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Journal 10
Part 1: Map-Day
During our class discussion on maps, we participated in a fascinating activity where everyone created their own maps while breaking away from traditional cartographic conventions. What was particularly interesting to observe was the amount of time and effort each person put into their maps. Each map uniquely represented the individual's experiences and emotions, making it a powerful expression of their inner world. As I watched the maps being created, I could see the different feelings each person was pouring into their work, such as excitement, frustration, curiosity, and creativity. The maps I selected to share as a GIF captured feelings many in the class shared. They showed each person's journey as they explored new ways of mapping and breaking free from conventional norms. The different colours and shapes represented the diversity of experiences and emotions shared by everyone, making it a powerful reflection of the collective spirit of our class. This activity demonstrated how maps can be more than just functional tools for navigation and exploration. They can also be a means of creative expression and a reflection of our innermost thoughts and emotions. The maps displayed in my Gif are from My classmates, Ideh, Anka, Meagan, Julia, Nicole, Ugo and Mine.
Part 2: Iconography
Icons are symbols that represent ideas, concepts, or people. I did explore the cultural significance of soccer icons and their role in shaping broader social and cultural narratives and examined the media and marketing strategies that contribute to the creation and promotion of soccer icons and the impact of these icons on broader cultural and social trends. In soccer, icons are athletes who have achieved high success and recognition in their respective teams and have become cultural symbols of excellence, achievement, and perseverance. Soccer icons are widely recognised and celebrated, often transcending their sport to become cultural figures with significant influence. They are associated with specific accomplishments or records, such as breaking world records, leading their team to championship victories, or winning major individual awards. Soccer icons are frequently the focus of media attention, with their lives and achievements documented in biographies, documentaries, and news coverage. They also serve as powerful marketing and branding tools for sports teams, products, and events, and their image and likeness are often used to sell merchandise and promote soccer-related initiatives. Beyond their on-field achievements, soccer icons may be recognised for their contributions to society or culture. Some use their platform to advocate for social justice issues or to support charitable causes, becoming symbols of activism and change.
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Reading 8 ArtGr 522
Code to learn.
Creative coding beyond the economic imperative
By Silvio Lorusso
Code occupies weird places in graphic design; this is true, code is increasingly playing a role in the graphic design industry, and code has opened up new avenues for exploration and creative expression and has pushed boundaries for graphic designers to explore different places in the industry.
In the past, graphic designers always thought code only occupied web design, this allowed designers to create interactive websites that could respond to user input and interaction, but code has opened things like:
Generative Design: Code has enabled graphic designers to create generative systems automatically generating graphics and visual designs. This allows graphic designers to create highly complex and intricate designs that would be impossible to create manually. Looking at what we are doing in our class with the languages we use, each time you Improve code, it turns into something complex.
Interactive Design: Code has enabled designers to create interactive designs that respond to user input and interaction and has opened new possibilities for user experience design, allowing designers to create highly engaging and interactive interfaces; we can witness these on our daily mobile devices and the applications we use.
Data Visualisation: Code has allowed designers to create highly complex data visualisations that allow users to explore and understand complex data sets. This has opened new avenues for graphic designers to work in fields such as data journalism, where they can create highly informative and engaging data-driven visualisations. Interestingly most books now that portray data visualisation are through coding. Like Data sketches by Nadieh Bremeh Shirley Wu, most visuals in the book are created in HTML and JavaScript.
Creative Coding: Code has allowed designers to explore new creative expression and experimentation forms. Creative coding has allowed designers to create interactive installations, performances, and even video games that push the boundaries of what is possible in graphic design.
Conversely, women today have become more aggressive towards learning code and getting into the world of technology, trying to overcome the lack of confidence in themselves and other obstacles they feel belong to the coding field.
Should graphic designers know how to code?
As the design industry has grown over time, there has been a demand for designers to have a basic understanding of coding. This has happened because of the increasing importance of digital platforms and the need for designers to better understand the technical aspects of their designs so that even if something goes wrong in the design, at any point, a designer can figure out something very fast just by playing with code. But in this current age, a designer may be required to have at least the basics of some coding language.
Besides designers, we realise that after the pandemic, many people returned to their jobs when they learned how to code, and this was a great opportunity for them to switch up in their line of work and become full-time coders.
