADC and click on in line and supporting the ADC. In the event the enemy walks ahead and attempts to frighten, you need to walk backward till they fall back or use the ability. When it is down, you can move forwards again.
When playing utility Supports, stand near the ADC and consistent together. This will let you trade with the enemy in addition to safeguard your ADC. Most utility Supports won't be seeking to trade frequently, but should they walk ahead you are able to walk slightly backward then proceed back when they have fallen backagain.
Most usefulness Supports will be stood alongside or marginally behind their haul while going ahead to trickle and then dropping back to security. Since they're usually squishy is essential to restrict the time spent at a dangerous situation as a single mistake could cost your lifetime.
As you can see in this case, I am always moving about and adjusting my placement. I'm moving backward and forward when seeking to frighten and minimizing time spent in scope of the enemy Support. Bear in mind that if you are in range of these, they are always in the assortment of you.
Playing tank/engage Supports
When playing a tank, then you always need to be at a line (or facing ) of your carry so that you may be a danger to the enemy while being able to peel if desired . If you're standing too far back, then you're giving up lane strain as they understand that you're not likely to be more engaging anytime soon. Even in the event that you don't need to participate, you ought to be consistent together so that you can pretend you would like to participate. This is only one of many psychological struggles which you have to be good at.
If the enemy has been ranged then need to attempt and take charge of the bushes so that the enemy can't poke down you. It's necessary that you always adapt your placement so that the enemy does not poke down you for free. If you begin to go poked down and shed a great deal of health, you are likely to need to remember or perform exceptionally secure.
When playing mages, stand in accordance with your own carry while toggling between supporting, in front of and in line of those. Continuous movement between both is great as it decreases the enemy's capability to frighten you while also keeping up with their stress . You are able to fall back marginally only if you aren't able to participate. By way of instance, if you are out of mana or your own skills are about cooldown.
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Playing against usefulness Supports is the specific same as mages and you want to constantly move between the 3 places to guarantee security in lane. Don't underestimate continuous poke out of a winner like Janna or Lulu because the harm can really accumulate over time.
As tank Supports wish to participate also, you have to get stood in accord with your own ADC so it is possible to assist them and"counter engage". If you are standing behind your ADC, you are likely to really have a delay the engage that may cost you the battle. For example, if the enemy Leona participates and you are standing back, then the enemy is going to have the benefit in the get-go. If you are also stood too much back, then the enemy Support may zone or endanger an participate onto the ADC that will either lead to them perishing to a participate or needing to forfeit XP.
When playing with the participate winner, you have always gotta place yourself in a place of aggression. Ensure that you're in a region where you are able to look to participate but not too much forward at which the enemy can only poke down you for free.
In general, standard positioning to get a tank is in accord with the ADC or in front of them. Continuous readaptation to positioning is crucial and moving ahead as soon as the enemy accomplishes an skill and backward once you have nothing to offer will be a great starting point to go out of.
Playing mage supports
And mage Supports normally toggle between being consistent and at the front of this AD carry. You do not wish to be too much forward as it helps the enemy to trickle down you and commerce back. Since Mages to cope damage, you want to decrease the time overextended so typically, you'll walk ahead - poke, then collapse back.
Against tanks, then you have to be careful with your placement and should you attempt to trickle as moving ahead or poking in the incorrect time makes it possible for the enemy to participate to you as you're overextended. Normally, you may want to poke if the enemy tank can't engage. As an alternative, you may use the bushes to your benefit to poke from.
Contrary to other mages, should attempt and poke when they can't poke you. You could walk ahead then quickly backward and in the event the enemy throws outside and skill and it misses, you can walk ahead again and again poke. Do this each opportunity to make the most of your survivability in lane.
When playing utility Supports, place in line in any way times and just walk ahead to frighten. When you've used all of your skills, return to security so the enemy can't poke you in return. Don't underestimate a usefulness Supports harm even if they're playing someone like Janna.
Waiting for the very best time to poke is crucial on a Mage Support. It is very important to weigh the risks versus the benefits to guarantee success, and sadly, this is a bad trade, but I made it easier by obtaining the bounce back to the cure.
The most crucial point to consider about mage's placement is that you have to stay healthy to be able to poke. Don't place yourself at a place in which the enemy can exchange with you or outside harm you.
Conclusion
Positioning is essential and requires continuous adaptation. Ensure that you don't stand too much behind your ADC as you are causing more damage than good. Always attempt to be near them (in line) so that you may keep pressure from the lane. Bear in mind your positioning will alter based on in-game variables and the winner you play, so ensure that you use this manual as a foundation to enhance from.
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ezreal-runes · 4 years ago
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League of Legends Beginner Guide 2020
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