But code is not a requirement for all designers. It depends on the nature of the work and the company or industry they work in. Some designers may benefit from having coding skills, while others may not require them. It is up to the individual designer to determine if learning to code would benefit their work and career goals. A diverse skill set can benefit the job market and provide a competitive edge.
Relating to the class learning code has led me to think of things I can do with code, how best I can push myself to achieve something using code, how I can improve my designs with code, how I can explore more with the coding languages that we are using python drawbot and p5js a lot can be done with them and it’s a whole field to explore, a lot has changed over time starting from the basic to creating complex thing I’m glad I got to learn the languages and how do I get to master the craft of code is by appreciating others that have done the languages through different platforms like the drawbot python community, stack overflow that’s where you ask questions and different people from different regions can give feedback.
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Journal 9
Connecting with Patterns:
Exploring Landscapes on a Walk with my group, and as I walked to the west side of campus, I decided to pay attention to the patterns around me. Patterns are everywhere, from repeating shapes and designs relating to how humans interact with their environment. In this visual essay, I aim to explore the patterns I observed and reflect on their significance. Natural Patterns Nature is full of patterns, from how tree trunks branch out to the intricate designs of flower petals. Walking, I noticed patterns in the grass, clouds, and cracked ground. These patterns are awe-inspiring, reminding us of the beauty and complexity of the natural world. Architectural Patterns Buildings also have unique patterns, from the repeating shapes of windows and manhole covers to road tiles and mosaic designs. These patterns serve a functional purpose and add value to the built environment's visual appeal. They are a testament to human creativity and innovation. Human Behavioral Patterns As I walked, I noticed the paths humans have created in the grass or dirt. These paths result from how we interact with our environment, following a pattern influenced by our habits and routines. I also observed how people interacted with each other, creating their patterns of movement and behaviour. Geometric Patterns Man-made structures also exhibit patterns, often in the form of repeating shapes or designs. Brick walls, fences, and metal fabrications all have unique patterns that add to the visual appeal of the built environment. These patterns testify to our ability to create order and symmetry in the world around us. Animal Patterns Finally, I observed patterns created by the movements of animals, such as footprints crossing a water stream. These patterns are temporary but remind us of animals' role in shaping the natural world. Patterns are all around us, whether we notice them or not. Observing and appreciating patterns in our environment can give us a deeper appreciation for the world around us. We can also learn to notice details that we might otherwise overlook and connect with the interconnectedness of the natural and built environments. So, the next time you go for a walk, take the time to look for patterns and see what you discover.
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Reading 7 ArtGr522
Computers and Design by Muriel Cooper
This reading discusses computer evolution and how they have become daily tools. Though I know the evolution of computers as a design student, this reading expanded it more. Back in the 1890's computers began as machines that could tabulate and punch cards, but later, they developed into mainframe computers; during the 1950s, these were only owned by large research organisations. Imagine an organisation like the United States housing and planning organisations after taking its census results, punching them in, and then developing to the current personal computers. Computers have evolved in cost, size, speed, and functionality. All households can own a computer; even a low-income household can afford one, and usage has been easier than the old ones.
The development of computers has been more than just the computer side but also towards graphic design reproduction tools like photography, typography, print, and sound making through the continuous loops of research and market testing; better and much more tools are still being developed. For instance, the evolution of computers led to the development of the logical extension of pre-press production. The development changed the design world, first from the printing of text and when there was a combination of images and then colour, everything seemed very easy; from this time, the printing industry has never been the same. Different commercial printing machines have also been developed alongside the computers; from the four-head speed master offset machine to the latest offset printing machines like the canon pro stream 1000, all this technology is evolving from the first computers.
More so, developing technology has attracted innovation by providing new tools and platforms for creators to experiment with. For example, the rise of digital technologies and software has allowed designers, artists, and entrepreneurs to create and distribute their work in new ways, from 3D printing to online marketplaces.
In today's world, there is much development in easy input and output with less cost and more effectiveness. Many design applications have been developed, like PageMaker, adobe creative suite, AutoCAD, and Python applications, aiming to create appealing designs.
Designers today work closely with different fields to develop visually appealing interfaces for everyone; new technology is developed to make. Another key factor is having a shared vision and understanding of the user's needs. Designers work together to create user personas and conduct user research to gain insights into how people will interact with the new technology.
New technology has also spurred innovation by creating new fields of study and research. These advances in fields such as artificial intelligence, biotechnology, and nanotechnology have opened new possibilities for innovation and discovery, leading to new products and services that were once unimaginable.
Overall, the evolution of computers has played a crucial role in attracting innovation by providing new tools, increasing connectivity and collaboration, and opening new fields of study and research. As technology continues to evolve, it will undoubtedly continue to inspire and facilitate innovation in the future and new talent of designers coming in.
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Journal entry 8
Connecting my daily life to my course
Design and cultural semiotics are crucial components that shape our daily lives and influence how we perceive and interact with the world. As a student, I have come to appreciate the role of design and semiotics in my daily life through the various products and spaces I interact with. For instance, when choosing a toothpaste brand or even a breakfast product I’m to use, the packaging and branding elements, such as symbols, colours, and information displayed on the package, influence my purchasing decision. In my course, I have learned how all these elements can be designed to convey specific meanings, communicate functionality, and influence consumer behaviour. Likewise, the design of applications on my smartphone, such as icons, colours, and symbols, influences my interaction with them and how I use them depending on my needs throughout the day, let’s in the morning hours I’m talking to family, checking out my calendar and my school application. My course has helped me appreciate how the design of digital interfaces can shape user experiences and influence the effectiveness of the application. In addition, public spaces, such as bus stops and buildings around the school, have symbols and signs that communicate meanings and inform how we interact with them. For instance, since I navigate around school using a bus, knowing when and how to use the bell on the bus results from cultural semiotics that informs our behaviour in public spaces. In conclusion, design and cultural semiotics are integral to our daily lives, shaping our experiences, perceptions, and interactions with the world. My course has helped me appreciate and understand the importance of design and semiotics in my daily life and their role in shaping our society.
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Journal entry 7
Connection of current events to our course.
In today's world, current events connect to our course. Social movements are prime examples of how to design and cultural semiotics can play critical roles. Events like climate change and social movements are organised by groups of individuals who come together for social change. They create visual identities that communicate. Slogans display and communicate their ideas and demands. Slogans are catchy, simple, and memorable, so they can easily spread. These slogans convey messages of hope and unity. Like "Black Lives Matter", they have all become powerful symbols of the fight against racism in sports events like football; this creates a sense of solidarity and unity among players, fans, and supporters. The visual imagery they display from the posters, flyers, banners and posters are powerful tools that display ideas these movements try to convey. These images often use cultural symbols and references to create a sense of solidarity, identification and belonging to gain public support. For example, the LGBTQ movement uses rainbow colours to represent diversity and inclusivity. Fashions and styles related to social movements communicate a sense of belonging to a particular belonging to create a visual statement like clothing and accessories used to promote sustainable clothing, promoting love. Rainbow colours in football have become an important symbol of the fight against homophobia and LGBTQ+ discrimination. Clubs and players use rainbow-coloured uniforms, flags, and other visual cues to support LGBTQ+ rights. The logos of these social movements communicate a lot; they create a recognisable identity they target the values, goals and demands. They're made in a way that they're easily memorable, like the slogans they use. The radio, social media, and tv adverts they use are always short and cut straight to the point that everyone who watches them can easily relate to them and remember the cause of the movement. Social movements use design and cultural semiotics to create visual identities, messaging, and imagery that communicate their values and goals. These elements can help build a sense of community and solidarity within the movement and can also help gain public support and influence social and political change. For example, the black armbands worn by players in tribute to George Floyd, the raised fist in all sports events, made a mark, and it was practised by players always before a match was played. Cultural semiotics also shape the discourse around these issues in football or other sports events. By drawing on cultural and historical references, anti-racism and LGBTQ+ rights movements can tap into broader social and political issues and create a sense of urgency and significance around their message. For example, the "Black Lives Matter" slogan in football protests draws on the global movement for racial justice and highlights the broader social and political issues at stake. Overall, design and cultural semiotics are important in shaping the messaging and impact of events around our societies. These visual cues and symbols help create a sense of unity and solidarity among players, fans, and supporters and can serve as powerful reminders of the importance of diversity, equality, and social justice in football or any other sport.
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Reading 06 ArtGr 522
Zach Lieberman Interviewed by Demian Conrad
Interesting interview to see how Zach Lieberman transitioned from a fine arts background to a creative coding generation. His attending coding class like java in graduate school shows his determination on how he was willing to take on more challenges. It is so interesting that he learnt and used many languages; from this, he describes the evolution of technology. Even back then, they had common technologies like in the present day, but they faded out as new developers came into the world. Similar to today’s world, everything is changing very fast, not only in technology but also in other industries like fashion and architecture, but as these change, my only worry is what happens to the countries that are considered developing countries, will there be an impact to them, or nothing will happen and what happens to the first world countries what effects do these fast-paced changes cause to them? His idea of creating a less expensive school was great and generous; I agree that these other universities open up branches in other countries, more so first-world countries like the United Arab Emirates and China. It strikes me a lot; why would these universities choose to go there? If their main aim was to further spread education to the world, why didn’t they give a chance at least to open some branches in developing countries too? Zach talks about experimenting as a student, yes for sure, this process keeps growing, and from the experimentations, it is where we get to learn the shortcuts of different ideas and things we have to create, let it be in fine arts, creative writing and coding like in all our my coding class I am just learning from experiments which are letter refined into something better and more so my professor coming in with a variety of examples to show of how things can be done, tells his story on how he came up with anything this creates a sense of obsession to create and learning more which creates a comfortable and joyful environment to learn in. It shows me how things can be done in industry or academia. He later goes on to encourage creatives not to forget the use of hands, sketching ideas out even before executing them on the computer; I feel this way more important than most times as a creative, we tend to skip the creative process and jump straight to the less important computer, in case of any changes it is better to go back to our sketches refine them which is an easy transition for our final progress on other media like computers. The idea of creatives sharing their works on social media is great. It helps creatives gain more visibility and can be hired from their pages. But this brings in my worry about how our work will be exposed to AI-generating software, where these works are posted out there and captured by AI and can later be reproduced without one’s consent. I can agree with how he concluded in his interview that everyone should know there is a tool to help us solve problems. Even though we may know how to use it effectively, it is out there, and thinking of the changing technology, yes, technology is bound to change over time since now, in this generation, everyone is trying to be an innovator of something, and the world is not in only one location different nations are coming up with different ideas to challenge each other which we see as the technology war from the economic wars or world wars.
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ArtGr 522 Reading 5
Anni Albers: On weaving
Something eye-catching at the beginning of the reading when in the aeroplane, looking down the window, let it be big cities or small cities, all you can see are shapes being dissected; these are man-made designs even when walking on the beach; we can recognise rigid lines separating waves from land. Anni talks about artists exploring new media, changing the traditional methods of cutting away to one of joining, and giving us exposed structure and transmission of light. Having a small background in weaving and having been able to practice on a weaving loom when weaving a particular pattern must be followed to create a desired design, and any mistake from the pattern can result in a flawed product; the specific yarn and colour has to be selected depending on the product to be produced from a mere hat to a scarf to a blanket and a floor carpet. The process of creating a final product is through methodological planning, let be in each field, sculpture, painting and design. I agree with Anni on this, which brings me to think of something we do in our coding class: plan all we do, produce our sketches, and create pseudocode leading to the final output that's all part of methodological planning. This reading lets me think that weaving and coding have underlying similarities, like; Both require the following sets of rules: In weaving, patterns are created by following a set of rules, such as the colour and placement of threads. Similarly, a set of rules, such as the programming language's syntax and the code's structure, is followed in code. Both involve creating complex patterns: Weaving requires the creation of intricate patterns by interlacing threads, while coding also involves creating complex algorithms to solve problems and create something like a pattern. Both weaving and coding require breaking down a larger problem into smaller parts and organising them to produce the desired result. Both require attention to detail: In weaving, even a small mistake in the pattern can ruin the entire fabric. Similarly, in coding, even a small error, like a misspelt command, can cause the program not to run and ensure a high-quality result. Both have a creative aspect: While weaving and coding require following rules, both fields have a creative aspect. Weavers can create unique patterns and designs; while we code, we can create complex patterns. Both weaving and coding require a balance of following the rules while also having the freedom to be creative. Both require patience and persistence: Weaving and coding both require a lot of patience and persistence. Weavers must work methodically to create a fabric, which can take a long time to complete a large project. Similarly, coding can require many work hours to write, test, and correct errors for a clear pattern. Both weaving and coding require a strong work ethic and the ability to stick with a project until completion. These practices may look different from a normal person who has not practised anything related to the subject, but everything is similar, and they can relate to each other.
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Journal Entry 6
What hasn't been discussed yet, should be?
One thing I found interesting while in class was the first project(A), where everyone had to depict their map in their way and made sure it was understood when explained; this was a challenging and fun project, but the most confusing part was the visualization of data. How can we visualize information in semiotics to communicate better, let it be images or numbers? All members with different backgrounds and topics displayed their data, but the representation of information was the biggest challenge in the assignment.
Semiotics and visualisation are interconnected from a plan view because they interpret and communicate meaning. Topics from different fields of study have been visualised and discussed, like traditional symbols, travel, health, and technology. We have yet to talk more about this in our class.
When it comes to connecting semiotics and visualisation, one of the most important aspects is the use of visual signs and symbols to convey meaning. Visual elements such as colour, shape, and texture can all be used as signs to communicate specific meanings. For example, red is often associated with passion or danger, depending on a given culture, while the shape of a circle can represent unity or completeness.
Semiotics can be used to analyse and interpret visual representations. Examining the signs and symbols used in a visualisation makes it possible to understand the intended meaning and the cultural context in which it was created. This can be especially important in advertising or politics, where visual messages persuade and influence people.
Recently was reading the book Data Sketches by Nadieh Bremer and Shirley Wu. (A journey of imagination, exploration, and beautiful data visualizations) I found it interesting to see how different data can be depicted regardless of the information provided. The processes they used while capturing the data were interesting, and later I learnt that data could be coded, and actual code could be run to display particular information. As a designer and a better semiotician, more image or data visualization methods should be discussed, and more resources could help.
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ArtGr 522 Reading 4
Tim Ingold's “The Textility of Making,”
While reading this at the start, I was not getting well, but I got interested to know the model of making and the keywords in this article were making, drawing, weaving and technology. Making is the process of producing something. A particular thing is produced from a particular material, but who approves the materials to make a particular item? For example, a weaver would know the best material for a particular scarf they may want to weave or even the best loam type. This brought in the question of what does it mean to make something? Feel like there is a difference between the maker and the material. A maker gives life or form to the material; the artist, as a maker, depending on the industry, can make something unique and more beautiful that connects with them. But how does a maker fully get connected with the material? What if the material refuses to respond to what they intend to produce, and more so, what if the material is no more in the changing world because the world never stops moving? And what if the materials evolve and can dictate what can be done to them other than the artist doing whatever they want with the materials? This led me to think about the software that artists use to create something beautiful; this software right where designed by fellow artists but still, they dictate how to use them, look at the code software we use in class; I can compare it to a material I use to produce a given piece of work, but still it can dictate on how am supposed to use it like in terms of spacing, case sensitivity and all the functions used as a designer I have to follow the guidelines of the software. In this case, creating something beautiful requires knowledge through guided practice. More so, we need to understand the process of making rather than reverse engineering a finished product; this is based on improvisation. Through this reading, you think of the production process and the maker as an individual who overlooks the whole production process, working from the raw material to the finished product.
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ArtGr 522 Reading 3
Rob Giampietro’s: I AM A HANDLE
At first, the reading was confusing; Rob talked about metaphors, which from normal perspective metaphors are figures of speech that use one thing to represent another. They make the language more vivid, imaginative, and expressive. By comparing two seemingly unrelated things, metaphors can create a connection and help people understand complex concepts, emotions, and ideas.
In everyday use, we find metaphors in all kinds of language, from literature, poetry, and computer language.
Metaphors can draw on our imagination and sensory experience. They connect abstract concepts to concrete objects or experiences; metaphors make the language more memorable and clear. They can also help us think differently, offering fresh perspectives on familiar topics.
The computer metaphor, the "cloud" metaphor, is commonly used in our daily lives to represent remote computing resources and data storage; if you ask someone where they stored the files, they can tell you it’s in the cloud. Under this metaphor, the cloud is compared to a physical cloud, with data and resources floating in the sky and accessible from anywhere with an internet connection.
This led to a part when he mentioned the virtual reality we’re in now. Virtual Reality technology is rapidly evolving and has been adopted in various fields, from gaming and entertainment to education, healthcare, and business.
Virtual reality is used to create highly realistic and engaging user experiences. Video game developers have created virtual reality versions of popular games, allowing players to interact with the game world in a more immersive way. Virtual reality is also used in theme parks and museums, where visitors can experience virtual tours and attractions.
Virtual reality is used in education to create simulations that allow students to practice skills and experience situations that may be difficult or impossible to recreate in real life. For example, medical students can use virtual reality to simulate surgeries and practice procedures, while architecture students can use virtual reality to create and explore virtual building designs.
Virtual reality is also used in healthcare to help patients manage pain, anxiety, and other conditions. For example, virtual reality can create calming environments or virtual distractions during medical procedures. It has also been used to help patients with physical therapy and rehabilitation and to train medical professionals.
But despite all the good this metaphor and virtual reality feel, what happens if the global internet is shut down? That question still pops up in my head, and also, what happens to the developing countries where a person can’t access the internet or even these devices in their lifetime? Where do we leave them?
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Journal Entry 4
During our class, everyone presented their maps, a great exercise to see everyone’s idea of a map, maps that tell stories, and maps that show journeys; I enjoyed the activity to break the rules and try out something different.
In this fourth journal, I compare my 50 hours in the sky 2022 map with Anka Snider’s. Can music save a life? First, our maps are real experiences in our lives. My map talks about both international and local airports I have been through within a specific period and how I felt around those airports, the people, the lounges and the whole atmosphere; in Anka’s map, she talked about music, her playlists, and places where she listened to a particular song and how she always felt, she displayed different colours depicting her moods and a specific period (2018 August – 2023 February), I did notice her music changes over time depending the environment she in. I did display colours on how I felt about a particular airport. Anka’s map captures that sense of feeling and emotions to music lovers. I love music my playlists keep changing over time depending on the mode that I’m in.
Another interesting thing about Anka's map is that she took it from a plan she later presented digitally, which is different from mine. I did a hand-drawn map straight to paper after my thinking process.
Looking at her picture maps, these are good. They did bring out the actual information displayed on the map and the colour boundaries around them; you can easily notice why she chose a particular place for a particular song and feeling for a view; they can easily read the map and understand the whole information in the map. Therefore, comparing my map and Anka’s, there is something similar, although from a different perspective and topic, it's really interesting to see a classmate with a good idea, and in the end, it connects to my idea. From Anka's map, I believe music can save a life, lift up a soul, and be therapeutic to many.
Below is my 50 Hours in the sky map; Anka’s and the image maps are below.
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Journal Entry 3
What is an icon?
I define an icon as a thing regarded as a representative symbol.
Describing someone as an icon, it may mean that they are important as a symbol of a particular thing, but this topic heated an interesting discussion during the class; everyone engaged as we discussed personalities where discussed Beyonce’s name was among the discussion as an icon in the music industry talking about how they achieve the status of an icon, how they maintain it and how they tend to impact those that see them as an icon. Seeing this, I remembered it in the religious way Christians have an Icon of Jesus Christ, Mary, the mother of Jesus, the disciples and Angels, so this did bring out the meaning of an icon.
But looking at how every icon gains their form and title, it's all through hard work, and the things they do in their daily lives matter too. It doesn't matter whether the industry is sports, entertainment, design, fashion, or business. Sports icons like the Late Pele really worked hard to contribute towards the growth of football all over the world; every kid who grew up playing soccer wanted to be like Pele.
Moving forward to the visual analysis part, we had to understand visual elements in some works, like pictures and maps describing the unique features in these images.
The focus was on the Time cover magazine that future Donald Trump 2016 December Person of the year.
The old chair indicates something to deal with time, the hand postures, the shadow in the background of the picture, the American flag on his coat and the red tie, the sitting posture he displayed, and the date of the issue since he was the president-elect by the time.
All this was under the visual analysis subject.
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Journal Entry 2
Ways of seeing
The process of seeing things is less natural; seeing comes before words. Our site functions first and then sends a message to the brain; this relates to our subjects which may be paintings, maps or even day-to-day images.
How we see things is affected by what we know and believe. The same things we see on a map or a painting may be interpreted differently when we first see them, but the actual knowledge is interpreted differently. This also depends on the age group of people interpreting the paintings or maps given to them. An adult will interpret things differently compared to a young person. Compared to maps there are so many types of maps. These maps tell different information (topographical, thematic, navigational charts, cadastral maps and plans.
Maps can tell different stories depending on each place, like different roads or even places that are named after people or even activities that took place in that area, but we may interpret them differently, but after a certain percentage of investigation then, you can discover the meaning of the map.
Discovering each detail in a map is always important from just a glance, which can lead to ignoring more details about a map of the place.
Even when you stay silent when observing a map, you can discover hidden features just by staying silent and observing the actual things taking place on the map. Some maps are historical, so they need time to be observed. Each detail represents a thing in a map or painting, from how it’s displayed, the material it’s made from or even the style.
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